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Battle for Azeroth (8.0.1)
Updated:08-25-18 02:54 AM
Created:08-27-16 10:41 AM
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iipui  Popular! (More than 5000 hits)

Version: 33
by: ObbleYeah [More]

iipui


This UI is dependent on oUF; it will not load without it!

A full UI suite for Warcraft, designed towards making the most of screen real estate in a clean, lightweight & responsive format, matching the game's aesthetic whilst giving it new life.

The action bar slides up into view when the cursor hovers over the bottom portion of your screen, revealing your skill buttons. By default, this will also automatically occur when entering combat or opening your spellbook. Once your cursor moves away or you leave combat it slides back down out of view. Options to toggle button display permanently or disable the on-combat show/hide behaviour are included in the dropdown menu to the bottom-left of the screen.


UI elements include : Buffs, Bag, Chat, Combat Text, Group Frames, Maps, Nameplates, Objective Tracker, Tooltip, Unit Frames, & various others.


Credits & thanks to: haste, Lyn, Constie, Lightspark, zork.



## Install iipui:

1. download from the button to the right
2. unzip directory
3. select & drag "Fonts" to your World of Warcraft install folder, to sit alongside directories such as "Interface", "Data" & "Cache"
4. select & drag "iipui" to [Interface\AddOns]




## Install oUF:

1. click above link
2. press "clone or download" at the top-right of the page
3. select "download zip" from the dropdown
4. unzip directory
5. rename directory from "oUF-master" to "oUF"
6. select & drag "oUF" to [Interface\AddOns]


## Add/Remove Raid Aura Tracking:
Note that this will only track player casts of spells.

1. open elements/groupframe/auras/spelllist.lua
2. Follow the formatting rule of [spellID] = {r = x, g = y, b = z},
x,y,z are RGB colour values and can be 0-1 or 255/255
3. spellID can be found in the tooltip of auras or action buttons.


Modernist iip, Outland-EU Alliance
dev: Github.

commit history: https://github.com/obble/iipui/commits/master
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Unread 08-27-16, 04:29 PM  
Minnifer
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Originally Posted by ObbleYeah
try a fresh install with lightspark's oUF version, and turn on lua errors if you havent already.

the actionbars are actually "intentionally" like that at the minute because its primarily supporting a 1 bar actionbar — they'll have proper support for multiple rows further down the line. definitely supposed to be seeing portraits though
Yeah I originally used Lightspark's oUF version, I never had the deprecated one installed.

Super sad This is by far my favorite of the UI's that I've used/worked with and I really want to make it work

Resolution isn't the issue it would seem.... no idea.
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Unread 08-27-16, 04:36 PM  
ObbleYeah
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Originally Posted by Minnifer
Originally Posted by ObbleYeah
try a fresh install with lightspark's oUF version, and turn on lua errors if you havent already.

the actionbars are actually "intentionally" like that at the minute because its primarily supporting a 1 bar actionbar — they'll have proper support for multiple rows further down the line. definitely supposed to be seeing portraits though
Yeah I originally used Lightspark's oUF version, I never had the deprecated one installed.

Super sad This is by far my favorite of the UI's that I've used/worked with and I really want to make it work

Resolution isn't the issue it would seem.... no idea.

if you do want to end up messing with the portrait camera value, they can be found here, sorted by race and sex. in order, the three values in the table are Z, X, Y — the last value would probably be the one you want to adjust upwards if you're only seeing the tops of heads. its pretty fiddly stuff though, apologies.

just as a basic trial and error thing, if you've got any other addons installed can you toggle them off?

i'll have a proper look over at the code in the morning and plug my computer into a higher resolution monitor, chances are if its not working for you then it isn't for others too.

e: just looking at the API for the camera it seems the coordinates of the model are inherently influenced by screen height/width, which would explain why they're creeping out of position at much higher resolutions than those i set them up for (i play at 1440x900). I can, hopefully, mathematically compensate for this. Or else try sizing adjustments

_
Last edited by ObbleYeah : 08-27-16 at 04:53 PM.
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Unread 08-27-16, 04:57 PM  
Distaine
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Is it possibly to only grab the raid frames and potentially self/target frames without altering anything else? I'm pretty happy with how my ui is set up for the most part but I really love the frames you have set up but don't see a way to only grab them.

