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Fury of Hellfire (6.2)
Updated:06-24-15 07:24 AM
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Categories:Mini Games, ROFL, Buff, Debuff, Spell, Hunter, Mage, Shaman, Combat Mods

Enhanced Bloodlust  Popular! (More than 5000 hits)

Version: 3.2
by: Vilkku [More]

Do you keep missing Bloodlust? Do you wish it would be a bit more... eventful?

This AddOn plays the famous song Power of the Horde whenever you gain Bloodlust for that little extra kick. Whether or not you actually need the extra reminder, I recommend you try it out!

Oh, and it does work with Heroism as well, for all those Alliance shamans who wish they'd get to experience what the might of the Horde is all about.

Still not convinced? Watch this video (mixed mode)! (Enhanced Bloodlust at 1:25, the link should take you directly there)

NOTE: Only enabled in combat. If you want to test, use the slash command or find a training dummy

Features
Enhanced Bloodlust used to include a large number of features, such as shouts or on-screen messages. The AddOn is now rewritten for simplicity and awesomeness.

  • Plays the song "The Power of the Horde" whenever you gain Bloodlust, cast by either yourself or someone else.
  • Mutes in-game music during the duration of the track.
  • Different modes available.

Modes
  • "Duration mode" (default) will only play a part from the song during the duration of Bloodlust
  • "Short mode" will only play the first few seconds of the song ("Storm, Earth and Fire, heed my call!")
  • "Mixed mode" will play both the sound file of Short mode and Duration mode at the same time.
  • "Long mode" will play the entire song.

Configuration
From version 60000 and onwards configuration is no longer done with slash commands. Instead, a separate config.lua file is used to configure how the AddOn behaves. It is recommended that you copy the file and name it myconfig.lua so that your configuration does not get overwritten when the AddOn is updated.

Values
  • config.spells - array of spellIDs for the auras that the AddOn should look for
  • config.sound - array of sound files that should be played (all at once)
  • config.length - the duration of the longest sound (the AddOn doesn't know how the duration of the sound files, so you need to tell it)

Commands
  • /EnhBL - play the sound(s) according to the current configuration

Limitations (warning: technical)
Due to unknown reasons, PlayMusic() does not work reliably in certain situations (such as in many raid encounters). Therefore, PlaySoundFile() has to be used. This means that once the track begins to play, there is no way of stopping it. Because of that I have included a number of modes - hopefully everyone finds one they like (if you don't, why not leave me a comment?).

Downloads
Release versions of Enhanced Bloodlust can be found on WoWInterface and Curse:
  • http://www.wowinterface.com/downloads/info9548-EnhancedBloodlust.html
  • http://www.curse.com/addons/wow/enhbloodlust
Development versions of Enhanced Bloodlust can be found on github:
  • https://github.com/Vilkku/EnhBloodlust

3.2 (2015-06-24)
-Updated for 6.2.0
-Add sound channel to config

3.1 (2015-03-02)
-Updated for 6.1.0

3.0 (29.10.2014)
-Updated for 6.0.3
-New configuration method! The AddOn now uses a config file instead of slash commands - check the readme and ask for help in the comments if you need it.

2.7 (29.8.2012)
-Updated for 5.0

2.6 (30.11.2011)
-Updated for 4.3

2.5 (31.8.2011)
-Special Addon Spotlight version :P
-Increased the sound levels of the mp3 files slightly. Note that because Long Mode uses the sound file provided by the game this still uses the same sound level. I haven't been able to test this in a raid yet so feedback (should it be higher? lower?) is welcome!
-Using SpellIds now instead of spell names, no idea why I didn't do this from the start. This means that EnhBloodlust should now work on all clients, not just English ones.
-Added Ancient Hysteria

2.4 (29.6.2011)
-Updated for 4.2

2.3 (14.6.2011)
-Fixed for 4.1

2.2b (19.10.2010)
-Bugfix. Now I remember why I didn't use PLAYER_ENTER_COMBAT in the earlier builds ;<
-Properly tagging as working with 4.0.1 at WoWInterface

2.2 (18.10.2010)
-Toc bump
-Now works in 4.x, thanks to jnwhiteh @ #wowuidev

2.1 (11.4.2010)
-Rewritten to use PlaySoundFile() instead of PlayMusic(). This means that the track now uses the "Effects" sound channel, and cannot be stopped once it has begun playing. Because of this, I have included a new mode, Mixed, and the AddOn no longer interferes with your sound settings (other than muting the background music during the duration of the track).
-Huge thanks to DWSR who not only gave me suggestions but also provided the track used in Duration mode!

