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Created:02-15-09 12:22 AM
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SBF 3.2 Beta  Popular! (More than 5000 hits)

Version: 3.2.3
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

3.2.3
+ When clicking off buffs, the one you meant to dismiss should be dismissed
+ ButtonFacade backgrounds and gloss should be hidden/shown correctly now
- Names still do not show in interactive frames
- Sorting for interactive frames is not yet implemented

3.2.2
Fix two errors on load/zone

3.2.1
Mostly cosmetic fixes
Spell tab should be happy now
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Unread 02-21-09, 05:09 AM  
smedeley
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Originally posted by e3r
http://i44.tinypic.com/ny71g8.jpg
This atleast shows that the bars get stuck, the timers are however correct and don't fail at updating. For me the bars not failing at updating is the exception. I also sometimes stumble upon an oddity, whenever a aura's timer is closing on zero, or when it's applied, the bar will jump to twice max length as with mind flay here: http://i41.tinypic.com/xqi6mg.jpg

Disappointingly, today's raid went by without any errors. I did not play a class with a pet to day, but i did yesterday and had several errors. Probably there are some more troubles with pets then just when they are dismissed or die. I'll record my errors next time i raid with my DK.
I'm getting this "double-length" bar showing up as well. I play primarily a Warlock with a pet. Haven't played any other character yet with this mod.

Also, when I right click the tracking in the buff window and set it to None, I do stop tracking, however the buff bar/icon for "Find Herbs" (only one I have on my char) stays on the buff bar until I right click it a second time and choose None again.



A couple suggestions about the Tracking (first, I love that you can take the tracking icon from the minimap and put it into a a buff frame instead, this is awesome, thank you!) - I'd like to see it so you can:
  • Move the Tracking display to a different buff bar. I tried using filters but either that doesn't work (tried n=tracking and n=find herbs, neither worked) or I do not know what the proper name is for the filter.
  • Make another selection for when you set Auras to have Max Time to be able to specify whether you want to show the Bars for Auras or not.
Thanks, loving your beta version so far. These few things are the only things that I'd like to see improved that I have encountered so far. Thank you so much for these SBF addons, they are the best Buff Addons out there, in my opinion.
Last edited by smedeley : 02-21-09 at 05:10 AM.
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Unread 02-21-09, 05:25 AM  
smedeley
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Originally posted by smedeley
  • Move the Tracking display to a different buff bar. I tried using filters but either that doesn't work (tried n=tracking and n=find herbs, neither worked) or I do not know what the proper name is for the filter.
  • Make another selection for when you set Auras to have Max Time to be able to specify whether you want to show the Bars for Auras or not.
I figured the first one out!

I set bar 1 to Blacklist, bar 3 to Whitelist. Added a simple "a" filter to each and woolah! I have bar 3 set to not show the timer bars.

SBF rocks! Thanks.
Last edited by smedeley : 02-21-09 at 05:25 AM.
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Unread 02-21-09, 06:55 AM  
nailertn
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Originally posted by Satrina

I can't see how this is possibly still happening, since SBF forces updates for all units every 0.4 seconds while in combat now. I think I'll need specific effect names to really nail this down, since I simply cannot reproduce it on a warrior or mage.
I also get stuck bars a lot on a low level shadow priest, I typically set up whitelisted buffs for player (pw: shield, renew, spirit tap) and whitelisted debuffs for target (sw: pain, mind flay, devouring plague, psychic scream). Although the bars themselves are stuck the timers proceed to count down just fine. And upon expiration more often than not the bars jump to half a screen width.
Last edited by nailertn : 02-21-09 at 06:55 AM.
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Unread 02-21-09, 09:08 AM  
e3r
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This error:
Code:
[2009/02/21 15:32:14-1471-x2]: SatrinaBuffFrame-3.1\SBFElements.lua:418: bad argument #1 to 'find' (string expected, got nil)
SatrinaBuffFrame-3.1\SBFElements.lua:418: in function <Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:417>
SatrinaBuffFrame-3.1\SBFElements.lua:452: in function <Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:429>
SatrinaBuffFrame-3.1\SBFElements.lua:467: in function `FormatName'
SatrinaBuffFrame-3.1\SBFFrame.lua:568: in function `FrameShowBuffs'
SatrinaBuffFrame-3.1\SBFFrame.lua:540: in function `ShowBuffs'
SatrinaBuffFrame-3.1\SBFBuff.lua:108: in function `DoUnit'
SatrinaBuffFrame-3.1\SBFBuff.lua:99: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:345: in function `Update'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:319: in function `ForceGet'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:286: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>