Its a great ui and thanks for going through the work of sharing it with us and answering questions.
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Unread 08-27-16, 04:57 PM  
Minnifer
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Originally Posted by ObbleYeah
Originally Posted by Minnifer
Originally Posted by ObbleYeah
try a fresh install with lightspark's oUF version, and turn on lua errors if you havent already.

the actionbars are actually "intentionally" like that at the minute because its primarily supporting a 1 bar actionbar — they'll have proper support for multiple rows further down the line. definitely supposed to be seeing portraits though
Yeah I originally used Lightspark's oUF version, I never had the deprecated one installed.

Super sad This is by far my favorite of the UI's that I've used/worked with and I really want to make it work

Resolution isn't the issue it would seem.... no idea.

if you do want to end up messing with the portrait camera value, they can be found here, sorted by race and sex. in order, the three values in the table are Z, X, Y — the last value would probably be the one you want to adjust upwards if you're only seeing the tops of heads. its pretty fiddly stuff though, apologies.

just as a basic trial and error thing, if you've got any other addons installed can you toggle them off?

i'll have a proper look over at the code in the morning and plug my computer into a higher resolution monitor, chances are if its not working for you then it isn't for others too.

e: just looking at the API for the camera it seems the coordinates of the model are inherently influenced by screen height/width, which would explain why they're creeping out of position at much higher resolutions than those i set them up for (i play at 1440x900). I can, hopefully, mathematically compensate for this. Or else try sizing adjustments

_
Yup! I checked across all resolutions and only worked on <900 y resolution values, which is unfortunate
I don't have any other addons installed, I intend to work from the ground up if at all possible. I'll likely have to move the location of the map and ther other elements in the top right hand corner too, since they're so close to the edge of the screen.

I'll fiddle with some numbers and keep you updated!
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Unread 08-27-16, 05:04 PM  
ObbleYeah
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Originally Posted by Distaine
Is it possibly to only grab the raid frames and potentially self/target frames without altering anything else? I'm pretty happy with how my ui is set up for the most part but I really love the frames you have set up but don't see a way to only grab them.

Its a great ui and thanks for going through the work of sharing it with us and answering questions.
deleting

"iipui/addons"
everything in "iipui/FRAMES" except "iipui/FRAMES/unitframe"
"iipui/typeface"

and the fonts folder would probably do the job

Originally Posted by bambule
another personal quality of life improvement.. can you add some range indicator for actionbars? red overlay / red hotkey text or sth
i missed this but yes, this will be in the next version

Originally Posted by Minnifer
Yup! I checked across all resolutions and only worked on <900 y resolution values, which is unfortunate
I don't have any other addons installed, I intend to work from the ground up if at all possible. I'll likely have to move the location of the map and ther other elements in the top right hand corner too, since they're so close to the edge of the screen.

I'll fiddle with some numbers and keep you updated!
yeah, seems to be the root cause — i'll explore ways to solve it in the next couple of days, if you do tweak numbers then posting them here or sending them in a PM would be great for being ballpark figures to work towards. impressed with your perseverance!
Last edited by ObbleYeah : 08-27-16 at 05:09 PM.
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Unread 08-27-16, 05:14 PM  
bambule
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How can I get the default combat text back? I want that my damage numbers appera over the mob / dummy i am damaging, same with healing numbers.. atm all my healing numbers are below my character and damage numbers wont appear at all.. I tried to delete the "ct" folder from frames but it wont change anything..
Last edited by bambule : 08-28-16 at 05:12 AM.
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Unread 08-27-16, 05:25 PM  
Distaine
A Kobold Labourer

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Originally Posted by ObbleYeah
Originally Posted by Distaine
Is it possibly to only grab the raid frames and potentially self/target frames without altering anything else? I'm pretty happy with how my ui is set up for the most part but I really love the frames you have set up but don't see a way to only grab them.

