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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 03-28-11, 07:08 AM  
Wildbreath
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Originally posted by karlodav
Hello, how can i move the totembar? , when i enter in a vehicle and exit the vehicle, it move behind my actionbar 1
thank for issue, i'll check
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Unread 03-28-11, 06:48 AM  
karlodav
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Hello, how can i move the totembar? , when i enter in a vehicle and exit the vehicle, it move behind my actionbar 1
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Unread 03-28-11, 04:21 AM  
atuin_wow
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Re: Re: offtop :)

Originally posted by Wildbreath
Привет! у меня уже была такая фича на неймплейтах, потом она мне надоела и я ее снес. Восстановлю в след. апдейте и сделаю как опцию (по дефолту отключенную)
Я имел в виду отдельный аддончик, делающий только 1 функцию - отображение иконок тотемов и ничего более. Собственно поэтому и назвал тему "offtop", ибо это своего рода просьба о написании аддончика =)
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Unread 03-28-11, 03:31 AM  
Wildbreath
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Originally posted by llerelol
there's nothing in the unitframe module about player's debuffs, or maybe i just dont see it.
ohh, was don't understand you previous. sure, options for player auras will added in next update (i think with slash command /mf)
also for tracking high-priority auras you can use AuraWatch
Last edited by Wildbreath : 03-28-11 at 03:33 AM.
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Unread 03-28-11, 01:32 AM  
llerelol
A Murloc Raider

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Originally posted by Wildbreath
ohh, it was for testing
all auras options can be change in UnitFrames module (size, top/bottom)
there's nothing in the unitframe module about player's debuffs, or maybe i just dont see it.

i found something in Buffs.lua, but cant really figure out how to move and scale them.

here is what i found, guess i have to change something there, but not sure what exactly:
Code:
-- create our aura
local start = CreateFrame("Frame")
start:RegisterEvent("VARIABLES_LOADED")
start:SetScript("OnEvent", function(self)
	local frames = {PlayerBuffs, PlayerDebuffs}
	for i = 1, getn(frames) do
		local frame = frames[i]
		local position = frame:GetPoint()
		if position:match("TOPLEFT") or position:match("BOTTOMLEFT") or position:match("BOTTOMRIGHT") then
			frame:SetAttribute("point", position)
		end
		if position:match("LEFT") then
			frame:SetAttribute("xOffset", 36)
		end
		if position:match("BOTTOM") then
			frame:SetAttribute("wrapYOffset", 68)
		end
	end
the point of all that is to move player debuffs to be above player unitframe.
its really the best spot for them if you have UFs under the center of your screen (like on your first screenshot)
Last edited by llerelol : 03-28-11 at 01:37 AM.
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Unread 03-28-11, 12:27 AM  
Wildbreath
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Re: offtop :)

Originally posted by Atuin
Привет.
Когда уже сможешь сделать аддончик, отображающий вражеские тотемы в виде иконок и при этом который не меняет другие неймплейты?
Привет! у меня уже была такая фича на неймплейтах, потом она мне надоела и я ее снес. Восстановлю в след. апдейте и сделаю как опцию (по дефолту отключенную)
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Unread 03-27-11, 04:12 PM  
atuin_wow
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offtop :)

Привет.
Когда уже сможешь сделать аддончик, отображающий вражеские тотемы в виде иконок и при этом который не меняет другие неймплейты?
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Unread 03-27-11, 01:23 PM  
Wildbreath
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Originally posted by llerelol
i also would like to know how to change position and size of player debuffs

and it would be nice to have an option to disable item\spell\etc IDs in the tooltip
ohh, it was for testing
all auras options can be change in UnitFrames module (size, top/bottom)
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Unread 03-27-11, 06:48 AM  
llerelol
A Murloc Raider

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i also would like to know how to change position and size of player debuffs

and it would be nice to have an option to disable item\spell\etc IDs in the tooltip
Last edited by llerelol : 03-27-11 at 07:00 AM.
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Unread 03-27-11, 05:11 AM  
morf
A Kobold Labourer

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Hi Wild, how can i change the size and the position of player's debuff?
keep the good job up!
Last edited by morf : 03-27-11 at 05:17 AM.
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Unread 03-27-11, 04:26 AM  
Betonz
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Originally posted by Wildbreath
i think it is arena points calculator for each row in arena tabs for any of brackets
Ahh ok thx.

ANyway onlick get some errors when I click names on arena tabs.
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Unread 03-27-11, 04:21 AM  
Wildbreath
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Originally posted by Betonz
PS What is PVP helper?
i think it is arena points calculator for each row in arena tabs for any of brackets
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Unread 03-27-11, 03:47 AM  
Betonz
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Originally posted by Wildbreath
alot of fixes
and some etc like a chat bubbles
Thanx!

A small description of the new features and fixes would be really useful in the change log

PS What is PVP helper?
Last edited by Betonz : 03-27-11 at 03:58 AM.
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Unread 03-27-11, 12:07 AM  
spadelol
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I used your addon to level from 70-85, so I have some decent experience with it. The only problem I saw with it was sometimes the ToT wasn't showing up, and player frame sometime would auto-reset to top left corner.

A part from this it was pretty stable and solid.

Here are some suggestions, take it or leave it, it's up to you author. I know this is strictly an arena compilation.

Add a way to move buffs and debuffs. Or even better option to put them ON the player frame, similar to the target frame.

On the target frame, you know the "other" mana bar, underneath the actual mana bar, can you give us the option to remove that.

If I think of more I'll add them, anyways thank you for a great addon.
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Unread 03-26-11, 06:57 AM  
Wildbreath
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Originally posted by Xully
? what change
alot of fixes
and some etc like a chat bubbles
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