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Updated:09-27-20 08:54 AM
Created:06-20-19 08:06 AM
Downloads:43,618
Favorites:38
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Categories:Classic - General, Graphical Compilations, Minimalistic Compilations, Class Compilations, DPS Compilations, Generic Compilations

AbyssUI Classic  Popular! (More than 5000 hits)

Version: 1.13.5.2b
by: marklan [More]

Updated UI can be found here: AbyssUI

Patch 1.13.5: World of Warcraft Classic
~
25/09/20 (1.13.5.2)
~ News and Updates
---------------------------
- General interface fixes;

- Revamp of first login setup;

- Minimap style option don't need you to re-log anymore;

- Setup configuration changes;

- Changed Afk mode new function from right click to left click;

- Tooltip new functions;

- Support for almost any language;

- Nameplates and UnitFrame colorization re-vamp (kui-nameplates style);

- More global strings add;

- Fonts changes (color, style) (to match new textures);

- Frame text new style and colorization (to match new textures);

- Change to buttons;

- New Castbar;

- AbyssUIClassic_TexturePack new version (reminder).

_1.13.5.2a_

- LevelUp message fixes;

- Buttons colors fixes;

- UnitFrameImproved fixes;

- AbyssUI_TexturePack new version (reminder).

_1.13.5.2b_

- LevelUp lua error fix;

- Minor fixes.

---------------------------
09/09/20 (1.13.5.1)
~ News and Updates
---------------------------
- A lot of stuff that I can't even describe (it's been a while sorry);

- General frame fixing;

- New options, colors, global everything;

- Colorization of all the interface;

- Square minimap updates;

- Global strings first implementations;

- Unit frame health and behavior re-coding;

- A lot of minor-mid fixes and updates;
---------------------------
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Unread 10-11-19, 01:54 PM  
Kohtas
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Hey, thanks so much for the UI I'm loving it so far. However I'm having a little issue with target unit frame health colors. The color will start at red/yellow/etc then it will turn green on the first hit then the following hit will turn it back to the base color. It's nothing huge but when it does it over and over it can get a little annoying.

Thanks again.

Edit: Forgot to mention this is happening on the full version as well as the minimal version of this UI.
Last edited by Kohtas : 10-11-19 at 01:56 PM.
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Unread 10-06-19, 08:38 AM  
Yugen
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Re: Feature list

My UI is super lightweight there's no need to turn it into modules. If you type "/abyssui config" you can check and uncheck the options you want in the UI. There you can find some description about what the option do when you hover the checkbox.

Originally Posted by Betonz
Hey!
Would it be possible to add detailed featureset to the addon description?

Also would be great if you make it modular so we can togle on/off features that we want/use.

Thanks
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Unread 10-06-19, 03:48 AM  
Betonz
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Feature list

Hey!
Would it be possible to add detailed featureset to the addon description?

Also would be great if you make it modular so we can togle on/off features that we want/use.

Thanks
Last edited by Betonz : 10-06-19 at 03:53 AM.
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Unread 10-03-19, 10:10 PM  
madwow
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Re: Re: best ui!but help!

Originally Posted by Yugen
Hello,

thank you. To do that you need to go to AbyssUIClassic_Functions (lua file) and delete the code block from line 206 to 227.


Originally Posted by madwow
Love this UI forever. But how can I close the casting bar timer! Please tell me !thanks!

you are the king ,sir
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Unread 10-03-19, 08:37 AM  
Yugen
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Re: best ui!but help!

Hello,

thank you. To do that you need to go to AbyssUIClassic_Functions (lua file) and delete the code block from line 206 to 227.


Originally Posted by madwow
Love this UI forever. But how can I close the casting bar timer! Please tell me !thanks!
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Unread 10-03-19, 03:33 AM  
madwow
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Exclamation best ui!but help!

Love this UI forever. But how can I close the casting bar timer! Please tell me !thanks!
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Unread 10-01-19, 09:32 AM  
altermixt
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Originally Posted by beri
Originally Posted by Yugen
Next update, and did the tooltip it's fixed? I didn't have time to test it. Almost did all the updates without testing, kinda busy these days.

