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Updated: 09-21-17 03:12 AM
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NPCScan.
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Shadows of Argus (7.3.0)
Updated:09-21-17 03:12 AM
Created:09-12-09 10:45 PM
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NPCScan.Overlay  Popular! (More than 5000 hits)

Version: 7.3.0.1
by: Torhal [More]

_NPCScan.Overlay is an addition to _NPCScan that adds map overlays for rare mob patrols. When you search for a rare in _NPCScan, _NPCScan.Overlay will show where it patrols until you find it. It works similarly to keithgabryelski's Rare Spawn Overlay, but supports the minimap and has a much smaller download size, along with a few new features.

Special thanks to Rare Spawn Overlay's patrol paths and Routes' minimap drawing code for inspiration!
Note: _NPCScan.Overlay can integrate with _NPCScan if you have installed it, but make sure to keep both up to date if you do use both!

Details

World Map

In addition to drawing paths on the World Map, _NPCScan.Overlay adds a key to a corner of the window with each rare's name. It only appears in zones that have rare maps, like Netherstorm as seen in the screenshot. If you need to read something under the key, just move your mouse over top of it and the key will jump to a different corner.

Most map mods like Atlas will inherit the key and overlays from this module. Even Carbonite's map display will show them.

Battlefield Minimap

The small “Battlefield Minimap” (AKA the “Zone Map”) also shows mob paths.

Minimap

All shapes and sizes of minimaps are supported. Rotating minimaps work fine as well.

Also shown in the minimap's screenshot is the “found” range ring highlighting where Dirkee probably was when the alert went off. That is, Dirkee was seen at the middle of that ring, and he could have been anywhere within the 100 yard ring around that point.

One feature not shown in the screenshot is a thinner 100 yard range ring around your character. It helps you gauge _NPCScan's detection range, so you can sweep through zones more effectively. This option can be found in the Minimap subsection of the options panel, detailed below.


Options

_NPCScan.Overlay's options can be found under _NPCScan's main options menu, under _NPCScan > Overlay, or as its own entry of _NPCScan.Overlay if _NPCScan isn't installed. This panel can be opened with the “/npcscanoverlay” slash command, or “/overlay” for short.

The “Always show all paths” checkbox at the top of the pane overrides the instructions of NPC tracking mods like _NPCScan to hide unused paths, and always displays all known paths instead.

The rest of the configuration pane lists each map display's options. You can enable/disable each map from here, as well as configure individual settings for them.

Each map display can have its overall transparency set independently with the “Alpha” slider, so that it doesn't obscure the maps themselves.

  • 5.0.0.3: Fixed overlay display in Carbonite.
  • 5.0.0.2:
    • Added overlays for all MoP “Glorious!” mobs.
    • Added itIT and updated deDE, esES, frFR, ptBR, and ruRU localizations.
    • Updated for new version of Carbonite, courtesy of Rythal.
  • 5.0.0.1: Added ptBR localization and updated frFR and zhCN localizations.
  • 4.3.0.1:
    • Updated Karkin's overlays to include a new spawn point.
    • Fixed a visual issue with some uncommon minimap shapes.
    • Updated koKR, zhCN, and zhTW localizations.
  • 4.2.0.2: Added overlays for 4.2's new tamable rares.
  • 4.2.0.1: Updated koKR localization.
  • 4.1.0.3: Fixed an issue with other mods that read the minimap's zoom level.
  • 4.1.0.2: Added ability for minimap HUDs to reparent the minimap overlay. See Issue 44.
  • 4.1.0.1:
    • Updated path overlays.
    • Updated esES, ruRU, and zhCN localizations.
  • 4.0.3.2:
    • Improved the accuracy of many overlay paths.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.1: Added paths for Cataclysm rares.
  • 4.0.0.4:
    • Updated deDE localization, and added esES/esMX localization by galen2.
    • Removed outdated overlays from Eastern Kingdoms and Kalimdor.
  • 4.0.0.3: Updated for compatibility with Carbonite 4.011.
  • 4.0.0.2:
    • Moved the WorldMap's toggle button to the inside top-left corner of the map to make room for the Archaeology checkbox.
    • Added an optional range ring to the WorldMap module, which should work with Carbonite (if it survives Cataclysm).
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.1:
    • The WorldMap module now hides its key dynamically if the key covers too much of the map, and also maintains a minimum key scale to keep its text from shrinking too small.
    • Removed the Cartographer3 module, since Cartographer is no longer being developed.
    • Added localized names to the WorldMap's key frame for most NPCs in all locales.
    • Added zhTW localization by s8095324.
  • 3.3.0.7:
    • Fixed integration with Mapster 1.3.8.
    • Tukemuth's path now goes around Wyrmrest Temple instead of through it.
  • 3.3.0.6:
    • Zone data is now indexed by WorldMapArea ID rather than by filename constants.
    • Minimap overlays now properly update when the map view returns to the current zone.
    • Added slash commands to open the options window: “/npcscanoverlay”, “/npcoverlay”, and “/overlay”.
    • No longer depends on _NPCScan to load, and can run standalone. If no scanning mod registers itself, _NPCScan.Overlay shows all paths by default.
    • Added an “Always show all paths” option to always show all available patrols, even if the mob isn't being looked for.
    • The options pane can now be scrolled when enough modules are registered in it.
  • 3.3.0.5: New versions of AlphaMap have been renamed to AlphaMap3, and should work again.
  • 3.3.0.4:
    • Fixed a bug where the World Map module would appear even while disabled when Carbonite was loaded.
    • The Minimap module's range ring doesn't fade out with the rest of the overlays anymore.
    • The World Map toggle checkbox now dodges more stuff from Mapster when the map shrinks.
  • 3.3.0.3:
    • Fixed an error related to having the Battlefield Minimap shown.
    • Moved the World Map toggle checkbox to an empty space when Mapster shows its dropdown there.
  • 3.3.0.2:
    • Added Arcturis' lone spawn point.
    • Bog Lurker's southern patrol adjusted slightly.
    • Added a toggle checkbox to the bottom of the World Map to quickly hide overlays.
  • 3.3.0.1: Updated to support the WorldMap changes in 3.3.
  • 3.2.0.4:
    • Added support for Cartographer3.
    • Most mob paths redrawn to accurately reflect data from WoWDB.
  • 3.2.0.3:
    • Bullets in the WorldMap's key will hopefully display in all locales.
    • Added support for AlphaMap.
    • Added optional support for LibRareSpawns to show portraits in _NPCScan's mob list.
    • The key frame now only appears in Carbonite when its map frame is in “maximized” mode.
    • Reduced the appearance of lines inside of drawn paths.
  • 3.2.0.2: Now draws a 100 yard ring on maps indicating where found mobs probably are. Putridus is excluded from this, since his detection range is as wide as Icecrown.
  • 3.2.0.1: Initial release.
Post A Reply Comment Options
Unread 09-23-17, 09:57 AM  
sigmer
A Murloc Raider

