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Updated: 04-25-15 05:02 PM
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The Adventure Continues (6.1)
Updated:04-25-15 05:02 PM
Categories:Casting Bars, Cooldowns, Rogue, Warrior, Combat Mods

RagePoints  Popular! (More than 5000 hits)

Version: 1.2
by: Raagash [More]

This AddOn creates a draggable (shift + click) frame with your rage points, so you don't have to look at the player frame's rage bar to manage your skills correctly. Works with energy/combo points. The text when using mana works but I've not made the frame to resize with bigger numbers so it ends up overlapping, maybe I'll fix it later.

Made by Raagash-Ysera US.

Correct file.
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Unread 09-08-08, 02:59 PM  
A Defias Bandit
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Forum posts: 2
File comments: 22
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I think this would be great if you you're the kind of warrior who watches the actionbars constantly for the Cooldowns. Decent for arena too i would guess. Good job.
"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”
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Unread 06-15-09, 09:35 AM  
A Cliff Giant
Zidomo's Avatar

Forum posts: 76
File comments: 1046
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Still works in WoW 3.1.3.

But a serious design flaw. RagePoints continually sucks down approximately 100kb/second of memory, even when a player is idle (measured with the OptionlessHouse mod). More when the player has rage and the frame activates.

Mods should not consume any memory when idle & inactive. Yes, Blizzard's garbage collection can control excess memory being used. But having garbage collection go off in the middle of a boss fight (causing lag) because of RagePoint's out of control memory consumption is not good.

Too bad this seems to be abandoned; if the memory consumption flaw could be looked at/fixed, this mod would be ideal.
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Unread 04-25-15, 05:32 PM  
A Kobold Labourer
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Forum posts: 0
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Lately this addon had started bugging with my rogue and since I can now program properly I decided to fix it. Oh, how ugly the code was... hahah, it's better now I think. I've also implemented the shift+click to move the frame and fixed the memory leak Zidomo pointed out. Better late than never! I had never come back here since I had first uploaded the addon in 2008... err, sorry? Anyway, it's done now. And I found it kinda fun to code it, so maybe I'll try tweaking it a bit more (or even making other addons) before the next decade (soon™). Cya!
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