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FuBar - QuestsFu  Popular! (More than 5000 hits)

Version: 4.0.1B
by: Kemayo [More]

WARNING: I don't actively use this myself any more. I wrote BetterQuest which I now use instead. If you're not incredibly wedded to FuBar, I'd recommend switching. I'll keep on fixing this up while people use it, but I'll be relying on bug reports to discover things that break.

This is a quest-tracker replacement plugin for FuBar. It provides a tooltip which replicates /most/ of the information from the quest log. It can display (or not): quest level, difficulty, objectives, zones, and suchlike. It will put quest information into the tooltips for quest monsters and items. It will make quest levels appear when talking to NPCs.

If other people in your party are using QuestsFu it'll show you how many of each quest objective they've gathered.

If you want it to, and don't think it will annoy people, you can send a message to party chat when you advance a quest objective.

Shift-click on quests in the tooltip to copy the title to the chatbox if it's open.
Control+Shift-click on quests in the tooltip to copy their objectives and status to the chatbox if it's open.
Control-click on quests in the tooltip to share them with your party.
Alt-click on quests in the tooltip to add them to Blizzard's quest-tracker.

QuestsFu includes a replacement for the Blizzard built-in quest tracker, which can track more than 10 quests at a time. Right-click on it to adjust its scale and coloration. (Or alt-right-click if you've locked the tracker.)

Achievements show up in QuestsFu's tracker. Ain't that cool?

Certain thanks must be given to MonkeyQuest, which motivated me to write this by being everything that I wanted in a quest-tracker replacement while annoying me by putting a frame over a quarter of my screen.

Wowace project: http://www.wowace.com/projects/fu-bar_quests-fu/ (This will tend to have slightly more up-to-date versions.)

Changes:

4.0.1B:
  • Bump TOC for 4.2

4.0.1A:
  • Update libraries, to fix some errors people are getting in BC content
  • Bump some submodule tocs
  • Remove pointless AceComm embed that I missed about 18 months ago

4.0.1:
  • Make work with the 4.0.1 patch.

3.3.1:
  • Fixes for chat frame usage and gossip quests.

3.3:
  • Bump TOC
  • Fixes for WoW 3.3.0

3.2.2:
  • Quest log levels, while scrolling, even... (HybridScrollFrame needs to be documented somewhere...)

3.2.1:
  • Quest log levels, work again.

3.2:
  • Bump TOC
  • Fixes for WoW3.2 from D_Town
  • Fix quest sharing

3.1-beta4:
  • Tracked achievements show up in the tracker. I intend to improve on this, but it's functional as-is.
  • Don't auto-watch completed quests based on zone/subzone if remove-completed is on.
  • Don't unwatch quests that were watched because of watch-when-gained when the zone/subzone changes.
  • Fix unwatch-when-completed.
  • Embed the correct version of Babble-Zone.
  • Apply a patch for LightHeaded support from schultzr.

3.1-beta3: Wrong method call in PartyNotify, Tracker still showing up, and two missing embeds.

3.1-beta2: A few tracker bugs, mostly.

3.1-beta: Make work with 3.1. Probably. I switched to a new version of the library that interacts with the quest log, and it's possible I missed something along the way.

2.0.65647: 2.4. Minor changes to level display.

2.0.55071:
  • Finally got bored of waiting for someone else to fix Tablet, and fixed it myself. Alt-clicking will allow you to interact with the locked tracker again.
  • Fixed the taint problem.

2.0.54738:
  • TOC updated for 2.3
  • Quest levels broke because of the new low-level stuff; fixed (and made more efficient -- I wrote that *ages* ago)
  • Fixed LightHeaded error when viewing a quest LightHeaded didn't know about.
2.0.52898:
  • Add new module PlayerNotify to run all player quest announcements through SinkLib, letting you choose where you want to output the text -- defaults to whatever scrolling combat text you're using.
  • PartyNotify and Announce now have slightly more detailed options for what to announce.
  • Change PartyNotify to use SinkLib.
  • zhCN localization by yhwh. Updated zhTW (helium and NightOwl), deDE (gamefaq), koKR (sayclub and next96).
  • Hopefully fixed a memory leak and reduced bandwidth use in groups.

2.0.49757:
  • Update for 2.2
  • Various localization updates and bugfixes

2.0.44273:
  • Add PartyLog module, which will display the quest log of a party member. (Somewhat rough around the edges still; disabled by default.)
  • Fix memory leaks in Quixote comms code. (Mostly stuff that got missed in the big post-2.0 cleanup.)
  • Fix an error that would occur if an addon had altered the reaction level global strings.

