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Shadowlands pre-patch (9.0.1)
Updated:10-27-20 06:47 AM
Created:12-15-13 12:44 PM
Downloads:98,972
Favorites:132
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
9.0.1

LS: UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 90001.05
by: lightspark [More]

Yet another UI, but this one is a bit special.

"Orbs" Layout:


"Classic" Layout:


Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 90001.05

- Added LibSharedMedia support. Can be found at /LSUI > General > Fonts. For now, only unit frames,
action bars, and cooldown spirals support font customisation. For the sake of consistency all
fonts of a given module will be updated at once, for example, if you change the unit frame font,
then health, heal prediction, power, alternative power, castbar, name, and aura fonts will be
changed. However, each element will retain individual size controls, and unit frame auras will
retain their shadow and outline controls on top of that. I'll be adding LSM support to missing
modules with the next update;
- Reenabled extra and zone action buttons. Sadly, the size option is gone;
- Fixed an issue where action bar fading won't resume after leaving a vehicle;
- Updated French translation. Translated by [email protected] and [email protected];
- Updated Spanish translation. Translated by [email protected]



Version 90001.04

- Fixed paragon reputation handling;
- Fixed additional power bar visibility for priests, shamans, and druids.

Version 90001.03

- Fixed an "issue" where you'd see an error while managing profiles. Due to how the addon is
written it's just an error message, but nothing was actually broken and everything was
updating properly.

Version 90001.02

- Fixed health tags;
- Fixed hotkey font.

Version 90001.01

- Added 9.0.1 support.

NOTE: Extra and zone buttons are currently disabled, I'll figure out what to do with them later.
Archived Files (5)
File Name
Version
Size
Author
Date
90001.04
1MB
lightspark
10-16-20 06:49 AM
90001.03
1MB
lightspark
10-14-20 01:24 PM
90001.02
1MB
lightspark
10-14-20 12:46 PM
90001.01
1MB
lightspark
10-13-20 12:33 PM
80300.01
1MB
lightspark
02-01-20 05:15 AM


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Unread Yesterday, 01:10 PM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by erebos
I read that as:
"at some point the structure is much simpler (to maintain) than now and the textures may even be customizable"

Take your time though - I am completely fine with what I got for now. Already very usable for Shadowlands imho!
This may or may not be the case. I do want to make it simpler and flat looking, but I'm not sure about it being customisable, I'll def expose my new textures via LSM though. But it's ways off, kinda. First I need to finish the whole font endeavour, then I want to complete MBC's development, that's my minimap button collection addon, parts of it are currently used in my UI for built-in button collection, but it's getting too big to be a part of the UI, and only after that I'll start working on new textures.
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Unread Yesterday, 12:56 PM  
erebos
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Originally Posted by lightspark
There's nothing to add, sadly, I use flat textures/colours for those, the glass appearance they have is actually a sandwich of 3 different overlapping textures. That's why I want to rework and streamline it, it's quite annoying to maintain it as well >_>

I read that as:
"at some point the structure is much simpler (to maintain) than now and the textures may even be customizable"

Take your time though - I am completely fine with what I got for now. Already very usable for Shadowlands imho!
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Unread Yesterday, 12:45 PM  
lightspark
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Originally Posted by Retraluna
Hi lightspark,

could you add your media (your healthbar texture for example) to LSB? I want to use it with details and other addons
There's nothing to add, sadly, I use flat textures/colours for those, the glass appearance they have is actually a sandwich of 3 different overlapping textures. That's why I want to rework and streamline it, it's quite annoying to maintain it as well >_>
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Unread Yesterday, 10:46 AM  
Retraluna
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Hi lightspark,

could you add your media (your healthbar texture for example) to LSB? I want to use it with details and other addons
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Unread 10-27-20, 10:45 AM  
lerb
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Originally Posted by lightspark
K, pushed 90001.05



I haven't added LSM support to all modules of the addon just yet, but I'll add what's missing with the next update. Just wanted to get what I already have out, and there's some critical (mostly in oUF, not mentioned in cl) and not-so-critical bug fixes as well, so waiting even further was pointless
WOOP WOOP
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Unread 10-27-20, 06:51 AM  
lightspark
A Rage Talon Dragon Guard
 
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K, pushed 90001.05

- Added LibSharedMedia support. Can be found at /LSUI > General > Fonts. For now, only unit frames,
action bars, and cooldown spirals support font customisation. For the sake of consistency all
fonts of a given module will be updated at once, for example, if you change the unit frame font,
then health, heal prediction, power, alternative power, castbar, name, and aura fonts will be
changed. However, each element will retain individual size controls, and unit frame auras will
retain their shadow and outline controls on top of that. I'll be adding LSM support to missing
modules with the next update;
- Reenabled extra and zone action buttons. Sadly, the size option is gone;
- Fixed an issue where action bar fading won't resume after leaving a vehicle;
- Updated French translation. Translated by [email protected] and [email protected];
- Updated Spanish translation. Translated by [email protected]
I haven't added LSM support to all modules of the addon just yet, but I'll add what's missing with the next update. Just wanted to get what I already have out, and there's some critical (mostly in oUF, not mentioned in cl) and not-so-critical bug fixes as well, so waiting even further was pointless
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Unread 10-26-20, 08:27 AM  
lightspark
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Originally Posted by Biowoolf
Hello LS! Welcome back I got ideas. Can you add a fade option for the buff bar? And a fade of the health bar until damage is taken. What do you think about this?
Hi! Won't be promising anything rn, but I'm planning to look into adding fading options to more elements. I also fixed a fading bug that's reported recently, bars wouldn't fade out properly after leaving a vehicle.

