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Updated:10-19-10 07:34 PM
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gHUD

Version: 10041
by: Mahiro [More]

gHUD

As you might know im working on gHUD2 which is a complete rewrite and would like to get some feedback and suggestions, i created a forum thread where you can post what you think of it:O

http://www.wowinterface.com/forums/s...501#post122501

''' BEFORE INSTALLING A NEW VERSION CLOSE WOW AND DELETE THE gHUD FOLDER '''

my goal was to create a simple hud where the party is included so i have a better overwiev whats going on.

i have a lot of things on my list which i want to add like clickcasting, options to hide frames at certain conditions (for example if you join a raid, the party will hide), option to hide the original frame and so on.

im at a point where i could use some beta testers for some infos about whats good and whats bad.

if you have any suggestions about changes or improvements for this addon feel free to write them here.

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'''Commands'''
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* /ghud

--------------------------------
'''Optional'''
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* MobHealth3
http://wowace.com/wiki/MobHealth3


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by Mahiro/Grognaz Aegwynn(EU)
--------------------------------

10041:
fixed: dropdown menus
10040:
fixed: event handlers
fixed: blizzard frames wont show on zone change anymore
10031
fixed: error in version check which gave an errormsg when updating from earlier versions

10030
added: misc option to disable mouse input on frames (targettarget frame not working because is OnUpdate)
added: unused frames show when opening the menu and hide again if menu is closed
added: party pet frames
removed: range fade sliders
changed: file structure
fixed: partypet frame rescaling
fixed: font size and flags should be loaded correctly
changed: menu layout
Optional Files (0)


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Unread 01-20-08, 08:03 AM  
naeem151287
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looks pretty interesting...might give it a try
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Unread 01-21-08, 05:28 PM  
DarkKnight1713
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Suggestions for Improvement

I like the look of this combat HUD. I've been using ArcHUD for a while now, but I don't use most of it's features. I think this could potentially be a great replacement for it. I say potentially because there are 3 issues I have with it.

1. The lack of a castbar/mirrorbar. These should be stock with any HUD in my opinion.

2. The lack of profiles. I see that it saves each characters layout independently, but it would be nice to have a shared layout instead of redoing it for every alt.

3. I use unit frames as well as a HUD. It's redundant information, but I like having both visible. That being said, is there a way you could make it so people can click through the bars, instead of clicking on them? I.e...I would like to be able to target or loot something behind a bar instead of opening the unit frame menu.

Other than that it's a great addon. Well done.
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Unread 01-25-08, 04:18 PM  
Mahiro
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Re: Suggestions for Improvement

@DarkKnight1713: thanks for your feedback.

1. im not sure if i will add a castbar because there are many great castbar addons out there which are very good.

2. this is already on the todo list but i had no time to look into it. also there are some other problems that need to be adressed first, like the performance issue with the flashing bars.

3. thats a nice idea and should be a small change, i will add it to my list and look what i can do.


im also planing on "rewriting" the addon but it wont be a hud-addon it will be more like a hud/frame creator where you can decide what frames you want to create and so on. i dont know yet when im ready to start writing it but im planing on incuding a lot more than in ghud.
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Unread 01-28-08, 10:54 AM  
Mahiro
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Re: Re: Suggestions for Improvement

EDIT: the option to disable mouse input on frames will be included in the next release.
Last edited by Mahiro : 01-28-08 at 11:13 AM.
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Unread 02-05-08, 07:51 AM  
eleve
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picking nits :)

ljI think this is a very useful and good addon and it's the only HUD I use. That said I echo DarkKnight1713s points plus a niggle that has disturbed me:

The Outline font is unreadable for me so I'd like to change it to normal or bold and bump the font size a bit but these 2 changes don't stick; on every zoning or restart, everything resets to the default settings. Would it be possible to change it so these changes stick?

Thank you for a great addon. I'd be lost without addons like this.
Last edited by eleve : 02-05-08 at 07:52 AM.
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Unread 02-06-08, 08:25 AM  
Mahiro
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Re: picking nits :)

oh i thought i already fixed that problem. this will be fixed in the next version.
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Unread 02-08-08, 06:55 PM  
Mahiro
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Re: Re: picking nits :)

version 10030: i have changed quite a lot in this version so make sure you delete the old gHUD folder before unpacking the new version. your settings should still work so no need to reconfigure everything.

i also changed the menu layout for future options and changes. there are some new buttons but the options are still in developement so they dont work at the moment.
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Unread 02-11-08, 11:22 PM  
Styj
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A few suggestions, maybe in the works

First I just want to say I really enjoy using this HUD!

