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Classic Patch (1.13.5)
Updated:09-27-20 08:54 AM
Created:06-20-19 08:06 AM
Downloads:35,624
Favorites:40
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Categories:Classic - General, Graphical Compilations, Minimalistic Compilations, Class Compilations, DPS Compilations, Generic Compilations

AbyssUI Classic  Popular! (More than 5000 hits)

Version: 1.13.5.2b
by: marklan [More]

Patch 1.13.3: World of Warcraft Classic
For a full experience with AbyssUI, download AbyssUI_TexturePack.


Donating the equivalent of one cup of coffee in your country each month can actually turn a hobby into a job. Thank you very much for your kindness.

AbyssUI is a minimalist World of Warcraft interface. It changes parts of the interface so you can have a more customizable and clean UI. The goals was to have a high customizable interface, that changes little to the wow artwork/functionality.

Hi, I'm Yugen (Brazil), I really like to work on this UI (I did spend too much time editing textures tho lol), I hope you like AbyssUI. If you want me to continue share with your friends, and please consider making a donation. This helps a lot and give me energy to make it even better! Thanks for all the support.

Always check the FAQ, change log and the comments section before asking/report something.

PS: AbyssUI is lightweight, it will not make your PC/Game slow. For comparison, Windows Notepad use about 2MB of RAM, AbyssUI uses 400/500KB (idle) up to 800/900KB (40+ raids) and almost nothing of CPU. Also AbyssUI will mostly not conflict with any other AddOn or UI (rare to happen), so you are free to use a lot of modifiers.



FAQ
- Some texture are looking/acting weird?
A: This could be caused by Blizzard default textures, or even my UI textures got corrupted, the first thing to do is to play the game in full screen and disable UI-Scale (if enabled). If this doesn't fix the problem you need to delete all AbyssUI files and textures (fresh install), and re-install the UI. If the bug persist report it to me with a screenshot, it's easier to find/understand the problem this way.

- Texture/Image is not right or cropped?
A: Change to full screen and disable UI-Scale (if enabled). If this doesn't work, delete all the textures and the AddOn and re-install the interface from "zero". I change textures sometimes, if you just replace folders it will not work very well and textures could overlap, you need to do a fresh installation unfortunately.

- Portrait textures are not working, or seems glitchy?
A: You are probably using a old texture version of AbyssUI, you need to download the new AbyssUI_TexturePack (from wowinterface) and things should be fixed.

Please Report any bug.

Patch 1.13.5: World of Warcraft Classic
~
25/09/20 (1.13.5.2)
~ News and Updates
---------------------------
- General interface fixes;

- Revamp of first login setup;

- Minimap style option don't need you to re-log anymore;

- Setup configuration changes;

- Changed Afk mode new function from right click to left click;

- Tooltip new functions;

- Support for almost any language;

- Nameplates and UnitFrame colorization re-vamp (kui-nameplates style);

- More global strings add;

- Fonts changes (color, style) (to match new textures);

- Frame text new style and colorization (to match new textures);

- Change to buttons;

- New Castbar;

- AbyssUIClassic_TexturePack new version (reminder).

_1.13.5.2a_

- LevelUp message fixes;

- Buttons colors fixes;

- UnitFrameImproved fixes;

- AbyssUI_TexturePack new version (reminder).

_1.13.5.2b_

- LevelUp lua error fix;

- Minor fixes.

