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Updated:05-22-13 06:50 PM
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OnScreenHealth  Popular! (More than 5000 hits)

Version: 5.3.0.1
by: Dridzt, Phanx

OnScreenHealth

OnScreenHealth provides simple text displays of health and power for you, your vehicle, your pet, and your target.

It additionally shows your combat state, combo points on your target, your target’s target’s name, and your class’s secondary resource (such as Holy Power).

Type “/osh” to open the options panel, or browse to it in the standard Interface Options window.

Not completed

  • Localization (you can help by visiting the link and submitting translations for your language)
Changes
  • WoW API updates for MoP (GetSpecialization etc)
  • Support for all secondary resources.
    combo points, runes, chi, eclipse, holy power, shadow orbs, soul shards|burning embers|demonic fury
  • Support for ClassColors.
  • Switch from event based processing to update based processing, with adjustable throttle.
    Some optimization pending but (a) with Blizzard's move to predictive hp / power updates,
    events don't fire half as often as needed for smooth updates (b) some resources don't fire UNIT_POWER
    or other power related events at all (eclipse, soul shards|embers|fury, shadow orbs etc)
Bug Reports

If you encounter a problem with OnScreenHealth (MoP beta), please post a ticket here with the following information:
  • Addon version (ex: 5.0.3.2)
  • WoW client build and locale as seen on the login screen (ex: 15882 enUS)
  • Description of the problem
  • Steps to reproduce the problem
  • Whether the problem occurs when all other addons are disabled
  • Exact text of any related error messages (WITHOUT lists of local variables or installed addons, please!)

Version 5.3.0.1
  • .toc update, compatible with WoW 5.3 "Escalation"
Version 5.2.0.2
  • Framestrata option added courtesy of Phanx (under Position section)
Version 5.2.0.1
  • Libraries update
  • .toc update, compatible with WoW 5.2.
Version 5.1.0.1
  • Fix for changes to Monk chi
  • .toc update, compatible with WoW 5.1 "Landfall"
Version 5.0.5.1
  • Fix error when selecting 'Player Class' as Health Text color mode.
  • Adjust the maximum font size to 29 (larger sizes are silently ignored in WoW 5.x)
  • Pull in and enable updated koKR localization (sayclub)
  • Update included libraries.
Version 5.0.4.7
  • DK: Fix flickering rune text.
Version 5.0.4.6
  • Full exit of the game is required before upgrade if playing on a non-US client (new files have been added)
  • Fix a sneaky upgrade bug for users with 4.x saved variables.
  • Add esES, esMX, ptBR localizations by Phanx and localization stubs for other files so users don't have to do a full exit for subsequent updates
  • Removed some WoW 4.x compatibility code remnants.
Version 5.0.4.5
  • Fixed player health *stalling* when targeting a corpse
  • Minor performance optimizations
  • WoW 5.0.4+ compatible only!
Version 4.0.3.65
  • Fixed the error when toggling the “Show Power Text” option
  • Updated Korean localization from sayclub

Version 4.0.3.60
  • Fixed localization loading
  • Fixed a couple other minor errors

Version 4.0.3.58
  • Fixed combo points toggle
  • Added a workaround for a Blizzard bug that causes the game client to tell addons that everyone has holy power after being resurrected

Version 4.0.1.56
  • Updated for WoW 4.0
  • Added support for secondary resources (holy power, soul shards, etc.)
  • Added support for vehicles (finally)
  • Added deDE localization from Humfras on Curse.com

Version 3.3.3.51-beta
  • Fixed a bug that prevented texts with percents from updating correctly
  • Replaced AceAddon-3.0 and AceEvent-3.0 libraries with standard event handlers

Version 3.3.3.48-beta
  • Fixed error when toggling combo point display
  • Update all displays when changing profiles

Version 3.3.3.47-beta
  • Converted from obsolete Ace2 to current Ace3
  • Options not extensively tested. Please report any errors, broken options, or strange behaviors.
Post A Reply Comment Options
Unread 02-07-18, 11:56 PM  
Phanx
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@Tovort: I handed it off to Dridzt long ago, but since it's been 5 years since his last update, I guess I have just as much authority at this point... I'd say go for it. Definitely yes on the GitHub fork, and if you're interested in continuing your work on it, send Dridzt a PM asking to be added as an author so you can upload release versions for other people to download. According to his user profile he was last online 3 days ago, so you should get a fairly prompt reply. I haven't played WoW in about two years now, and have no plans to do anything further with OnScreenHealth myself.
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Unread 01-30-18, 04:23 PM  
Tovort
A Kobold Labourer

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Hi,

I've been using this addon for years (keeping it working all the time).

