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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:44 AM
Created:10-04-16 05:09 PM
Downloads:9,614
Favorites:73
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Categories:Minimalistic Compilations, Tank Compilations
8.0.1

Zork UI  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

Zork's interface for Battle for Azeroth.
Beware! You need to be willing to dig into Lua if you want changes.
Videos
Install
  1. Backup your Interface folder. Just in case of you know ... earthquake.
  2. Download Zip contains two folders: Fonts and Interface. Unzip both into your World of Warcraft folder.
Addon list
  1. Immersion
  2. lsToasts
  3. oUF
  4. oUF_Simple
  5. oUF_SimpleConfig | Documentation
  6. rActionBar | Documentation
  7. rActionBar_Zork
  8. rBuffFrame | Documentation
  9. rBuffFrame_Zork
  10. rButtonAura
  11. rButtonAura_Zork
  12. rButtonTemplate | Documentation
  13. rButtonTemplate_Zork
  14. rChat
  15. rCombatText
  16. rCompassCastbar
  17. rDamageFont
  18. rEmote
  19. rError
  20. rFilter
  21. rFilter_Zork
  22. rLib | Documentation
  23. rMinimap
  24. rObjectiveTracker
  25. rRaidManager (Read the uninstall instructions if you want your Blizzard raid frames back)
  26. rScreenSaver
  27. rSellPoor
  28. rStatusButton
  29. rTalkingHead
  30. rTooltip
  31. rVignette
Git
https://github.com/zorker/rothui/tree/master/wow8.0

Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
800.20180816
1MB
zork
08-16-18 01:09 PM
800.20180726
1MB
zork
07-26-18 10:30 AM
800.20180724
1MB
zork
07-24-18 12:58 PM
730.20180216
866kB
zork
02-16-18 10:50 AM
730.20180121
3MB
zork
01-21-18 07:35 AM
710.20161117
676kB
zork
11-17-16 11:55 AM


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Unread 10-20-18, 10:44 AM  
Dwnldedskill
A Kobold Labourer
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Forum posts: 1
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No, no, wasn't expecting you to do so. That's kind of what I was thinking *should* happen. I appreciate the time you took to post this. I will see what else I can figure out now that my lizard programmer brain has had a nights sleep. You truly are an asset to WoW Addon community!
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Unread 10-20-18, 04:04 AM  
zork
A Pyroguard Emberseer
 
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@Dwnldedskill
I cannot really dig into legacy oUF layout code right now. But to create a healthbar with oUF all you need to do is create a statusbar and tell oUF that self.Health = statusbar
oUF will handle the updates for you.
Here is how oUF_Simple spawns the health bar
https://github.com/zorker/rothui/blo.../style.lua#L25
Function:
https://github.com/zorker/rothui/blo...tions.lua#L216
oUF health documentation:
https://github.com/oUF-wow/oUF/blob/...nts/health.lua
When you are kind of new to oUF I would highly suggest that you start of with a small layout on your own. I made oUF_Boiler some time ago for that reason. It is a simple boilerplate to get you started.
https://github.com/zorker/rothui/blo...iler/spawn.lua
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-20-18 at 04:04 AM.
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Unread 10-20-18, 12:15 AM  
Dwnldedskill
A Kobold Labourer
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Hi Zork - I've been trying to assist with updating/maintaining QulightUI. I've been working with the existing maintainer, but their OUF code is basically spaghetti. It is quite complicated because of a number of hooks they've added and I am used to debugging c# where I can look at variables in real time while it's running, so debugging LUA is very very slow for me. I can't figure out why the health value shading on the OUF bars doesn't update. The numerical value is fine, but I can't get the texture to change size based on the health. Where would you start on debugging this? I only ask because you have numerous guides on OUF I've found and I've spent the last two days (about 4 hours) reading them trying to gain some knowledge. PLZHALP! <3
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Unread 10-14-18, 04:48 AM  
Athlon64BIT
A Kobold Labourer

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Originally Posted by zork
Disable the addon rIngameModelViewer.

To move any bar ingame you can use /rabs unlock to unlock and /rabs lock to lock them again in chat.
Sounds easy enough, thanks for the reply zork. It worked like a charm.
One more thing if I may ask, the action bars. I unlocked and moved them, but is there a easy way to make them 12 long? instead of 6 on top of 6?.
If not , no worries. I have no clue on editing files.

