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Visions of N'Zoth (8.3.0)
Updated:01-26-20 05:55 AM
Created:09-05-16 09:29 AM
Downloads:28,617
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MiirGui [Core]  Popular! (More than 5000 hits)

Version: 8.3.0-0002
by: Miiru [More]



This is the MiirGui [Core] addon which should be used with:

MiirGui Texture Pack Blue


or

MiirGui Texture Pack Grey


It contains only the miirgui addon but no textures. I split up the two because the code is updated way more often than the textures.

By typing /miirgui you can choose which texture pack you have 'installed'. At your first login, the default profile will be blue,
just change it to grey if you use the grey texture pack.



Paste into your addon folder.



If you have any problems, post in the comments section.



Copyright © 2011-2019 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 8.2.5-0001 ##
Questtext fix and toc bump

## Changes in 8.2.0-0003 ##
Skinned PVPMatchScoreboard

## Changes in 8.2.0-0002 ##
Fixed alertframe error

## Changes in 8.2.0-0001 ##
Fixed GameMenuText lua error
Fixed WorldStateScoreFrame_Update lua error
Fixed errors caused by the new mount equipment button
Disabled WarboardUi skinning to avoid errors, will be fixed later

## Changes in 8.1.5-0001 ##

fixed AlliedRacesFrame lua errors and close button
fixed MacroFrameCloseButton
fixed CommunitiesFrameCloseButton
fixed macroframe error
fixed characterframe lua error

## Changes in 8.1.0-0001 ##

First Upüdate to 8.1.0

## Changes in 8.0.1-0005 ##

WarFront Warboards are now skinned.
WarFrontPartyPose is now skinned.

## Changes in 8.0.1-0004 ##

IslandPartyPoseFrame is now skinned. Yay.

## Changes in 8.0.1-0003 ##

If you enabled the lootframes, you can now leftclick the bar to see which loot you could get (just like in the default ui.
Skinned a bit more in PvpQueueframe and so on
HonorFrame.BonusFrame.Arena1Button should now only display a border if there is a reward
The Bountyboard should be skinned again =)
changed some stuff in onDemand/ChallengesUI which causes severe CPU stress

## Changes in 8.0.1-0002 ##

Added back some supported addons
Didnt like the Azerite borders on gear. They look lke legendaries now!
Fixed QuestChoiceFrame
Fixed Mythic Frame
Made equipmentFrame.Icon slightly smaller
CommunitiesFrameCommunitiesListListScrollFrame.ScrollBar.Background hidden

## Changes in 8.0.1-0001 ##

Updated for BFA

## Changes in 4.0.91 ##

added and skinned WarboardUI.lua

## Changes in 4.0.90 ##

fixed lua error on argus invasion completion
skinned new pet alertframe
skinned new mount alertframe

## Changes in 4.0.88 ##

fixed lua error caused by the ScriptErrorsFrame
fixed lua error caused by the collections window

## Changes in 4.0.86 ##

changes to the archeologyprogress bar
Added a border to PlayerTalentFramePVPTalents
fiddled with bag stack count as well as bank stack count
'Titled'-quality followers now have a quality border when added to a mission

## Changes in 4.0.82 ##

Hide background banners at the contribution frame so the buildings name is always visible [reported by Naepharyon]
forced an outline on the calender date so it's always readable [reported by Naepharyon]
'Titled'-quality followers now have a quality border and the correct color!
.toc bumped for 7.2
colored EncounterJournalEncounterFrameInfoLootScrollFrameClassFilterClearFrame.text
colored EncounterJournalEncounterFrameInfoLootScrollFrameSlotFilterToggle
changed a few things in orderhall.lua
added onDemand/Calendar.lua
fixed AbilitiesBorder3 not hiding correctly

## Changes in 4.0.76 ##

skinned obliterumui
fixed a bug in miirGui\FrameXML/MailFrame.lua:100 (reported by GeneralProbe)
added a border to WardrobeCollectionFrameScrollFrameButton
moved ObjectiveTrackerFrame.lua from framexml to onDemand (should end objective tracker lua errors on new patches)
added Fancy20font to altered fonts
reworked a hook on the WardrobeCollectionFrame.SetsCollectionFrame
reworked pvp brawl icon and enlistment bonus icon

## Changes in 4.0.69 ##

fixed a bug in the tradeskillui
skinned honor received alert frame
fixed follower equipment slots
fixed order hall advancement border
fixed artifact window
skinned Blizzard_Contribution_UI

## Changes in 4.0.63 ##

fixed the pvp queue panel (7.2)
added support for the apperarance collections tab (7.2)
fixed challenges panel (7.2)
Removed an unneeded hook in collections.lua

## Changes in 4.0.59 ##

fixed an lua error caused by mailframe.lua (reported by myself)
added FandyFont20 to skinned fonts list
Game48FontShadow to skinned fonts list
Added a toggle to enable font outlines. If font-outlines are not enables, the game's default settings will be used.
Removed cpu saver mode since it's not used anymore (disable outlines instead)