2.0b (11.4.2010)
-Bugfix. It should now actually work properly, sorry =(

2.0 (9.4.2010)
-Updated again after almost two years of inactivity. Completely rewritten, but core functionality remains. Please check the front page for further details.

1.5.1 (24.7.2008)
-Fixed the test command, it won't play the music if it's not enabled in the options any more.

1.5 (24.7.2008)
-Uploaded to WoWInterface
-Changed the way the shout works: it is now disabled by default, and the user can change the channel it sends to.
-Added a short version of the music, which also plays if music is disabled in the WoW options.
-Removed all functions related to sync.
-Added a test command, which simulates you casting Bloodlust/Heroism - no need to waste cooldown any more.
-Changed some command descriptions.
Please refer to the command list for help on the new features.

1.4 (13.4.2008)
-Updated for patch 2.4.
-Now uses the new COMBAT_LOG_EVENT, which replaced old combat log events in 2.4.

1.3 (non-public release)
-The mod now uses the mp3 located in the game data files.
-Added option to show a message using SCT or the in-built Floating Combat Text.

1.2 (25.5.2007)
-Updated .toc for 2.1.0.
-Added a version check option, which can be used by using the command 'version'.

1.1 (10.5.2007)
-Added some features, and fixed some broken ones. The ones currently in should work as intended now.
-Added support for Alliance players. I won't change the name to EnhHeroism, however =D

1.0 (9.5.2007)
-Initial release. Please report any bugs or suggestions =)
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Unread 06-24-15, 07:30 AM  
Vilkku
An Aku'mai Servant
 
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I just uploaded the update for 6.2. I added the sound channel option to the configuration file, by default it's set to Master.

Comment if you have any questions or issues
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Unread 03-02-15, 07:28 AM  
Cerebro
A Defias Bandit

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amazing ui look forward to seeing how this progresses
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Unread 03-02-15, 06:51 AM  
Vilkku
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Originally Posted by Loksuven
Would it be possible to add an option to choose which sound channel to play it with?
For some reason I missed this comment - my bad! I'll put this on the to-do list.
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Unread 01-14-15, 10:49 PM  
Loksuven
A Kobold Labourer
 
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Originally Posted by Vilkku
Great to hear that you like it! Means a lot to me

Technical explanation incoming! In WoW there are a few different sound channels: you could say "master", "effects" and "music" are the major ones. Music is, obviously, music, effects are stuff like spell cast sounds or voices of characters while overall controls the overall sound level (it affects both effects and music).

Before the latest version of the mod it used the music channel. What the mod did was to stop the music playing, turn the music volume up to full and then play the sound, and when it was over, turn the sound back to the level it was before the sound began.

Unfortunately, this was unreliable. According to WoWWiki, sounds played on that channel would stop for no reason during some raid encounters, and I experienced it a lot myself. So, I had to change it to the effects channel.

The problem with having it on the effects channel is that there is really nothing that can be done to distinguish the Bloodlust sounds from the other game sounds - if I increase the volume of the effects channel, the other noise will also become louder. Because of this, I decided I wouldn't touch the sound settings other than muting the sounds on the music channel for the duration of the song.


Okey, a lot of boring stuff so far not really related to your comment. But now a direct reply: in the latest version, music volume settings should not affect the sounds of my mod at all. Overall sounds settings and effect sound setting will change the volume. I do not want to automatically control the effects sound level because there are a lot of sounds on that same channel, and it might be considered annoying. I might, however, look into adding an option to take control of the effects channel, which would be disabled by default.

Thanks again for your feedback!
Would it be possible to add an option to choose which sound channel to play it with?
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Unread 03-25-12, 05:30 AM  
10leej
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Love the addon

though I was expecting like the screen to turn red or something awesome like that, I'm sure I can add it though.
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Unread 08-18-11, 03:14 PM  
blackquaza
A Kobold Labourer

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Volume

One thing I noticed was the sound matched the in-game volume; it didn't particularly stand out. I understand that to increase the volume increases everything else as well, so what I'd suggest is editing the volume of the mp3's themselves (This won't work for Long, because you call upon the built-in sound rather than the attached files).


On a completely unrelated note, Ancient Hysteria isn't in the list to be checked.
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Unread 04-23-10, 03:46 AM  
Vilkku
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Happy to hear that
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Unread 04-22-10, 01:14 PM  
Kandorr
A Kobold Labourer

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Thank you for your response!

Ok, so I was guilty of the unthinkable, I posted a question while not using the latest version! Sorry about that. Everything is working great now!

Love this mod!

Some vent snippets from the first raid with most of the guild running your mod:

"Bloodlust in 3..."

