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eXtreme Unit Buttons  Popular! (More than 5000 hits)

Version: v2.0
by: tayedaen [More]

This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:

  1. an unlimited number of buttons per unit frame
  2. Buttons which turn on/off depending on the amount of damage a unit has
  3. Buttons which are dimmed if a unit as that buff or a related buff applied.
  4. Buttons which appear when a debuff is applied to a unit.
  5. Buttons which allow you to have any type of "/" slash or macro command on a button
  6. A variety of a modes for different activities in the game. For example, a set of buttons
  7. for soloing, buttons for instances, buttons for raids, buttons for specific bosses (such as Baron Geddon in MC (to all priests to debuff), buttons for PvP, etc.
  8. Assign buttons to unit frames that when clicked cast spells on different units. This feature allows, for example, buffs and heals for the player unit to appear within the target buttons to minimize the amount of mouse movement between buttons.
  9. Works for any kind of non-casting classes; specifically warriors and rogues.

Version 2.0 (Dec 06, 2010) (by tayedaen)

I know that the documentation is a complete mess at the moment, I am already working on it.
But I wanted to have a released version for cataclysm start.

Before upgrading, please read the included 'readme.txt'.

You will loose your config, so read carefully !

Hightlights of the changes since the last official release:

Code:
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
 Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
 This is an abbreviation for StandardButton.
 I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
 Example: CB_Renew,buff,Renew,$Renew
 This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
 A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
 A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
  'hostile'   and    'friendly'
  Example: MyGroupName,SB_Renew,*,hostile
  This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
 Here unit# will be rpalced at runtime with the unit the button is attached to.
 Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least: 
!!! Improved: Internals are mostly rewritten from scratch for better performance  !!!

Please refer to 'z_historic_Changelog.txt' for older changes.
Known problems:
XPerl's partypets get no buttons

Known blizzard bugs:
------------------------
'isUsableSpell' is broken, there is nothing I can do to change that.
That means: Some spells are reported 'not usable' if you target a hostile target or NPC (like 'PowerWord: Shield' for example).

Enjoy - Tayedaen

Hightlights of the changes since the last official release:
===========================================================
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
This is an abbreviation for StandardButton.
I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
Example: CB_Renew,buff,Renew,$Renew
This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
'hostile' and 'friendly'
Example: MyGroupName,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
Here unit# will be rpalced at runtime with the unit the button is attached to.
Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least:
!!! Improved: Internals are mostly rewritten from scratch for better performance !!!

Please refer to 'z_historic_Changelog.txt' for older changes.

Known problems:
XPerl's partypets get no buttons
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.1beta4
104kB
09-15-12 11:51 AM
Addon
upload1 RC2
105kB
12-01-10 11:42 AM
Addon


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Unread 06-28-07, 02:41 AM  
tayedaen
A Deviate Faerie Dragon
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Forum posts: 13
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@ Oximoron:
I have no idea why you want to have the button there.
As you said, it's a self-buff.
So why should it be visible for anyone else but for you ?

best regards
tayedaen
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Unread 06-28-07, 02:33 AM  
OxiMoron
A Kobold Labourer

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I just reread the documentation and according to that if I make it:

heal,NaturesSwiftness,player
it should show up on all frames having this button assigned but just take the player as the focus for the spell.

I think right now it functions in a way that it would showup only on the player frame if I put it like that...

I think the problem is in XUB_MakeButton where the aUnit and the aDestinationUnit get mixed up.

I'll try some editing myself and see if it works.
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Unread 06-27-07, 11:51 PM  
OxiMoron
A Kobold Labourer

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I respeced again.. balance/resto hybrid

And I still can't get Nature's Swiftness to show on the party frames buttons (or target buttons)

It is there ofcourse but always on 0 alpha.. with the new system I can click in the empty space to use it but I would rather have it always visible..
It probably has something to do with the target for the frame, so maybe an option to set the target for a spell yourself would be nice..

Maybe:
heal,NatureSwiftness,*,player

So I can have it show everywhere but still using me as a target to decide to show the button or not.

This would mess up the whole config for everybody, so a better option might be a seperate custom button type (selfbuff).
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Unread 06-26-07, 09:09 PM  
paladindrome
A Kobold Labourer
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Originally posted by Aednat
Thank you - that works great with my warlock.

(I added " <string>PitBull</string>" to the XML file as well)
good catch
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Unread 06-26-07, 02:53 PM  
Aednat
A Kobold Labourer

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Thank you - that works great with my warlock.