## Changes in 4.0.54 ##

Custom color codes implemented (kind of)
Started skinning Rematch
Bugfixes

## Changes in 4.0.52 ##

the prestige level icon background at the pvp talentsframe is now square
all alertframes should now have the same height and anchor better to each other.
Modified the AuctionProgressBar Frame

## Changes in 4.0.49 ##

added simbuilder skin
added bugsackskin
modified the orderhall commandbar hide mechanism
skinned lua error popup
modified the EncounterJournal a bit
improved the garrison/order hall minimap button
Fixed the fuzzy collapse objective tracker graphic
GarrisonCapacitiveDisplayFrame.CapacitiveDisplay.ShipmentIconFrame.ShipmentName position fixed
fixed alertframe dummy positioning

## Changes in 4.0.40 ##

fixed many alertframes
added SystemFont_LargeNamePlateFixed and ystemFont_NamePlateFixed to skinned fonts

## Changes in 4.0.38 ##

added quickjoin code for patch 7.1
fixed pvp alertframe
Player vs Player Arena Frame improvements
Challenge Mode Frame improvements
fixed highlight texture on bonusroll pass button
The Toy Collection window should now behave much more performant (needs texture pack update)
tried to work around cursor position indicator's outline
added GameTooltipHeader to skinned fonts
modified missionPage.Followers[i].PortraitFrame.SpellTargetHighlight

## Changes in 4.0.29 ##

colored TradeSkillFrame.RankFrame.Bar
Added an option to hide the orderhall commandbar
Added font-outline to SystemFont_NamePlate
fixed vehicle health and mana bar
fixed chat outline / shadow for cpu saver mode
same for worlquest alertframe
switches recipe learned alertframe's title and name color
BountyBoard skinned
Added ItemTextPage font to fonts being skinned
colored ItemTextPage spacer
fixed FlightMapFramePortrait
Added a fix to prevent the color of the 'you will receive' text on Questframerewardspanel to change to greyish again
Added flightmap icon
BetterArchaeologyUI fixed gain!
Added an option to move the alertframe anchor
Added an option to skin the loot roll windows
Added an option to disable the minimap skinning
Colored WardrobeCollectionprogressbar, Toyboxprogressbar and heriloomsprogressbar
options toggle to skin loot rolls

## Changes in 4.0.10 ##

MiirGui Texture Pack Core is now an addon by itself!
Many changes! Handle it.
Performance should be better overall.
Optional Files (0)


Post A Reply Comment Options
Unread 09-17-16, 12:32 AM  
Miiru
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Forum posts: 138
File comments: 419
Uploads: 6
Originally Posted by hid
Not 100% sure if this is a bug on your end, or some weird interaction causing issues on my end. Something in the font settings seem to be causing the editbox cursors(the blinking | in every text input box) to be offset to the right, making it seem like there's a space in front of the last character, like this: "Editbox: Sampletext |" while it should look like "Editbox: Sampletext|"

If I comment out this line in miirGui/functions.lua the issue dissapears for this editbox(although this issue happens for every editbox in the game aswell so a solution would be nice, without having to disable all the font stuff):
"-- SetFont(ChatFrame1EditBox) -- chateditbox input text"

Example screenshot
Yes, this is caused by setting an outline to input boxes. The game seems to handle the '|' the same way as a letter and outline it. There also seems to be no workaround other then not setting an outline at all :/



edit: It seems like i found a work-around for this problem, but it needs some more testing. Especially i need to find a way to apply it to all text-input boxes without having to define them all. The chat-input should be the most important one though.

Lua Code:
  1. ChatFrame1EditBox:HookScript("OnCursorChanged",function(self)
  2.     local kids = { self:GetRegions() };
  3.     for _, child in ipairs(kids) do
  4.         if child:GetWidth() < 3 then
  5.             local point, relativeTo, relativePoint, xOfs, yOfs = child:GetPoint()
  6.             child:SetPoint(point, relativeTo, relativePoint, xOfs-1.5, yOfs )
  7.         end
  8.     end
  9. end)
Result:

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Last edited by Miiru : 09-17-16 at 03:19 AM.
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Unread 09-16-16, 07:28 PM  
hid
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Not 100% sure if this is a bug on your end, or some weird interaction causing issues on my end. Something in the font settings seem to be causing the editbox cursors(the blinking | in every text input box) to be offset to the right, making it seem like there's a space in front of the last character, like this: "Editbox: Sampletext |" while it should look like "Editbox: Sampletext|"

If I comment out this line in miirGui/functions.lua the issue dissapears for this editbox(although this issue happens for every editbox in the game aswell so a solution would be nice, without having to disable all the font stuff):
"-- SetFont(ChatFrame1EditBox) -- chateditbox input text"