~ or just add this to the lines 187, 188 of classic functions and save it until I can update it.
Lua Code:
  1. TargetFrameNameBackground:SetAlpha(0.5)
  2. TargetFrameNameBackground:SetVertexColor(0/255, 0/255, 0/255)
The error seems fixed for me, yes, thanks a bunch! And the added lines work as well.
Adding the lines worked like a charm <3
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Unread 10-01-19, 09:20 AM  
altermixt
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Originally Posted by Insomlol
Originally Posted by altermixt
The abyssUI is just perfect! I've been using it since the launch of classic.
There is only ONE thing I don't like and that's the target's background color. (shown on the picture below)
Can you tell me how can I edit it so it's just like the player frame (on the left)
I want to make all of the targets (npcs, vendors, mobs) to be the same, can you please tell me how can I achieve that?

Hey mate, what addon does the dragon around the player unitframe?
Elite Player Frame (Enhanced) :>
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Unread 09-30-19, 08:00 AM  
beri
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Originally Posted by Yugen
Next update, and did the tooltip it's fixed? I didn't have time to test it. Almost did all the updates without testing, kinda busy these days.

~ or just add this to the lines 187, 188 of classic functions and save it until I can update it.
Lua Code:
  1. TargetFrameNameBackground:SetAlpha(0.5)
  2. TargetFrameNameBackground:SetVertexColor(0/255, 0/255, 0/255)
The error seems fixed for me, yes, thanks a bunch! And the added lines work as well.
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Unread 09-30-19, 07:24 AM  
Betonz
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Re: Re: Re: Re: Minor issue

Originally Posted by Yugen
Hello Betonz, It may be a texture problem, I still didn't figure it out how to solve that. Seems textures are not updating correctly when spell book is open.
Originally Posted by Betonz
Hey! Thanks for the update. Did u have a chance to look into this as well? (I will retest later when I get home ^^)
Thanks for the info.
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Unread 09-30-19, 06:39 AM  
Yugen
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Next update, and did the tooltip it's fixed? I didn't have time to test it. Almost did all the updates without testing, kinda busy these days.

~ or just add this to the lines 187, 188 of classic functions and save it until I can update it.
Lua Code:
  1. TargetFrameNameBackground:SetAlpha(0.5)
  2. TargetFrameNameBackground:SetVertexColor(0/255, 0/255, 0/255)

Originally Posted by beri
I think the point of wanting transparency in the name frame was to get parity between the player frame and the target frame but now you have this where the target frame is fully transparent but the player frame isn't.
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Last edited by Yugen : 09-30-19 at 06:44 AM.
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Unread 09-30-19, 06:34 AM  
Insomlol
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Originally Posted by altermixt
The abyssUI is just perfect! I've been using it since the launch of classic.
There is only ONE thing I don't like and that's the target's background color. (shown on the picture below)
Can you tell me how can I edit it so it's just like the player frame (on the left)
I want to make all of the targets (npcs, vendors, mobs) to be the same, can you please tell me how can I achieve that?

Hey mate, what addon does the dragon around the player unitframe?
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Unread 09-30-19, 06:23 AM  
Yugen
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Re: Re: Re: Minor issue

Hello Betonz, It may be a texture problem, I still didn't figure it out how to solve that. Seems textures are not updating correctly when spell book is open.
Originally Posted by Betonz
Hey! Thanks for the update. Did u have a chance to look into this as well? (I will retest later when I get home ^^)
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Last edited by Yugen : 09-30-19 at 06:38 AM.
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Unread 09-30-19, 05:27 AM  
beri
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I think the point of wanting transparency in the name frame was to get parity between the player frame and the target frame but now you have this where the target frame is fully transparent but the player frame isn't.
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Unread 09-30-19, 03:47 AM  
Betonz
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Re: Re: Minor issue

Originally Posted by Yugen
Thank you for reporting this. I'll take a look and see if this can be fixed.
Originally Posted by Betonz
Hey, I've noticed that once you toggle some ability or open the spell book the whole action bar texture gets a bit messed until you /reload.
Could you look into it?

Thanks
Hey! Thanks for the update. Did u have a chance to look into this as well? (I will retest later when I get home ^^)
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