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Updated:11-27-10 01:14 AM
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BigRed  Popular! (More than 5000 hits)

Version: 2.1
by: Eidolarr [More]

BigRed is a tiny addon that lets you customize your game error messages. Not Lua errors, mind you, but game errors - things like "out of range" and "not enough energy." It offers the following features:

- choose your font!
- move the messages
- adjust the maximum number of messages to show
- throttle the messages
- set the justification
- adjust the text color color

By default, you should barely notice this addon - it imitates the default error frame, with subtle improvements. To customize the appearance, type /bigred.

Clean up those hideous big red lines of text from the middle of your otherwise-sexy UI!

If you have any suggestions, leave 'em here, but I do not intend to expand the pleasantly limited scope of the addon significantly. Please leave questions, comments, etc. as well. I would especially appreciate bug reports.

New in 2.0: I've removed the GUI sliders for fade time and fade percent. These were really debugging tools that got left in. BigRed will still honor your old settings here, and if you are truly determined, you can use BigRed:SetFadePercent and BigRed:SetFadeTime to tweak them. There is also a new width slider that allows you to constrict the area in which the messages are displayed; any messages exceeding this area are elided.

Note that a recent patch applied a hideous hack to UI_ERROR_MESSAGE. Instead of implementing throttling in UIErrorsFrame, where it belongs, they've made it so that *some* error messages don't consistently trigger events. There's nothing I can do about this, and it's a problem with the stock error frames, too. Sorry.

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Unread 07-25-08, 04:41 PM  
biggpapa
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newest version packed incorrectly... conntains 1 file with no extension
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Unread 07-25-08, 04:57 PM  
Eidolarr
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Originally posted by biggpapa
newest version packed incorrectly... conntains 1 file with no extension
I just downloaded it again with no problems. Can you elaborate?
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Unread 07-26-08, 11:57 AM  
Keisjaa
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Having the same issue, it's one file (bigred 27 bytes). Winrar shows what SHOULD be there but when i attempt to extract it <cannot find the file specified> to everything else
Last edited by Keisjaa : 07-26-08 at 11:57 AM.
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Unread 07-26-08, 01:30 PM  
Eidolarr
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Originally posted by Keisjaa
Having the same issue, it's one file (bigred 27 bytes). Winrar shows what SHOULD be there but when i attempt to extract it <cannot find the file specified> to everything else
Ok, fixed in 1.3a, whenever that's approved. Thanks :]
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Unread 07-28-08, 12:59 PM  
And
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Hi! With the latest version, I experinced the following errors:

"BigRed-1.4\\BigRed.lua:156: table index is nil\n<string>:\"safecall Dispatcher[2]\":4: in function <[string \"safecall Dispatcher[2]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:91: in function `Fire'\nAceEvent-3.0\\AceEvent-3.0.lua:70: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:69>\n<in C code>: ?\n<in C code>: ?\n<in C code>: in function `UseAction'\nInterface\\FrameXML\\SecureTemplates.lua:266: in function `SecureActionButton_OnClick':\n<string>:\"*:OnClick\":1: in function <[string \"*:OnClick\"]:1>\n(tail call): ?:\n<in C code>: in function `securecall'\nInterface\\FrameXML\\SecureStateHeader.lua:1052: in function <Interface\\FrameXML\\SecureStateHeader.lua:1033>:\n\n ---"

"BigRed-1.4\\BigRed.lua:156: table index is nil\n<string>:\"safecall Dispatcher[2]\":4: in function <[string \"safecall Dispatcher[2]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:91: in function `Fire'\nAceEvent-3.0\\AceEvent-3.0.lua:70: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:69>\n\n ---"

"BigRed-1.4\\BigRed.lua:156: table index is nil\n<string>:\"safecall Dispatcher[2]\":4: in function <[string \"safecall Dispatcher[2]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:91: in function `Fire'\nAceEvent-3.0\\AceEvent-3.0.lua:70: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:69>\n<in C code>: in function `CastSpellByName'\nInterface\\FrameXML\\ChatFrame.lua:819: in function `?':\nInterface\\FrameXML\\ChatFrame.lua:3032: in function <Interface\\FrameXML\\ChatFrame.lua:3003>:\n<in C code>: in function `ChatEdit_ParseText'\nInterface\\FrameXML\\ChatFrame.lua:2770: in function `ChatEdit_SendText':\nInterface\\FrameXML\\ChatFrame.lua:1921: in function <Interface\\FrameXML\\ChatFrame.lua:1914>:\n<in C code>: ?\n<in C code>: ?\n<in C code>: in function `UseAction'\nInterface\\FrameXML\\SecureTemplates.lua:266: in function `SecureActionButton_OnClick':\n<string>:\"*:OnClick\":1: in function <[string \"*:OnClick", -- [1]
"\"]:1>\n(tail call): ?:\n<in C code>: in function `securecall'\nInterface\\FrameXML\\SecureStateHeader.lua:1052: in function <Interface\\FrameXML\\SecureStateHeader.lua:1033>:\n\n ---"

