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Updated: 05-12-20 03:37 PM
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Classic Patch (1.13.4)
Visions of N'Zoth (8.3.0)
Updated:05-12-20 03:37 PM
Created:10-20-17 09:37 PM
Downloads:441,174
Favorites:1,026
MD5:
8.3.0

Neuron  Popular! (More than 5000 hits)

Version: 1.3.3c
by: Maul, Soyier

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Battle for Azeroth and World of Warcraft: Classic


Want to contribute?



Want to Donate?
If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar.

You can also donate via Paypal!




Example:


Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (10)
File Name
Version
Size
Author
Date
1.3.3b
490kB
Maul
05-05-20 11:44 PM
1.3.3a
490kB
Maul
04-29-20 11:52 PM
1.3.3
490kB
Maul
04-26-20 01:56 AM
1.3.2a
490kB
Maul
04-21-20 05:14 PM
1.3.2
490kB
Maul
04-21-20 04:58 PM
1.3.1
492kB
Maul
04-10-20 03:35 AM
1.3.0c
493kB
Maul
04-03-20 12:31 AM
1.3.0b
493kB
Maul
04-01-20 07:35 PM
1.3.0a
493kB
Maul
04-01-20 04:21 PM
1.2.7
493kB
Maul
03-25-20 11:09 PM


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Unread 05-18-20, 09:26 AM  
Fizgig1973
A Deviate Faerie Dragon

Forum posts: 19
File comments: 57
Uploads: 0
Originally Posted by Soyier
Did you all know that you can sponsor my work on Github, and Github themselves will match your contribution dollar by dollar?

https://github.com/sponsors/brittyazel

I'm pouring time into getting the fully rewritten V2.0 out the door in time for Shadowlands, and while there is no expectation from anyone to donate to me, it would definitely help make ends meet and justify the dozens of hours per weeks that I'm spending on this codebase.

Thanks everyone :-)

I will be donating as soon as California opens back up. Unfortunately my business is still on lock down. I definitely owe you a few beers, or maybe a keg by this point.

Thank you for all the hard work you have been putting in.
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Unread 05-12-20, 03:35 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 257
Uploads: 1
Did you all know that you can sponsor my work on Github, and Github themselves will match your contribution dollar by dollar?

https://github.com/sponsors/brittyazel

I'm pouring time into getting the fully rewritten V2.0 out the door in time for Shadowlands, and while there is no expectation from anyone to donate to me, it would definitely help make ends meet and justify the dozens of hours per weeks that I'm spending on this codebase.

Thanks everyone :-)
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Unread 05-05-20, 11:24 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 257
Uploads: 1
Preview of Neuron's new config UI

Here's a little sneak peak at the UI I've been working on for Neuron.

https://www.reddit.com/r/wowaddons/c...ce_for_neuron/

Sorry it's been slow. Life continuously gets in the way it seems.
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Unread 11-11-19, 11:29 PM  
Soyier
A Murloc Raider
 
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File comments: 257
Uploads: 1
New Feature!

New Feature! Profiles per spec. It's a little clunky, in that you have to reload the UI when changing specs, but it works!
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Unread 10-29-19, 09:27 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 257
Uploads: 1
Exciting! I was accepted into the GitHub sponsors program:

https://github.com/sponsors/brittyazel

Sorry it's been a little quiet, I've been strapped down at work. Exciting stuff is coming up though, so stay tuned! 🙂 And if you're interested in sponsoring me, it would be much appreciated
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Unread 10-08-19, 07:54 AM  
sumoldguy
A Deviate Faerie Dragon
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Forum posts: 16
File comments: 26
Uploads: 1
Buff icon change

Example:
You click Aspect of cheetah and the icon still looks the same rather than vanishing and being replaced by a standard icon that show the player that the buff is already cast.. more common on stance bars.