  ---
Occurs quite often when i have my pet ghoul out. About 8-10 times during a raid.
While this error:

Code:
[2009/02/21 15:51:29-1471-x1]: SatrinaBuffFrame-3.1\SBFElements.lua:439: bad argument #3 to 'sgsub' (string/function/table expected)
SatrinaBuffFrame-3.1\SBFElements.lua:439: in function <Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:429>
SatrinaBuffFrame-3.1\SBFElements.lua:467: in function `FormatName'
SatrinaBuffFrame-3.1\SBFFrame.lua:568: in function `FrameShowBuffs'
SatrinaBuffFrame-3.1\SBFFrame.lua:540: in function `ShowBuffs'
SatrinaBuffFrame-3.1\SBFBuff.lua:108: in function `DoUnit'
SatrinaBuffFrame-3.1\SBFBuff.lua:99: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:345: in function `Update'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:319: in function `ForceGet'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:303: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>

  ---
Occurs a few times. About 1-3 times during a raid with my ghoul out.
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Unread 02-21-09, 09:56 AM  
Satrina
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The error in SBFElements on lines 418 and 439 appear to be when a buff has no name. This is curious, since every buff has a name! Looking into it today.
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Unread 02-21-09, 01:01 PM  
e3r
A Kobold Labourer

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I seem to be able to reproduce the one on line 418 consistently:
The first time in a session i mount up on my warlock with my pet out, it fires. My pet does apply an aura to both me and itself being demonology. IT does how ever not fire on subsequent mountings in the same session during the short trials i did.

edit: Not that this is the only time the error occurs, it also sometimes fires during combat.
Last edited by e3r : 02-21-09 at 01:51 PM.
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Unread 02-21-09, 06:56 PM  
Jesamyn
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Is there a way that I am missing to route ALL debuffs to a particular frame? Just designating that frame as 'show debuffs' doesn't seem to do it.
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Unread 02-21-09, 07:10 PM  
e3r
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You'll also have to switch from "Whitelist" to "Blacklist". I.e. switch from "show nothing but what the filters say" to "show everything except what the filters say".
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Unread 02-21-09, 11:23 PM  
Jesamyn
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Aha! Thank you!
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Unread 02-22-09, 03:10 AM  
nailertn
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Would it be possible for SBF to support debuff coloring for Buton Facade borders instead of using it's own frame (that is not visible with some BF skins anyway)? Something like:

Code:
 lbf:SetNormalVertexColor(slot.icon, debuffColour.r, debuffColour.g, debuffColour.b, 1)
Last edited by nailertn : 02-22-09 at 03:27 AM.
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Unread 02-22-09, 01:46 PM  
Satrina
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Sure, I'll stick that in and see how it goes.

Originally posted by nailertn
Would it be possible for SBF to support debuff coloring for Buton Facade borders instead of using it's own frame (that is not visible with some BF skins anyway)? Something like:
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Unread 02-22-09, 02:16 PM  
Satrina
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I now see where the bar freezes are coming from. Will release the next beta when I fix it

Edit: Aha! Expect a new beta release on Monday =)
Last edited by Satrina : 02-22-09 at 09:08 PM.
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Unread 02-23-09, 03:13 AM  
Wimpface
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This might be noob-ish but, where do i configure my whitelist? :O

EDIT: Also, i got this error twice:
Code:
[10:11:09] Interface\AddOns\SBFOptions\NameTab.lua:71: attempt to index field 'name' (a nil value)
[C]: ?
Interface\AddOns\SBFOptions\NameTab.lua:71: in function `ColourNameAsDebuff'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
This occured when pressing the option "Color debuff names by type".
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Last edited by Wimpface : 02-23-09 at 03:19 AM.
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Unread 02-23-09, 05:01 PM  
Satrina
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Use the filters and spells tabs to whitelist effects
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Unread 02-23-09, 05:06 PM  
Satrina
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Beta 4 is up!

For you to ponder:
You can make a buff icon arbitrarily large now. I am debating removing the scale slider on the layout tab and increasing the maximum ranges on font and bar sizes. This will prevent the really strange quirks you get when you scale an entire frame. Thoughts?

Beta 5 will bring back mouseover frames; I'll get un-lazy and fix the weirdness with drag tab names when you create or delete frames; and hopefully do the totem/enchant testing - though with no errors in those areas reported so far you're either all level 80 and nobody plays a shaman, or everything is fine
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