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Tides of Vengeance (8.1)
Updated:12-18-18 06:18 AM
Created:12-15-13 12:44 PM
Downloads:32,774
Favorites:125
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.1

ls: UI  Popular! (More than 5000 hits)

Version: 80100.01
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80100.01

- Added 8.1.0 support;
- Added AdiButtonAuras support. Requires AdiButtonAuras alpha release;
- Fixed an issue where opening PvP panel was causing errors;
- Updated embeds.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (15)
File Name
Version
Size
Author
Date
80000.15
1MB
lightspark
11-04-18 04:02 AM
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 01-16-19, 03:29 AM  
Tim
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Forum posts: 251
File comments: 96
Uploads: 12
I decided to add an out of combat/full hp hide/alpha to my version. Not sure if others would like to have the setting.

If anyone wants this then add the following to the very bottom of: modules/unitframes/units/player.lua

Code:
local EventMate = CreateFrame("Frame")
EventMate:RegisterEvent("UNIT_HEALTH_FREQUENT")
EventMate:RegisterEvent("PLAYER_REGEN_DISABLED")
EventMate:RegisterEvent("PLAYER_ENTERING_WORLD")
EventMate:SetScript("OnEvent", function(_, event)

   if (event == "PLAYER_REGEN_DISABLED" or InCombatLockdown() or UnitHealth("player") < UnitHealthMax("player")) then
      _G["LSPlayerFrame"]:SetAlpha(1)
   else
      _G["LSPlayerFrame"]:SetAlpha(0.2)
   end

end)

You'll have to keep re-adding this each time the addon is updated. You can make it into your own addon and bypass having to keep re-adding if you'd like.
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Unread 01-05-19, 08:12 AM  
lightspark
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Forum posts: 311
File comments: 813
Uploads: 6
Originally Posted by Heybarbaruiva
Hey Ls, do you have any plans of making a Classic version of this UI?
For classic? Nope, I'm not planning to play on classic realms.
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Unread 01-05-19, 06:23 AM  
Heybarbaruiva
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Hey Ls, do you have any plans of making a Classic version of this UI?
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Unread 12-20-18, 03:15 AM  
lightspark
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Oh, I also completely forgot to mention that 8.1 introduced a bunch of bugs related to event system.

For example, some events stopped firing, so you'll notice things like HP bar/text being stuck at whatever value it was right before HP reached max value. There's also issues w/ raid UI, sometimes raid frames stop updating properly, these issues are even more pronounced for people who use 3rd party raid frames.
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Last edited by lightspark : 12-20-18 at 03:17 AM.
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Unread 12-18-18, 04:03 PM  
cybernaut
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Originally Posted by lightspark
Soz for the late update, too much stuff is going on IRL :<
As always thanks for the continued support LS!
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Unread 12-18-18, 12:00 PM  
Dernes
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Originally Posted by lightspark
Soz for the late update, too much stuff is going on IRL :<
As always, thank you for all your hard work LS!
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Unread 12-18-18, 07:10 AM  
Heybarbaruiva
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Originally Posted by lightspark
Soz for the late update, too much stuff is going on IRL :<
Awesome! Ty for the update.
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Unread 12-18-18, 06:20 AM  
lightspark
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Soz for the late update, too much stuff is going on IRL :<

Code:
- Added 8.1.0 support;
- Added AdiButtonAuras support. Requires AdiButtonAuras alpha release; 
- Fixed an issue where opening PvP panel was causing errors;
- Updated embeds.
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Unread 12-15-18, 02:20 PM  
Heybarbaruiva
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Originally Posted by lightspark
K, got it. I'll look into it in the evening.
Awesome. Ty!
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Unread 12-13-18, 08:50 PM  
lightspark
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K, got it. I'll look into it in the evening.
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Unread 12-12-18, 03:32 PM  
Deadlyz
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2x ls_UI\modules\bars\xpbar.lua:571: attempt to index field 'HonorLevelDisplay' (a nil value)
ls_UI\modules\bars\xpbar.lua:571: in function <ls_UI\modules\bars\xpbar.lua:568>
[C]:: in function 'UIParentLoadAddOn'
FrameXML\PVEFrame.lua:119: in function 'PVEFrame_ShowFrame'
FrameXML\PVEFrame.lua:87: in function 'PVEFrame_ToggleFrame'
FrameXML\UIParent.lua:975: in function 'TogglePVPUI'
[string "TOGGLECHARACTER4"]:1: in function <[string "TOGGLECHARACTER4"]:1
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Unread 12-12-18, 07:34 AM  
Heybarbaruiva
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Code:
Message: Interface\AddOns\ls_UI\modules\bars\xpbar.lua:571: attempt to index field 'HonorLevelDisplay' (a nil value)
Time: Wed Dec 12 10:32:40 2018
Count: 1
Stack: Interface\AddOns\ls_UI\modules\bars\xpbar.lua:571: attempt to index field 'HonorLevelDisplay' (a nil value)
Interface\AddOns\ls_UI\modules\bars\xpbar.lua:571: in function <Interface\AddOns\ls_UI\modules\bars\xpbar.lua:568>
[C]: in function `UIParentLoadAddOn'
Interface\FrameXML\PVEFrame.lua:119: in function `PVEFrame_ShowFrame'
Interface\FrameXML\PVEFrame.lua:162: in function <Interface\FrameXML\PVEFrame.lua:160>