Is there a setting that makes this happen since it's not on by default?
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Unread 10-08-19, 05:34 AM  
sumoldguy
A Deviate Faerie Dragon
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Forum posts: 16
File comments: 26
Uploads: 1
Errors

Code:
Date: 2019-10-08 04:32:15
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Neuron\Objects/BUTTON.lua line 538:
   attempt to index field 'config' (a nil value)
Debug:
   Neuron\Objects/BUTTON.lua:538: SetDefaults()
   Neuron\Objects/STATUSBTN.lua:138: new()
   Neuron\Neuron-Startup.lua:204: CreateBarsAndButtons()
   Neuron\Neuron-Startup.lua:37: Startup()
   Neuron\Neuron.lua:183:
      Neuron\Neuron.lua:138
   [C]: ?
   ...\common\Wildpants\libs\AceAddon-3.0\AceAddon-3.0.lua:70:
      ...\common\Wildpants\libs\AceAddon-3.0\AceAddon-3.0.lua:65
   ...\common\Wildpants\libs\AceAddon-3.0\AceAddon-3.0.lua:498: InitializeAddon()
   ...\common\Wildpants\libs\AceAddon-3.0\AceAddon-3.0.lua:613:
      ...\common\Wildpants\libs\AceAddon-3.0\AceAddon-3.0.lua:605
Locals:
None
AddOns:
  Swatter, v8.2.6377 (SwimmingSeadragon)
  ACP, v3.5.6 
  AucAdvanced, v8.2.6430 (SwimmingSeadragon)
  auccheapsearcher, v20190916
  AucFilterBasic, v8.2.6364 (SwimmingSeadragon)
  AucStatHistogram, v8.2.6366 (SwimmingSeadragon)
  AucStatiLevel, v8.2.6370 (SwimmingSeadragon)
  AucStatPurchased, v8.2.6367 (SwimmingSeadragon)
  AucStatSimple, v8.2.6399 (SwimmingSeadragon)
  AucStatStdDev, v8.2.6369 (SwimmingSeadragon)
  AucUtilFixAH, v8.2.6371 (SwimmingSeadragon)
  Auctionator, v8.1.0
  BagBrother, v
  Bagnon, v8.2.9
  BagnonFacade, v8.2.0
  BeanCounter, v8.2.6422 (SwimmingSeadragon)
  Chatter, v1.6.0
  ClassicLFG, v1.1.0
  ClassicSpellActivations, v
  ClassicTargetHelper, v
  ClassicThreatMeter, v1.10
  Details, v
  DetailsTinyThreat, v
  FasterLooting, v1.1.1
  gnomishvendorshrinker, v
  HandyNotes, vv1.5.6
  HandyNotesDungeonLocationsClassic, v1.03
  HandyNotesFlightMastersClassic, v1.06
  HandyNotesNPCsClassic, v1.16
  HandyNotesTravelGuideClassic, vv2.1.4
  ItemTooltipProfessionIcons, v1.1.2
  LeatrixMaps, v1.13.33
  LeatrixPlus, v1.13.33
  LibQuestXP, v1.0.7
  Masque, v8.2.7-Classic
  MikScrollingBattleText, v5.7.149
  MissingTradeSkillsList, v1.13.18
  MUICore, v1.0.4
  MUIDataText, v
  Neuron, [email protected]@
  RealMobHealth, v2.13
  ShadowedUnitFrames, vv4.2-Classic-Beta7
  SlideBar, v8.2.6375 (SwimmingSeadragon)
  Stubby, v8.2.6376 (SwimmingSeadragon)
  TomTom, vv80200-1.0.7
  BlizRuntimeLib_enUS v1.13.2.11302 <none>
  (ck=5ac)
Was able to work around this by creating a new bar AFTER resetting the profile.
Last edited by sumoldguy : 10-08-19 at 07:52 AM.
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Unread 09-22-19, 01:51 PM  
Dwargh
A Theradrim Guardian
 
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Forum posts: 64
File comments: 654
Uploads: 2
Re: Re: Re: Re: Re: Re: not loading saved profiles after patch.

Originally Posted by Soyier
Originally Posted by Dwargh
Originally Posted by Soyier
nope it shouldn't. For the profiles to not be loading something SERIOUSLY wrong must have happened. This is one of the earliest events that happens when the addon loads. I can't test it until I get home unfortunately
Just a reminder: it's for classic. I trust you will find and fix it in time. Should I add it as an issue on git?
Was just thinking, if it's a ace problem the issue should be reported there.

Also, does bug grabber / bug sack work with classic?
Yes, if you don't mind reporting it as a bug with as much info as possible in GitLab, please do so. And yes both work on Classic afik
I guess I'll skip that bug report anyway, after forking your repo the other day It started working again. Might be the update to the ace lib even though it had nothing to do with the profile db. anyways, I'm up and running agin. I'll post a bug report if I come across it again though, now I got bugsack and bug grabber as well.