Its a great ui and thanks for going through the work of sharing it with us and answering questions.
deleting

"iipui/addons"
everything in "iipui/FRAMES" except "iipui/FRAMES/unitframe"
"iipui/typeface"

and the fonts folder would probably do the job
Worked perfectly - thank you! Excited for the silhouettes to get corrected for higher resolutions - I'm clueless to fix myself.
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Unread 08-27-16, 06:46 PM  
Minnifer
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Originally Posted by ObbleYeah
Originally Posted by Distaine
Is it possibly to only grab the raid frames and potentially self/target frames without altering anything else? I'm pretty happy with how my ui is set up for the most part but I really love the frames you have set up but don't see a way to only grab them.

Its a great ui and thanks for going through the work of sharing it with us and answering questions.
deleting

"iipui/addons"
everything in "iipui/FRAMES" except "iipui/FRAMES/unitframe"
"iipui/typeface"

and the fonts folder would probably do the job

Originally Posted by bambule
another personal quality of life improvement.. can you add some range indicator for actionbars? red overlay / red hotkey text or sth
i missed this but yes, this will be in the next version

Originally Posted by Minnifer
Yup! I checked across all resolutions and only worked on <900 y resolution values, which is unfortunate
I don't have any other addons installed, I intend to work from the ground up if at all possible. I'll likely have to move the location of the map and ther other elements in the top right hand corner too, since they're so close to the edge of the screen.

I'll fiddle with some numbers and keep you updated!
yeah, seems to be the root cause — i'll explore ways to solve it in the next couple of days, if you do tweak numbers then posting them here or sending them in a PM would be great for being ballpark figures to work towards. impressed with your perseverance!
Always! =P Is there a way to add numeric values to the nameplates? I would love to add level/HP so I can make sure I don't randomly attack mobs that are much stronger than me while leveling new toons!
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Unread 08-27-16, 07:09 PM  
bambule
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I dont know if this applies to all situations, where you get an extra action bar, but i was just chilling in stormwind and got that buff from the pre event where you turn into a big demon at the end and my actionbars disappeared completly as soon as i got the buff

and.. i would give you the spell id to make clear what i mean exactly, but the buffs and debuffs dont even have tooltips for me?!
Last edited by bambule : 08-27-16 at 07:11 PM.
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Unread 08-28-16, 01:25 AM  
digitallyatomic
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HUGE fan of the silhouettes. Appreciate the upload. Any chance you could give a rough filler into what we could expect for the upcoming GUI?

Edit: If this is well maintained for the future, it WILL be replacing FreeUI for me, haha. Sorry free...
Last edited by digitallyatomic : 08-28-16 at 01:48 AM.
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Unread 08-28-16, 10:32 AM  
ObbleYeah
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Originally Posted by Minnifer
Always! =P Is there a way to add numeric values to the nameplates? I would love to add level/HP so I can make sure I don't randomly attack mobs that are much stronger than me while leveling new toons!
i probably wont be adding hp values myself, but a level indicator is a good idea.

Originally Posted by bambule
I dont know if this applies to all situations, where you get an extra action bar, but i was just chilling in stormwind and got that buff from the pre event where you turn into a big demon at the end and my actionbars disappeared completly as soon as i got the buff

and.. i would give you the spell id to make clear what i mean exactly, but the buffs and debuffs dont even have tooltips for me?!
checking both of these with a priority, the extra action bar thing makes sense because i haven't put the vehicle ui into place just yet — i have a template for it though.

Originally Posted by digitallyatomic
HUGE fan of the silhouettes. Appreciate the upload. Any chance you could give a rough filler into what we could expect for the upcoming GUI?

Edit: If this is well maintained for the future, it WILL be replacing FreeUI for me, haha. Sorry free...
— switch raid layout style
— couple of extra raid layout style options (hp values on the frame, show/hide silhouettes on the grid)
— set whether the actionbar automatically slides out in combat
— other stuff i havent figured out yet

any suggestions welcome
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Unread 08-28-16, 11:10 AM  
Minnifer
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How would I grab the way that you redid the personal health tracker? I want to mess with the default ones and love the way you redid them!

