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Updated: 08-19-20 05:13 PM
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Visions of N'Zoth (8.3.0)
BfA content patch (8.2.5)
Updated:08-19-20 05:13 PM
Created:05-28-20 08:18 PM
Downloads:3,412
Favorites:13
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Categories:Discontinued and Outdated Mods, Action Bar Mods, Bags, Bank, Inventory, Graphical Compilations, Minimalistic Compilations, Generic Compilations

InkedSV (Super Villain)

Version: 2.0.0
by: keivamp [More]

InkedSV 2.0.0 is the very last update to the InkedSV project which was done in the style of Super Villain.
This project existed so I could learn all the ins and outs of Super Villain. I have now updated Super Villain as a personal update on my github:

https://github.com/keivamp/Super-Vil...keivamp-Update

By supporting me on Patreon or Twitch you help me give you the mod you deserve.
https://www.patreon.com/keivamp
https://www.twitch.tv/ManaWolfTV


My Socials:
https://twitter.com/ManaWolfTV
https://www.instagram.com/keivamp
https://www.facebook.com/keivamp

The following Addons do not work with InkedSV
Btw Objective Filter
Ahoy!
Clique
Interactive Wormholes


Discord: https://discord.gg/mVck3Fh

The Video

combat fixes
Optional Files (0)


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Unread 06-07-20, 01:37 PM  
meggalo
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Re: Game is Slow

Originally Posted by Zorknemesis
Nice interface, but I have the feeling that the game runs extremely slowly. The whole behavior seems very slow to me. I don't have any LUA errors. Or are you blocking them?
It was made to make you feel like your in a comic book. The game plays normally it's just your eyes telling you different. Do you have freezes? Do you have posses in-game are you lagging anyway? Feeling and actually happening are 2 different things.
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Unread 06-06-20, 11:27 PM  
Zorknemesis
A Deviate Faerie Dragon

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Game is Slow

Nice interface, but I have the feeling that the game runs extremely slowly. The whole behavior seems very slow to me. I don't have any LUA errors. Or are you blocking them?
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Unread 06-06-20, 08:04 PM  
keivamp
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File comments: 24
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Re: Re: Love it thanks!

Originally Posted by meggalo
Originally Posted by verixl
Always loved this UI, is there a way to hide the SVUI nameplates so I can use tidyplates? Or is there a way to get my debuffs over the SVUI nameplates?
Defeats the purpose of using the UI but I believe once you add tidy plates it should automatically change over as I have experienced with other uis but who knows give it a try.
awesome answer. That is one of the reasons this is fully modular so things can be easily changed out with out interrupting other parts.
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Unread 06-06-20, 08:03 PM  
keivamp
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File comments: 24
Uploads: 10
Re: Love it thanks!

Originally Posted by verixl
Always loved this UI, is there a way to hide the SVUI nameplates so I can use tidyplates? Or is there a way to get my debuffs over the SVUI nameplates?
Thanks. Because this is fully modular you can just turn off the nameplates and use your own. One day I will improve the nameplates.
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Unread 06-06-20, 03:51 PM  
meggalo
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Re: Love it thanks!

Originally Posted by verixl
Always loved this UI, is there a way to hide the SVUI nameplates so I can use tidyplates? Or is there a way to get my debuffs over the SVUI nameplates?
Defeats the purpose of using the UI but I believe once you add tidy plates it should automatically change over as I have experienced with other uis but who knows give it a try.
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Unread 06-06-20, 02:00 PM  
verixl
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Love it thanks!

Always loved this UI, is there a way to hide the SVUI nameplates so I can use tidyplates? Or is there a way to get my debuffs over the SVUI nameplates?
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Unread 06-05-20, 02:09 PM  
keivamp
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Re: Cooldown Text on ActionBars

Originally Posted by demitrisln
Hey was wondering if there is a way to have cooldown text on the action bars?
I generally use OmniCC until I can get it working in InkedSV
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Unread 06-05-20, 02:08 PM  
keivamp
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Forum posts: 6
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Re: Error

Originally Posted by demitrisln
Hey keep getting this error every once in awhile. Usually when I log in and then in groups.

