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Shadowlands patch (9.0.2)
Shadowlands pre-patch (9.0.1)
Updated:11-23-20 12:49 PM
Created:10-29-10 04:41 PM
Downloads:26,453
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Categories:Class Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations
9.0.2

SanUI  Updated this week!  Popular! (More than 5000 hits)

Version: 9.0.1.2
by: Pyrates [More]

This is an interface for the raiding druid, integrating all specs (other classes work with a bit more configuration). Find the most recent development version on github.

After your first login

  • You will asked if you want to import the WeakAuras of SanUI. It's save to say yes here. A reload will follow.
  • Configure tukui using the following commands:
    • "/tukui move" (move things around)
    • "/tukui config" (disable auras, unit frames, party frames, raid frames and enable action bars to make full use of SanUI)
    • "/tukui dt" (configure data texts on the side panels)
  • Click the 'a' besides the minimap, a menu will appear. You can switch Modes there. Access to different addon configurations can be configured in SanUI/profiles.lua.

More on Usage
  • SimpleAuraFilter let's you reclaim your buff area by filtering. Simply shift-rightclick any buff you don't want to see anymore. It will be cancelled in this process, but never again show up, even if you have it. Note that there different profiles for Healer, Chicken, Bear and Cat mode, which have to be configured separately (just activate the right mode and go nuts shift-rightclicking). To make some buffs reappear, run "/sanui buffs".
  • About Config\profiles.lua: Supports user-made modes. A mode is a state of the UI consisting of several profiles for different addons or parts of the UI. It's commented well, so read there (and I'll help via forums). Important: If you're not a druid, you probably want to edit this. If you need help, let me know though the forum.

FAQ
  • Q: Nothing works. What could be happening?
  • --> A: You'll need to download and install Tukui yourself.
  • Q: Is this a complete interface for a raider?
  • --> A: Probably not. You might at least want a boss mod, clique/clicked, and bugsack/buggrabber. Maybe a Damage Meter (I use Details).
  • Q: I accidentally mucked with the weakauras from SanUI. How do I get them back?
  • --> A: Type "/sanuiaddweakauras" ingame to retrigger the import dialog.

Included addons and credit
  • From tukui.org: Tukz (Tukui), Safturento (Tukui_Addon_Menu), Azilroka (WeakAuras skin code)
  • From wowace.com: Stanzilla (WeakAuras2)
  • From wowinterface.com: ngollon (SimpleAuraFilter, port to 4.0 and further by me), hankthetank and gwyd (oUF_hank), hungtar (oUF GCD), kameelyan (ouf_bossbars), phanx (CoolLine), tuller (tullaCC)
  • From github: LoneWanderer-GH (coolline updates)

9.0.1.2: Update WeakAuras2

9.0.1.1: Update debuffs/defensive buffs in raidframes for shadowlands; update tullaCC, oUF_Hank, coolline; add configuration for SimpleAuraFilter (which is not integrated into SanUI); add slashcommands for SanUI ("/sanui buffs" and "/sanui addweakauras"); update weakauras displays; add versioning to weakauras displays, show dialog when necessary;

9.0.1.0: Fix Bear mode; fix lootspec/durability datatexts; fix datatexts placement on minimap; improve performance of buffs in raidframes; improve bossframes

9.0.0.2: Fixed DK runes; fixed PetBar Positioning; fixed CallToArms+ datatext

9.0.0.1: Adapted to recent tukui; updated WeakAuras, in particular for the moonkin changes, updated all stuffs for the shadowlands-prepatch

8.2.5.0: Some performance improvements; update tullaCC and WeakAuras2; raidframes: Fix resurrect icons, improve buffs and debuffs

8.2.0.1: Raidframes: Add Eternal Palace debuffs

8.2.0.0: Updated WeakAuras2; fixes for new patch version

8.1.5.0: Raidframes: Add Debuffs for Crucible of storms; add an icon for opulence's "shadow touched"; fix importing weak auras displays; update weak auras displays

8.1.0.1: Add DazarAlor Debuffs to raidframes; fix bug with monks

8.1.0.0: Hide Talking Head Frame; adjust raidframes debuffs; update WeakAuras2; fix some icons/bars in the raidframes

8.0.1.4: Disable mouseover on nameplate debuffs; several fixes for auras; add proper raid/dungeon debuffs and defensive buffs to raidframes (might be too much, will tune down soon); remove warning if DBM isn't installed

