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Updated: 09-05-16 09:54 AM
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Legion (7.0.3)
Updated:09-05-16 09:54 AM
Created:08-01-16 03:58 PM
Downloads:14,181
Favorites:45
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XIV Databar  Popular! (More than 5000 hits)

Version: 2.0.5
by: MilleXIV [More]

A reworking of SX_Databar by saxitoxin.

Modules

  • Micromenu
  • Durability - With iLvl display
  • Talent - With spec and loot spec swapping on left/right click, and artifact bar
  • Clock
  • Tradeskills
  • Currency - With a mode for XP Bar when below level cap
  • System
  • Gold
  • Travel - Right click the left hearth to choose an alternate transport method

Features
  • In-Game Config
  • Full profile support
  • LibSharedMedia support

LOCALIZATION CREDITS:
  • PhatsoTGT - German Localization

CREDITS:
  • saxitoxin for the SX_Databar AddOn
  • u/sammojo for the idea, textures and the description of the bar
  • u/keyboardturn for updated spec icons
  • Mikeprod for various code contributions

Issues:
https://github.com/MilleXIV/XIV_Databar/issues

Optional Files (2)
File Name
Version
Size
Author
Date
Type
b2.0.18-g985895b
508kB
01-31-19 09:23 PM
Patch
0.0.1
46kB
09-26-16 08:29 PM
Addon


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Unread 08-01-16, 05:49 PM  
Tim
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I've downloaded both addons and they both have every single file the same. I didn't go through the code for each file as that's too time consuming. However, reading the addon information it's pretty much identical to SX_DataBar aside from a small alteration you've made. I think this would've been better off uploaded as an "Optional Patch" located in the "Other Files" tab rather than a standalone addon.
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Unread 08-01-16, 06:12 PM  
MilleXIV
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Originally Posted by Tim
I've downloaded both addons and they both have every single file the same. I didn't go through the code for each file as that's too time consuming. However, reading the addon information it's pretty much identical to SX_DataBar aside from a small alteration you've made. I think this would've been better off uploaded as an "Optional Patch" located in the "Other Files" tab rather than a standalone addon.
Admittedly, at the moment it's basically just that. I'm currently working on a full rewrite using the assets from the original reddit post. I posted as a new addon for that reason.
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Unread 08-05-16, 02:38 AM  
remlnx
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Hi MilleXIV, thank for forking / mantaining the addon, really appreciated.

I have a small request, is it possible to have a toggleable option to have icons/font of the bar as classcolor, like when you mouseover on it, but always active?

Cheers.
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Unread 08-05-16, 08:31 AM  
Mikeprod
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Originally Posted by remlnx
Hi MilleXIV, thank for forking / mantaining the addon, really appreciated.

I have a small request, is it possible to have a toggleable option to have icons/font of the bar as classcolor, like when you mouseover on it, but always active?

Cheers.
Added to the Github Issues as improvements here. Thank you for using the addon, please use the Github issues for such suggestions / bug reports.
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Unread 08-06-16, 02:38 AM  
remlnx
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Originally Posted by Mikeprod
Added to the Github Issues as improvements here. Thank you for using the addon, please use the Github issues for such suggestions / bug reports.
Thank you! After couple minutes i figured the toggle was in the .lua, and now it look gorgeous and fit perfectly my class color based ui, it's exactly what i wanted

Again, thank you.
Last edited by remlnx : 08-06-16 at 02:39 AM.
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Unread 08-06-16, 08:33 PM  
bartg71
A Murloc Raider

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addon not loading

oddly, addon not loading at all; does it have another addon as a dependency?
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Unread 08-07-16, 01:39 AM  
remlnx
A Kobold Labourer

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Re: addon not loading

Originally Posted by bartg71
oddly, addon not loading at all; does it have another addon as a dependency?
The author uploaded it with a name that wow doesnt like.

Rename the folder "XIV_Databar-1.1.0" to "XIV_Databar" and the addon will load just fine.