---------------------------
09/09/20 (1.13.5.1)
~ News and Updates
---------------------------
- A lot of stuff that I can't even describe (it's been a while sorry);

- General frame fixing;

- New options, colors, global everything;

- Colorization of all the interface;

- Square minimap updates;

- Global strings first implementations;

- Unit frame health and behavior re-coding;

- A lot of minor-mid fixes and updates;
---------------------------
Archived Files (8)
File Name
Version
Size
Author
Date
1.13.5.2a
7MB
marklan
09-26-20 12:25 PM
1.13.5.2
7MB
marklan
09-25-20 09:07 PM
1.13.5.1
15MB
marklan
09-08-20 08:04 PM
1.13.3.4
14MB
marklan
01-30-20 10:14 AM
1.13.3.4
14MB
marklan
01-30-20 10:14 AM
1.13.3.3
14MB
marklan
01-23-20 07:34 AM
1.13.3.2
14MB
marklan
01-22-20 07:42 AM
1.13.3.1
14MB
marklan
12-14-19 10:55 AM


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Unread Yesterday, 09:52 AM  
elnino460
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Forum posts: 0
File comments: 3
Uploads: 0
It worked, i deleted everything between "ConfirmPopUps" (702) and "Hide ObjectiveTracker in Combat" (726).

THanks a lot for the quick fix
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Unread Yesterday, 06:02 AM  
Yugen
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Thanks for the help, just the first one seems to be my UI.

I think It's caused by some colorization attempt. Nothing too bad. I'll try to fix things on classic soon, I just need to fix some stuff on retail this week. But you can try this and see if it fixes for you:

Go to the AbyssUIClassic_Functions.lua and delete lines from 704 to 726. (you can use sublimetext3 to see the lines). Save, reload. I will need to search more deep when I got some time if this doesn't fix it.


Originally Posted by elnino460
Ok i installed Bugsack and found 3 Errors. The first one is coming from the UI right when i want to click on accept BG. The latter 2 come right when i load into the world but im not sure if they are caused by the UI, i cant see that If you need any more Info, just tell me. I want to continue with this UI, so im gladly helping to find the bug

BG Pop:
Code:
1x [ADDON_ACTION_FORBIDDEN] AddOn 'AbyssUIClassic' tried to call the protected function 'AcceptBattlefieldPort()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `AcceptBattlefieldPort'
FrameXML\StaticPopup.lua:689: in function `OnAccept'
FrameXML\StaticPopup.lua:5002: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
On Load 1:
Code:
6x [string "*:OnLoad"]:1: CreateFrame(): Couldn't find inherited node "BackdropTemplate"
[C]: in function `CreateFrame'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>

Locals:
(*temporary) = "Frame"
(*temporary) = nil
(*temporary) = MAScrollBorder {
 0 = <userdata>
}
(*temporary) = "BackdropTemplate"
On Load 2:
Code:
2x [string "MAOptRowsSlider:OnLoad"]:1: attempt to call method 'ApplyBackdrop' (a nil value)
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>

Locals:
self = MAOptRowsSlider {
 0 = <userdata>
 type = 3
 Thumb = MAOptRowsSliderThumb {
 }
 Text = MAOptRowsSliderText {
 }
 High = MAOptRowsSliderHigh {
 }
 Low = MAOptRowsSliderLow {
 }
}
(*temporary) = nil
(*temporary) = MAOptRowsSlider {
 0 = <userdata>
 type = 3
 Thumb = MAOptRowsSliderThumb {
 }
 Text = MAOptRowsSliderText {
 }
 High = MAOptRowsSliderHigh {
 }
 Low = MAOptRowsSliderLow {
 }
}
(*temporary) = "attempt to call method 'ApplyBackdrop' (a nil value)"
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Unread 11-28-20, 06:05 PM  
elnino460
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Ok i installed Bugsack and found 3 Errors. The first one is coming from the UI right when i want to click on accept BG. The latter 2 come right when i load into the world but im not sure if they are caused by the UI, i cant see that If you need any more Info, just tell me. I want to continue with this UI, so im gladly helping to find the bug

BG Pop:
Code:
1x [ADDON_ACTION_FORBIDDEN] AddOn 'AbyssUIClassic' tried to call the protected function 'AcceptBattlefieldPort()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `AcceptBattlefieldPort'
FrameXML\StaticPopup.lua:689: in function `OnAccept'
FrameXML\StaticPopup.lua:5002: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
On Load 1:
Code:
6x [string "*:OnLoad"]:1: CreateFrame(): Couldn't find inherited node "BackdropTemplate"
[C]: in function `CreateFrame'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>

