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Diablo 3 dynamic Orbs  Popular! (More than 5000 hits)

Version: 1.21b
by: Spellshaper [More]

BEWARE: If you are updating from version 1.1 or lower to 1.2 or higher, you HAVE to delete the old folders! (Diablo3Orbs, Diablo3HealthFrame, rFader, rTextures)

Hawt Stuff:
- should support death knights and runic power as of 1.21b. No rune display yet, I recommend RuneMover until then.



These are the Diablo 3 Orbs, taken from Roth UI v080722, with some changes.
The original mod is available here: http://www.wowinterface.com/downloads/info9175
Try it!


-Strata of frames changed to prevent UI elements getting hidden behind.
-The texture d3_bar4.tga is used instead of the original one for easier placement of action bars.
-Widened the space between the orbs.
-Optional angel/demon frame, widened the bottom bar.
-The power orb will now change color according to druid forms, or the player being a warrior/rogue. No more blue energy orbs for rogues (and warriors and stuff)!

You will need an action bar addon like bartender/bongos/dominos to actually place action buttons on top of the bar frame.

Contents:
-Diablo3dynOrbs

Configuration:
-Type "/dynorbs" to access the options
-Right now, you can toggle both the additional art on the sides and the main bar.

Support:
-Leave me a comment. I will try to help when I can.

Credits:
-Rothar/Zork: I love your Orbs! ^.^

1.21b
- Hotfix for runic power.
- Updated TOC.

1.21a
- Bugfix! Thanks to Shabazza for spotting it.

1.21
- More slash commands.
- Main bar now hideable.

1.2
- Tyrael and the demon are back.
- Changed file structure.
- Added slash command to toggle both demon and Tyrael art.

1.1
- Changed bottom bar to mask the red and blue glow that appears on the bottom of the orbs.

1.0
- Guild internal release. Added the behavior of changing color of the power orb according to class and druid form. Space between orbs widened, changed bar texture, deleted unused textures.
Optional Files (0)


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Unread 01-23-09, 11:20 PM  
TankSmuggler
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Re: Hello World...

Originally posted by Spellshaper
This is my first attempt at lua. It should work, but nothing is ever perfect.

Should you notice any bugs or incompatibilities, post them here!
Please, please give as much information on when the bug occurs, what other addons you use, and under which circumstances the error is reproducable.
If possible, post what BugSack grabs.

Enjoy!
yeah i actually discoverd the orrigonal D3 mod, then didnt like most the stuff on it. so i found yours which has just what i want, the orbs and layout. so i got it all setup, things just the way i like them. or so i thought. unfortunately i have a DK. the addon doesnt like runic power. :P im not much of a coder, i just tried some trial and error stuff, but i still cant seem to get the error to stop popping up. my best guess is the game is trying to read the orb and use it like mana, not runic power. it diplays the proper %, and 0/100. i dont even care about the orb being the semi dark blue color like the mana. i just want the error frame and UI to recognise it so it will stop popping up the error. any help will be appriciated.

-Tanksmuggler-

PS - thanks for the help, here is a screenie of the error frame.
http://i2.photobucket.com/albums/y16...309_211339.jpg
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Unread 01-22-09, 07:10 PM  
Spellshaper
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Re: Green health Orbs?

Woa, haven't been here in a while.

Originally posted by BokTheGolem
Now i know people have said this before but how do i change the color of my Health orb? Ive looked in the lua files and the problem is that youd have to change the graphic. I changed the red fog spell effect part to green but the main graphic is still red. if anyone could assist me in changing it i would be muchly appreciated.
Maybe post the exact line of code i must change? Because the only way to change it would seem altering the graphic itself, which im no good at.
I'm sorry, but that is currently not possible, as the last version I published is still based on Rothar's code, and the texture file which contains the texture for the life orb is painted red.
The version I am working on uses blackandwhite textures for the orbs, which are then given the appropiate color with the SetVertexColor() function.

You could however open orb_life.tga with a graphics editing program and turn it grey. Save it.
Then go to line 57 of Diablo3dynOrbs.lua, you will see
Code:
t2:SetVertexColor(0.2,0.2,0.2)
I'm totally stupid when it comes to explaining things, so I will point you to the wowwiki entry here

Originally posted by xtoq
Please please please, if you could add hit/heal indicators, it would make my BF's life so much easier!
I find msbt does a great job informing you on incoming hits and heals..
Besides: Ugh, combat log event filtering ^^'

Originally posted by reckon167
First of all... Thanks for the nice addon!

I discovered a strange behavior with the animation of the orbs entering Alterac Mountains or Hillsbrad Foothills. The cloudy animation is gone in those zones!!

The orbs are static in those zones!!
This is expected. Animations are model-based and thus 3-dimensional, and work differently in different types of zones. I have yet to find out how to properly anchor them, like Rothar did in later releases.
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Last edited by Spellshaper : 01-22-09 at 07:16 PM.
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Unread 01-17-09, 08:28 PM  
BokTheGolem
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Green health Orbs?

