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Updated:10-19-10 07:34 PM
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gHUD

Version: 10041
by: Mahiro [More]

gHUD

As you might know im working on gHUD2 which is a complete rewrite and would like to get some feedback and suggestions, i created a forum thread where you can post what you think of it:O

http://www.wowinterface.com/forums/s...501#post122501

''' BEFORE INSTALLING A NEW VERSION CLOSE WOW AND DELETE THE gHUD FOLDER '''

my goal was to create a simple hud where the party is included so i have a better overwiev whats going on.

i have a lot of things on my list which i want to add like clickcasting, options to hide frames at certain conditions (for example if you join a raid, the party will hide), option to hide the original frame and so on.

im at a point where i could use some beta testers for some infos about whats good and whats bad.

if you have any suggestions about changes or improvements for this addon feel free to write them here.

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'''Commands'''
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* /ghud

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'''Optional'''
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* MobHealth3
http://wowace.com/wiki/MobHealth3


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by Mahiro/Grognaz Aegwynn(EU)
--------------------------------

10041:
fixed: dropdown menus
10040:
fixed: event handlers
fixed: blizzard frames wont show on zone change anymore
10031
fixed: error in version check which gave an errormsg when updating from earlier versions

10030
added: misc option to disable mouse input on frames (targettarget frame not working because is OnUpdate)
added: unused frames show when opening the menu and hide again if menu is closed
added: party pet frames
removed: range fade sliders
changed: file structure
fixed: partypet frame rescaling
fixed: font size and flags should be loaded correctly
changed: menu layout
Optional Files (0)


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Unread 03-25-09, 01:30 PM  
Mahiro
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update

finally got those problems solved with the scrolldown list and can start to implement the options of the hud
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Unread 03-24-09, 06:39 AM  
Mahiro
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update

so i got most of the scrolldown problems solved, there are 2 minor bugs with it which still need to be fixed before implementing the hud functionality.

when a unit is created it will be listed in the Units list on the left side and when selecting it, all the options will be visible in the UnitOptions list below. these will then open different tabs to configure the frames.
for example for the player there will be a health bar tab where the size/border of the health bar can be changed, or a color tab where the colors of the frames belonging to the player can be changed and so on
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Unread 03-14-09, 10:31 PM  
Mahiro
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im a bit stuck at the moment with the implementation of my scrolling frame addon:/ turns out to be a bit more complicated than i thought and until i get this working correctly i cant continue building the menu and all the other options
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Unread 03-04-09, 04:19 PM  
Mahiro
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just read something about new frame animation options, maybe that gives some new options to work with...
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Unread 02-24-09, 10:54 AM  
spalliero
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Thanks for info

there's some really good stuff your working on!

-textures, just textures custom textures is good stuff too
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Unread 02-24-09, 07:34 AM  
Mahiro
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thx for your suggestions

i have portraits on a very low priority as some other things, functionality has to be done first^^

icons will be done (not sure yet where to place them)

ooc/range fade will be done

there are many good castbar addons already and im not sure if i want to implement this (low priority)

distance has also a low priority

custom unit frames are very easy to implement the way i built the addon, you just have to define the unit and some other values like size and such and the frame will be created and all the frame info stored. no need for seperate download but still low priority

the PvT code already exists, just has to be implemented(low priority)

i dont think threat is a must because there ar other addons that are built for that(will consider it after everything else is done)

good point with xp bar (lowest priority)

clickcasting will be done for sure, i hade some problems with gHUD getting this to work but that should not be the case with the new code

tooltip will also be done, had the same problem here as with clickcasting in the old version.

what do you mean with textures? do you mean the texture of the bar or different shapes of the bars?

i plan to have different textures and borders which can be selected and probably a option to load custom textures.

as for the shape, i want to keep tha like it is for the moment. i have an experimental bar where the user can create his own shapes by moving some controll frames but im not sure if that will ever get into a release because its a bit performance hungry the way its built also changing textures on this method might be impossible:/
the idea:

some tests:

Last edited by Mahiro : 02-24-09 at 07:38 AM.
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Unread 02-23-09, 08:25 PM  
spalliero
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I would say most players always want more options, that being said IMO;

unit portraits are nice, but not a must have
icons are a must
ooc fade is a must
cast bars are a must
distance is a must
custom unit frames should be an addon/separate DL imo
the PvT is nice for rogues that spec all combat w/POTW but not a must
threat is a must
xp bar is not a must (usually comes with ldb/fubar/titan/wtfever else)
also click casting is an idea that's intriguing, but not a must


What plans do you have for textures? I always liked the statring design.
What plans do you have for tooltip info (like mouse over)?

