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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 12-14-10, 08:08 PM  
Rammoth
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Originally posted by Wildbreath
sure, but RealUI is not really minimalistic
Why would you say that?

WoW Insider says it's a Minimalists Dream.

Also, how do I make the lions in your UI show again? For some reason they disappeared.
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Unread 12-14-10, 03:51 PM  
Wildbreath
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Originally posted by Rammoth
I actually use a Minimalistic Interface: RealUI.

However, I want to try your UI out, and technically it can be both Non-Minimalistic and Minimalistic because of the way you set things up and the art you use in it.

But, Combuctor would fit well with your UI because you like Blizzard Art, and you're using a form of Blizzard Art, even if it's edited or touched up in some way. However, Combuctor needs a darker overlay or reskin to match your UI, for it to fit really well with it.

I just simply think that Combuctor is the best Bag Addon I ever saw. I tried out Stuffing, but it does not have the features that Combuctor has without LUA configration being changed to make it have the features.

Which is simply why I love Combuctor, and I would love to have it fit well with any UI I decide to use, but if the author of Combuctor is only going to provide theme support eventually, and the author of the UI I use isn't going to create a reskin or overlay design to match their UI for it, then there is nothing I can do. I do not understand LUA, and it is VERY hard for me.

That is why I went out of my way to request that you create a reskin or overlay design to match SuperClassic UI.

I also wanna ask, is there not a way to move the player and target/TOT frames to the middle bottom part of the screen like you have in the first screenshot? I'm having trouble figuring that out.

1 Problem with the UI that I noticed... for some reason the Lions are not there. I wonder why....
sure, but RealUI is not really minimalistic
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Unread 12-14-10, 07:31 AM  
Rammoth
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Originally posted by Wildbreath
so strongy addon with alot of functions and media (but nice for a non-minimalistic interfaces)

stuffing 4ewer
I actually use a Minimalistic Interface: RealUI.

However, I want to try your UI out, and technically it can be both Non-Minimalistic and Minimalistic because of the way you set things up and the art you use in it.

But, Combuctor would fit well with your UI because you like Blizzard Art, and you're using a form of Blizzard Art, even if it's edited or touched up in some way. However, Combuctor needs a darker overlay or reskin to match your UI, for it to fit really well with it.

I just simply think that Combuctor is the best Bag Addon I ever saw. I tried out Stuffing, but it does not have the features that Combuctor has without LUA configration being changed to make it have the features.

Which is simply why I love Combuctor, and I would love to have it fit well with any UI I decide to use, but if the author of Combuctor is only going to provide theme support eventually, and the author of the UI I use isn't going to create a reskin or overlay design to match their UI for it, then there is nothing I can do. I do not understand LUA, and it is VERY hard for me.

That is why I went out of my way to request that you create a reskin or overlay design to match SuperClassic UI.

I also wanna ask, is there not a way to move the player and target/TOT frames to the middle bottom part of the screen like you have in the first screenshot? I'm having trouble figuring that out.

1 Problem with the UI that I noticed... for some reason the Lions are not there. I wonder why....
Last edited by Rammoth : 12-14-10 at 02:14 PM.
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Unread 12-11-10, 01:17 PM  
Aprikot
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I'm enjoying this UI a lot...very well done.

I'm seeing an issue with action bar swaps & key bindings. On my Druid in cat form stealth the bar will swap but the bindings will not fire unless the ability positions match those on the non-stealth cat bar (persists after reload & game restart).

I have a similar issue on my Rogue with the Shadow Dance bar, but that can be resolved by reloading the UI after each ability key bind. Not sure if it's a Blizzard thing or something in SuperClassic. I'm currently messing around with the Tukz paging code in ActionBar.lua.
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Unread 12-10-10, 05:36 AM  
Wildbreath
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Originally posted by wormuz
Подскажи пожалуйста, как можно увеличить размер только фрейма группы и убрать отображение классовых цветов ? Интерфейс очень понравился, но играть пристом несколько дискомфортно изза темных цветов хп на темном фоне фрейма группы.
когда делаешь команду /mf ты можешь двигать и изменять размеры всех фреймов, в том числе и группы. Насчет темноватых полосок хп - в следущем апдейте сделаю светлее.

