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Updated: 11-04-21 12:36 AM
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Shadowlands patch (9.1.5)
Updated:11-04-21 12:36 AM
Created:04-22-17 12:12 AM
Downloads:2,507
Favorites:3
MD5:

gmEquipSet

Version: 915-2021110401
by: gmarco, Wexen

gmEquipSet

A minimal LDB plugin to change or manage the equipment set.

Requires a data broker display like chocolate bar, bazooka, ninjapanel, stat block, titan panel, docking station, buttonbin and more.

If you are interested in helping translating, please visit forum:
http://www.wowinterface.com/downloads/fileinfo.php?id=24394#comments

providing the following entries:

Lua Code:
  1. L["Right-Click"]        = ""
  2. L["Left-Click"]         = ""
  3. L["Middle-Click"]       = ""
  4. L["Equipment Sets"]     = ""
  5. L["Equip Set"]      = ""
  6. L["Set Manager"]    = ""   
  7. L["Save Set"]       = ""
  8. L["Set saved"]      = ""


Example in Italian:

Lua Code:
  1. L["Right-Click"]        = "Tasto-Destro"
  2. L["Left-Click"]         = "Tasto-Sinistro"
  3. L["Middle-Click"]       = "Tasto-Centrale"
  4. L["Equipment Sets"]     = "Set di equipaggiamento:"
  5. L["Equip Set"]      = "Usa set"
  6. L["Set Manager"]    = "Gestore set"
  7. L["Save Set"]       = "Salva set"
  8. L["Set saved"]      = "Set salvato"

Actually it supports for the following locale:
- enUS
- itIT
- deDE. Thanks to icemeph.
- zhTW zhCN. Thanks to BNS.

915-2021110401
- Used the latest LibQTip v.9.1.5-1-g4c6a3d8
- dump toc

915-2021110301
- Hotfix a libqtip error. (taken from xodiv inputs in curseforge pages).
- bump toc

900-2020101801
- update libqtip to the latest 442326b-alpha

900-2020101401
- bump toc
- first fixes to work with 9.0.x
- update libqtip to the latest

830-2020040701
- fix a bug that can occur on empty equip set
- Add to localization: L["No Set"]

830-2020032401
- cosmetic changes
- fix the tooltip updates on mouse click
- green color the line of the set currently equipped and make it no selectable

830-2020032201
- update libs to the latest
- Localization: zhCN. Thanks to EKE.

830-2020032002
- forget to load LibQTip :)

830-2020032001
- complete rewrite using LibQTip

830-2020031501
- bump toc

820-2019062801
- bump toc

810-2018122201
- bump toc

801-2018080402
- Localization: zhTW zhCN. Thanks to BNS.

801-2018080401
- fixed changes in patch 8.0

720-2017042402
- Localization: deDE. Thanks to icemeph.

720-2017042401
- Prevent click during CombatLockdown

720-2017042302
- Add the Save Set option

720-2017042301
- Localization: itIT
Thanks to phanx for her excellent (as usual) tutorial on addons localization.
https://phanx.net/addons/tutorials/localize
- minor cosmetic

720-2017042201
- initial release
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
915-2021110301
22kB
gmarco
11-03-21 02:19 PM
900-2020101801
22kB
gmarco
10-18-20 12:46 AM
900-2020101401
18kB
gmarco
10-14-20 12:50 PM
830-2020040701
18kB
gmarco
04-07-20 02:15 AM
830-2020032401
18kB
gmarco
03-24-20 01:12 AM
830-2020032201
19kB
gmarco
03-22-20 08:54 AM
830-2020032002
19kB
gmarco
03-20-20 01:59 PM
830-2020031501
9kB
gmarco
03-15-20 01:32 PM
820-2019062801
9kB
gmarco
06-28-19 03:55 AM
810-2018122201
9kB
gmarco
12-22-18 03:37 AM
801-2018080402
9kB
gmarco
08-04-18 02:06 PM
801-2018080401
9kB
gmarco
08-04-18 12:50 AM


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Unread 06-22-22, 03:10 AM  
Wizardling
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Forum posts: 0
File comments: 117
Uploads: 0
Unhappy Error report

Code:
2x FrameXML\PaperDollFrame.lua:2490: attempt to get length of field 'equipmentSetIDs' (a nil value)
[string "@FrameXML\PaperDollFrame.lua"]:2490: in function `PaperDollEquipmentManagerPane_Update'
[string "@FrameXML\PaperDollFrame.lua"]:2416: in function <FrameXML\PaperDollFrame.lua:2408>

Locals:
equipmentSetsDirty = nil
_ = "Fishing"
setID = 1
isEquipped = false
(*temporary) = nil
(*temporary) = 1
(*temporary) = <table> {
 1 = false
 2 = false
 3 = false
 4 = false
 5 = false
 6 = false
 7 = false
 8 = false
 9 = false
 10 = false
 11 = false
 12 = false
 13 = false
 14 = false
 15 = false
 16 = false
 17 = false
 19 = false
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <table> {
 1 = false
 2 = false
 3 = false
 4 = false
 5 = false
 6 = false
 7 = false
 8 = false
 9 = false
 10 = false
 11 = false
 12 = false
 13 = false
 14 = false
 15 = false
 16 = false
 17 = false
 19 = false
}
(*temporary) = 19
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = CharacterTabardSlot {
 GetItemLocation = <function> defined @FrameXML\ItemButtonTemplate.lua:418
 SetAzeriteItem = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:7
 IconOverlay = <unnamed> {
 }
 OnItemContextChanged = <function> defined @FrameXML\ItemButtonTemplate.lua:256
 GetItemContextMatchResult = <function> defined @FrameXML\PaperDollFrame.lua:2832
 showMatchHighlight = true
 AvailableTraitFrame = <unnamed> {
 }
 icon = CharacterTabardSlotIconTexture {
 }
 ignoreTexture = <unnamed> {
 }
 UpdateAzeriteRank = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:46
 UpdateTooltip = <function> defined @FrameXML\PaperDollFrame.lua:1658
 LevelLinkLockTexture = <unnamed> {
 }
 backgroundTextureName = 136527
 ResetAzeriteTextures = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:75
 RankFrame = <unnamed> {
 }
 ignored = false
 count = 1
 PostOnHide = <function> defined @FrameXML\ItemButtonTemplate.lua:269
 SetItemButtonCount = <function> defined @FrameXML\ItemButtonTemplate.lua:422
 checkRelic = false
 SetItemInternal = <function> defined @FrameXML\ItemButtonTemplate.lua:360
 UpdateCorruptedGlow = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:3
 popoutButton = CharacterTabardSlotPopoutButton {
 }
 AzeriteTexture = <unnamed> {
 }
 GetItemButtonCount = <function> defined @FrameXML\ItemButtonTemplate.lua:426
 IconOverlay2 = <unnamed> {
 }
 DisplayAsAzeriteItem = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:28
 PostOnEvent = <function> defined @FrameXML\ItemButtonTemplate.lua:273
 IconBorder = <unnamed> {
 }
 GetItemID = <function> defined @FrameXML\ItemButtonTemplate.lua:399
 SetItemSource = <function> defined @FrameXML\ItemButtonTemplate.lua:339
 ItemContextOverlay = <unnamed> {
 }
 searchOverlay = CharacterTabardSlotSearchOverlay {
 }
 Stock = CharacterTabardSlotStock {
 }
 SetAlpha = <function> defined @FrameXML\ItemButtonTemplate.lua:430
 PostOnShow = <function> defined @FrameXML\ItemButtonTemplate.lua:260
 0 = <userdata>
 SetItem = <function> defined @FrameXML\ItemButtonTemplate.lua:355
 SetMatchesSearch = <function> defined @FrameXML\ItemButtonTemplate.lua:287
 UpdateItemContextOverlay = <function> defined @FrameXML\ItemButtonTemplate.lua:307
 ResetAzeriteItem = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:67
 SetItemLocation = <function> defined @FrameXML\ItemButtonTemplate.lua:343
 GetItemLink = <function> defined @FrameXML\ItemButtonTemplate.lua:414
 HasPaperDollAzeriteItemOverlay = "true"
 GetItemInfo = <function> defined @FrameXML\ItemButtonTemplate.lua:386
 IsLeftSide = true
 DisplayAsAzeriteEmpoweredItem = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:51
 Count = CharacterTabardSlotCount {
 }
 CorruptedHighlightTexture = <unnamed> {
 }
 UpdateItemContextMatching = <function> defined @FrameXML\ItemButtonTemplate.lua:296
 GetMatchesSearch = <function> defined @FrameXML\ItemButtonTemplate.lua:292
 GetItem = <function> defined @FrameXML\ItemButtonTemplate.lua:410
 Reset = <function> defined @FrameXML\ItemButtonTemplate.lua:330
}
(*tempor
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Unread 08-04-18, 07:30 PM  
BNS
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Re: Re: zhTW translation

Originally Posted by gmarco

Thanks so much.

I have added as zhTW and zhCN. Is it right ?

Thanks.
Allright, all Chinese are just different codes.
Last edited by BNS : 08-04-18 at 07:30 PM.
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Unread 08-04-18, 02:09 PM  
gmarco
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Re: zhTW translation

Originally Posted by BNS
Code:
	L["Right-Click"] 		= "右鍵點擊"
	L["Left-Click"] 		= "左鍵點擊"
	L["Middle-Click"] 		= "中鍵點擊"
	L["Equipment Sets:"] 		= "套裝設置:"
	L["Equip Set"] 			= "裝備套裝"
	L["Set Manager"] 		= "套裝管理"	
	L["Save Set"]			= "儲存套裝"
	L["Set saved"] 			= "套裝已儲存"
Thanks so much.

I have added as zhTW and zhCN. Is it right ?

Thanks.
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Unread 08-04-18, 05:15 AM  
BNS
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zhTW translation

Code:
	L["Right-Click"] 		= "右鍵點擊"
	L["Left-Click"] 		= "左鍵點擊"
	L["Middle-Click"] 		= "中鍵點擊"
	L["Equipment Sets:"] 		= "套裝設置:"
	L["Equip Set"] 			= "裝備套裝"
	L["Set Manager"] 		= "套裝管理"	
	L["Save Set"]			= "儲存套裝"
	L["Set saved"] 			= "套裝已儲存"
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Unread 04-24-17, 10:35 AM  
gmarco
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Thanks. I added in release 720-2017042402 (committed)
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Last edited by gmarco : 04-24-17 at 10:36 AM.
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Unread 04-24-17, 03:34 AM  
icemeph
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German:
Code:
    L["Right-Click"]        = "Rechtsklick"
    L["Left-Click"]         = "Linksklick"
    L["Middle-Click"]       = "Mittelklick"
    L["Equipment Sets:"]    = "Ausrüstungssätze:"
    L["Equip Set"]      = "Ausrüstungssatz"
    L["Set Manager"]    = "Ausrüstungsmanager"    
    L["Save Set"]       = "Ausrüstungssatz speichern"
    L["Set saved"]      = "Ausrüstungssatz gespeichert"
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