Go to Page... |
Updated: | 12-06-10 04:15 PM |
Created: | unknown |
Downloads: | 24,237 |
Favorites: | 123 |
MD5: |
This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:
New: Support for default profiles for spec1 and spec 2 New: Wizards for Group and Profile generation Please use them ! New: LDB button (and menu) New: Default Buttons now always use the Prefix 'SB_' This is an abbreviation for StandardButton. I recommend to use 'CB_' as prefix for custom buttons. New: '$' self condition for cast buttons (buff, debuff etc.) Example: CB_Renew,buff,Renew,$Renew This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew. New: '!' inverts conditions for cast buttons (buff, debuff etc.) New: new debuff condition "Death" A button with this condition is only shown if the destination unit is dead. New: new debuff condition "Purge" A button with this condition is only shown if the destination unit has at least one buff to purge. New: two keywords for exclude-units: 'hostile' and 'friendly' Example: MyGroupName,SB_Renew,*,hostile This button will be hidden on hostile units (= it will only be shown on friendly units) New: Spell ranks have been removed (multiranking too) New: Macro buttons support now '[target=unit#]' Here unit# will be rpalced at runtime with the unit the button is attached to. Example: /target [target=unit#] Improved: Verification of buttons while configuring the addon And last but not least: !!! Improved: Internals are mostly rewritten from scratch for better performance !!! Please refer to 'z_historic_Changelog.txt' for older changes.
File Name |
Version |
Size |
Author |
Date |
Type |
2.1beta4 |
104kB |
09-15-12 11:51 AM |
Addon |
||
upload1 RC2 |
105kB |
12-01-10 11:42 AM |
Addon |
Comment Options |
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-04-07, 10:15 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 11
Uploads: 0
|
Second the question, I'm trying to do a debuff button for my druid's Remove Curse and I can't get the button to work right, aka it's lit all the time. I've got the poison debuff to work and I've tried using "Curse" and "Cursed" for the debuff types but neither seems to work. |
|
|
dilbret |
View Public Profile |
Send a private message to dilbret |
Find More Posts by dilbret |
Add dilbret to Your Buddy List |
03-05-07, 03:32 AM | ||
|
Defining the decurse debuff in the custom buttons should read: Code:
_Decurse,debuff,Remove Curse,,Curse Code:
decurse,_Decurse,* Code:
solo,player,decurse solo,target,decurse solo,party,decurse solo,partypet,decurse raid,raid,decurse |
|
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-05-07, 05:15 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
GUI
Are there any plans for a GUI in the near future like GB had?
|
|
Zatana |
View Public Profile |
Send a private message to Zatana |
Find More Posts by Zatana |
Add Zatana to Your Buddy List |
03-05-07, 08:24 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 11
Uploads: 0
|
Custom Buttons Code:
_AbolishPoison,debuff,Abolish Poison,,Poison _RemoveCurse,debuff,Remove Curse,,Curse Code:
debuff,_AbolishPoison,* debuff,_RemoveCurse,* Code:
normal,party,debuff normal,player,debuff
Last edited by dilbret : 03-05-07 at 08:26 AM.
|
|
|
dilbret |
View Public Profile |
Send a private message to dilbret |
Find More Posts by dilbret |
Add dilbret to Your Buddy List |
03-05-07, 10:29 AM | ||
|
Re: GUI
Last edited by Elenesski : 03-05-07 at 10:57 AM.
|
|
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-05-07, 10:53 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 11
Uploads: 0
|
Error
Got the following error after checking my mail at the mailbox. Doesn't seem to have affected anything but you never know.
Date: 2007-03-05 10:50:26 ID: 51 Error occured in: Global Count: 1 Message: ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua line 1292: Usage: UnitName("unit") Debug: [C]: ? [C]: UnitName() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:1292: XUG_UpdateUnitButtons2() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:375: XUG_UpdateButtons() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:355: ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:326 |
|
dilbret |
View Public Profile |
Send a private message to dilbret |
Find More Posts by dilbret |
Add dilbret to Your Buddy List |
03-05-07, 11:00 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 11
Uploads: 0
|
|
|
|
dilbret |
View Public Profile |
Send a private message to dilbret |
Find More Posts by dilbret |
Add dilbret to Your Buddy List |
03-05-07, 11:06 AM | ||
|
Re: Error
|
|
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-05-07, 11:20 AM | |
|
Calling all programmers ... want RAID support? Other Unit Frame Support?
