Download
(436Kb)
Download
Updated: 04-16-12 06:30 AM
Pictures
File Info
Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
Downloads:16,676
Favorites:65
MD5:

SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
Optional Files (0)


Post A Reply Comment Options
Unread 04-12-11, 03:08 AM  
Xully
A Cyclonian

Forum posts: 44
File comments: 180
Uploads: 0
about the keydown when I press something, how can I make the thing around the spell to be thicker and then it will be more obvious to see ^^


also p.s. I updated but my potroit is still there, not like your screenshot, why do you think this is

and finaly error whenever i put my mouseover on myself in grid or in the unitframe, only myself

Code:
 
Message: Interface\AddOns\SuperClassic\Tooltip.lua:173: bad argument #4 to 'format' (string expected, got nil)
Time: 04/12/11 12:09:34
Count: 2
Stack: [C]: in function `format'
Interface\AddOns\SuperClassic\Tooltip.lua:173: in function <Interface\AddOns\SuperClassic\Tooltip.lua:138>
[C]: ?
[C]: ?
[C]: in function `SetUnit'
Interface\FrameXML\UnitFrame.lua:218: in function `UnitFrame_UpdateTooltip'
Interface\FrameXML\UnitFrame.lua:205: in function <Interface\FrameXML\UnitFrame.lua:192>

Locals: (*temporary) = "%s %s %s %s"
(*temporary) = ""
(*temporary) = "85"
(*temporary) = "Night Elf"
(*temporary) = nil
(*temporary) = "string expected, got nil"
Last edited by Xully : 04-12-11 at 03:10 AM.
Report comment to moderator  
Reply With Quote
Unread 04-12-11, 01:39 AM  
Betonz
A Kobold Labourer

Forum posts: 0
File comments: 85
Uploads: 0
Nice fixes thx mate.
Just 1 small thing... gief back the portrait in the player unit frame (I want my ugly dwarf face back :> )

Keep the good work!

Cheers
Report comment to moderator  
Reply With Quote
Unread 04-11-11, 02:00 PM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 376
Uploads: 21
Originally posted by Wildbreath
trying to fix now
now fixed?

also added a castbars shield and tooltips was some rewrited
Report comment to moderator  
Reply With Quote
Unread 04-11-11, 12:27 PM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 376
Uploads: 21
Originally posted by AlleyKat
это лол близов шибко, непофиксить(
фигня прорвемся
Report comment to moderator  
Reply With Quote
Unread 04-11-11, 12:24 PM  
AlleyKat
A Warpwood Thunder Caller
 
AlleyKat's Avatar
AddOn Author - Click to view AddOns

Forum posts: 93
File comments: 242
Uploads: 7
Originally posted by Wildbreath
trying to fix now
это лол близов шибко, непофиксить(
Report comment to moderator  
Reply With Quote
Unread 04-11-11, 11:29 AM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 376
Uploads: 21
Originally posted by FTHperways
Message: ...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:18: Usage: GetGuildInfo("unit")
Time: 04/11/11 18:12:30
Count: 2
Stack: [C]: in function `GetGuildInfo'
...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:18: in function `InspectGuildFrame_Update'
...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:8: in function <...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:6>

Locals: (*temporary) = nil

how can i fix it?
trying to fix now
Report comment to moderator  
Reply With Quote
Unread 04-11-11, 10:13 AM  
FTHperways
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Message: ...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:18: Usage: GetGuildInfo("unit")
Time: 04/11/11 18:12:30
Count: 2
Stack: [C]: in function `GetGuildInfo'
...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:18: in function `InspectGuildFrame_Update'
...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:8: in function <...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:6>

Locals: (*temporary) = nil

how can i fix it?
Last edited by FTHperways : 04-11-11 at 10:14 AM.
Report comment to moderator  
Reply With Quote
Unread 04-11-11, 07:31 AM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 376
Uploads: 21
Originally posted by FTHperways
the best ui I've ever seen. I like it! keep it up to date!

But one thing is missing or i dont know how to setting it.

If you can't interrupt a cast there is a baroutline. I will be really happy if smb. can tell me, how i can set this up.

Thx
hmm, good issue. then i'll add in next update
Report comment to moderator  
Reply With Quote
Unread 04-11-11, 06:46 AM  
Anj
A Chromatic Dragonspawn
 
Anj's Avatar

Forum posts: 178
File comments: 503
Uploads: 0
Originally posted by Wildbreath
yes, but this texture not so bright, it will seems to me them it is badly visible. but i will try
Thanks!

I'm also thinking about an ingame setting. I suggest something like the "Custom textures" checkbox in the Unit Frames. That checkbox could also be added in CastBars, Tooltips, and any others that uses the Blizzard texture.
Report comment to moderator  
Reply With Quote
Unread 04-11-11, 02:27 AM  
FTHperways
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
the best ui I've ever seen. I like it! keep it up to date!

But one thing is missing or i dont know how to setting it.

If you can't interrupt a cast there is a baroutline. I will be really happy if smb. can tell me, how i can set this up.

Thx
Last edited by FTHperways : 04-11-11 at 06:32 AM.
Report comment to moderator  
Reply With Quote
Unread 04-10-11, 11:44 PM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 376
Uploads: 21
Originally posted by Anj
Thanks for the update!

Is there a way for the nameplates to use the old textures (the ones used by the unitframes)?
yes, but this texture not so bright, it will seems to me them it is badly visible. but i will try
Report comment to moderator  
Reply With Quote
Unread 04-10-11, 04:40 PM  
Anj
A Chromatic Dragonspawn
 
Anj's Avatar

Forum posts: 178
File comments: 503
Uploads: 0
Thanks for the update!

Is there a way for the nameplates to use the old textures (the ones used by the unitframes)?
Last edited by Anj : 04-10-11 at 04:40 PM.
Report comment to moderator  
Reply With Quote
Unread 04-10-11, 08:13 AM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 376
Uploads: 21
Originally posted by Rufio
would you please tell me the code? i'm getting crazy in finding a solution ^^
Hi there
lua Code:
  1. unitframe.hook = true
  2. hooksecurefunc(unitframe, "SetPoint", function(self, ...)
  3.     if self.hook then
  4.         self.hook = false
  5.         self:SetPoint("TOPLEFT", self.drag, 0, 0)
  6.         self.SetPoint = function() end
  7.         self.hook = true
  8.     end
  9. end)
where self.drag - unit frame holder
unitframe - (player, tot and etc)

try it
Report comment to moderator  
Reply With Quote
Unread 04-10-11, 07:58 AM  
Rufio
A Murloc Raider
 
Rufio's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 289
Uploads: 5
fixed (i hope) ToT's for unitframes
would you please tell me the code? i'm getting crazy in finding a solution ^^
Report comment to moderator  
Reply With Quote
Unread 04-01-11, 05:58 PM  
llerelol
A Murloc Raider

Forum posts: 7
File comments: 45
Uploads: 0
Originally posted by Betonz
There is an option in the ingame config to switch back to old textures.
oh, thanks a lot, much better this way.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: