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Updated:01-11-20 06:35 AM
Created:05-19-19 08:09 PM
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Real Mob Health  Popular! (More than 5000 hits)

Version: 2.18
by: SDPhantom [More]

Notice:
On February 18th, 2020, Blizzard released a hotfix that enables mob health to be displayed in the Default UI.
RealMobHealth has run its course and is now obsolete. I thank everyone for their support during the lifetime of this addon.


For existing users running the Default UI, here's a list of addons that'll provide an alternative to the UITweaks module.

2.18 (2020-01-11)
-Modified death detection to hold onto data a little longer to prevent mobs with reincarnation mechanics from spamming messages
-Internal timers now use C_Timer instead of OnUpdate to try to combat "No player named <Player> is currently playing." spam after being minimized

2.17 (2019-12-13)
-Added usage of INSTANCE_CHAT as a fallback for BATTLEGROUND. (Reports are saying BATTLEGROUND is defunct)

2.16 (2019-12-12)
-Added usage of BATTLEGROUND addon channel
-RAID/PARTY addon channels now check specifically for the home group category instead of all

2.15 (2019-12-11)
-Implemented an anti-spam measure to help mitigate Blizzard's throttle bug of the YELL channel
-TextStatusBar_UpdateTextString() code moved to a secure hook to mitigate Blizzard taint bug

2.14 (2019-12-10)
-The YELL addon channel has been added to the list of broadcast channels
-Some internal functions are now metatable-aware (opens possibilities for future features?)

2.13 (2019-09-25)
-Removed lingering debug message that was hiding in the aura scanner

2.12 (2019-09-23)
-Now detects health from a Hunter's Beast Lore
-Added ruRU localization (courtesy of vAlshebnik)

2.11 (2019-09-15)
-Localization.lua now uncludes Unicode BOM for easier UTF-8 editing
-Revised deDE localization (courtesy of Dathwada)
-Added esES localization (courtesy of Lynk_One)

2.10 (2019-09-11)
-Added koKR localization (courtesy of chkid)

2.9 (2019-09-10)
-Added deDE localization (courtesy of Figlmueller)
-Fixed zhCN, zhTW, and koKR numeric abbreviations

2.8 (2019-09-09)
-Added zhCN and zhTW localizations (courtesy of EKE00372 and HopeASD)

2.7 (2019-09-08)
-Fixed Localization loader not loading the default locale for some people

2.6 (2019-09-08)
-Added frFR localization (courtesy of Pgmbru)

2.5 (2019-09-06)
-GameTooltip health text is now offloaded to the same on-use generation code that TargetFrame uses

2.4 (2019-09-05) APIVersion: 3.2
-Fixed TargetFrame text not checking options on creation
-Added health text to the GameTooltip's StatusBar
-"Show Tooltip Info" in options has been renamed "Show Tooltip Feedback" to avoid ambiguity with the new health text
-Added API version info to API
Note: APIVersion is noted in this log for continuity, however it's only available starting now
-Added RealMobHealth.OverrideOption() and RealMobHealth.UITweaksSetEnabled() to API (See APIDoc.txt)

2.3 (2019-08-11) APIVersion: 3.1
-Improved UITweaks' integration with layout addons
-Tooltip lines have been added to the localization table
-Tooltip now shows if a creature's health is overridden
-Added RealMobHealth.HasHealthOverride() to API (See APIDoc.txt)

2.2 (2019-08-09)
-Fixed newly created nameplates not checking options

2.1 (2019-08-08)
-Implemented GetNormalizedRealmName() fallback if UnitFullName("player") fails to return realm name
-Fixed stack overflow in UITweaks

2.0 (2019-07-14) APIVersion: 3.0
-Complete restructure
-Supporting code is split into different modules
-Peer system broadcasts discovered health values and makes queries through the AddOn comm channels
-Health recording can now happen when targeting a corpse after witnessing a fight
-New cache timeout system purges damage data from mobs that have not been seen in a while
-Cache timeout varies based on what data exists for the mob and if the addon is aware the mob is dead
-BlizzardUI Tweaks is reintegrated to streamline the new options system
-Lots of API additions/tweaks/changes (See APIDoc.txt)
-Callbacks are now handled by the new event system
-RealMobHealth.GetUnitHealth() speculative mode is now force-enabled. The argument to control it has been removed.

