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Updated:09-30-09 08:44 AM
Created:09-05-09 09:48 AM
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Splaunchy

Version: 1.2
by: Cargor [More]

I've canceled my subscription! Still you can submit patches via GitHub, PM or eMail. If you want to take this addon over, please contact me - or feel free to fork it.

Splaunchy is a launcher for spells and interface parts, based on application launchers like LaunchBar, Quicksilver or Launchy. You open it in the middle of your screen, type in a few letters of your preferred action and then hit enter (twice) to launch it.

It remembers which actions you used most and tries to priorize them over others. There is also a new "quick navigation" built in that enables you to scroll through the list of results via the up- and down-arrow-keys.

Before getting started, you need to setup its key binding in the Bindings-window. Personally I'm using "CTRL + Space".

Default Modules

  • Spells: all your characters spells including trade skills
  • Language: switch between your character's languages
  • Companions: fetch out your pets and mounts
  • Panels: open UI panels, e.g. Character Pane or Help Pane
  • LDB Launchers: Access your databroker-launchers by name

Addon authors can register their own modules with Splaunchy to enable their own entries to be launched.

Planned Features
  • Tradeskill launching
  • Item launching
  • Different layouts
  • Module configuration

Frequently asked Questions
Why do I need to press Enter twice?
That's a limitation in the edit box: You need one press to get out of the input box and another one to press the button which holds your chosen action. But if you got enough routine, you shouldn't even notice that you pressed it twice.

Help, it doesn't work in combat!
Yep, since this launcher helps find the right spell for you, it doesn't work in combat. UI functions are disabled in combat too, due to the way the launching is handled.

Version 1.2
* display other results below the frame (default 5, adjust in core.lua)
* navigate with the tab-key between editbox and launch button
* new module: macros!
* last search text will now be displayed on re-opening
* companions and spells are now updated if new ones are learned

Version 1.1
* often typed entries now get a higher priority
* now matches also in the middle of the word, not only the beginning
* new module: databroker launchers!
* use arrow up/down to navigation through the results!

- fix: longer names no longer go over the frame border
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Unread 09-05-09, 10:23 AM  
Baine
A Murloc Raider
 
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great idea, nicely done =)

just noticed a strange behavior...
when i Open the window and type something, it doesn't recognize the respective spell
only after erasing what has been entered and typing the same thing again, it works as expexted

opening the window and pressing backspace does the trick as well, but kinda annoying

edit:
shortcut is ctrl+space, looks like it adds the used shortcut to the input box
Last edited by Baine : 09-05-09 at 10:48 AM.
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Unread 09-05-09, 11:42 AM  
xConStruct
A Chromatic Dragonspawn
 
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looks like it adds the used shortcut to the input box
What do you mean by that? Is there a space character or the whole keybinding displayed ("CTRL+SPACE")?.

Normally, the editBox is completely cleared on opening, do other bindings have different results?
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Last edited by xConStruct : 09-05-09 at 11:42 AM.
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Unread 09-05-09, 11:44 AM  
Bhalial
A Murloc Raider
 
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Question:

How much memory does this addon use?

Good concept though!
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Unread 09-05-09, 12:24 PM  
xConStruct
A Chromatic Dragonspawn
 
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If I remember right, about 26 kb without modules, and then it really depends on the amount of entries (skills etc) you have. It climbs up to 80 kb on my lvl 80 priest. But since it is only static memory, it shouldn't be a problem - Why do you ask?
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Unread 09-05-09, 01:33 PM  
Baine
A Murloc Raider
 
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Originally posted by Cargor
What do you mean by that? Is there a space character or the whole keybinding displayed ("CTRL+SPACE")?.

Normally, the editBox is completely cleared on opening, do other bindings have different results?
i use CTRL+SPACE as keybinding, the input box pops up, and it already contains a space character
other combinations (like CTRL+G) open an empty input box
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Unread 09-05-09, 02:06 PM  
xConStruct
A Chromatic Dragonspawn
 
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Ah, i see, thanks. I'm going to include a rule in the next version which ignores leading spaces.
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Unread 09-05-09, 03:18 PM  
Cralor
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Very nice idea. Great job.
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Unread 09-05-09, 03:33 PM  
Baine
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Originally posted by Cargor
Ah, i see, thanks. I'm going to include a rule in the next version which ignores leading spaces.
great =)

just an idea
is it possible to add an autoresize of the right frame, which holds the suggested spell?
for example, "Master Hammersmith" as spellname is rather lang, and pops out to the right side, thus leaving the frame

or, if that's easier, just truncate the spellname to an either user-specified or fixed length of characters
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Unread 09-05-09, 05:17 PM  
xConStruct
A Chromatic Dragonspawn
 
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Originally posted by Cralor
Very nice idea. Great job.
Thank you very much!

Originally posted by Baine
great =)

just an idea
is it possible to add an autoresize of the right frame, which holds the suggested spell?
for example, "Master Hammersmith" as spellname is rather lang, and pops out to the right side, thus leaving the frame

or, if that's easier, just truncate the spellname to an either user-specified or fixed length of characters
I'm going to anchor the text to the border of the frame, so that overlapping parts will be hidden and replaced by "...".
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Last edited by xConStruct : 09-05-09 at 05:17 PM.
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Unread 09-06-09, 05:34 PM  
mrruben5
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Oohhhhh! Spotlight for wow!

Greatly innovated I was wondering if you could add support for data broker launchers as well?
Last edited by : 09-06-09 at 05:37 PM.
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Unread 09-06-09, 05:49 PM  
Jzar
A Chromatic Dragonspawn
 
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I'm not at home, so I can't test this at the moment, but I am curious if it just launches tradeskill windows (e.g., Leatherworking) or if you can actually use individual tradeskills (e.g., making Heavy Borean Leather) by typing in the name.

Also, I would like to vote for implementing the launching of items in your bags, and prioritizing spells to come up faster based on your history of launches. I'm willing to give this mod a fav to that end. Cheers!
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Unread 09-06-09, 07:02 PM  
AlicanC
A Kobold Labourer

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Launchy for WoW, yay! I just wish I could type "raptor" and scroll trough all raptor types with arrow keys though!
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Unread 09-07-09, 02:35 AM  
Katae
A Cobalt Mageweaver
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This is brilliant

"Why didn't I think of that?!"
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Unread 09-07-09, 06:30 AM  
xConStruct
A Chromatic Dragonspawn
 
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Whew, lots of comments

Originally posted by mrruben5
I was wondering if you could add support for data broker launchers as well?
Nice idea, I'll try to include them.

Originally posted by Jzar
I'm not at home, so I can't test this at the moment, but I am curious if it just launches tradeskill windows (e.g., Leatherworking) or if you can actually use individual tradeskills (e.g., making Heavy Borean Leather) by typing in the name.

Also, I would like to vote for implementing the launching of items in your bags, and prioritizing spells to come up faster based on your history of launches. I'm willing to give this mod a fav to that end. Cheers!
At the moment it only launches tradeskill windows. I try to look into how easy it is to implement the individual recipes. Just have to do some performance tests on large databases and maybe a better search algorithm - we don't want to get the whole thing slowed down.

Originally posted by AlicanC
Launchy for WoW, yay! I just wish I could type "raptor" and scroll trough all raptor types with arrow keys though!
Ha, just thought about some arrow key navigation, too. I'm looking into this one as well.
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Unread 09-07-09, 08:06 AM  
noble8
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Quicksilver in game! I am complete. Thanks Carg
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