(Bloodlust)

"Awesome!"

"Oh man... Epic!"

"Best. Mod. Ever."

...and a lot of LOLs.

(We are a guild of old men and women, what did you expect?)
Last edited by Kandorr : 04-22-10 at 09:46 PM.
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Unread 04-22-10, 09:26 AM  
Vilkku
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Originally posted by Kandorr
My guild has begun using this and most of us love it! I, however, can't hear the song very well.

I keep my music sounds low. I can hear your mod better if I jack up the music setting, but I don't want to hear loud music all the time.

Do these have to be tied together or is there something I'm missing?

If they must be tied together, is there a way to have the mod change the sound settings to play music at louder volume during the duration of Bloodlust? (Similar to the fishing mods that change sound settings to assist in hearing the splash sound of a fish on the line.)

Thank you for a great mod, and my apologies if I missed something.
Great to hear that you like it! Means a lot to me

Technical explanation incoming! In WoW there are a few different sound channels: you could say "master", "effects" and "music" are the major ones. Music is, obviously, music, effects are stuff like spell cast sounds or voices of characters while overall controls the overall sound level (it affects both effects and music).

Before the latest version of the mod it used the music channel. What the mod did was to stop the music playing, turn the music volume up to full and then play the sound, and when it was over, turn the sound back to the level it was before the sound began.

Unfortunately, this was unreliable. According to WoWWiki, sounds played on that channel would stop for no reason during some raid encounters, and I experienced it a lot myself. So, I had to change it to the effects channel.

The problem with having it on the effects channel is that there is really nothing that can be done to distinguish the Bloodlust sounds from the other game sounds - if I increase the volume of the effects channel, the other noise will also become louder. Because of this, I decided I wouldn't touch the sound settings other than muting the sounds on the music channel for the duration of the song.


Okey, a lot of boring stuff so far not really related to your comment. But now a direct reply: in the latest version, music volume settings should not affect the sounds of my mod at all. Overall sounds settings and effect sound setting will change the volume. I do not want to automatically control the effects sound level because there are a lot of sounds on that same channel, and it might be considered annoying. I might, however, look into adding an option to take control of the effects channel, which would be disabled by default.

Thanks again for your feedback!
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Unread 04-20-10, 03:12 PM  
Kandorr
A Kobold Labourer

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My guild has begun using this and most of us love it! I, however, can't hear the song very well.

I keep my music sounds low. I can hear your mod better if I jack up the music setting, but I don't want to hear loud music all the time.

Do these have to be tied together or is there something I'm missing?

If they must be tied together, is there a way to have the mod change the sound settings to play music at louder volume during the duration of Bloodlust? (Similar to the fishing mods that change sound settings to assist in hearing the splash sound of a fish on the line.)

Thank you for a great mod, and my apologies if I missed something.
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Unread 04-11-10, 04:19 PM  
oddtoddy
A Murloc Raider

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This is awesome!
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Unread 04-11-10, 12:51 PM  
Vilkku
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Originally posted by pomr
I like the sound file, but it doesn't play -- my guildies have installed it too but have the same problem. Not sure why it isn't working, but it doesn't work and doesn't throw an errors.
I just noticed the same thing myself. I did quite a blunder, which caused the music to start but instantly stop again. I applied a fix, the updated file should be available shortly.

Again, sorry for the mistake.

EDIT: The fix didn't work on it, please stand by... For those who care, the music starts playing but then pretty much instantly stops again.

EDIT2: Found this on WoWWiki... "For some reason, during most (but not all) raid encounters the music played will suddenly stop." Seems like I need to rewrite the mod to use PlaySoundFile.
Last edited by Vilkku : 04-11-10 at 02:02 PM.
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Unread 04-11-10, 06:12 AM  
pomr
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Originally posted by Vilkku
Congratulations, first comment I've ever gotten I hope you like it (and I hope it works properly, yikes :P)
I like the sound file, but it doesn't play -- my guildies have installed it too but have the same problem. Not sure why it isn't working, but it doesn't work and doesn't throw an errors.
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Unread 04-10-10, 06:51 AM  
Vilkku
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Originally posted by pomr
WOW! This is absolutely awesome. =)

As an Orc Shaman I think this would be just the thing to kick things up a notch.

FOR THE HORDE!
Congratulations, first comment I've ever gotten I hope you like it (and I hope it works properly, yikes :P)
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Unread 04-09-10, 10:06 AM  
pomr
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WOW! This is absolutely awesome. =)

As an Orc Shaman I think this would be just the thing to kick things up a notch.

FOR THE HORDE!
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