8.0.1.3: Reenable standard button glow animation; fix raidframes range indicator; update CoolLine, tullaCC, WeakAuras2

8.0.1.2: Update TOCs; Update WeakAuras displays; readd texture for progress bars

8.0.0.1: Update to Tukui 18.11; remove velhari_bar from raidframes; remove raid debuffs from raidframes (until next raid); apply some paladin fixes; only show 20 people in mythic raid; update WA2, update tullaCC; update oUF_hank; re-add 2nd datatext at minimap

7.3.5.1: Update weak auras displays

7.3.5.0: Added Fallen Avatar debuffs; do not always disable tukui's unit frames; add Argus raid debuffs; rework chicken mode

7.3.0.0: Updates WeakAuras2; Adjusted ToS debuffs on raidframes; fixed LFR datatext; removed CD frames from buffs/debuffs on the oUF_Hank unitframes; removed Tukui (due to changed license terms)

7.2.5.3: Make it possible to not load oUF_Hank

7.2.5.2: Fix weakauras displays import; update weakauras displays; update raidframe debuffs for ToS

7.2.5.1: Fix call to arms datatext; update TOCs

7.2.5.0: Updated Tukui, WeakAuras2, tullaCC; updated debuffs in raid frames; fixed tracking menu (left click on zone when mouse is on minimap) and mail icon; added some minor skinning for details damage meter; added disc priest mode; added better call to arms datatext; improved weak auras displays; removed some old and unsupported modes

7.2.0.0: Updated Tukui, WeakAuras2, oUF_Hank; added more raid debuffs to raidframes; added feral weakauras displays; updated defensive cooldowns for raidframes; changes actionbuttons for bear mode; colored combopoints; added raidicon to raidframes; now show all groups in a 20 man raid

7.0.6.0: Updated Tukui, WeakAuras2, oUF_Hank; added legion raid debuffs to raidframes; modified actionbuttons for bear mode; removed eclipsebar; removed swiftmend indicator from raidframes; fixed powerbar visibility for bear mode; removed WA displays (new ones coming up once I hit 110); removed lootspec datatext (it's in tukui now)

7.0.3.0: Removed Skada, updated Tukui, oUF_Hank, WeakAuras2; fixed oUF_GCD for all classes; removed different aspects that don't apply anymore (e.g. raidbuffs datatex, check for rampant growth), updated others to work; added lootspec datatext; fixed castbar positioning for classes with graphical class resources; streamlined the code

6.2.4.0: Updated Tukui; Show Vigilance in raid frames

6.2.3.3: Add Warrior tank mode to warrior default menu

6.2.3.2: Update WeakAuras, modify bossbars for tank profile, add prot warroir mode NortrumTank, add lacerate debuff to boss frames, fix ouf_GCD for warriors, tweak raidframe debuffs for mannoroth/archimonde mythic, fix ouf_hank for warlocks, fix frequent mode reloads, add weak auras displays for prot warrior

6.2.3.1: Fix CoolLine after update; update some WeakAuras2 displays

6.2.3.0: Update Tukui, Skada, WeakAuras, CoolLine; add/fix some buffs/debuffs to raidframes, change display of auras for focus; fade raidframes for offline units; added tullaCC to display cooldown numbers, add oUF_TextAuras for raidframes instead of using CC code for them; properly reset velhari bars in raidframes; add DBM profile to SanUI modes;

6.2.2.0: Update Raidframe debuffs for hfc (esp. mythic); added a reverse bar for velhari encounter p2; add astral shift as a defensive cooldown to the raidframes; bug fix for cooldown numbers; updated Tukui (16.31

6.2.0.0: Update tukui, update WeakAuras2; added mode for enhancement shamans

6.1.0.2: Fix oUF_Hank for warlocks; fix bossbars range alpha; show debuffs on focus frame; fix oUF_GCD for shamans; update weak auras displays; update WeakAuras2; update tukui

6.1.0.1: Fix oUF_GCD for hunters; fix version string in SanUI.toc

6.1.0.0: Updated WeakAuras2; updated Skada; updated Tukui; added sunfall display to WeakAuras; improved bossframes (range fading, raid symbols, some druid debuff timers), changed placement for SanChicken mode; some fixes for oUF_hank

6.0.3.5: Updated Tukui; updated Skada; updated WeakAuras; added more WeakAuras display (Stellar Flare for Moonkins; some for raiding; added some for WW monks); added Blackrock Foundry debuffs to raidframes