Now i know people have said this before but how do i change the color of my Health orb? Ive looked in the lua files and the problem is that youd have to change the graphic. I changed the red fog spell effect part to green but the main graphic is still red. if anyone could assist me in changing it i would be muchly appreciated.
Maybe post the exact line of code i must change? Because the only way to change it would seem altering the graphic itself, which im no good at.
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Unread 01-15-09, 05:30 PM  
xtoq
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Please please please, if you could add hit/heal indicators, it would make my BF's life so much easier!
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Unread 01-02-09, 06:41 PM  
reckon167
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First of all... Thanks for the nice addon!

I discovered a strange behavior with the animation of the orbs entering Alterac Mountains or Hillsbrad Foothills. The cloudy animation is gone in those zones!!

The orbs are static in those zones!!
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Unread 12-31-08, 09:38 PM  
Ghouled
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Originally posted by Phaer
Love the orbs but it would be nice to be able to eliminate ALL (bottom bar)artwork and just have the orbs. Also would be nice to be able to scale the orb size and move them on the screen.
Open up Textures.lua and remove this:

function hide:create_bottomframeleft()
local f = CreateFrame("Frame",nil,UIParent)
f:SetFrameStrata("BACKGROUND")
f:SetFrameLevel(7)
f:SetWidth(128)
f:SetHeight(56)
local t = f:CreateTexture(nil,"BACKGROUND")
t:SetTexture("Interface\\Addons\\Diablo3dynOrbs\\d3_bottom_left")
t:SetAllPoints(f)
f.texture = t
f:SetPoint("BOTTOM",-310,-3)
f:Show()
end

function hide:create_bottomframeright()
local f = CreateFrame("Frame",nil,UIParent)
f:SetFrameStrata("BACKGROUND")
f:SetFrameLevel(7)
f:SetWidth(128)
f:SetHeight(56)
local t = f:CreateTexture(nil,"BACKGROUND")
t:SetTexture("Interface\\Addons\\Diablo3dynOrbs\\d3_bottom_right")
t:SetAllPoints(f)
f.texture = t
f:SetPoint("BOTTOM",310,-3)
f:Show()
end

function hide:create_bottomframemiddle()
local f = CreateFrame("Frame",nil,UIParent)
f:SetFrameStrata("BACKGROUND")
f:SetFrameLevel(6)
f:SetWidth(512)
f:SetHeight(56)
local t = f:CreateTexture(nil,"BACKGROUND")
t:SetTexture("Interface\\Addons\\Diablo3dynOrbs\\d3_bottom_middle")
t:SetAllPoints(f)
f.texture = t
f:SetPoint("BOTTOM",0,-3)
f:Show()
end
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Unread 12-24-08, 10:24 AM  
Phaer
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Love the orbs but it would be nice to be able to eliminate ALL (bottom bar)artwork and just have the orbs. Also would be nice to be able to scale the orb size and move them on the screen.
Last edited by Phaer : 12-24-08 at 10:25 AM.
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Unread 12-24-08, 04:03 AM  
Murderface
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Hey This addon is awsome but i have incountered a few problem...the first is that what are the slash comands to remove the Tyreal thing n stuff also is there any way i can make the area were u put ur action bars in big (up and down) also theres been coments saying to to your w/e and wordpad to make the hp orbs green and i did that and were it said red i changed em all to green..when i loged on the orbs wernt there the rest of the addon was but the 2 red and blue orbs were gone please reply and help me >.< im very confused
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Unread 12-23-08, 05:18 PM  
Savic80
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i cant figure our the slash commands how exactly do i type it do hide art?
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Unread 12-22-08, 08:12 AM  
tinyu
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Re: Re: health color

Originally posted by tinyu
open up Diablo3dynOrbs.lua in wordpad etc change the red to green.
this was on Page 2.
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Unread 12-22-08, 02:39 AM  
Smallville
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Re: Re: great addon !

Is their anyway to change the red HP orb into a green color?
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Unread 12-13-08, 03:21 PM  
Smallville
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Re: great addon !

Originally posted by Areul
thanks for your addon , it is wonderful..! I am really like this addon !
I had got a screenshot that from a forum.
this is a chinese wow addons forum.
http://bbs.game.mop.com/viewthread.p...extra=page%3D1



The minimap at screen topright have a beautiful textures.
But this guys use the eePanels2 to actualize it.
he link the art textures to minimap by eePanels2.
please , if I dont use the eePanels2 ,how can I do that ?
thank you very much ..!

and I am look forward to have a function to lock/unlock and move the frames.

How can I add that demon head to my diablo Ui this is simply awesome looking.
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Unread 12-13-08, 03:16 PM  
Smallville
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I was just wondering is it possible to add the fog effect to the orbs in this mod rothui is very nice however I need my playerframe in the top left corner.
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Unread 12-10-08, 01:34 PM  
Smallville
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Every now and then the skin around the red and blue orbs tend to like freak out or something, resulting in like a square box sticking out on the top half is their anyway to correct this problem it does not happen all of the time .

However when I go into places like COS it becomes Visible any assistance will be greatly appreciated thanks.
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Unread 12-07-08, 01:40 AM  
bonehed
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Hey, is there anyway to change the color of the orbs? Such as, instead of having the health orb have a red color can you make it yellow or green?

Also, on my pally the orbs come up bright but on alts the orbs are really dark.
Last edited by bonehed : 12-07-08 at 01:57 PM.
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