On a nother note I found EZ junk addon doesn't play nocely with the changed I did for the item flyout buttons. I got a solution for it, how would one proceed to propose changes to other addons out there based the fact it doesn't play that nice with a specific addon? any pointers?
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Unread 09-22-19, 02:48 AM  
sv000008
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Originally Posted by Soyier
Originally Posted by sv000008
A question if I may. How do you create a bar if you've removed all the default bars? I deleted all the bars to test and can't find a way to create a new bar.
You need to open the config menu by left clicking the minimap icon and then right clicking on a bar. If you deleted all your bars (and thus can't right click on any of them), I believe I put in a "/neuron create" command to allow you to make a bar. And which point you can then open the config menu. Type "/neuron" to see all the options

On a side note, this exposed a usability issue in how to get to the config menu if you don't have any bars, heh. Believe it or not, nobody has really had this issue yet lol
Thanks for the speedy reply . I have found another issue, seemingly, I have a warrior, if I configure a bar as a stance bar and put in my spells and then swap stances the spells are still on the bars but they no longer work. Pressing the buttons puts a border around the button and if you press the same key again the border is removed. They buttons work one time but as soon as you swap stances they no longer work.
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Last edited by sv000008 : 09-22-19 at 02:50 AM.
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Unread 09-21-19, 12:26 PM  
Soyier
A Murloc Raider
 
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Originally Posted by sv000008
A question if I may. How do you create a bar if you've removed all the default bars? I deleted all the bars to test and can't find a way to create a new bar.
You need to open the config menu by left clicking the minimap icon and then right clicking on a bar. If you deleted all your bars (and thus can't right click on any of them), I believe I put in a "/neuron create" command to allow you to make a bar. And which point you can then open the config menu. Type "/neuron" to see all the options

On a side note, this exposed a usability issue in how to get to the config menu if you don't have any bars, heh. Believe it or not, nobody has really had this issue yet lol
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Unread 09-21-19, 06:31 AM  
sv000008
A Kobold Labourer

Forum posts: 0
File comments: 16
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A question if I may. How do you create a bar if you've removed all the default bars? I deleted all the bars to test and can't find a way to create a new bar.
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Unread 09-21-19, 06:12 AM  
sv000008
A Kobold Labourer

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File comments: 16
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I am so chuffed this addon has made it to Classic
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Unread 09-20-19, 08:35 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
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Re: Re: Re: Re: Re: not loading saved profiles after patch.

Originally Posted by Dwargh
Originally Posted by Soyier
nope it shouldn't. For the profiles to not be loading something SERIOUSLY wrong must have happened. This is one of the earliest events that happens when the addon loads. I can't test it until I get home unfortunately
Just a reminder: it's for classic. I trust you will find and fix it in time. Should I add it as an issue on git?
Was just thinking, if it's a ace problem the issue should be reported there.

Also, does bug grabber / bug sack work with classic?
Yes, if you don't mind reporting it as a bug with as much info as possible in GitLab, please do so. And yes both work on Classic afik
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Unread 09-20-19, 06:36 PM  
Dwargh
A Theradrim Guardian
 
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Re: Re: Re: Re: not loading saved profiles after patch.

Originally Posted by Soyier
nope it shouldn't. For the profiles to not be loading something SERIOUSLY wrong must have happened. This is one of the earliest events that happens when the addon loads. I can't test it until I get home unfortunately
Just a reminder: it's for classic. I trust you will find and fix it in time. Should I add it as an issue on git?
Was just thinking, if it's a ace problem the issue should be reported there.

Also, does bug grabber / bug sack work with classic?
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Unread 09-19-19, 01:39 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 257
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Re: Re: Re: not loading saved profiles after patch.

Originally Posted by Dwargh
Originally Posted by Soyier
Originally Posted by Dwargh
Is anyone else having problems with the new classic patch and Neuron profiles not loading?
instead the default db is loded. Which then will over write the saved profiles in neuron.lua under wtf folder on logout/exit.

might be an aceDB-3.0 issue though. I'm not really familiar with how that works.
There was a patch that broke things? ugh.
Worked fine last I played and today a patch got applied and I don't get my profiles loaded any more.
So I guess so, unless I'm the only one with problems.
.... I mean, sure I have been fiddling with the addon, getting the flyout for items with (and without) tootip search work almsost flawlessly. (No mandatory or optional keys ... yet, and updating hits are needed).

.... But that shouldn't hinder the addon from loading the profiles.
nope it shouldn't. For the profiles to not be loading something SERIOUSLY wrong must have happened. This is one of the earliest events that happens when the addon loads. I can't test it until I get home unfortunately
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