6.0.3.4: Updated Tukui; Added Highmaul Raid Debuffs to raidframes; fixed ouf_gcd for mages and dks; fixed ouf_hank for warlocks; added regrowth hot to raidframes; added rampant growth logic (i.e. hide swiftmend indicator if rampant growth is talented); updated WeakAuras displays

6.0.3.3: Added Germination to Healer Raidframes; properly hide blizzard frames; show error messages again; WeakAuras improvements

6.0.3.2: Tukui update; WeakAuras for Feral and Guardian Druids (Feral mostly preliminary); fixed stancebar placement

6.0.3.1: Readded missing CoolLine folder

6.0.3.0: Improved WeakAuras displays for moonkin; updated Tukui; some bug fixes (in particular for the eclipse bar); Skada update;better color for raidpets

6.0.2.1 Properly hid actionbars that need hiding;improved weak auras for resto druids; fixed raidframes bar orientation and alpha for out-of-range units, show only 4 groups in mythic mode; fix raidutilities button; fix right cube mouse clicks; fix weak auras cooldown display

6.0.2.0 Removed Energized, Tukui_Broker, Tukui_Filger. Added WeakAuras. Added the option to import WeakAuras displays (right now, resto druid only). Added Raidbuff information below the minimap. Updated Tukui to T16. Added WeakAuras skin.

5.4.1.1 Added Raid Manager; added buttons for addon menu, raid manager and bugsack (only if installed) to the minimap (see images); bug fix for warriors using the filger default profile; bug fix for energized settings; fix for stance bar positioning; fixed coolline settings; added "Alakabaster" mage mode; removed Sha Residue debuff from raid frames; added text to left cube to show it's a button

5.4.1.0 Reworked code structure; hide things properly in pet battle; fixed raid frame sizes for DD/Tank profiles; added tracking starfall to SanChicken mode; improved default settings for proc and target debuff tracking

5.4.0.5 Fixed problem with CoolLine; Added some debuffs to raid frames; improved some buff/debuff traking; moved loot chat frame to the right position

5.4.0.4 Tukui update (fixes friends datatext error), fixed PowerBar for guardian druids etc, bugfix for DD raid frames, bug fixes for skada skin, don't show shadow orbs for heal priests, sane target debuff/proc defaults for filger

5.4.0.3 Deleted dxeskin and "old" folder; fixed oUF_GCD for DK's; adde DK Unholy mode "SahneUnholy"; Repositioned the shapeshift bar for better visibility; set energized to be always visible; disabled some debug printouts

5.4 SanUI revived. Numbering scheme now follows Wow patch numbers to indicate compatibility. Everything ported to current Wow, numerous updates. Now ships without WTF folder. Feral mode splitted up into SanBear and SanCat.

2.3.1 Update to Tukui 24.22, Skada 1.3-8; improved and fixed raid frames, added raid pets frame; raid frames: added more Dragon Soul raid debuffs, properly displaying deep corruption for heroics - added display of death/ghost/offline - removed weakened soul bar - added resurrect icon

2.3 Update to tukui 14.00; removed Tukui_Raid; improved healing frames and DD raid frames; small improvements

2.2.1 Small fixes: Skada height can't be hardcoded; exact tooltip positioning; show raid frame pets only if the raid frame itself is shown

2.2 Removed Grid + Plugins, replaced by ouf_layouts Tukui_Raid and Tukui_Raid_Heal (modded appropriately); added CoolLine + Skin; updated Skada to 1.3.7; removed TelUI-AddonSkins; added Skada skin from [email protected]; updated tukui to 13.53

2.1.3 First bug fix of 2.1.2

2.1.2 Update to Tukui 13.20; Updated TelUI-AddonSkins to 1.0-110; Updated Skada to 1.2.33; fixed ouf_gcd for dks; made castbar profiles for dks & pallies; watches nature's grace for the healing mode now; Filger has a new shadowpriest profile now

2.1.1 Minor fixes

2.1 Update to tukui 13.13; added ouf_bossbars; shows druid mushroom counter now; updated ouf_hank; small bug fixes

2.0.1 Added empty SavedVars file for SanUI to make people reset their SavedVars if they used SanUI before; corrected position of the lfd status frame so it's readable again

