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Updated: 10-30-20 09:29 AM
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Shadowlands pre-patch (9.0.1)
Updated:10-30-20 09:29 AM
Created:10-30-20 09:29 AM
Downloads:515
Favorites:1
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Greyroom UI

Version: 1.0
by: Snichy [More]

Here's another UI that I'm likely to be using in Shadowlands and beyond (until I change my mind again!). Designed to get the balance between visibility and efficiency - in another words I like to have lots of information within my peripheral vision but understand the need to keep as much of the area clear as possible for mechanics!

Addons I'm using are:

Shadowed Unit Frames
Bartender4
Weak Auras
SexyMap
Raven
Details
Plater
ExRT

Link to video of UI in action: https://www.youtube.com/watch?v=A6t5hZ-e8vE

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Unread 10-31-20, 03:32 PM  
meggalo
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Originally Posted by Darkmojo
Originally Posted by meggalo
Go to the youtube site and most of your answers will most likely be answered. I'm surprised he has uploaded this as he doesn't usually do that.
I did. He didn't say anything in the video. I am glad he released it, it looks amazing.
Did you ask him the question?
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Unread 10-30-20, 07:49 PM  
demitrisln
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Re: Chat Windows

Originally Posted by Darkmojo
I am having issues getting the chat backgrounds to be the size of the chat window and details windows. How do I fix that?
If you do into weakauras and go to the background you are looking for you can drag from the corner the background and make it the size that you need it to be.
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Unread 10-30-20, 02:41 PM  
Darkmojo
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Originally Posted by meggalo
Go to the youtube site and most of your answers will most likely be answered. I'm surprised he has uploaded this as he doesn't usually do that.
I did. He didn't say anything in the video. I am glad he released it, it looks amazing.
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Unread 10-30-20, 02:39 PM  
meggalo
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Go to the youtube site and most of your answers will most likely be answered. I'm surprised he has uploaded this as he doesn't usually do that.
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Unread 10-30-20, 02:15 PM  
Darkmojo
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UI layout

Applying most of your profiles, I get almost nothing to show up like yours looks. Do you plan to add an install guide? The chat backgrounds are not correct, The Details background isnt large enough to house all 3 windows. Right now thats the biggest problems I am having.
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Unread 10-30-20, 01:13 PM  
Darkmojo
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Chat Windows

I am having issues getting the chat backgrounds to be the size of the chat window and details windows. How do I fix that?
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Unread 10-30-20, 12:31 PM  
demitrisln
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Get this Bug usually just when I log in. Will do some digging to see what I can figure out though and pass along

11x Masque_Epix\Masque_Epix-1.9.lua:9: attempt to perform arithmetic on a nil value
[string "@Masque_Epix\Masque_Epix-1.9.lua"]:9: in main chunk

Locals:
MSQ = <table> {
AddSpellAlert = <function> defined @Masque\Core\Regions\SpellAlert.lua:100
Register = <function> defined @Masque\Core\Callback.lua:66
GetSpellAlert = <function> defined @Masque\Core\Regions\SpellAlert.lua:122
GetSkins = <function> defined @Masque\Skins\Skins.lua:152
Group = <function> defined @Masque\Core\Groups.lua:118
GetShadow = <function> defined @Masque\Core\Regions\Shadow.lua:106
GetDefaultSkin = <function> defined @Masque\Skins\Skins.lua:142
UpdateCharge = <function> defined @Masque\Core\Regions\Frame.lua:176
UpdateSpellAlert = <function> defined @Masque\Core\Regions\SpellAlert.lua:91
SetEmpty = <function> defined @Masque\Core\Regions\Icon.lua:132
GetBackdrop = <function> defined @Masque\Core\Regions\Backdrop.lua:136
GetSkin = <function> defined @Masque\Skins\Skins.lua:147
GetNormal = <function> defined @Masque\Core\Regions\Normal.lua:200
AddType = <function> defined @Masque\Skins\Regions.lua:471
GetGloss = <function> defined @Masque\Core\Regions\Gloss.lua:106
AddSkin = <function> defined @Masque\Skins\Skins.lua:97
}
Resolution = "auto"
Windowed = false
(*temporary) = nil
(*temporary) = "auto"
(*temporary) = "%d+x(%d+)"
(*temporary) = nil
(*temporary) = "gxFullscreenResolution"
(*temporary) = "auto"
(*temporary) = 2
(*temporary) = Display_DisplayModeDropDown {
0 = <userdata>
description = "Set the game to run in Fullscreen or Windowed mode."
RefreshValue = <function> defined @SharedXML\VideoOptionsPanels.lua:690
Right = Display_DisplayModeDropDownRight {
}
data = <table> {
}
GetSafeValue = <function> defined @SharedXML\GraphicsQualityLevels.lua:178
selectedID = 2
windowUpdate = true
key = Display_DisplayModeDropDown {
}
Button = Display_DisplayModeDropDownButton {
}
noResize = 1
Icon = Display_DisplayModeDropDownIcon {
}
width = 110
fullscreenmode = <function> defined @SharedXML\GraphicsQualityLevels.lua:187
warning = Display_DisplayModeDropDownWarning {
}
type = 2
windowedmode = <function> defined @SharedXML\GraphicsQualityLevels.lua:183
GetNewValueString = <function> defined @SharedXML\VideoOptionsPanels.lua:895
Text = Display_DisplayModeDropDownText {
}
GetValue = <function> defined @SharedXML\VideoOptionsPanels.lua:885
tablerefresh = true
SetValue = <function> defined @SharedXML\VideoOptionsPanels.lua:381
needrefresh = false
name = "Display Mode"
initialize = <function> defined @SharedXML\VideoOptionsPanels.lua:825
Middle = Display_DisplayModeDropDownMiddle {
}
dependent = <table> {
}
Left = Display_DisplayModeDropDownLeft {
}
lookup = <function> defined @SharedXML\VideoOptionsPanels.lua:512
}
(*temporary) = <table> {
gxMaximize = 1
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <table> {
1 = <table> {
}
2 = <table> {
}
}
(*temporary) = 2
(*temporary) = "attempt to perform arithmetic on a nil value"
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Unread 10-30-20, 11:42 AM  
demitrisln
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Giving it a go right now. Looks good on the preview!
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Unread 10-30-20, 10:16 AM  
aitrus00
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Love the look of this. Is there any setup instructions or is it just an unpack and go? I'll definitely be trying this one out!

- Aitrus
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