As for secondary info, if you want the bar be Class colored change in Settings.lua:

Code:
THE BAR
	classColor = false
}
into

Code:
THE BAR
	classColor = true
}
Last edited by remlnx : 08-07-16 at 01:40 AM.
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Unread 08-08-16, 10:29 AM  
MilleXIV
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As a note for the AddOn name being wrong, I had not realized this was an issue (my bad, I should check the download links). I'll be uploading a version later tonight that fixes the name.
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Unread 08-25-16, 05:31 PM  
edoras2727
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how do i move it from the bottom to the top?
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Unread 08-26-16, 01:05 AM  
Mikeprod
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Originally Posted by edoras2727
how do i move it from the bottom to the top?
Go in the settings.lua and change
Lua Code:
  1. cfg.core = {
  2.     height = 35,
  3.     position = "BOTTOM",    -- THE POSITION OF THE BAR USE "BOTTOM" OR "TOP"
  4.     scale = 0.83,           -- SCALE BAR TO GET ROOM FOR ALL THE ICONS AND TEXT
  5.     strata = "HIGH",        -- AT WHAT STRATA THE BAR SHOULD BE AT
  6. }

into

Lua Code:
  1. cfg.core = {
  2.     height = 35,
  3.     position = "TOP",   -- THE POSITION OF THE BAR USE "BOTTOM" OR "TOP"
  4.     scale = 0.83,           -- SCALE BAR TO GET ROOM FOR ALL THE ICONS AND TEXT
  5.     strata = "HIGH",        -- AT WHAT STRATA THE BAR SHOULD BE AT
  6. }

That's it
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Unread 08-26-16, 01:32 AM  
VXT
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Anyway to add a font outline to the text? Wasn't able to track down the normal/obvious font outline option and would love to be able to outline the fonts for my UI.

Seems this is the code that handles font settings:
Code:
cfg.text = {
	font = cfg.mediaFolder.."bigfont.ttf",	-- SETS THE FONT
	normalFontSize = 12,	-- SET THE SIZE OF THE TEXTS
	smallFontSize = 11,		-- SETS THE SIZE OF THE SMALLER TEXTS
}
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Unread 08-29-16, 06:33 PM  
Devellien
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garbage collect

the garbage collect i noticed is not working
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Unread 08-29-16, 07:26 PM  
Devellien
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Re: garbage collect

plus this error

Code:
Message: Interface\AddOns\XIV_Databar\modules\travel.lua:198: attempt to concatenate global 'hearthName' (a nil value)
Time: 08/29/16 17:24:36
Count: 1
Stack: (tail call): ?
Interface\AddOns\XIV_Databar\modules\travel.lua:198: in function `SetPortColor'
Interface\AddOns\XIV_Databar\modules\travel.lua:344: in function `Refresh'
Interface\AddOns\XIV_Databar\modules\travel.lua:71: in function <Interface\AddOns\XIV_Databar\modules\travel.lua:63>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...AddOns\autoturnin\Libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
...AddOns\autoturnin\Libs\AceAddon-3.0\AceAddon-3.0.lua:571: in function `EnableAddon'
...AddOns\autoturnin\Libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...AddOns\autoturnin\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:391: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:414: in function `CombatLog_LoadUI'
Interface\FrameXML\UIParent.lua:995: in function <Interface\FrameXML\UIParent.lua:891>

Locals: <none>
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Unread 08-29-16, 08:01 PM  
MilleXIV
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Whee, error messages. Excellent.

The garbage collection should be working, I'll add in some stuff to take a memory count before and after and print the difference. I should note that it doesn't run in-combat as I tended to err on the side of disabling things in-combat.
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Unread 08-29-16, 08:19 PM  
Devellien
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Originally Posted by MilleXIV
Whee, error messages. Excellent.

The garbage collection should be working, I'll add in some stuff to take a memory count before and after and print the difference. I should note that it doesn't run in-combat as I tended to err on the side of disabling things in-combat.
right on it probably is working it use to print out in chat how much was saved tried left clicking on both memory usage and nothing was printing out so why i thought it wasn't working

thank's again for updates appreciate the work your doing
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