As for LSM and font customisation. Done with action bars



On to cooldown texts and other misc stuff, hate it Also fixing various bugs along the way
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Last edited by lightspark : 10-26-20 at 08:34 AM.
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Unread 10-25-20, 10:37 AM  
Biowoolf
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Hello LS! Welcome back I got ideas. Can you add a fade option for the buff bar? And a fade of the health bar until damage is taken. What do you think about this?
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Unread 10-25-20, 05:02 AM  
erebos
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That's fine I guess, things like unit frames are very prominent in my focus/view and therefore I see those fonts all the time. So that's much more important imho. In any case it'll help reduce the number of addons and little tweaks in your UI.

Originally Posted by lightspark
You'll probably have to use those for other UI elements that aren't affected by my UI, like tooltip text and stuff like that. After all my UI isn't ElvUI where literally everthing is reskinned, I leave a good chunk of the default UI as is.
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Unread 10-25-20, 04:49 AM  
lightspark
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Originally Posted by erebos
Thank you, mate! Now I can retire those font changing add-ons when you are done with that stuff.

Keep up the good work - this UI gets better and better. Can't think of another UI with this level of polish & features while still maintaining the classic vibe of the original WoW interface.
You'll probably have to use those for other UI elements that aren't affected by my UI, like tooltip text and stuff like that. After all my UI isn't ElvUI where literally everthing is reskinned, I leave a good chunk of the default UI as is.
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Unread 10-25-20, 04:46 AM  
erebos
A Kobold Labourer

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Thank you, mate! Now I can retire those font changing add-ons when you are done with that stuff.

Keep up the good work - this UI gets better and better. Can't think of another UI with this level of polish & features while still maintaining the classic vibe of the original WoW interface.

Originally Posted by lightspark


Done with unit frames. All unit frames will use the same font and styling (outline and/or shadow) for the sake of consistency, but texts' sizing and alignment (if it's available) will be done on the per element basis.

The following elements will be affected:
  • Health
  • Heal prediction
  • Power
  • Alternative power
  • Castbar
  • Name

Now I need to do the same for action bars and other elements. RIP
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Unread 10-25-20, 04:03 AM  
lightspark
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Done with unit frames. All unit frames will use the same font and styling (outline and/or shadow) for the sake of consistency, but texts' sizing and alignment (if it's available) will be done on the per element basis.

The following elements will be affected:
  • Health
  • Heal prediction
  • Power
  • Alternative power
  • Castbar
  • Name

Now I need to do the same for action bars and other elements. RIP
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Unread 10-25-20, 01:23 AM  
lightspark
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Sup!



It has begun! I've started working on LSM support for the addon. What does it mean? It means that you'll finally be able to use custom fonts.
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Unread 10-21-20, 06:52 AM  
lightspark
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Originally Posted by lerb
On another note - I might be going blind or I'm just plain dumb... But where is the bag bar? I know where it should be because I can see the mover-thingy when I unlock the UI (above the micro-menu buttons), but I can't for the life of me find a setting to turn the bag-bar on/make it visible... Am I missing something obvious?
There's this custom "Inventory" micro button that also controls the bag bar.



Originally Posted by lerb
Holy shit, that's insane. I hope you report that kind of behavior to the mods/admin! I can't believe that kind of internet behavior seeps into every community out there...
It's not the worst, over the years there's even freaks who actually called up my HR department at work and sent death threats over there. Some people should be barred from the internet
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Last edited by lightspark : 10-21-20 at 07:10 AM.
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Unread 10-21-20, 01:48 AM  
lerb
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Originally Posted by lightspark
I've been considering setting up kofi/paypal/etc links for years now, but I don't really want people to try to exercise control over what and when I'm doing via donations. Even now without donations I occasionally get letters with demands to change or implement something as if they me employed and paying me a salary, lol. And when I refuse I get death threats Hence I still have none set up.
Holy shit, that's insane. I hope you report that kind of behavior to the mods/admin! I can't believe that kind of internet behavior seeps into every community out there...

On another note - I might be going blind or I'm just plain dumb... But where is the bag bar? I know where it should be because I can see the mover-thingy when I unlock the UI (above the micro-menu buttons), but I can't for the life of me find a setting to turn the bag-bar on/make it visible... Am I missing something obvious?
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