Now, on to the gripes

It needs a lot more customizability. By this, I mean, I want to be able to display only the text I want shown. For example, I do not wish to show deficit numbers next to the hp/mana bars. You can turn them off on the player's bar, but I can't turn them off on my target's bar.

Also, I don't want my class and name shown, I know these already. It would be nice to move around the text as well. It doesn't really seem very centered in a lot of cases. I stack both hp/mana bars next to eachother and the text above is usually to the left or right of the center of the two.

The Pet bars need a lot of work, they aren't very useful to me at all the way I have my UI setup, they need to be movable, scalabe, everythingable you can possibly do. I'm a real fan of customization built around a great core. This mod can become something amazing if you add a lot of customizability to it.

There also seems to be some added features that don't really do anything, but I'll leave that up to you. The GUI could use a bit of work, I downloaded your last one and it looks even worse than before, but the GUI is not a big deal if you can get to the options.

Overall this mod really cleans my UI up a lot, and I appreciate your hard work. I tried to edit this stuff myself and found it is no easy task, even for a few simple text changes. Keep up the hard work, I know you mentioned you are still learning some coding for it. I'll try to be patient in the mean time!
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Unread 02-13-08, 08:53 AM  
Mahiro
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Re: A few suggestions, maybe in the works

thanks fo rthe feedback, i plan to make it fully customizable therefore i changed the menu layout and added some buttons that dont work at the moment. as you already know im still learning some more and figuring out the best way to arrange everything.
what exactly is it you dont like with the GUI?

at this point i wont add more things to the old code. maybe i gona fix some of the bugs if i can use the code for the new versions.


here is a example how the new version should work:

the main idea is that the user has full controll on what frames he wants to create and how they should look like.

first you select the unit, for example "player" and then you can select what you wanna create for this unit (all kind of bars, texts, and other things) then you can modify things for each frame you create.
if you created a health bar you will be able to change the parent frame, anchor, position, height, width, color, alpha, fill direction, fade, flash, texture, border offset, border, background, level.
i also plan to add buff/debuff frames because thats the one thing im missing to disable the blizzard frames.
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Unread 02-17-09, 05:54 AM  
spalliero
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Any updates, seems to have been a bit of time since the last one.
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Unread 02-17-09, 06:26 AM  
Mahiro
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im working on version 2 but this will take some time. im still rearanging the menu and slowly implementing one feature after an other.
it will have more options and i try to build a menu which is not so confusing like the old one.
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Unread 02-17-09, 10:34 AM  
spalliero
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That's awesome! Thanks for the update I look forward to some of your results, any estimated beta date?
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Unread 02-17-09, 10:59 AM  
Mahiro
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no date so far, its still in a very early stage. im still testing some things for the menu and how to manage the unit tabs for it and until im done with that there wont be much progress on the bar functionallity.
however i will try to post some progress reports here

heres a preview of the menu, still very wip and will change in develop process:


if you have any wish for the new version you can post it here and i will see what i can do about it if its not already on the todo list^^
Last edited by Mahiro : 02-17-09 at 02:02 PM.
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Unread 02-20-09, 07:00 AM  
Mahiro
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gHUD2 progress

the created units are now listed in the Unit scroll frame where they can be selected later on to access the UnitOptions for each frame.
there are still some problems with my scrollframe addon but once that works the developement should go a bit faster

im not sure if i should add an option to create custom unit frames so the user can create frames for whatever unit he likes (for example focustarget, targettargettarget, and so on)
might be a nice addition but i will put this on the bottom of the develop list, its a lot of work and i dont want to develop this 6month or so without a beta release so im concentrating on the important parts and upgrade it later with more functionality

some other things on the todo list:
-buff/debuff frames
-icons (raidsymbols, pvpstatus, elite/rare, portrait?, aggro)
-cast bar
-xp bar
-player vs target bar (this was an old addon i created to compare your hp/mana against your target to see if you have the upper hand in a fight)

-optional: distance3
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Unread 02-23-09, 08:25 PM  
spalliero
A Murloc Raider

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I would say most players always want more options, that being said IMO;

unit portraits are nice, but not a must have
icons are a must
ooc fade is a must
cast bars are a must
distance is a must
custom unit frames should be an addon/separate DL imo
the PvT is nice for rogues that spec all combat w/POTW but not a must
threat is a must
xp bar is not a must (usually comes with ldb/fubar/titan/wtfever else)
also click casting is an idea that's intriguing, but not a must


What plans do you have for textures? I always liked the statring design.
What plans do you have for tooltip info (like mouse over)?

Thank you for the updates!
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