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Updated:09-27-20 08:54 AM
Created:06-20-19 08:06 AM
Downloads:43,593
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Categories:Classic - General, Graphical Compilations, Minimalistic Compilations, Class Compilations, DPS Compilations, Generic Compilations

AbyssUI Classic  Popular! (More than 5000 hits)

Version: 1.13.5.2b
by: marklan [More]

Updated UI can be found here: AbyssUI

Patch 1.13.5: World of Warcraft Classic
~
25/09/20 (1.13.5.2)
~ News and Updates
---------------------------
- General interface fixes;

- Revamp of first login setup;

- Minimap style option don't need you to re-log anymore;

- Setup configuration changes;

- Changed Afk mode new function from right click to left click;

- Tooltip new functions;

- Support for almost any language;

- Nameplates and UnitFrame colorization re-vamp (kui-nameplates style);

- More global strings add;

- Fonts changes (color, style) (to match new textures);

- Frame text new style and colorization (to match new textures);

- Change to buttons;

- New Castbar;

- AbyssUIClassic_TexturePack new version (reminder).

_1.13.5.2a_

- LevelUp message fixes;

- Buttons colors fixes;

- UnitFrameImproved fixes;

- AbyssUI_TexturePack new version (reminder).

_1.13.5.2b_

- LevelUp lua error fix;

- Minor fixes.

---------------------------
09/09/20 (1.13.5.1)
~ News and Updates
---------------------------
- A lot of stuff that I can't even describe (it's been a while sorry);

- General frame fixing;

- New options, colors, global everything;

- Colorization of all the interface;

- Square minimap updates;

- Global strings first implementations;

- Unit frame health and behavior re-coding;

- A lot of minor-mid fixes and updates;
---------------------------
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Unread 11-03-19, 01:13 PM  
beri
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Thanks for the update! RealMobHealth's interaction with UnitFrame Improved seems a bit fucky. Often the mob health value overlays the name. It's not broken every time so I'm not sure what the issue is.
Last edited by beri : 11-03-19 at 01:13 PM.
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Unread 11-03-19, 02:01 PM  
Yugen
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Thank you for the report. I will take a look on it.

yeah I'm still working on UnitFrame Improved, gathering information about it and the bugs that are happening. But it's working pretty ok at least, better than I thought would be, just minor bugs. =)

If you see any other bugs, please report.


Originally Posted by beri
Thanks for the update! RealMobHealth's interaction with UnitFrame Improved seems a bit fucky. Often the mob health value overlays the name. It's not broken every time so I'm not sure what the issue is.
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Unread 11-04-19, 04:00 AM  
teasnap
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Thanks!

"Transparent Name" option - dont work.
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Unread 11-04-19, 01:03 PM  
Yugen
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Re: Thanks!

It doesn't work if you have Unit Frame Improved enabled.
Originally Posted by teasnap
"Transparent Name" option - dont work.
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Last edited by Yugen : 11-06-19 at 08:03 PM.
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Unread 11-09-19, 06:47 AM  
beri
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RealMobHealth and UnitFrame Improved interaction still borks randomly for me. Aside from that is there a way we could get an option for the old text outlines (or lack thereof)? Not big on outlined fonts.
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Unread 11-09-19, 07:08 AM  
Yugen
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Weird, I try to make that happen but I have no success with realmob, can you specific more/when or a pattern to this? So I can understand what's going on, because it doesn't seem to be a lua error, just some overlapping, but I tried for a hour and didn't happen. Also can you let just realmob and my UI together to make sure the problem is with realmob?

About the outlines, you can go to the file UnitFrame (lua) and delete the UnitName function (from line 286 to 300) or just remove the "outiline" from line 293.

Originally Posted by beri
RealMobHealth and UnitFrame Improved interaction still borks randomly for me. Aside from that is there a way we could get an option for the old text outlines (or lack thereof)? Not big on outlined fonts.
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Unread 11-09-19, 07:55 AM  
beri
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Think I managed to recreate it. Logging in or reloading the UI breaks it. Entering an instance fixes it. Reloading after that breaks it and entering the instance again fixes it. That's with just AbyssUI and RealMobHealth.

Outline works as expected, thanks. Although the lines were 279 to 293 for me.
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Unread 11-09-19, 11:28 AM  
Yugen
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Ok, I will try to recreate this. Thank you for the report. Now I already can imagine what could be doing this.

Keep a eye on the change log for the next updates, I always write what I done (or will do) for every update.

Originally Posted by beri
Think I managed to recreate it. Logging in or reloading the UI breaks it. Entering an instance fixes it. Reloading after that breaks it and entering the instance again fixes it. That's with just AbyssUI and RealMobHealth.

Outline works as expected, thanks. Although the lines were 279 to 293 for me.
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Unread 11-14-19, 08:38 AM  
teasnap
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Re: Re: Thanks!

Originally Posted by Yugen
It doesn't work if you have Unit Frame Improved enabled.
Originally Posted by teasnap
"Transparent Name" option - dont work.
I dont use "Unit Frame Improved" and "Transparent Name" still does not work.

https://prnt.sc/pwxlcu
Last edited by teasnap : 11-14-19 at 08:38 AM.
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Unread 11-14-19, 02:58 PM  
Yugen
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Re: Re: Re: Thanks!

I have to change the name of that option.

If you read the description when you hover your mouse over the title, it will say exactly what it does. Not a good name for that option I know, it basically makes the name background transparent.
Originally Posted by teasnap
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Last edited by Yugen : 11-14-19 at 06:31 PM.
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Unread 11-15-19, 02:52 AM  
teasnap
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Re: Re: Re: Re: Thanks!

Originally Posted by Yugen
I have to change the name of that option.

If you read the description when you hover your mouse over the title, it will say exactly what it does. Not a good name for that option I know, it basically makes the name background transparent.
Originally Posted by teasnap
Sorry, this option should only work for the player frame? I just have the old version AbyssUI and it works for the player frame and the target frame.
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Unread 11-15-19, 08:26 PM  
Yugen
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Re: Thanks!

It should be working on both, weird, next update I will fix this.
Originally Posted by teasnap
Sorry, this option should only work for the player frame? I just have the old version AbyssUI and it works for the player frame and the target frame.
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Last edited by Yugen : 11-15-19 at 09:57 PM.
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Unread 11-15-19, 08:54 PM  
Yugen
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It works fine for me, idk why. I tried multiple times and it doesn't break for me. If someone is having the same problem, please report to me.

Originally Posted by beri
Think I managed to recreate it. Logging in or reloading the UI breaks it. Entering an instance fixes it. Reloading after that breaks it and entering the instance again fixes it. That's with just AbyssUI and RealMobHealth.

Outline works as expected, thanks. Although the lines were 279 to 293 for me.
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Unread 11-20-19, 01:31 PM  
teasnap
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background color

Hello. How can I change the background of the target name to slightly dark? (What would be the same with the player frame.)

https://prnt.sc/pzqy3d
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Unread 11-20-19, 07:25 PM  
Yugen
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Re: background color

Ohh, forgot that the retail and classic works in a different way. I will fix this in the next update.

But go to the file ...Functions.lua, and close to the line 140, change
Lua Code:
  1. TargetFrameNameBackground:SetAlpha(0)
to
Lua Code:
  1. TargetFrameNameBackground:SetAlpha(0.5)
Originally Posted by teasnap
Hello. How can I change the background of the target name to slightly dark? (What would be the same with the player frame.)

https://prnt.sc/pzqy3d
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