When you do a /mf command you can move and change the size of all frames, including party. About darkish textures hp/mp - in next update I will make is more light.
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Unread 12-10-10, 04:02 AM  
wormuz
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Подскажи пожалуйста, как можно увеличить размер только фрейма группы и убрать отображение классовых цветов ? Интерфейс очень понравился, но играть пристом несколько дискомфортно изза темных цветов хп на темном фоне фрейма группы.
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Unread 12-08-10, 12:20 PM  
Vuo
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Re: Re: problem with actionbuttons 1-12

Originally posted by Xully
hey, Keydown module purpose is not for the texture of a key pressed down actually, just to let you know that its for Key binding, the ability of hover your mouse over whatever key to Fast KeyBind your abilities, better than going into blizzard Key binding and searching forever.
I was under the impression it also replicates the function of mods such as SpeedyActions and Snowfall KeyPress which have in the past removed keypress highlight from the button frame in the game, therefore I thought I'd remove any other variables to target the issue.
Last edited by Vuo : 12-08-10 at 12:24 PM.
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Unread 12-08-10, 10:59 AM  
Xully
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Re: problem with actionbuttons 1-12

Originally posted by Vuo
hey I've removed the KeyDown.lua module and tried setting a texture to be used when I push down a key

In buttonstyler.lua at line 129

Code:
		button:SetHighlightTexture("")
		button.SetHighlightTexture = function() end
		button:SetNormalTexture("")
		button.SetNormalTexture = function() end
		button:SetPushedTexture("texturegoeshere")
		button.SetPushedTexture = function() end
"texturegoeshere" being the texture file. Now it works on all the actionbuttons/bars except for the default one, no pushed texture appears when I push a button on a first 12 keys. Any reason why this is?
hey, Keydown module purpose is not for the texture of a key pressed down actually, just to let you know that its for Key binding, the ability of hover your mouse over whatever key to Fast KeyBind your abilities, better than going into blizzard Key binding and searching forever.

so with that being said, I just now have few thoughts of why your problem is happening, maybe its because of the over-ride textures, made the default 1-12 bar bugged somewhat, check on that, maybe you come with a solution of your own from the action styler module, read the whole file, gluck
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Unread 12-08-10, 08:04 AM  
Wildbreath
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Originally posted by omega2000
Hi,
I need some help.
How could I make the 3D portaits change to 2D portaits,all of the unitframes, not only the playerframe.

sorry about my English
just check a self.unit=="player" and do 3d portrait, else nothing
you should edit a lua code to change this settings.
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Unread 12-08-10, 08:02 AM  
Wildbreath
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Re: problem with actionbuttons 1-12

Originally posted by Vuo
hey I've removed the KeyDown.lua module and tried setting a texture to be used when I push down a key

In buttonstyler.lua at line 129

Code:
		button:SetHighlightTexture("")
		button.SetHighlightTexture = function() end
		button:SetNormalTexture("")
		button.SetNormalTexture = function() end
		button:SetPushedTexture("texturegoeshere")
		button.SetPushedTexture = function() end
"texturegoeshere" being the texture file. Now it works on all the actionbuttons/bars except for the default one, no pushed texture appears when I push a button on a first 12 keys. Any reason why this is?
dunno
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Unread 12-08-10, 07:12 AM  
omega2000
A Kobold Labourer

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Hi,
I need some help.
How could I make the 3D portaits change to 2D portaits,all of the unitframes, not only the playerframe.

sorry about my English
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Unread 12-07-10, 02:03 PM  
Vuo
A Kobold Labourer

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problem with actionbuttons 1-12

hey I've removed the KeyDown.lua module and tried setting a texture to be used when I push down a key

In buttonstyler.lua at line 129

Code:
		button:SetHighlightTexture("")
		button.SetHighlightTexture = function() end
		button:SetNormalTexture("")
		button.SetNormalTexture = function() end
		button:SetPushedTexture("texturegoeshere")
		button.SetPushedTexture = function() end
"texturegoeshere" being the texture file. Now it works on all the actionbuttons/bars except for the default one, no pushed texture appears when I push a button on a first 12 keys. Any reason why this is?
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Unread 12-07-10, 05:02 AM  
eljumbo
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Hi !!

i've dl the new version of SC but i still have my gold "problem" (no coins just text)

Another thing, with a past version, i've changed the way the health was displayed (ex: 12k -> 12 000) but i don't know how to change it now with your new code, can you help me about that?

A last thing, a suggestion, in your DataText menu, why not add a "mj request" link?

Thanks a lot for your ui man ! perfect for cataclysm jejeje
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Unread 12-06-10, 04:50 PM  
Xully
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Re: TOT isn't showing up

Originally posted by janbedead
My target of target is not showing up (it is enabled). I was wondering if you could help me figure out why? Thanks!
hi man, I will try to help you by saying something, I think its a problem from your end, because ToT is working just fine in SuperClassic. my guess is that you're either 1) using another addon thats interfering with unitframes of superclassic, or 2) It's your WTF thats messed up, because you see if you don't clean it once in awhile, over the months with you trying so many addons, it can mess up few things in your UI. therefore I would recommend a clean new install of SuperClassic, remove all interface + WTF folders, and make new install.


just trying to help you and tell you thats the code is fine for ToT. gluck man
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Unread 12-06-10, 02:23 PM  
janbedead
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TOT isn't showing up

My target of target is not showing up (it is enabled). I was wondering if you could help me figure out why? Thanks!
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