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Eternity's End patch (9.2.5)
Updated:04-09-22 01:38 PM
Created:12-31-21 08:49 PM
Downloads:253
Favorites:4
MD5:
9.2.5

TrincaUI

Version: 1.9r
by: trincasidra [More]

Description

Minimalist and simple interface using oUF. All dependencies are embedded, so no need to install any extra addon.
The base of the code is taken from Zork UI, and also I took some tricks from oUF_Farva. Overall, my intent was to mimic my own configuration of AfenarUI, but using oUF instead of ElvUI.
Although I'm quite satisfied with the current functionalities, I'll surely find stuff I want to change or update every once in a while. Testing comes from my own personal use, so hopefully it's enough.
All config is done in the config.lua file.

I don't plan on maintaining this, it was mostly done as a personal project and I consider it finished now.
Worthy additions
I'm personally using the following to complete the interface (you'll need at least Dominos to get the look from the screenshots):
Other notes
Special thanks to Zork, scrable and Afenar for the inspiration and code that I based this on.
Also definitely feel free to give feedback, propose changes, or fork to your own project.
You can find the GitHub project here.

Optional Files (1)
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Author
Date
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2
2kB
01-22-22 08:04 AM
Patch


Archived Files (10)
File Name
Version
Size
Author
Date
1.9
207kB
trincasidra
02-26-22 01:29 PM
1.8
207kB
trincasidra
01-29-22 08:05 PM
1.7r2
200kB
trincasidra
01-28-22 05:41 AM
1.6
200kB
trincasidra
01-25-22 10:17 AM
1.5
197kB
trincasidra
01-24-22 01:13 PM
1.4
196kB
trincasidra
01-23-22 03:36 PM
1.3
196kB
trincasidra
01-23-22 04:54 AM
1.2
196kB
trincasidra
01-22-22 07:16 AM
1.1
213kB
trincasidra
01-11-22 04:47 AM
1.0
214kB
trincasidra
01-02-22 12:01 PM


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Unread 01-24-22, 11:46 AM  
trincasidra
A Kobold Labourer
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Originally Posted by Baine
no lua error, that's great!

joined a raid though, noticed a shifting of the names in groups 3-4:
https://recordit.co/hsHO7kOoKE

also, is there a reason for the target castbar being one icon short than the buff icons?
https://recordit.co/wNBahHCy7w
Great, thanks! That movement is definitely weird, I need to take a look.

Regarding the castbar, no specific reason tbh, I like that width, which also matched with 3-column buffs. But since I don't have any proper filtering yet I increased the buff columns to 4.
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Unread 01-23-22, 11:14 AM  
Baine
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no lua error, that's great!

joined a raid though, noticed a shifting of the names in groups 3-4:
https://recordit.co/hsHO7kOoKE

also, is there a reason for the target castbar being one icon short than the buff icons?
https://recordit.co/wNBahHCy7w
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Unread 01-22-22, 07:35 AM  
trincasidra
A Kobold Labourer
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Originally Posted by Baine
...
Thanks again for the feedback! After some headaches I believe I've finally found the cause, which was with some drag frames that I never really used.

The new version is uploaded, feel free to try!
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Unread 01-12-22, 07:42 AM  
Baine
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Originally Posted by trincasidra
Thanks for the feedback!

Originally Posted by Baine
unfortunately there seems to be a problem with handling of the debuff frame
Did you set the DebuffFrame anchor to the BuffFrame? That seems to cause some dynamic anchor issues that I'm not sure how to tackle. Otherwise I'm not able to get the error. Could you post your config?
that happened using the default config, no changes at all
tested this with the debuff applied by the BL like abilities (used the hunter pet version)
https://www.wowhead.com/spell=264689/fatigued, and then combined it with https://www.wowhead.com/spell=355951/unworthy

all that while not in a group.

ran some dungeons, no BL used, no lua error.
seems to be kind of related to it?
wasn't able to figure anything out related to that alone

edit:
just had this pop up on my new pally twink, when i received a poison debuff
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Last edited by Baine : 01-12-22 at 10:57 AM.
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Unread 01-11-22, 04:47 AM  
trincasidra
A Kobold Labourer
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Forum posts: 0
File comments: 49
Uploads: 11
Thanks for the feedback!

Originally Posted by Baine
unfortunately there seems to be a problem with handling of the debuff frame
Did you set the DebuffFrame anchor to the BuffFrame? That seems to cause some dynamic anchor issues that I'm not sure how to tackle. Otherwise I'm not able to get the error. Could you post your config?