2.0.43882:
  • Fix Comments and Detached modules requiring an interface reload to reappear if you disabled and then reenabled then.
  • Remove superfluous strings from some locales.
  • Update to deDE localization by gamefaq.

2.0.43812:
  • Add a new "detached" module, disabled by default, which can be used as a more customizable version of the standard fubar tooltip.
  • LightHeaded integration now properly displays rep gains and quest series.
  • Tablet settings like minWidth, maxHeight, and strata can now be changed without reloading the UI.
  • Fix alt-clicking on a quest in the main tablet causing an error if the tracker module was enabled, but "use own tracker" was disabled.
  • Fixed coloring of the class quest headers
  • Rewrote module system to be like AuldLangSyne's.

2.0.42647:
  • Add item tooltips in the detail panel.
  • Support newer LightHeaded releases.
  • Fix some memory leaks found with the new 2.1 profiling tools.

2.0.38378:
  • You can now add the quest giver into the default blizzard quest log.
  • Fix the dewdrop error some people were having.

2.0.36300:
  • Update for 2.1.
  • Let sound type be chosen on a per-event basis (e.g. Peon for progress, Peasant for complete).

2.0.34662:
  • This update is a massive rewrite of everything. There's now extensive use of modules, and whole swathes of functionality can be deleted entirely if you don't want them.
  • Allow choosing of custom colors for everything, instead of Blizzard defaults.
  • Add LightHeaded integration.
  • Add option for maxHeight and minWidth on the Detail and Tracker frames.
  • Add more sounds that can play on quest events.
  • Party notifications are much more robust.
  • More little tweaks and bugfixes than I feel like writing out.

2.0.29667:
  • Sort quests in the tracker by level.
  • Slightly better handling of autowatched quests between sessions.
  • Improve responsiveness for "show current area quests only".
  • Tweaks to highlighting.
  • Bugfix in some onload data checking.

2.0.28429:
  • Highlight more words in the quest objectives.
  • Fix escape closing the detail frame.
  • Fixes for bugs in automatic quest watching.
  • Update localizations.

2.0.27405:
  • Use the Peon "work complete!" sound for quest completion.
  • Autowatch gained quests if they match the zone/subzone settings.
  • Unwatch autowatched quests when leaving the zone/subzone they were watched for.
  • Add options to the main menu for locking and changing the strata of the tracker and detail panel.

2.0.27117:
  • Add an automatic quest watching feature, with options to auto-watch when you enter the zone a quest is in or the subzone it's in, when you get a quest, and when you complete all a quests' objective.
  • Add an option to play a sound when you complete all a quests' objectives.
  • The quest title in the detail frame will now behave exactly like titles in the tooltip.
  • Show suggested group size for group/elite quests in the detail panel.
  • Add config options for display of party member objective completion in chat or the messageframe.
  • Add option to announce in party chat when you advance a quest objective.

For a complete version history, see here
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Unread 03-25-06, 02:44 PM  
BloodEagle
A Theradrim Guardian

Forum posts: 66
File comments: 48
Uploads: 7
I like the idea, but...

I will post this in the forums as well, but the only things this mod is missing is the two things that makes MonkeyQuest still my quest addon. When MQ is up and running, and you gather the quest items, the number of quest items left goes progressivly from grey, to red, to orange, and ends up being green when you have them all.

I was very excited to install and try this mod until I noticed that all of the quest items stay grey, no matter how many of them you have collected, forcing you to look and search very carefully. The second is that if you click on the quest in MQ, your Blizzard quest panel pops up so that you can read in depth. If you end up adding those, I will definately stick MQ in my "Old mods" folder, and use yours instead.
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Unread 03-25-06, 02:52 PM  
ckknight
A Warpwood Thunder Caller
 
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Forum posts: 90
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Re: I like the idea, but...

BloodEagle, file a feature request.
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Unread 03-26-06, 03:54 AM  
Muurder
A Kobold Labourer

Forum posts: 1
File comments: 15
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Thumbs up Great!

I was expecting for a long time. Thx for tacking your time to work on it, well done. Still there's more work to do to get it in TitanQuest shape, but well done!