Thanks again
Last edited by Athlon64BIT : 10-14-18 at 05:02 AM.
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Unread 10-14-18, 03:27 AM  
zork
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Disable the addon rIngameModelViewer.

To move any bar ingame you can use /rabs unlock to unlock and /rabs lock to lock them again in chat.
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 10-13-18, 06:58 AM  
Athlon64BIT
A Kobold Labourer

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Need Help

Hello I am a total noob to this addon.
I have 2 questions,
When you first install and open wow you have a blizz frog on the screen called ringamemodelviewer 0. How do you turn that off?
2nd on my druid the change stance bar as in the bear, cat, boomkin bar ect. is not in the centre like the other action bars. Can you centre this or is it to the left for a reason?
I am using 1440P res incase you need to know.

Thanks,
Athlon
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Unread 10-02-18, 02:26 PM  
Hurkan
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Thanks Zork

Originally Posted by zork
Shielded casts are greyed out. Normal casts are yellow.
I tank m+ aswell and no issues yet.
You can change the color in the global.lua of oUF_SimpleConfig. You can set interruptable casts to pink if you want?!
https://github.com/zorker/rothui/blo...global.lua#L55
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Unread 10-02-18, 01:13 PM  
zork
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Shielded casts are greyed out. Normal casts are yellow.
I tank m+ aswell and no issues yet.
You can change the color in the global.lua of oUF_SimpleConfig. You can set interruptable casts to pink if you want?!
https://github.com/zorker/rothui/blo...global.lua#L55
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-02-18 at 01:14 PM.
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Unread 10-02-18, 08:19 AM  
Hurkan
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Thanks for the awesome work as usual Zork.

Just a doubt, I had a few mythic runs late night and failed to interrupt a few spells, do we have different cast bar colors if a spell can be interrupted or not? I really shouldn't do mythics when I'am tired, failed to notice the difference. Where should I look at if I want to customize it?
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Unread 09-24-18, 09:11 AM  
hsings
A Kobold Labourer

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Originally Posted by zork
You can resize it to any size you want with /rfilter unlock.
That being said. You can always use Weakauras insted if it is to much of a hassle.
Though it is to much of a hassle.But I love your Interface.
Sincerely thank you.
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Unread 09-24-18, 01:53 AM  
zork
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You can resize it to any size you want with /rfilter unlock.
That being said. You can always use Weakauras insted if it is to much of a hassle.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-24-18 at 01:54 AM.
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Unread 09-23-18, 10:47 AM  
hsings
A Kobold Labourer

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Originally Posted by zork
Tested it. Works fine.
https://github.com/zorker/rothui/com...71976ae86a6693
Lua Code:
  1. if L.C.playerClass == "ROGUE" then
  2.   rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"[combat]show;hide",{0.2,1},true,"player") --deep wounds
  3. end
If you always want to show it use "show" instead of "[combat]show;hide".
Thank you!

But,why icon highlight size different?

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Unread 09-22-18, 09:30 AM  
zork
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Tested it. Works fine.
https://github.com/zorker/rothui/com...71976ae86a6693
Lua Code:
  1. if L.C.playerClass == "ROGUE" then
  2.   rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"[combat]show;hide",{0.2,1},true,"player") --deep wounds
  3. end
If you always want to show it use "show" instead of "[combat]show;hide".
__________________
| Simple is beautiful.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-22-18 at 09:31 AM.
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Unread 09-21-18, 11:50 PM  
hsings
A Kobold Labourer

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Originally Posted by zork
You can't unless you always show it. There is no such macro trigger.
thx..
rFilter
How can show target's debuff?I cast.

Code:
-- rFilter_Zork: debuff
-- zork, 2016

-----------------------------
-- Variables
-----------------------------

local A, L = ...

-----------------------------
-- Debuff Config
-----------------------------

if L.C.playerClass == "ROGUE" then
  local button = rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"[combat]show;show",{0.2,1},true,nil) --Cheap Shot 
  if button then table.insert(L.debuffs,button) end 
  rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"[combat]show;show",{0.2,1},true,nil) --Cheap Shot 
end
Can't show it.
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Unread 09-17-18, 06:16 AM  
zork
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The player and pet frames each have a config file that is currently setup to only show under a given macro condition. Find this part https://github.com/zorker/rothui/blo...player.lua#L20 and remove the frameVisibility and fader attributes. Basically remove everything between scale and healthbar. Do the same for the pet frame config.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-17-18 at 06:17 AM.
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