2.0 Upgrade to Tukui 13.07; improved user mode support; removed DeathNote and enameplates; cleared up screen space

1.2.1 Repackaged, removed some unused fonts

1.2 Now includes GridStatusRaidDebuff as well as GridStatusRD_Cata; includes Death Note; includes eNamePlates (standalone version of the nameplates used anyways); removed GridStatusCloseup; has MUCH better timers; improved mode switching (profiles of SanUI); Updated tukui to 12.65

1.1.2 Update to Tukui 12.40; added SanUI for future improvements; added PvP focus castbar; minor fixes

1.1.1 Got rid of eclipse bar for non-druids; fixed positioning of buffs/debuffs for target/focus, combopoints on target, castbar on focus; fixed oUF_Gcd for mages; Removed DBM and its tukui skin

1.1 Now with 100% more chicken: Added eclipse bar, moonkin timers. Updated tukui to 12.28, integrated latest changes from elv's nameplate enhancements. Added a gcd bar.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
5.4.1.1
2kB
06-09-14 12:13 PM
Patch


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Unread Today, 09:04 PM  
porkserver
A Kobold Labourer

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What is the cooldown bar in the screenshot above the main action bars? Is that a weak aura? I'd be eternally grateful if I could get a link to your wago.io work. I am an ElvUI user and really liked that aspect.
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Unread 11-17-20, 12:46 PM  
kcirreda
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Yeah that seems to have fixed it, Warlock frames showing correctly and Lifebloom is even tracking correctly. No errors popping up.
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Unread 11-17-20, 11:23 AM  
Pyrates
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Ohhh that's what I get for not testing *shame* Made a warlock and confirmed my recent fix, I even summoned a demon Mind checking out the github again? Thanks!
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Unread 11-16-20, 04:01 PM  
kcirreda
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Yeah it does look like the lua error has changed from last time. Still has the same chat error.

From chat-
Frame SanUIRaidUnitButton1 not watched by NotAuraTrack, can't change Auras!
Frame SanUIRaidPetsUnitButton1 not watched by NotAuraTrack, can't change Auras!

Message: ...rface\AddOns\SanUI\Modules\Unitframes\raidframes.lua:319: bad argument #1 to 'ipairs' (table expected, got nil)
Time: Mon Nov 16 16:59:54 2020
Count: 1
Stack: ...rface\AddOns\SanUI\Modules\Unitframes\raidframes.lua:319: bad argument #1 to 'ipairs' (table expected, got nil)
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "@Interface\FrameXML\RestrictedFrames.lua"]:673: in function <Interface\FrameXML\RestrictedFrames.lua:672>
[string "@Interface\FrameXML\RestrictedFrames.lua"]:811: in function `CallMethod'
[string " local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i = 1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute('oUF-onlyProcessChildren')) then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
local groupFilter = header:GetAttribute('groupFilter')

if(type(groupFilter) == 'string' and groupFilter:match('MAIN[AT]')) then
local role = groupFilter:match('MAIN([AT])')
if(role == 'T') then
unit = 'maintank'
else
unit = 'mainassist'
end
elseif(header:GetAttribute('showRaid')) then
unit = 'raid'
elseif(header:GetAttribute('showParty')) then
unit = 'party'
end

local headerType = header:GetAttribute('oUF-headerType')
local suffix = frame:GetAttribute('unitsuffix')
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'togglemenu')
frame:SetAttribute('oUF-guessUnit', unit)
end

local body = header:GetAttribute('oUF-initialConfigFunction')
if(body) then
frame:Run(body, unit)
end
end

header:CallMethod('styleFunction', self:GetName())

local clique = header:GetFrameRef('clickcast_header')
if(clique) then
clique:SetAttribute('clickcast_button', self)
clique:RunAttribute('clickcast_register')
end
"]:51: in function <[string " local header = self:GetParent()..."]:1>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "@Interface\FrameXML\RestrictedExecution.lua"]:484: in function <Interface\FrameXML\RestrictedExecution.lua:447>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:116: in function <Interface\FrameXML\SecureGroupHeaders.lua:110>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:173: in function <Interface\FrameXML\SecureGroupHeaders.lua:130>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:495: in function <Interface\FrameXML\SecureGroupHeaders.lua:394>
[string "=[C]"]: in function `Show'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>
[string "@Interface\FrameXML\SecureStateDriver.lua"]:164: in function <Interface\FrameXML\SecureStateDriver.lua:146>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:11: in function `RegisterAttributeDriver'
[string "@Interface\AddOns\Tukui\Libs\oUF\ouf.lua"]:705: in function `SpawnHeader'
[string "@Interface\AddOns\SanUI\Modules\Unitframes\raidframes.lua"]:447: in function `func'
[string "@Interface\AddOns\Tukui\Libs\oUF\factory.lua"]:20: in function <Interface\AddOns\Tukui\Libs\oUF\factory.lua:16>
[string "=(tail call)"]: ?

