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Updated:11-25-07 09:05 PM
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On-use Cooldown Notifier  Popular! (More than 5000 hits)

Version: 1.3.19
by: [V]iper [More]

This add-on provides a new way of dealing with cooldowns during combat.

It simply shows a live countdown when you try to use an ability or item that is currently on cooldown. After a few seconds it will quickly fade away again, leaving you without anything taking up space on your screen, having provided you with the information you needed: That the thing you tried to use was on cooldown and how long before you can use it again.

On top of that you can get it exactly where you need it so you don't have to look around your screen at cooldown bars or your action buttons to find the cooldown for that ability/item, making sure you can focus on the combat at hand.

If a cooldown expires (one that OUCN has reported as being on cooldown) while you're in combat it will show a quick animation to alert you that it's available to use now. This will always be the last thing OUCN showed as being on cooldown.
This also checks to see if your target is in range for that ability/item (if range is an issue), you have enough mana/rage/energy for it and you aren't otherwise unable to use it (silenced for instance). If those criterias aren't met the effect won't be shown.

It might sound a little confusing but I urge people to try it out and I'm betting most people will find it really useful when they see how it works. It simply provides you with the information you need, when and where you need it.
To better give an idea of where this add-on comes into play, it's when you're involved in heavy fighting. I bet we've all tried hitting a key binding furiously a few times, wondering why our Blast Wave (or whatever) isn't going off. Having OUCN you can quickly see that it's because it's on cooldown, then see how long until you can use again and quickly get on with your next move, instead of wasting time with hitting key binding repeatedly and looking around to see if the ability is on cooldown and so on.
This also means that the add-on isn't meant as a replacement for cooldown bars or similar, since it's only really usable while in combat.

This add-on is still being developed and is currently lacking an option interface for handling the options (imagine that).
Currently most of the options can be set by typing "/oucn" and following the instructions.

Some features:

  • Works (at least hopefully) with all possible action bar add-ons.
  • Works with pet abilities and items.
  • Works with abilities/items used even though they're not in an action bar (activated through a different add-on for instance).
  • Choose between 17 different animations for alerting you about a finished cooldown.
  • Option to toggle showing GCD cooldown.
  • Freely position any of the elements on the screen.
  • Toggle showing the name of the ability/item you tried to use.
  • Toggle showing fraction of a second when the cooldown is below 10 seconds.
  • Toggle showing h/m/s after the time.
  • Toggle the colorfade (red to green) when the cooldown is below 10 seconds.
  • Set the time the message should stay visible.
  • Toggle showing pet/item prefix.
  • Choose between fonts from SharedMedia.
  • Set font sizes for each element.
It caches the spells in your action bars so if you move them around you should type "/oucn i" to re-index them, otherwise you will see wrong ability/item names for the cooldowns when trying to use something from your action bar.

More things will follow, but I can't say when since it depends on my time and such. I just decided to release it now since it's stable and working so people might as well get access to it and hopefully I'll be a little more willing to complete it if it's recieved well.

So for now it's supplied a bit "as is", but the add-on has been used for months now without problems and with great satisfaction from those who had access to it.

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Unread 08-05-08, 10:47 AM  
Potter
A Kobold Labourer

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Updated for 2.4 huh..sweetness..looking forward to using it ;-)

Direct bind support up yet?
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Unread 05-14-08, 03:15 PM  
[V]iper
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Re: option to ignore items/abilites

Originally posted by elch
Would be nice to have an option to ignore on-use items like trinkets or items/abilities by name.

I currently have a macro that tries to use my trinket before spellcast, and everytime the cooldown is shown.
I will keep that in mind for the re-code.
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Unread 05-13-08, 08:52 AM  
elch
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option to ignore items/abilites

Would be nice to have an option to ignore on-use items like trinkets or items/abilities by name.

I currently have a macro that tries to use my trinket before spellcast, and everytime the cooldown is shown.
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Unread 03-30-08, 06:28 AM  
[V]iper
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Originally posted by razoon
Can we expect a menusysystem for this beauty?
What's first on the list is to recode parts of the core system, so it can handle direct key bindings. It's a rather big task, which is why it takes a while.