1.1 (2019-06-05) APIVersion: 2.0
-Streamlined the core code
-Fixed issue with Shaman totems getting recorded
-World/Raid bosses are now supported
-Damage reflection is now properly tallied
-More API functions (See APIDoc.txt)
-RealMobHealth.GetHealth() had been renamed RealMobHealth.GetUnitHealth()
-RealMobHealth.GetUnitHealth() now falls back to native values if not enough data present
-GameTooltip hook now only runs if the unit is attackable

1.0 (2019-05-19) APIVersion: 1.0
-Classic release
-Records damage taken of nearby mobs from the CombatLog
-Obtains mob level using mouseover/target/partytarget/raidtarget and if enabled, nameplates
-TargetFrame and Nameplates show text values for health, TargetFrame also shows mana/rage/energy
-Gametooltip shows which mobs have had their health recorded
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Unread 08-14-19, 06:11 AM  
SDPhantom
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Originally Posted by Xenomorph2004
Do you know, if it would be possible to do something similar to the Tags.lua File in the ElvUI/Modules/Nameplates/ folder? So that the nameplates also draw the correct info from Real Mob Health. I had a look, but that Tags.lua doesn't have a TAGS section included within it. Would be amazing if you had any quick ideas I could try?

EDIT: Would the same code as you posted before work possibly after the line --GLOBALS: Hex ?
I ran a search for usage of UnitHealth() in the entire addon and the file I specified is the only space where formatting is defined. Adding the code in Nameplates would overwrite the Blizzard API since it's not defined as a local there, so it would propagate to the global space instead of being contained in the file. In all, both files are configuring oUF without any concern for what kind of UnitFrames they apply to. I assume for now, the instructions I posted previously are adequate enough to apply to the entire UI as a whole. I won't have a chance to test it until launch.
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Unread 08-14-19, 06:36 AM  
NeroDrops
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Calling the Real Mob Health Value in Weakauras 2

Hey SDPhantom,

I'm working on creating individual unitframes for my UI via WeakAuras2
Every frame is working with Health values % and numeric for party frames and playerframe.
Im using simple progressbars which show the health value as text in the options (default)

Now comes the struggle:
On the target frame the health value is only Percentage because on default as we know in the Classic client thers no health value for target Mobs.

Is it possible to call the target health value from the Real Mob Health Addon via Weakauras 2 and display it as a a numeric value?

Could u help me out how I could do that on a progress bar just to show the Real Mob Health value of my current target when its a mob and already tracked with Real Mob Health?

Greetings,

NeroDrops
Last edited by NeroDrops : 08-14-19 at 06:39 AM.
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Unread 08-14-19, 03:13 PM  
SDPhantom
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Re: Calling the Real Mob Health Value in Weakauras 2

Originally Posted by NeroDrops
I'm working on creating individual unitframes for my UI via WeakAuras2
Every frame is working with Health values % and numeric for party frames and playerframe.
Im using simple progressbars which show the health value as text in the options (default)

Now comes the struggle:
On the target frame the health value is only Percentage because on default as we know in the Classic client thers no health value for target Mobs.

Is it possible to call the target health value from the Real Mob Health Addon via Weakauras 2 and display it as a a numeric value?
I haven't done anything with WeakAuras, so I wouldn't know how to set it up without spending some time with the addon. However, documentation on the RealMobHealth API is available in APIDoc.txt. RealMobHealth.GetUnitHealth() should be listed near the bottom in the Health Data section.
Code:
RealMobHealth.GetUnitHealth(unit)
	Gets current and max health for unit
	Extra returns are booleans that signal if current and max health respectively are estimates
	Note: Extra returns are both nil if not enough data present and reverting to UnitHealth() and UnitMaxHealth()
		This function ignores peer data if the EnablePeerCache option is set to false
Example:
Code:
local curHealth, maxHealth, curIsEstimate, maxIsEstimate = RealMobHealth.GetUnitHealth(unit)
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Unread 08-15-19, 06:46 AM  
NeroDrops
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Thx for ur fast reply I really apreciate ur help.

So technically I'd just use a custom fuction to call the RealMobHealth.GetUnitHealth()
with

local curHealth, maxHealth, curIsEstimate, maxIsEstimate = RealMobHealth.GetUnitHealth(unit)

and return the value as output?

Greetings
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Unread 08-15-19, 12:34 PM  
Duman
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Hey SDPhantom,

Just out of curiosity -- why doesn't your addon just override the UnitHealth() and UnitHealthMax() builtins? Are there certain things that will break/explode if you do this?

I realize other addons can just create their own "UnitHealth"-esque functions that check for RealMobHealth and use that if it exists, but that seems like unnecessary checks that everyone needs to do, rather than just overriding the builtins. (And means I need to hack this into all the various addons I have that may try to display a mob's health )

Would love to understand why you chose not to override

Thanks!
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Unread 08-15-19, 01:56 PM  
SDPhantom
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Originally Posted by Duman
Just out of curiosity -- why doesn't your addon just override the UnitHealth() and UnitHealthMax() builtins? Are there certain things that will break/explode if you do this?
Changing a built-in function always runs the risk of breaking everything, either by imperfect replication of the function, future changes, or by taint. My concern is it's common and even suggested for addons to store local references to globals if they call them frequently. This means any addon that does this before we even load is immune to the change. It's just not a feasible solution.