(I added " &lt;string&gt;PitBull&lt;/string&gt;" to the XML file as well)
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Unread 06-26-07, 01:39 PM  
paladindrome
A Kobold Labourer
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Originally posted by paladindrome
This may work.
in XUBUnitFrames.xml add:

info = {}
info.text = "PitBull"
info.func = function() UIDropDownMenu_SetSelectedID(XUB_UnitFramesDefaults, this:GetID(), 0); end
UIDropDownMenu_AddButton(info);

in XUBUnitFrames.lua add

elseif ( myDefault == "PitBull" ) then
XUB_UF_Apply( "Player" , "PitBullUnitFrame1" );
XUB_UF_Apply( "PlayerPet" , "PitBullUnitFrame2" );
XUB_UF_Apply( "Party" , "PitBullCluster2UnitButton#" );
XUB_UF_Apply( "PartyPet" , "PitBullCluster3UnitButton#" );
XUB_UF_Apply( "Target" , "PitBullUnitFrame4" );
XUB_UF_Apply( "Focus" , "PitBullUnitFrame6" );

works for my pally - not in a group - without any pets - IE needs to be tested.

Drome
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Unread 06-26-07, 12:42 PM  
paladindrome
A Kobold Labourer
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Originally posted by Aednat
Anyone at all get this working for Pitbull? I'm specifically interested in using it for my focus frame.
This may work.

/xub uf

then set it up like:



Drome.

PS - I had to go to a couple of different characters so there may be copy errors.
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Unread 06-26-07, 09:44 AM  
Aednat
A Kobold Labourer

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Anyone at all get this working for Pitbull? I'm specifically interested in using it for my focus frame.
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Unread 06-25-07, 11:41 AM  
Ahrkain
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I would be interested in having the option to have buttons shown only by pressing a modifier key.

I would like to use the floating frame for my craft skills, fishing, and other out of combat functions. To be able to set up buttons to show only when the ctrl key is pressed would be very helpful. While the ctrl key would be ideal for me, others may like the option to choose one.
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Unread 06-25-07, 11:35 AM  
Aednat
A Kobold Labourer

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Pitbull

Any chance of native Pitbull support?
(It's so good that even andreasg of AGUF has said he might stop working on his in favor of using Pitbull)
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Unread 06-25-07, 09:55 AM  
BlackWidow
A Murloc Raider

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Originally posted by OxiMoron
That's only when you have your mouse over one of the invisible buttons..

Give them a better place or click somewhere else
lol, no..it's not. Has nothing to do with invisible buttons. And also, I sometimes can not click a target.

EDIT: Oximoron...I owe you an aplology, I think you are correct. Just tested it and you are right OMG!
Last edited by BlackWidow : 06-25-07 at 04:23 PM.
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Unread 06-25-07, 01:01 AM  
OxiMoron
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That's only when you have your mouse over one of the invisible buttons..

Give them a better place or click somewhere else
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Unread 06-24-07, 05:17 AM  
BlackWidow
A Murloc Raider

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Movement with right mouse button

Hi all,

I have narrowed it down to eXtreme unit buttons. I am having problems moving with my right mouse button. This only happens when using extreme unit buttons. Disabled all other addons and as soon as I enable this, the problem starts. The right mouse button just doesn't grab. I can't be the only one this is happening to. Any suggestions on how to fix this?

This doesn't happen all the time is intermittent, but it happens enough that it really messes up my game play. This is how I steer my character so this is a huge issue for me

Thanks
Last edited by BlackWidow : 06-24-07 at 09:22 AM.
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Unread 06-21-07, 05:01 AM  
Bronzeburn
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1.7b2

Fixed all my issues. Thanks Tayedaen!!
Last edited by Bronzeburn : 06-21-07 at 10:13 AM.
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Unread 06-19-07, 05:28 PM  
BlackWidow
A Murloc Raider

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Buttons unclickable sometimes

Hiya guys,

This just started happening today, has never happened before. Buttons are just not clickable. Doesn't matter if hostile or friendly target. The button is just not responding. Is this happening to anyone else?

I am still using Eleneskki's latest version.

Thanks

EDIT: This is happening most of the time Has to be patch related, was fine yesterday.

EDIT 2 : I just installed the latest beta mod and things seem to be fine now
Thanks for taking over the mod tayedaen.
Last edited by BlackWidow : 06-19-07 at 07:30 PM.
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