After that I'm certainly going to look into some sort of GUI for dealing with the options.
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Unread 03-30-08, 02:37 AM  
razoon
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Can we expect a menusysystem for this beauty?
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Unread 03-28-08, 07:03 PM  
[V]iper
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Originally posted by Redspider
Viper, I love the timers that appear when I click on an ability that's on cooldown, but I cannot get the readiness alerts to work. I've used /oucn l e and enabled them, and I've tried them in and out of combat. Any suggestions?

Btw, although I've downloaded the updated mod, WoW still acts like it's out of date. You have to enable out of date addons in order to use oucn.

Anyway, thanks for your help!
Could be that it broke with 2.4, regarding the checks it does before showing the effect. I guess I need to test if the effect still works with 2.4.
Otherwise it could be something with the positioning, but I can't really say for sure.
In the future I will do something that allows greater control over the effect, so if it is the case with positioning or similar, it will be possible to manually do something about it.

The add-on didn't actually get updated for 2.4, I just marked it as working with 2.4, seeing as I weren't experiencing any errors from the testing I did when 2.4 hit.
Last edited by [V]iper : 03-28-08 at 07:04 PM.
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Unread 03-28-08, 01:27 PM  
Redspider
A Defias Bandit

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Viper, I love the timers that appear when I click on an ability that's on cooldown, but I cannot get the readiness alerts to work. I've used /oucn l e and enabled them, and I've tried them in and out of combat. Any suggestions?

Btw, although I've downloaded the updated mod, WoW still acts like it's out of date. You have to enable out of date addons in order to use oucn.

Anyway, thanks for your help!
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Unread 03-11-08, 11:12 PM  
[V]iper
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Re: are you the author of cooldowntogo?

Originally posted by luxus
it pops up on wowace svn
similar addon but not yet so powerful
Nope, but I guess someone else got around to getting the same idea
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Unread 03-10-08, 07:03 PM  
luxus
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are you the author of cooldowntogo?

it pops up on wowace svn
similar addon but not yet so powerful
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Unread 01-27-08, 08:56 PM  
[V]iper
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Re: The cooldownbars on the image

Originally posted by fehergeri
What is that cooldownbars on the image (second image)
Please send me the name of AddOn and the mirror where you downloadeed this.
Natur Enemy Cast Bar
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Unread 01-24-08, 09:24 AM  
fehergeri
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The cooldownbars on the image

What is that cooldownbars on the image (second image)
Please send me the name of AddOn and the mirror where you downloadeed this.
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Unread 01-16-08, 02:51 AM  
[V]iper
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Originally posted by Leena
Hello together,
I'm using MazzleUI and have a little problem with your amazing addon. I don't get the cooldown-finished-effect. Regardless of what model I choose, it just won't show up. Any ideas?
Are you in combat as you try this? Currently it only shows it if you're in combat when it comes out of cooldown.

You can change it by writing: /script oucnSettings.readyFlash.countdown.onlyInCombat = false
Set to true instead of false to change it back again.
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Unread 01-12-08, 05:22 AM  
Leena
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Hello together,
I'm using MazzleUI and have a little problem with your amazing addon. I don't get the cooldown-finished-effect. Regardless of what model I choose, it just won't show up. Any ideas?
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Unread 11-28-07, 01:10 PM  
[V]iper
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Just a heads up:
To get OUCN to work properly with everything out there it will take a little while (also seeing as I don't have a lot of time on my hands right now).
The reason is that I have to rewrite some of the core system to deal with some things differently. I thought I could do it the way I was doing it already, but that didn't seem to be the case, leaving me with no other option than to rewrite the core system. So yeah, will take some time and testing before the next version is released then.
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Unread 11-27-07, 10:04 PM  
[V]iper
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Ok, thanks for that - it was like I expected
I'll start getting the binding code in there so it will handle direct key bindings too.
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