Locals:
(*temporary) = "Frame"
(*temporary) = nil
(*temporary) = MAScrollBorder {
 0 = <userdata>
}
(*temporary) = "BackdropTemplate"
On Load 2:
Code:
2x [string "MAOptRowsSlider:OnLoad"]:1: attempt to call method 'ApplyBackdrop' (a nil value)
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>

Locals:
self = MAOptRowsSlider {
 0 = <userdata>
 type = 3
 Thumb = MAOptRowsSliderThumb {
 }
 Text = MAOptRowsSliderText {
 }
 High = MAOptRowsSliderHigh {
 }
 Low = MAOptRowsSliderLow {
 }
}
(*temporary) = nil
(*temporary) = MAOptRowsSlider {
 0 = <userdata>
 type = 3
 Thumb = MAOptRowsSliderThumb {
 }
 Text = MAOptRowsSliderText {
 }
 High = MAOptRowsSliderHigh {
 }
 Low = MAOptRowsSliderLow {
 }
}
(*temporary) = "attempt to call method 'ApplyBackdrop' (a nil value)"
Last edited by elnino460 : 11-28-20 at 06:08 PM.
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Unread 11-28-20, 10:06 AM  
Yugen
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Uploads: 7
Hello elnino, I'm glad you like it.

classic is in a slow pace update right now, can you help me and use bug grabber and bug sack so I can have a better understanding what's causing this? They collect more info about the bugs.

Originally Posted by elnino460
Love the UI But having the same problem when entering a BG. I cant click on Ignore then it wont enter the BG...All i can do is disable Abyss and then join

Originally Posted by Merlinmage
Hello Yugen,

sorry, I didnt research my stuff properly and Bufftimers and Castbars are working fine. Just encountered this bug here on AB weekend when I want to join a bg: https://imgur.com/a/ZfQ5k9e
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Unread 11-28-20, 05:23 AM  
elnino460
A Kobold Labourer

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File comments: 3
Uploads: 0
Love the UI But having the same problem when entering a BG. I cant click on Ignore then it wont enter the BG...All i can do is disable Abyss and then join

Originally Posted by Merlinmage
Hello Yugen,

sorry, I didnt research my stuff properly and Bufftimers and Castbars are working fine. Just encountered this bug here on AB weekend when I want to join a bg: https://imgur.com/a/ZfQ5k9e
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Unread 10-03-20, 10:14 AM  
Yugen
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When that happen you can just ignore, it just tried to do a action but blizzard blocked. (I guess it was trying to color the AB borders frame, not big deal)

Originally Posted by merlinmage
Hello Yugen,

sorry, I didnt research my stuff properly and Bufftimers and Castbars are working fine. Just encountered this bug here on AB weekend when I want to join a bg: https://imgur.com/a/ZfQ5k9e
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Unread 10-03-20, 09:08 AM  
merlinmage
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Hello Yugen,

sorry, I didnt research my stuff properly and Bufftimers and Castbars are working fine. Just encountered this bug here on AB weekend when I want to join a bg: https://imgur.com/a/ZfQ5k9e

Originally Posted by Yugen
Hello merling, thank you. I'm glad you liked o/

so merling can you show me the errors from classic aura and classiccastbar?


Originally Posted by merlinmage
Hello Yugen,

I really want to thank you for the great UI you provided. I use it on all my toons at the moment, but I was wondering if you plan to support ClassicAuraDurations and a target/enemy Castbar like ClassicCastBar, because without those functions, the UI can be quite limiting in PvE/PVP.

Wish you all the Best!

merlin
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Unread 10-01-20, 01:53 PM  
Yugen
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Originally Posted by Fanspunk

Thank you! Testing these days the new textures I found another bug with the FD (Hunter).