Originally Posted by Baine
also just noticed, that the red border around the player frame doesn't get cleared after leaving a fight.
Indeed, I missed this. For the moment I've disabled the border color change since I can't find a way to tie it to the combat enter/leave events cleanly. I'd recommend using either AfenarUI_Frames or my own weakaura to accomplish that.

Originally Posted by cozmos
Is it somehow possible to mod the rfilter Icons too?
Tried to use the rbuttontemplate from zork but it overwrites all Icon settings from TrincaUI.
rButtonTemplate is actually embedded as a library. I've added some code to reskin rFilter buttons as well.

Originally Posted by cozmos
And noticed a small bug when setting the Powerbar to "false" from the targetoftarget frame in config.lua
Nice catch! Fixed.
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Unread 01-03-22, 07:07 PM  
cozmos
A Murloc Raider

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Hey thanks for your Addon, that must have been a huge amount of work
Really like the zoomed Icons, makes wow feel fresh.

Is it somehow possible to mod the rfilter Icons too?
Tried to use the rbuttontemplate from zork but it overwrites all Icon settings from TrincaUI.

And noticed a small bug when setting the Powerbar to "false" from the targetoftarget frame in config.lua.
No big deal just wanted to give some feedback.

So long..
Last edited by cozmos : 01-03-22 at 07:09 PM.
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Unread 01-03-22, 05:20 AM  
Baine
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looks nice, thank you!

unfortunately there seems to be a problem with handling of the debuff frame,
getting this whenever a new one is added or one removed:
Lua Code:
  1. 5x FrameXML\BuffFrame.lua:359: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: DebuffButton1:SetPoint.
  2. [string "=[C]"]: in function `SetPoint'
  3. [string "@FrameXML\BuffFrame.lua"]:359: in function <FrameXML\BuffFrame.lua:343>
  4. [string "=[C]"]: ?
  5. [string "=[C]"]: in function `DebuffButton_UpdateAnchors'
  6. [string "@FrameXML\BuffFrame.lua"]:161: in function `AuraButton_Update'
  7. [string "@FrameXML\BuffFrame.lua"]:92: in function `func'
  8. [string "@FrameXML\AuraUtil.lua"]:43: in function <FrameXML\AuraUtil.lua:38>
  9. [string "@FrameXML\AuraUtil.lua"]:58: in function `ForEachAura'
  10. [string "@FrameXML\BuffFrame.lua"]:90: in function <FrameXML\BuffFrame.lua:88>
  11. [string "@FrameXML\BuffFrame.lua"]:112: in function `BuffFrame_Update'
  12. [string "@FrameXML\BuffFrame.lua"]:50: in function <FrameXML\BuffFrame.lua:46>
  13.  
  14. Locals:
  15. (*temporary) = DebuffButton1 {
  16.  0 = <userdata>
  17.  parent = BuffFrame {
  18.  }
  19.  duration = DebuffButton1Duration {
  20.  }
  21.  Border = DebuffButton1Border {
  22.  }
  23.  unit = "player"
  24.  Icon = DebuffButton1Icon {
  25.  }
  26.  __styled = true
  27.  symbol = <unnamed> {
  28.  }
  29.  expirationTime = 145218.875000
  30.  timeLeft = 373.102000
  31.  count = DebuffButton1Count {
  32.  }
  33.  filter = "HARMFUL"
  34.  __normalTextureFile = ""
  35.  offsetY = 60
  36.  timeMod = 1
  37.  SetNormalTexture = <function> defined =[C]:-1
  38. }
  39. (*temporary) = "TOPRIGHT"
  40. (*temporary) = BuffFrame {
  41.  0 = <userdata>
  42.  BuffFrameFlashTime = 0.327000
  43.  DebuffButton = <table> {
  44.  }
  45.  numEnchants = 0
  46.  BuffFrameFlashState = 1
  47.  BuffAlphaValue = 0.694800
  48.  BuffFrameUpdateTime = 0.034999
  49.  BuffButton = <table> {
  50.  }
  51.  bottomEdgeExtent = 168
  52. }
  53. (*temporary) = "BOTTOMRIGHT"
  54. (*temporary) = 0
  55. (*temporary) = -60

tried to find the reason myself, but no luck


edit:
also just noticed, that the red border around the player frame doesn't get cleared after leaving a fight.
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Last edited by Baine : 01-03-22 at 05:35 AM.
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