Locals: <none>
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Unread 11-16-20, 03:46 PM  
Pyrates
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Originally Posted by kcirreda
Yeah I'll try the github version. Also had issues with Lifebloom if I overwrite it for the early bloom, it tries tracking the old timer and the new one that was just applied.
That's a bug that's supposed to be fixed. I'm on a druid as well and I've tried several times... any specific circumstances?

Frames still giving issues after updating SanUI folder.
Hmm, there muste be a lua error somewhere... can you show it? I'll make a warlock on the beta realm tomorrow to check for myself.
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Unread 11-16-20, 03:24 PM  
kcirreda
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Frames still giving issues after updating SanUI folder.

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Unread 11-16-20, 03:17 PM  
kcirreda
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Yeah I'll try the github version. Also had issues with Lifebloom if I overwrite it for the early bloom, it tries tracking the old timer and the new one that was just applied.
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Unread 11-16-20, 09:04 AM  
Pyrates
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Ahh damn, that should actually affect any non-Druid. I've pushed an update on git, would you give it a shot? I've more changes in the pipeline before I make a release, but it would fix the problem for you

Thanks for reporting!
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Last edited by Pyrates : 11-16-20 at 09:04 AM.
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Unread 11-15-20, 07:26 PM  
kcirreda
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On pet classes the party frames bug out. They're still clickable but don't display any data, they're blank gray squares.

From chat-
Frame SanUIRaidUnitButton1 not watched by NotAuraTrack, can't change Auras!
Frame SanUIRaidPetsUnitButton1 not watched by NotAuraTrack, can't change Auras!

From lua popup-
Message: ...rface\AddOns\SanUI\Modules\Unitframes\raidframes.lua:266: bad argument #1 to 'pairs' (table expected, got nil)
Time: Sun Nov 15 20:17:20 2020
Count: 1
Stack: ...rface\AddOns\SanUI\Modules\Unitframes\raidframes.lua:266: bad argument #1 to 'pairs' (table expected, got nil)
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "@Interface\FrameXML\RestrictedFrames.lua"]:673: in function <Interface\FrameXML\RestrictedFrames.lua:672>
[string "@Interface\FrameXML\RestrictedFrames.lua"]:811: in function `CallMethod'
[string " local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i = 1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute('oUF-onlyProcessChildren')) then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
local groupFilter = header:GetAttribute('groupFilter')

if(type(groupFilter) == 'string' and groupFilter:match('MAIN[AT]')) then
local role = groupFilter:match('MAIN([AT])')
if(role == 'T') then
unit = 'maintank'
else
unit = 'mainassist'
end
elseif(header:GetAttribute('showRaid')) then
unit = 'raid'
elseif(header:GetAttribute('showParty')) then
unit = 'party'
end

local headerType = header:GetAttribute('oUF-headerType')
local suffix = frame:GetAttribute('unitsuffix')
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'togglemenu')
frame:SetAttribute('oUF-guessUnit', unit)
end

local body = header:GetAttribute('oUF-initialConfigFunction')
if(body) then
frame:Run(body, unit)
end
end

header:CallMethod('styleFunction', self:GetName())

local clique = header:GetFrameRef('clickcast_header')
if(clique) then
clique:SetAttribute('clickcast_button', self)
clique:RunAttribute('clickcast_register')
end
"]:51: in function <[string " local header = self:GetParent()..."]:1>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "@Interface\FrameXML\RestrictedExecution.lua"]:484: in function <Interface\FrameXML\RestrictedExecution.lua:447>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:116: in function <Interface\FrameXML\SecureGroupHeaders.lua:110>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:173: in function <Interface\FrameXML\SecureGroupHeaders.lua:130>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:495: in function <Interface\FrameXML\SecureGroupHeaders.lua:394>
[string "=[C]"]: in function `Show'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>
[string "@Interface\FrameXML\SecureStateDriver.lua"]:164: in function <Interface\FrameXML\SecureStateDriver.lua:146>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:11: in function `RegisterAttributeDriver'
[string "@Interface\AddOns\Tukui\Libs\oUF\ouf.lua"]:705: in function `SpawnHeader'
[string "@Interface\AddOns\SanUI\Modules\Unitframes\raidframes.lua"]:447: in function `func'
[string "@Interface\AddOns\Tukui\Libs\oUF\factory.lua"]:20: in function <Interface\AddOns\Tukui\Libs\oUF\factory.lua:16>
[string "=(tail call)"]: ?