Thank you for the updates!
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Unread 02-20-09, 07:00 AM  
Mahiro
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gHUD2 progress

the created units are now listed in the Unit scroll frame where they can be selected later on to access the UnitOptions for each frame.
there are still some problems with my scrollframe addon but once that works the developement should go a bit faster

im not sure if i should add an option to create custom unit frames so the user can create frames for whatever unit he likes (for example focustarget, targettargettarget, and so on)
might be a nice addition but i will put this on the bottom of the develop list, its a lot of work and i dont want to develop this 6month or so without a beta release so im concentrating on the important parts and upgrade it later with more functionality

some other things on the todo list:
-buff/debuff frames
-icons (raidsymbols, pvpstatus, elite/rare, portrait?, aggro)
-cast bar
-xp bar
-player vs target bar (this was an old addon i created to compare your hp/mana against your target to see if you have the upper hand in a fight)

-optional: distance3
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Unread 02-17-09, 10:59 AM  
Mahiro
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no date so far, its still in a very early stage. im still testing some things for the menu and how to manage the unit tabs for it and until im done with that there wont be much progress on the bar functionallity.
however i will try to post some progress reports here

heres a preview of the menu, still very wip and will change in develop process:


if you have any wish for the new version you can post it here and i will see what i can do about it if its not already on the todo list^^
Last edited by Mahiro : 02-17-09 at 02:02 PM.
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Unread 02-17-09, 10:34 AM  
spalliero
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That's awesome! Thanks for the update I look forward to some of your results, any estimated beta date?
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Unread 02-17-09, 06:26 AM  
Mahiro
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im working on version 2 but this will take some time. im still rearanging the menu and slowly implementing one feature after an other.
it will have more options and i try to build a menu which is not so confusing like the old one.
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Unread 02-17-09, 05:54 AM  
spalliero
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Any updates, seems to have been a bit of time since the last one.
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Unread 02-13-08, 08:53 AM  
Mahiro
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Re: A few suggestions, maybe in the works

thanks fo rthe feedback, i plan to make it fully customizable therefore i changed the menu layout and added some buttons that dont work at the moment. as you already know im still learning some more and figuring out the best way to arrange everything.
what exactly is it you dont like with the GUI?

at this point i wont add more things to the old code. maybe i gona fix some of the bugs if i can use the code for the new versions.


here is a example how the new version should work:

the main idea is that the user has full controll on what frames he wants to create and how they should look like.

first you select the unit, for example "player" and then you can select what you wanna create for this unit (all kind of bars, texts, and other things) then you can modify things for each frame you create.
if you created a health bar you will be able to change the parent frame, anchor, position, height, width, color, alpha, fill direction, fade, flash, texture, border offset, border, background, level.
i also plan to add buff/debuff frames because thats the one thing im missing to disable the blizzard frames.
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Unread 02-11-08, 11:22 PM  
Styj
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A few suggestions, maybe in the works

First I just want to say I really enjoy using this HUD!

Now, on to the gripes

It needs a lot more customizability. By this, I mean, I want to be able to display only the text I want shown. For example, I do not wish to show deficit numbers next to the hp/mana bars. You can turn them off on the player's bar, but I can't turn them off on my target's bar.

Also, I don't want my class and name shown, I know these already. It would be nice to move around the text as well. It doesn't really seem very centered in a lot of cases. I stack both hp/mana bars next to eachother and the text above is usually to the left or right of the center of the two.

The Pet bars need a lot of work, they aren't very useful to me at all the way I have my UI setup, they need to be movable, scalabe, everythingable you can possibly do. I'm a real fan of customization built around a great core. This mod can become something amazing if you add a lot of customizability to it.

There also seems to be some added features that don't really do anything, but I'll leave that up to you. The GUI could use a bit of work, I downloaded your last one and it looks even worse than before, but the GUI is not a big deal if you can get to the options.

Overall this mod really cleans my UI up a lot, and I appreciate your hard work. I tried to edit this stuff myself and found it is no easy task, even for a few simple text changes. Keep up the hard work, I know you mentioned you are still learning some coding for it. I'll try to be patient in the mean time!
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Unread 02-08-08, 06:55 PM  
Mahiro
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Re: Re: picking nits :)

version 10030: i have changed quite a lot in this version so make sure you delete the old gHUD folder before unpacking the new version. your settings should still work so no need to reconfigure everything.

i also changed the menu layout for future options and changes. there are some new buttons but the options are still in developement so they dont work at the moment.
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