If people (specifically programmers) would like to expedite the creation of RAID support for the Unit Frames they are using, all I need is the code that cross-references the raid number with the name of the corresponding unit frame for both people and pets. And how to recognize that a frame doesn't exist for a unit.
For example, to support CT Raid, the code is: Code:
myFrame = CT_RA_UnitIDFrameMap[aUnit .. aUnitNumber].name; if ( myFrame == nil ) then return; end Furthermore, if there are other unit frame mods not currently supported that you would like party support, all I need are the names of the frames for the player, playerpet, focus, and target and templates (using # for the number 1..4) for party and partypet. Right now I just don't have the time to dig through the code of other programmers looking for those answers; but you can help !! Thanks, - El |
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-05-07, 12:59 PM | |
|
I love this
Hi,
the disappearance of GroupButtons in 2.0 made me stop playing my priest: While I found no reason in these one-button-does-it-all mods that 2.0 was supposed to stop, I could never adjust to using the Action Bar with or without keyboard shortcuts to do my healing. When I heal, I focus on small heals all the time to keep my targets above 50%. Using lower ranked Flash Heals and Renews, this is quite easy to accomplish, but it takes a lot of quick reacting to the health of your party/raid. This way of healing may not be the most Mana-efficient, but it's the one yielding the fewest deaths and the happiest parties, so that's what I was doing from level 1. Unfortunately, it's impossible to do that without something like GroupButtons. There's no way to react quickly enough to changes in health. And if you DO react, chances are that you are pressing the wrong shortcut key, which will end in wasted mana or dead party members. Naturally, I tried alternatives to GroupButtons, but basically, there was just one of them: Benecast. All other mods try to do too much for my taste. I want multiple buttons. I want do be able to decide when to cast what rank of what spell. The majority of so-called priest mods don't allow me to do this providing either one auto-button (pre 2.0) or a button per spell while forcing me to remember which rank uses which modifier key, leading to the old problem. Finally, XUB comes around. XUB is a perfect replacement for GroupButtons. I love it. Totally. Finally I can play the game like I was used to. And in contrast to GroupButtons, XUB's text based interface provides me with the maximum flexibility for the least amount of complexity (building a UI for the full functionality of XUB, while probably doable, would be no easier to use than the text-based interface). Thanks, Elenesski, for your wonderful piece of work. And a prayer to the community: Please, please make XUF for X-Perl's raid interface a possibility. I love how little space the raid interface takes off my screen and I would love to use it, but as it stands now, I prefer ct-Raid+XUF+Wasted Space over XPerl without XUF. Thanks again for this wonderful addon. You make me play my priest again! Philip |
|
pilif |
View Public Profile |
Send a private message to pilif |
Find More Posts by pilif |
Add pilif to Your Buddy List |
03-05-07, 01:21 PM | ||
|
Re: Calling all programmers ... want RAID support? Other Unit Frame Support?
Hi Elenesski,
Code:
-- XPerl_Raid_GetUnitFrameByName function XPerl_Raid_GetUnitFrameByName(findName) local id = RaidPositions[findName] if (id) then return FrameArray[id] end end Philip
Last edited by pilif : 03-05-07 at 01:21 PM.
|
|
|
pilif |
View Public Profile |
Send a private message to pilif |
Find More Posts by pilif |
Add pilif to Your Buddy List |
03-05-07, 02:44 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
|
|
|
Izzy |
View Public Profile |
Send a private message to Izzy |
Find More Posts by Izzy |
Add Izzy to Your Buddy List |
03-05-07, 03:47 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 3
Uploads: 0
|
Question!!
Hello Elenesski;
Thank you so much for a awesome mod, this mod is perfect for healers. I just have a quick question. Would it be possible to move the bars with the buttons separately. I mean about that, it would be nice to have my buttons for my player underneath my player frame, but I want the button bars for my party members to the right side of the party frame. Is that possible?? I know I tried it with my hunter by putting the button bars to the right side of my pet frame, and it did not work. There is only the option that you have all button underneath to the frames or all buttons to the side, there is no either or. Or maybe there is, and I just did something wrong. Maybe if you got the time you could answer my question. Thank you, thank you so much again for a such awesome mod. |
|
mrscalicatx |
View Public Profile |
Send a private message to mrscalicatx |
Find More Posts by mrscalicatx |
Add mrscalicatx to Your Buddy List |
03-05-07, 04:20 PM | ||
|
Re: Question!!
Hi,
Philip |
|
|
pilif |
View Public Profile |
Send a private message to pilif |
Find More Posts by pilif |
Add pilif to Your Buddy List |