Example screenshot
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Unread 09-14-16, 12:50 PM  
Miiru
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Originally Posted by b3n9ti
Originally Posted by Miiru
Updated & waiting for new bug-reports!
you can't input negative numbers into the x-coordinate of the alertframe-mover =) y coordinate works fine
Uploaded a fix. One line 2 much it was >:
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Unread 09-14-16, 12:39 PM  
b3n9ti
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Originally Posted by Miiru
Updated & waiting for new bug-reports!
you can't input negative numbers into the x-coordinate of the alertframe-mover =) y coordinate works fine
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Unread 09-14-16, 12:04 AM  
Miiru
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Updated & waiting for new bug-reports!

colored TradeSkillFrame.RankFrame.Bar
Added an option to hide the orderhall commandbar
Added font-outline to SystemFont_NamePlate
fixed vehicle health and mana bar
fixed chat outline / shadow for cpu saver mode
same for worlquest alertframe
switches recipe learned alertframe's title and name color
BountyBoard skinned
Added ItemTextPage font to fonts being skinned
colored ItemTextPage spacer
fixed FlightMapFramePortrait
Added a fix to prevent the color of the 'you will receive' text on Questframerewardspanel to change to greyish again
Added flightmap icon
BetterArchaeologyUI fixed again
Added an option to move the alertframe anchor
Added an option to skin the loot roll windows
Added an option to disable the minimap skinning
Colored WardrobeCollectionprogressbar, Toyboxprogressbar and heriloomsprogressbar
options toggle to skin loot rolls
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Last edited by Miiru : 09-14-16 at 12:06 AM.
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Unread 09-13-16, 12:46 PM  
Shadowhex
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Re: Re: Blue theme in grey mod.

Originally Posted by Miiru
Originally Posted by Shadowhex
Clean install of miirgui has blue text in quest log, etc. - When using the grey mod textures and icons.
I remember the grey mod always had both interface and addon/miirgui folders. But not the current one.

Does that mean that the text color is within the core? hope not. Then you'd have to consider labeling the cores to Blue Core and Grey Core downloads.

Thank you.
type /miirgui and choose your color.
ah. tyvm!
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Unread 09-13-16, 06:01 AM  
chero90
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it would be great, if you upload the core app to curse.com. So we could be able to update the core app via the curse client
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Unread 09-13-16, 05:00 AM  
Miiru
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Re: Blue theme in grey mod.

Originally Posted by Shadowhex
Clean install of miirgui has blue text in quest log, etc. - When using the grey mod textures and icons.
I remember the grey mod always had both interface and addon/miirgui folders. But not the current one.

Does that mean that the text color is within the core? hope not. Then you'd have to consider labeling the cores to Blue Core and Grey Core downloads.

Thank you.
type /miirgui and choose your color.
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Last edited by Miiru : 09-13-16 at 08:18 AM.
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Unread 09-13-16, 04:18 AM  
Shadowhex
A Kobold Labourer

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Blue theme in grey mod.

Clean install of miirgui has blue text in quest log, etc. - When using the grey mod textures and icons.
I remember the grey mod always had both interface and addon/miirgui folders. But not the current one.

Does that mean that the text color is within the core? hope not. Then you'd have to consider labeling the cores to Blue Core and Grey Core downloads.

Thank you.
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Unread 09-11-16, 02:08 AM  
Miiru
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@adamuss:

I will have a look if ther's an easy fix for this, unfortunately, the vehicle frames are a bit weird.
edit: just fixed, will be included in coming update.

@Repaxan:

Will be fixed in the coming update.
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Last edited by Miiru : 09-11-16 at 03:16 AM.
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Unread 09-10-16, 07:46 PM  
Repaxan
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My chat box since the new version doesn't have the font outline but everywhere else does. If I turn on cpu saver it gets the outline again.

Last edited by Repaxan : 09-10-16 at 07:51 PM.
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Unread 09-10-16, 09:13 AM  
adamuss
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Looks like health and ana bar is not using full bar when at 100% only while riding some kind of NPC like on screen. http://imgur.com/a/2DQZY
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Unread 09-10-16, 02:35 AM  
Miiru
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Re: Re: Re: Backgroud Color is not black

Originally Posted by ohducc
but i i have one more question.
nameplate name font size is too small, so i want to bigger that
help plz
go to miirgui/functions.lua search for SetFont(SystemFont_LargeNamePlate,11) and replace 11 by your desired font-size. That should work.
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Unread 09-10-16, 02:27 AM  
ohducc
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Re: Re: Backgroud Color is not black

Originally Posted by Miiru
Originally Posted by ohducc


http://blog.naver.com/ohducc/220809361664

Backgroud Color is not black.. (maybe.. gossipframe?)

i want to fix it

what should i do?
You need to update the texture pack! (Questframe/QuestBG.blp)
Oh... Thanks a lot!!
Last edited by ohducc : 09-10-16 at 02:34 AM.
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Unread 09-10-16, 01:15 AM  
Miiru
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Re: Backgroud Color is not black

Originally Posted by ohducc


http://blog.naver.com/ohducc/220809361664

Backgroud Color is not black.. (maybe.. gossipframe?)

i want to fix it

what should i do?
You need to update the texture pack! (Questframe/QuestBG.blp)
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Last edited by Miiru : 09-10-16 at 01:16 AM.
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