Thanks for all the work, I love the interface and as soon as I can I will donate some money.
Maybe that is a petcastingbar frame that I need to fix on retail too, I'm still working on the new castbars. But I'm liking the results so far, looks nice.
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Unread 10-01-20, 11:51 AM  
Fanspunk
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Forum posts: 0
File comments: 12
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Originally Posted by Yugen
Hello fanspunk,

It was causing overlaps, so it will show if you use the UnitFrameImproved option.

Originally Posted by Fanspunk
Since the last update, the life of the target does not show life, nor the target of the target xd thanks!



EDIT: I just checked that if I press escape, Display appears correctly but this must be done whenever I enter the game although the target of the targer still does not show it well.
Thank you! Testing these days the new textures I found another bug with the FD (Hunter).



Thanks for all the work, I love the interface and as soon as I can I will donate some money.
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Unread 10-01-20, 11:07 AM  
Yugen
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Hello merling, thank you. I'm glad you liked o/

so merling can you show me the errors from classic aura and classiccastbar?


Originally Posted by merlinmage
Hello Yugen,

I really want to thank you for the great UI you provided. I use it on all my toons at the moment, but I was wondering if you plan to support ClassicAuraDurations and a target/enemy Castbar like ClassicCastBar, because without those functions, the UI can be quite limiting in PvE/PVP.

Wish you all the Best!

merlin
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Last edited by Yugen : 10-01-20 at 11:07 AM.
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Unread 10-01-20, 11:05 AM  
Yugen
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Hello fans,

I will check what did I changed from 1.13.5.1 to 2, maybe I did something without knowing lol

Originally Posted by Fanspunk

I'll be back while it fixes to version 1.13.5.1 which works perfectly.

Thank you!

edit2: With the latest version of textures, some target of the target is not completely complete.

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Unread 09-28-20, 10:55 AM  
merlinmage
A Kobold Labourer

Forum posts: 1
File comments: 24
Uploads: 0
Hello Yugen,

I really want to thank you for the great UI you provided. I use it on all my toons at the moment, but I was wondering if you plan to support ClassicAuraDurations and a target/enemy Castbar like ClassicCastBar, because without those functions, the UI can be quite limiting in PvE/PVP.

Wish you all the Best!

merlin
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Unread 09-27-20, 12:11 PM  
Fanspunk
A Kobold Labourer

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File comments: 12
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Originally Posted by Yugen
Hello fanspunk,

It was causing overlaps, so it will show if you use the UnitFrameImproved option.

Originally Posted by Fanspunk
Since the last update, the life of the target does not show life, nor the target of the target xd thanks!



EDIT: I just checked that if I press escape, Display appears correctly but this must be done whenever I enter the game although the target of the targer still does not show it well.
When I activate UnitFrameImproved it works perfectly, but I prefer to use the default.

I'll be back while it fixes to version 1.13.5.1 which works perfectly.

Thank you!

edit2: With the latest version of textures, some target of the target is not completely complete.

Last edited by Fanspunk : 09-28-20 at 05:26 AM.
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Unread 09-27-20, 08:25 AM  
Yugen
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Hello fanspunk,

It was causing overlaps, so it will show if you use the UnitFrameImproved option.

Originally Posted by Fanspunk
Since the last update, the life of the target does not show life, nor the target of the target xd thanks!



EDIT: I just checked that if I press escape, Display appears correctly but this must be done whenever I enter the game although the target of the targer still does not show it well.
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Author of AbyssUI and AbyssUIClassic
Last edited by Yugen : 09-27-20 at 08:42 AM.
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Unread 09-27-20, 01:11 AM  
Fanspunk
A Kobold Labourer

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Since the last update, the life of the target does not show life, nor the target of the target xd thanks!



EDIT: I just checked that if I press escape, Display appears correctly but this must be done whenever I enter the game although the target of the targer still does not show it well.
Last edited by Fanspunk : 09-27-20 at 01:28 AM.
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