"BigRed-1.4\\BigRed.lua:156: table index is nil\n<string>:\"safecall Dispatcher[2]\":4: in function <[string \"safecall Dispatcher[2]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:91: in function `Fire'\nAceEvent-3.0\\AceEvent-3.0.lua:70: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:69>\n<in C code>: ?\n<in C code>: in function `UseItemByName'\nInterface\\FrameXML\\ChatFrame.lua:792: in function `SecureCmdUseItem':\nInterface\\FrameXML\\SecureTemplates.lua:295: in function `SecureActionButton_OnClick':\n<string>:\"*:OnClick\":1: in function <[string \"*:OnClick\"]:1>\n(tail call): ?:\n<in C code>: in function `securecall'\nInterface\\FrameXML\\SecureStateHeader.lua:1052: in function <Interface\\FrameXML\\SecureStateHeader.lua:1033>:\n\n ---"

Can somebody help me, please?
Thanks!

And
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Unread 07-28-08, 01:53 PM  
Eidolarr
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Fixed, thanks for pointing it out
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Unread 07-31-08, 02:40 PM  
Belazor
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Why did you close off the API so that other AddOns can no longer add messages to BigRed?
Makes no sense O.o
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Unread 07-31-08, 02:47 PM  
Eidolarr
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BigRed is not intended to be used as a message system for other addons. I never imagined anyone intentionally calling AddMessage, but I guess it's not for me to decide what kind of addons you want to write. If there's a significant reason to update (like a bug, or a suggestion, or a memory leak or something) I'll expose the API via the AceAddon table in the global environment.
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Unread 08-18-08, 10:41 PM  
Eidolarr
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Originally posted by Vulcanus
Why did you close off the API so that other AddOns can no longer add messages to BigRed?
Makes no sense O.o
I exposed the API again. :]
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Unread 12-10-08, 08:44 PM  
SFJake
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Wow. Awesome.

Its simple, to the point, easy to configure, and works. Now I got my error message down, where they don't annoy my focus.

Its such a trivial thing when you think about it, but it does wonder on the feeling of the game. I guess red text right in the middle of the screen got on my nerve after all this time.

So, Thanks a lot!
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Unread 02-06-09, 02:29 AM  
vpr
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Anyway to hook these messages through MSBT/SCT ?
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Unread 02-06-09, 08:11 AM  
Eidolarr
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Originally posted by vpr
Anyway to hook these messages through MSBT/SCT ?
Can you elaborate on what you're requesting?
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Unread 02-08-09, 04:04 AM  
vpr
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Originally posted by Eidolarr
Can you elaborate on what you're requesting?
To have the error messages sent through MSBT or SCT in one of their notification areas. (I use MSBT) instead of it's own notification area.
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Unread 02-08-09, 12:08 PM  
Eidolarr
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Originally posted by vpr
To have the error messages sent through MSBT or SCT in one of their notification areas. (I use MSBT) instead of it's own notification area.
I can check, but I'm not certain the tools are available in either of those addons to check if a message is already listed and flash it again. If you're asking for an addon that simply forwards errors to MSBT, I can write it, but I'm not sure BigRed's functionality can be sent through those frames.

Again, I'll take a look when I get a chance.
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Unread 02-10-09, 11:23 AM  
vpr
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Originally posted by Eidolarr
I can check, but I'm not certain the tools are available in either of those addons to check if a message is already listed and flash it again. If you're asking for an addon that simply forwards errors to MSBT, I can write it, but I'm not sure BigRed's functionality can be sent through those frames.

Again, I'll take a look when I get a chance.
Basically I'm looking for a replacement for ErrorMonster since it appears to be broken (can't configure it anymore) after a patch.

Not only does it come with a significant set of default filters, you can of course add and remove filters at will. Filtering does not necessarily mean that the errors are eaten; they can also be redirected to a sink, such as ChatFrame1-7, BigWigs, SCT (+Message), MSBT or Blizzards own FCT, of course, since I implemented sinks, I had to implement general error throttling as well.

You can tell it to also aggro on system and information messages, like quest updates ("1/5 wild boars slain!"), and flush those out the sink as well. And it features a berserk option that will unconditionally flush anything down the sink.
Last edited by vpr : 02-10-09 at 11:24 AM.
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