And anything regarding a target of target or Focus frames? I plan on doing a fair amount of PvP with this =D
Last edited by Minnifer : 08-28-16 at 12:03 PM.
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Unread 08-28-16, 12:35 PM  
ObbleYeah
A Cobalt Mageweaver
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Originally Posted by Minnifer
How would I grab the way that you redid the personal health tracker? I want to mess with the default ones and love the way you redid them!
its still the default ones — they're actually handled in the same manner as the nameplates over mobs, its all in the nameplate file.

Originally Posted by Minnifer
And anything regarding a target of target or Focus frames? I plan on doing a fair amount of PvP with this =D
I'll add back-end code so that you can spawn a ToT frame in the next version, though i wont explicitly add it myself. you can spawn a focus frame now if you add this:

Code:
spawnHelper(self, 'focus', 'BOTTOM', -4, 160)
underneath the line specified here. the last three values control positioning.

i might add arena frames at some point too if im feeling frisky

_
Last edited by ObbleYeah : 08-28-16 at 12:36 PM.
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Unread 08-28-16, 01:03 PM  
Minnifer
A Kobold Labourer

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Originally Posted by ObbleYeah
Originally Posted by Minnifer
How would I grab the way that you redid the personal health tracker? I want to mess with the default ones and love the way you redid them!
its still the default ones — they're actually handled in the same manner as the nameplates over mobs, its all in the nameplate file.

Originally Posted by Minnifer
And anything regarding a target of target or Focus frames? I plan on doing a fair amount of PvP with this =D
I'll add back-end code so that you can spawn a ToT frame in the next version, though i wont explicitly add it myself. you can spawn a focus frame now if you add this:

Code:
spawnHelper(self, 'focus', 'BOTTOM', -4, 160)
underneath the line specified here. the last three values control positioning.

i might add arena frames at some point too if im feeling frisky

_
Awesome, thank you! If I JUST want to grab the personal tracker thing, not the other nameplates, how would I go about deleting files there to use? And is it possible that I add in Arena frames myself? I love how you're doing all this and would love to learn on my own. I'm a developer by trade but I am brand new to LUA and would be happy to learn!
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Unread 08-28-16, 01:23 PM  
ObbleYeah
A Cobalt Mageweaver
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Originally Posted by Minnifer
Originally Posted by ObbleYeah
Originally Posted by Minnifer
How would I grab the way that you redid the personal health tracker? I want to mess with the default ones and love the way you redid them!
its still the default ones — they're actually handled in the same manner as the nameplates over mobs, its all in the nameplate file.

Originally Posted by Minnifer
And anything regarding a target of target or Focus frames? I plan on doing a fair amount of PvP with this =D
I'll add back-end code so that you can spawn a ToT frame in the next version, though i wont explicitly add it myself. you can spawn a focus frame now if you add this:

Code:
spawnHelper(self, 'focus', 'BOTTOM', -4, 160)
underneath the line specified here. the last three values control positioning.

i might add arena frames at some point too if im feeling frisky

_
Awesome, thank you! If I JUST want to grab the personal tracker thing, not the other nameplates, how would I go about deleting files there to use? And is it possible that I add in Arena frames myself? I love how you're doing all this and would love to learn on my own. I'm a developer by trade but I am brand new to LUA and would be happy to learn!
you could try this.

for arena, search in FRAMES/unitframe/layout.lua for the line
Code:
UnitSpecific.focus = UnitSpecific.target
and add
Code:
UnitSpecific.arena = UnitSpecific.boss
under it.

then search for
Code:
for n = 1, MAX_BOSS_FRAMES or 5 do
			spawnHelper(self, 'boss'..n, 'TOPRIGHT', -132, -120 - 55*n)
		end
and add
Code:
for n = 1, 5 do
			spawnHelper(self, 'arena'..n, 'TOPRIGHT', -132, -120 - 55*n)
		end
under it. it'll inherit the same layout and positioning format as the boss frames. you can test it by typing '/tp' which will force each of the frames to be populated with player information — though you'll have to reload the ui ('/rl') afterward

_
Last edited by ObbleYeah : 08-28-16 at 01:25 PM.
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