Locals: addOnName = "Blizzard_PVPUI"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'HonorLevelDisplay' (a nil value)"
isHonorBarHooked = false
bar = LSUIXPBar {
 1 = LSUIXPBarSegment1 {
 }
 2 = LSUIXPBarSegment2 {
 }
 3 = LSUIXPBarSegment3 {
 }
 4 = LSUIXPBarSegment4 {
 }
 UpdateVisibility = <function> defined @Interface\AddOns\ls_UI\modules\bars\core.lua:97
 _total = 1
 ResumeFading = <function> defined @Interface\AddOns\ls_UI\core\fading.lua:102
 _id = "xpbar"
 0 = <userdata>
 UpdateSize = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:102
 Update = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:68
 ForEach = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:60
 _config = <table> {
 }
 PauseFading = <function> defined @Interface\AddOns\ls_UI\core\fading.lua:94
 Fader = LSUIXPBarFader {
 }
 UpdateSegments = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:134
 TexParent = <unnamed> {
 }
 UpdateFading = <function> defined @Interface\AddOns\ls_UI\core\fading.lua:107
 UpdateTextFormat = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:92
 UpdateConfig = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:84
}
L = <table> {
 STAGGER_LOW = "Low Stagger"
 ALTERNATIVE_POWER = "Alternative Power"
 DISPELLABLE_DEBUFFS_DESC = "Show debuffs you can dispel on your target."
 FADING = "Fading"
 COLOR_BY_SPEC = "Colour by Spec"
 GROWTH_DIR = "Growth Direction"
 ROWS = "Rows"
 SHOW = "Show"
 TOOLTIP_IDS = "Spell and Item IDs"
 COLORS = "Colours"
 RUNES_FROST = "Frost Runes"
 MOUNT_AURAS = "Mount Auras"
 BOSS_FRAMES = "Boss Frames"
 MACRO_TEXT = "Macro Text"
 LOCK_BUTTONS = "Lock Buttons"
 BOSS = "Boss"
 CAST_ON_KEY_DOWN = "Cast on Key Down"
 LEFT = "Left"
 RUNIC_POWER = "Runic Power"
 LOOT = "Loot"
 LATENCY_HOME = "Home"
 BONUS_XP_TOOLTIP = "Bonus XP: %s"
 CLASS_POWER = "Class Power"
 CASTABLE_DEBUFFS_PERMA = "Castable Perma Debuffs"
 ADDITIONAL_BAR = "Additional Bar"
 DIFFICULTY = "Difficulty"
 LOCK_BUTTONS_DESC = "Prevents you from picking up and dragging spells off the action bar."
 UP = "Up"
 ENERGY = "Energy"
 M_SS_THRESHOLD = "M:SS Threshold"
 WIDTH_OVERRIDE = "Width Override"
 DISEASE = "Disease"
 NPE_FRAME = "NPE Tutorial Frame"
 CASTABLE_DEBUFFS_DESC = "Show debuffs cast by you."
 TRIVIAL = "Trivial"
 OOR_INDICATOR = "Out-of-Range Indicator"
 SIZE_OVERRIDE = "Size Override"
 RIGHT_DOWN = "Right and Down"
 CASTABLE_BUFFS_DESC = "Show buffs cast by you."
 EXPIRATION = "Expiration"
 UNIT_FRAME = "Unit Frames"
 BLIZZARD = "Blizzard"
 TEXT = "Text"
 FRAME = "Frame"
 DEBUFF = "Debuff"
 CALENDAR_EVENT_ALARM_MESSAGE = "%s begins in 15 minutes."
 RESTRICTED_MODE_DESC = "Enables artwork, animations and dynamic resizing for the main action bar.

Warning! Many action bar customisation options won't be available in this mode."
 ALT_POWER_BAR = "Alt Power Bar"
 INVENTORY_BUTTON_DESC = "Show currency information."
 MAELSTROM = "Maelstrom"
 GAIN_LOSS_THRESHOLD_DESC = "The threshold (in percentages) above which resource gain and loss will be animated. Set to 100 to disable."
 DIFFICULT = "Difficult"
 YOURS_FIRST = "Yours First"
 POINT_DESC = "Point of the object."
 AURA_TYPE = "Aura Type"
 NONE = "None"
 HEAL_PREDICTION = "Heal Prediction"
 XP_BAR = "XP Bar"
 ALT_POWER_FORMAT_DESC = "Provide a string to change
Happens when opening the Player vs. Player window (H).
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Unread 11-05-18, 03:00 AM  
zenyrrah
A Kobold Labourer

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Re: Re: Coloring of health bar target

Originally Posted by lightspark
Originally Posted by zenyrrah
What am I doing wrong or not seeing/understanding? Thank you.
Sup o/

Go to unit frames settings and set up health bar's colouring there:


By default, all of those are disabled.

I should prob make colouring by reaction default to enabled
Thank you very much. That did the trick. Happy me now
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Unread 11-04-18, 11:37 PM  
lightspark
A Rage Talon Dragon Guard
 
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Re: Coloring of health bar target

Originally Posted by zenyrrah
What am I doing wrong or not seeing/understanding? Thank you.
Sup o/

Go to unit frames settings and set up health bar's colouring there:


By default, all of those are disabled.

I should prob make colouring by reaction default to enabled
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Unread 11-04-18, 05:23 PM  
zenyrrah
A Kobold Labourer

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Coloring of health bar target

Hello,

I love this UI. Tho, the latest change, the addition of being able to color stuff makes me confused. I like to have my target color red, now it is green and when I check the color for hostiles is red in the config. What am I doing wrong or not seeing/understanding? Thank you.
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