Loocking forward for updates.
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Unread 03-29-06, 04:50 AM  
hikaricore
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 15
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For some reason whenever I load this mod WoW locks up on loading zonein. Disabled the mod and it loads fine. Guess I'm still using MQ until there's a new version released so i can check again or blizzard releases some patch that resolves the issue. Looks good as far as I can see tho. Good job.
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Unread 03-29-06, 06:06 AM  
Bone
A Murloc Raider

Forum posts: 4
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Originally posted by hikaricore
For some reason whenever I load this mod WoW locks up on loading zonein. Disabled the mod and it loads fine. Guess I'm still using MQ until there's a new version released so i can check again or blizzard releases some patch that resolves the issue. Looks good as far as I can see tho. Good job.
I too am having the same lockup on load. It was working with my Warlock but it locks up with my Shaman who is at the Horde WSG camp in Barrens. I removed ALL other BossPanel mods and many others I had and isolated it to this plugin.
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Unread 03-29-06, 01:22 PM  
aastarius
An Aku'mai Servant
 
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Forum posts: 35
File comments: 60
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I too am having the same issue with system hanging once this addon is enabled. I have a sneaky suspicion thats its first for the first character you log on with once enabled yet from then on all further characters get the "lock up".
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Unread 03-29-06, 10:05 PM  
Kemayo
A Cyclonian
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Forum posts: 41
File comments: 129
Uploads: 11
Originally posted by aastarius
I too am having the same issue with system hanging once this addon is enabled. I have a sneaky suspicion thats its first for the first character you log on with once enabled yet from then on all further characters get the "lock up".
The hanging should (reports indicate) have stopped with 0.1.5, to be replaced with an error. Joy!

Good news: As of 0.1.5.1, that error should be gone. If it's not, let me know.
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Unread 03-29-06, 10:23 PM  
Devla
A Cobalt Mageweaver
 
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Forum posts: 206
File comments: 45
Uploads: 13
With no SV's and 0.1.5.1-

BossPanel_Quests.lua:511: bad argument #1 to `find' (string expected, got nil)\
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Unread 03-30-06, 01:05 AM  
Kemayo
A Cyclonian
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Forum posts: 41
File comments: 129
Uploads: 11
Originally posted by Devla
With no SV's and 0.1.5.1-

BossPanel_Quests.lua:511: bad argument #1 to `find' (string expected, got nil)\
I can't duplicate that exact error -- but experimenting with removing saved variables led me to notice some problems. I've uploaded 0.1.5.2 which fixes some errors that could happen on the initial load. I believe that this was one of them.

(Oh, for the ability to duplicate bugs at will...)
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Unread 03-30-06, 10:31 AM  
Crucial
A Defias Bandit

Forum posts: 2
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Quests don't update?

I completed quite a few quests last night and the mod did not display the changes. The only way I got the quest mod to update was my disabling it and reactivating it. This happens with quite a few of the boss mods actually. I have version 0.1.5a, and just noticed you updated. I'll try this one tonight and post if my problem persists.
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Unread 03-30-06, 11:49 AM  
Kemayo
A Cyclonian
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Forum posts: 41
File comments: 129
Uploads: 11
Re: Quests don't update?

Originally posted by Crucial
I completed quite a few quests last night and the mod did not display the changes. The only way I got the quest mod to update was my disabling it and reactivating it. This happens with quite a few of the boss mods actually. I have version 0.1.5a, and just noticed you updated. I'll try this one tonight and post if my problem persists.
I believe that I've fixed this in 0.1.5.3, which I just uploaded. (I'm gambling with fate here. I downloaded this at work, made the changes I think are needed, and uploaded it again, without a chance to test it. I'm confident that I won't have made it worse, though )
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Unread 03-30-06, 12:57 PM  
aastarius
An Aku'mai Servant
 
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Forum posts: 35
File comments: 60
Uploads: 0
Hooray ... "Working as intended" for me now
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Unread 03-30-06, 05:45 PM  
Jefferson
A Defias Bandit

Forum posts: 3
File comments: 8
Uploads: 0
hi, any information about how the quest-plugin is running with the german client?
only thing the quest-plugin is showing all the time is "initialising". but it never comes to an end or isnt displaying any information from the questlog in the tooltip
has anyone an idea to get it work with the german client? i really miss this plugin (was used to have it in my titanpanel, switched yesterday to bosspanel)
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Unread 03-31-06, 12:12 PM  
hikaricore
A Deviate Faerie Dragon
 
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Forum posts: 17
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working fine for me now, tho it doesn't list quest items and mobs in their tooltips, not sure if this feature is even enabled yet or just a placeholder in the menu for when you complete it. also had to hack the font a lil bit :P default is huge lol.

only other thing I can think of is the part where it only stays open for about 4-5 seconds on hover, is this working as intended or just me?
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Unread 04-02-06, 12:04 AM  
whatevs
A Deviate Faerie Dragon

Forum posts: 14
File comments: 12
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0.1.6 keeps giving me errors on lines 513 516, claiming hidden has nil value.
How may one go about editting the font size?

--Edit--
The problem is you have self.charData.hidden[zone.zone]
I changed it to self.charDefaults.hidden because that's how you said it at top, and it works, apparently.
Last edited by whatevs : 04-02-06 at 12:17 AM.
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