Forum posts: 9
File comments: 29
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thanks a lot

Thanks a lot for keeping your mods up to date
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Unread 09-05-16, 06:57 PM  
samvx
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tyvm

first at all, thank you very much... awsome update.. some bugs to be fixed but ..incrtedible update...thanks again
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Unread 09-08-15, 04:44 PM  
fubar187421
A Murloc Raider
 
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Forum posts: 7
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Exclamation Addon Outta Date

v6.2.0.1 Is Outta Date Please Update Too v6.2.0.5
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Unread 11-30-14, 10:38 PM  
gezus
A Deviate Faerie Dragon

Forum posts: 11
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Originally Posted by Torhal
Originally Posted by gezus
Minimap overlay isn't working with latest update.
I hadn't updated it here yet. Done!
Still not working for me. I am using the Minimap built into Mayron UI. Going through the Bugs I have and I don't see one. It's just not overlaying on the Minimap.

Tried turning off Mayron, tried deleting the Cache folder.. still nothing.

I will keep fiddling and let you know.

*EDIT* Strangely enough.. it's only Nagrand where the overlay is missing from the minimap.
Last edited by gezus : 12-01-14 at 01:02 AM.
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Unread 11-30-14, 10:31 PM  
Torhal
A Pyroguard Emberseer
 
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Originally Posted by gezus
Minimap overlay isn't working with latest update.
I hadn't updated it here yet. Done!
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
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Unread 11-30-14, 07:03 PM  
gezus
A Deviate Faerie Dragon

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Minimap overlay isn't working with latest update.
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Unread 10-21-14, 08:42 AM  
Enitria
A Kobold Labourer
 
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Please post the 6.0.2 compatible version

Please don't forget to post your version 6.0.2 compatible NPCScan.Overlay files to WoW Interface.

Thank you all for your hard work.
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Unread 08-29-14, 10:59 AM  
AlgizOthila
A Defias Bandit

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Basically after a while this (see pic) starts happening.

I also have Carbonite installed.

Any ideas?

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Unread 11-24-13, 11:54 AM  
cokedrivers
A Rage Talon Dragon Guard
 
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World Map Name List

Just wondering I updated to latest build the other day and now the list of Rares that was ont he world map is not there?

Did you remove it?

If so can you add a option to show or hide it.

The list made the tracking of specific rares nice when opening the world map.

Thank You for keeping this addon updated


Coke


DISREGUARD... didn't notice it was in the drop down menu of the world map....

Thanks and keep up the great work
Last edited by cokedrivers : 11-24-13 at 12:00 PM.
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Unread 11-11-13, 09:09 AM  
ible
A Murloc Raider

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i updated to latest and now carbonite/overlay lua error is back. copying over the carbonite.lua doesnt help.

downgraded to 5.4.0.5 and its fine again (no lua copied)
Last edited by ible : 11-11-13 at 09:16 AM.
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Unread 11-06-13, 03:49 PM  
sdkphoenix
A Defias Bandit

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Thanks for the update! Only one issue I have noticed is that Karkanos is misnamed on the Timeless Isle as Karapax, a rare spawn from Silithus.
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Unread 10-27-13, 08:25 AM  
rtaleb
A Kobold Labourer

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Old world maps?

Is overlay supposed to show up on maps in the eastern kingdoms and kalimdor? Not seeing any paths in Eastern Kingdoms so far. what continents is it supposed to work in?

lol banana
Last edited by rtaleb : 10-27-13 at 08:25 AM.
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Unread 10-11-13, 03:51 PM  
menace97
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5.1, not 5.401

When downloading, it appears to be version 5.1 not 5.401. The one on Curse seems to be the correct version.

Thanks
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Unread 09-21-13, 03:00 PM  
hjp426
A Kobold Labourer
 
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Any planned updates for 5.4? Pretty please?
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Unread 06-23-13, 09:58 AM  
wolftech
A Deviate Faerie Dragon

Forum posts: 14
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Originally Posted by Torhal
Originally Posted by gtadem
I love this addon. It is a great addition to NPCScan.

I was wondering if there were any plans to update it to also cover the Isle of Thunder? Or Vale of Eternal Blossoms since I think that 5.3 has impacted this slightly.
Hey there. Yes, I will be updating this for 5.3 - I've exchanged correspondence with Saiket regarding all of the required bits and pieces to do so. I'm hoping to have this done toward the beginning of July if not sooner.
Thank you! I hope that you will include the old world rares added in 5.1 as well. That would be awesome for Hunters especially since 5.3 gave them 30 more stable slots.
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