5x Blizzard_InspectUI\InspectPVPFrame.lua:80: Usage: UnitFactionGroup("unit" [,checkDisplayRace])
[string "=[C]"]: in function `UnitFactionGroup'
[string "@Blizzard_InspectUI\InspectPVPFrame.lua"]:80: in function `InspectPVPFrame_Update'
[string "@Blizzard_InspectUI\InspectPVPFrame.lua"]:60: in function <Blizzard_InspectUI\InspectPVPFrame.lua:58>

Locals:
(*temporary) = nil
That should be corrected now-- please let me know if it is not
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Unread 06-05-20, 09:56 AM  
demitrisln
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Error

Hey keep getting this error every once in awhile. Usually when I log in and then in groups.

5x Blizzard_InspectUI\InspectPVPFrame.lua:80: Usage: UnitFactionGroup("unit" [,checkDisplayRace])
[string "=[C]"]: in function `UnitFactionGroup'
[string "@Blizzard_InspectUI\InspectPVPFrame.lua"]:80: in function `InspectPVPFrame_Update'
[string "@Blizzard_InspectUI\InspectPVPFrame.lua"]:60: in function <Blizzard_InspectUI\InspectPVPFrame.lua:58>

Locals:
(*temporary) = nil
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Unread 06-05-20, 07:10 AM  
demitrisln
A Kobold Labourer

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Cooldown Text on ActionBars

Hey was wondering if there is a way to have cooldown text on the action bars?
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Unread 06-04-20, 06:19 AM  
Jakke
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Re: Re: Re: Re: Clique

Originally Posted by keivamp
Originally Posted by Jakke
Originally Posted by keivamp
This is just BugSack and Clique... Clique has an issue whoch it's author needs to fix before i can make it work with InkedSV
Originally Posted by Jakke
Hi is there away you implement clique to work ?
ah ok didnt know that, sorry bout it .
it's not your fault, no need to apologize. If it ever gets corrected I will get it implemented or just make something similar myself.
if you can make something similar that would be really nice ty !
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Unread 06-03-20, 02:49 PM  
keivamp
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Re: Re: Re: Not in UI comp section.

Originally Posted by meggalo
Originally Posted by keivamp
Originally Posted by meggalo
The Ui comp should be showing up in UI compilations as many people won't see this and know it's available. How did you manage to place it here
It's not a compilation -- it's an integrated system with modular components.
If it's good enough for Sv to be in the Suites page it should be good enough for a newer version.
Got me there...lol. I will Nick Fury this: I will neither confirm nor deny that InkedSV should be in the compilations
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Unread 06-03-20, 02:48 PM  
keivamp
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Forum posts: 6
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Re: Re: Re: Clique

Originally Posted by Jakke
Originally Posted by keivamp
This is just BugSack and Clique... Clique has an issue whoch it's author needs to fix before i can make it work with InkedSV
Originally Posted by Jakke
Hi is there away you implement clique to work ?
ah ok didnt know that, sorry bout it .
it's not your fault, no need to apologize. If it ever gets corrected I will get it implemented or just make something similar myself.
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Unread 06-03-20, 12:43 PM  
meggalo
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Re: Re: Not in UI comp section.

Originally Posted by keivamp
Originally Posted by meggalo
The Ui comp should be showing up in UI compilations as many people won't see this and know it's available. How did you manage to place it here
It's not a compilation -- it's an integrated system with modular components.
If it's good enough for Sv to be in the Suites page it should be good enough for a newer version.
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Unread 06-03-20, 12:16 PM  
Jakke
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Re: Re: Clique

Originally Posted by keivamp
This is just BugSack and Clique... Clique has an issue whoch it's author needs to fix before i can make it work with InkedSV
Originally Posted by Jakke
Hi is there away you implement clique to work ?
ah ok didnt know that, sorry bout it .
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