Originally Posted by NeroDrops
So technically I'd just use a custom function to call the RealMobHealth.GetUnitHealth()
with

Code:
local curHealth, maxHealth, curIsEstimate, maxIsEstimate = RealMobHealth.GetUnitHealth(unit)
and return the value as output?
Yep, though you can cut out the "IsEstimate" variables if you don't have a use for them. Lua will just discard those if you do.
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Last edited by SDPhantom : 08-16-19 at 06:26 AM.
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Unread 08-17-19, 06:16 AM  
adl
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Hello, im wondering if its possible to let us change the HP font and shadow? Im currently using a nameplate addon and i would be really happy if i was able to make the HP font match my nameplate font.
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Unread 08-17-19, 12:20 PM  
SDPhantom
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Originally Posted by adl
Hello, im wondering if its possible to let us change the HP font and shadow? Im currently using a nameplate addon and i would be really happy if i was able to make the HP font match my nameplate font.
In UITweaks.lua line 169, there should be a line like this.
Code:
health:SetFont("Fonts\\ArialN.ttf",10,"THICKOUTLINE");
Feel free to change that around as you wish. See FontString:SetFont() for reference.
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Last edited by SDPhantom : 08-17-19 at 12:20 PM.
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Unread 08-18-19, 05:49 AM  
adl
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Originally Posted by SDPhantom
Originally Posted by adl
Hello, im wondering if its possible to let us change the HP font and shadow? Im currently using a nameplate addon and i would be really happy if i was able to make the HP font match my nameplate font.
In UITweaks.lua line 169, there should be a line like this.
Code:
health:SetFont("Fonts\\ArialN.ttf",10,"THICKOUTLINE");
Feel free to change that around as you wish. See FontString:SetFont() for reference.
Oh thanks a lot. I figured out how to make it look exactly as i wanted.
Last edited by adl : 08-18-19 at 07:40 AM.
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Unread 08-20-19, 12:24 PM  
tyrone77
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Hi, so I'm currently on a 1.13 sandbox to get all my addons ready before release. I keep getting this error with your addon, I'm not even sure if it will be applicable to the live servers later on but would love if you could tell me what went wrong here.

Message: Interface\AddOns\RealMobHealth\Core.lua:205: bad argument #3 to 'string_format' (string expected, got nil)
Time: Tue Aug 20 20:21:30 2019
Count: 1
Stack: Interface\AddOns\RealMobHealth\Core.lua:205: bad argument #3 to 'string_format' (string expected, got nil)
[C]: ?
Interface\AddOns\RealMobHealth\Core.lua:205: in function <Interface\AddOns\RealMobHealth\Core.lua:203>
(tail call): ?
[C]: ?
Interface\AddOns\RealMobHealth\Events.lua:49: in function <Interface\AddOns\RealMobHealth\Events.lua:47>
Interface\AddOns\RealMobHealth\Events.lua:62: in function <Interface\AddOns\RealMobHealth\Events.lua:53>
Interface\AddOns\RealMobHealth\Events.lua:165: in function <Interface\AddOns\RealMobHealth\Events.lua:162>

Locals: <none>
Last edited by tyrone77 : 08-20-19 at 12:27 PM.
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Unread 08-20-19, 05:09 PM  
SDPhantom
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Originally Posted by tyrone77
Hi, so I'm currently on a 1.13 sandbox to get all my addons ready before release. I keep getting this error with your addon, I'm not even sure if it will be applicable to the live servers later on but would love if you could tell me what went wrong here.
It's a bug with your sandbox. It doesn't provide a server name and throws nil.
In short, this works fine on the official game servers/client.
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Last edited by SDPhantom : 08-20-19 at 05:17 PM.
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Unread 08-21-19, 10:58 AM  
tyrone77
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Originally Posted by SDPhantom
Originally Posted by tyrone77
Hi, so I'm currently on a 1.13 sandbox to get all my addons ready before release. I keep getting this error with your addon, I'm not even sure if it will be applicable to the live servers later on but would love if you could tell me what went wrong here.
It's a bug with your sandbox. It doesn't provide a server name and throws nil.
In short, this works fine on the official game servers/client.
Great, that's what I suspected. Thanks for the reply!
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Unread 08-27-19, 12:11 AM  
Kraiden85
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There's a line in my tooltip "Recorded Health Data".
How to disable that?
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Unread 08-27-19, 12:19 AM  
SDPhantom
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Originally Posted by Kraiden85
There's a line in my tooltip "Recorded Health Data".
How to disable that?
Interface Options > AddOns tab > RealMobHealth > Show Tooltip Info
Uncheck that
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Unread 08-27-19, 02:44 AM  
Kraiden85
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Originally Posted by SDPhantom
Originally Posted by Kraiden85
There's a line in my tooltip "Recorded Health Data".
How to disable that?
Interface Options > AddOns tab > RealMobHealth > Show Tooltip Info
Uncheck that
Thank you. Didn't realise there was a RealMobHealth category under AddOns tab.
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