Locals: <none>
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Unread 11-06-20, 01:07 PM  
Pyrates
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Durability is under the character datatext, when you mouseover. I've added a modification to SanUI that shows durability on the datatext directly. Also, I've fixed that lfr-eye-visibility thing I'll wait with an upload though, will be available for SL for sure.
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Unread 10-29-20, 09:28 AM  
kville
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durability is still missing on the bar options and the latest Tuk update screwed up the micro menu. Blizzard made too many changes for you guys to try to fix lol. hopefully it all gets ironed out. thanks for what you do.
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Unread 10-25-20, 02:54 PM  
Pyrates
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I've just pushed an update. DK's runes should be fixed, but I'm not actively playing one, so please check if I've borked some functionality.

PetBar is positioned properly now.

LFR Queue eye isn't done yet, but I wanted to push because of the runes stuff. Might even just be a Tukui thing.
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Last edited by Pyrates : 10-25-20 at 02:55 PM.
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Unread 10-20-20, 04:05 AM  
Pyrates
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Ah ok. Seems there was a change on the rune display from oUF's side. I don't think removing runes.lua is the way to go, even if it works it will just result in you not having a runes display. I'll just have to fix this, sorry for that.
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Unread 10-19-20, 10:17 PM  
kcirreda
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Oh DK is not happy, when in combat and oUF_Hank is displaying runes it gives a lot of error whenever the display is updating. I guess I can remove the runes.lua ?

Message: Interface\AddOns\oUF_Hank\hank.lua:948: attempt to perform arithmetic on local 'start' (a nil value)
Time: Tue Oct 20 00:15:57 2020
Count: 112
Stack: Interface\AddOns\oUF_Hank\hank.lua:948: attempt to perform arithmetic on local 'start' (a nil value)
[string "@Interface\AddOns\oUF_Hank\hank.lua"]:948: in function <Interface\AddOns\oUF_Hank\hank.lua:946>
[string "=(tail call)"]: ?
[string "@Interface\AddOns\Tukui\Libs\oUF\elements\runes.lua"]:188: in function <Interface\AddOns\Tukui\Libs\oUF\elements\runes.lua:180>
[string "=(tail call)"]: ?

Locals: self = <unnamed> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
5 = <unnamed> {
}
6 = <unnamed> {
}
0 = <userdata>
__owner = oUF_player {
}
ForceUpdate = <function> defined @Interface\AddOns\Tukui\Libs\oUF\elements\runes.lua:196
PostUpdate = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:946
height = 16
anchor = "TOPLEFT"
growth = "RIGHT"
width = 16
}
rune = <table> {
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
}
rid = nil
start = nil
duration = nil
runeReady = nil
(*temporary) = 12233.258000
(*temporary) = 12233.258000
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'start' (a nil value)"
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Unread 10-19-20, 02:20 PM  
Pyrates
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Ok, that eye queue thing looks like a failure of tukui for now, I'll investigate and maybe send a PR to tukui.

I assume you mucked with the minimap positioning yourself?

The petbar looks off indeed, thanks for clarifying!

About the datatexts/chat frame: Assign datatexts with `/tukui dt` (right click to assign a datatext to location). Btw, micromenu, fps etc. are called datatexts As for the chat frame, just close it (right click -> close), and then make a new one, that one you'll be able to position to your liking. No idea why tukui disabled moving that chat frame on the rhs, and that's the way to get around it.

Cheers!

(e) You seem to be using stock tukui auras. Nothing wrong with that, but if you disable the tukui auraus in Tukui\Config\Settings.lua, you have additional possibilities. Citing my wowi page:

SimpleAuraFilter let's you reclaim your buff area by filtering. Simply shift-rightclick any buff you don't want to see anymore. It will be cancelled in this process, but never again show up, even if you have it. Note that there different profiles for Healer, Chicken, Bear and Cat mode, which have to be configured separately (just activate the right mode and go nuts shift-rightclicking).
You can re-show a buff by running "/saf menu"
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Last edited by Pyrates : 10-19-20 at 02:22 PM.
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