@Phanx how could I contribute or may I put a fork up on github? Your license explicitly denies that
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Unread 08-25-17, 02:23 PM  
Willowy
A Kobold Labourer

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Update possible?

Any chance you've been able to look at this one, Phanx? I finally got around to this expansion, and I really miss this particular mod . I can somewhat recreate function with Weak Aura 2, but this mod was very simple and efficient to use, and did things I haven't figured out how to replicate yet. Very useful for "heads-up" stats without blocking the playing field. Thanks!

Edit: I actually figured out how to duplicate just about all in Weak Aura, so thanks anyways!
Last edited by Willowy : 09-01-17 at 03:11 AM.
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Unread 07-30-16, 07:37 AM  
Phanx
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Re: Rats :(

Originally Posted by Mook
Pack your bags! We're on a guilt trip!
Where are we going? Are we there yet?!

Don't take this as a hard promise, but I might look and see how much work actually needs to be done after I've finished updating all my current addons. I don't even have (or want) an active subscription to actually play the game anymore, but the addon programming is still fun.
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Unread 07-20-16, 01:14 PM  
Mook
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Rats :(

Is Legion finally the end of this incredibly useful AddOn? That would be disappointing. Having these giant Me/Target numbers pop up only when there's combat has allowed me to move everything else far to the sides of the screen and out of the way.

Hope I can keep doing that soon (Pack your bags! We're on a guilt trip!)
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Unread 04-01-13, 08:40 AM  
Rippy
A Kobold Labourer

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Manually change frame strata

Still no in-game option to change the strata but as a workaround you can go into the lua file and do a ctrl+f for "SetFrameStrata" and change it from ("BACKGROUND") to ("HIGH"). There are 3 or 4 of them. Save the file and reload. That is how I got the health text to sit over top of the oUF_Phanx frames.
Last edited by Rippy : 04-01-13 at 08:40 AM.
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Unread 02-07-13, 03:40 AM  
Phanx
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OSH only supports the player, pet/vehicle, and target units, as is written in the addon description. It does not support any other units like mouseover, focus, or boss units.
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Last edited by Phanx : 02-07-13 at 03:40 AM.
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Unread 02-06-13, 04:22 AM  
Theadan
A Kobold Labourer

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hi all and great work
I'm came from Italy and sorry for my terrible English

I have instal the OSH addon yesterday, can someone explain me how i can display % for boss HP
My standard UI display % but i need to mouseover to see it on standar healthbar.
It is not confortable in fight to monitor the health of boss.
My setup of the addon is $c , what i have to put for display % and healt of boss tooghether?

Thanks for any reply
^^
Theadan
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Unread 10-08-12, 09:31 PM  
Dridzt
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My reluctance to add this, is I can only see "some" usefulness in a pvp setting.

I'd rather OSH remains generic and not suffer feature creep from trying to branch out to too many specific use cases.

That said if someone makes a good case as to how this could be useful in a general setting I could reconsider.

On a more general note, as it stands the only items on my todo list at the moment are:
- the strata configuration option.
- ability to position the different texts more freely and not only relative to screen center
(I can see the HUD-like concept but it bothers me that I can't place fx the target text anywhere I want relative to player text)
- check on VyneBono's issue with the slider editboxes not accepting precise increments (since I'm going to be messing with positioning anyway)

Despite I don't expect any of that to be too time consuming or difficult to implement, they're at a low priority atm while I work on other addons (and my leveling ), since OSH has no outstanding issues.
Last edited by Dridzt : 10-08-12 at 09:50 PM.
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Unread 10-08-12, 07:14 PM  
Phanx
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Originally Posted by Zathan666
... add as an option the current "Target Name" with class coloring.
This is something I (the original author) always declined to add, as I felt it was outside the scope of what this addon is meant to do. OnScreenHealth was never intended to replace your unit frames. It was suposed to -- as the name might imply -- provide an accessible but non-intrusive display of your and your target's health. You should always know what you are targeting, without needing the name in giant text across the middle of your screen. If you are randomly targeting things without looking at your unit frames, you should probably consider changing your playstyle.

Of course, Dridzt (the current author) may feel differently about what the addon is supposed to do, but don't get your hopes up.
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Last edited by Phanx : 10-08-12 at 07:14 PM.
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Unread 10-08-12, 01:27 PM  
Zathan666
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Very good addon, I love it!


Would it be possible please to add as an option the current "Target Name" with class coloring.

Thank you
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Unread 10-01-12, 08:16 AM  
VyneDono
A Defias Bandit

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Originally Posted by Dridzt
Originally Posted by VyneDono
Originally Posted by Dridzt
Originally Posted by VyneDono
Hi, just downloaded this.. is there a way to change what layer/strata thing that the health numbers appear on? It keeps going under some of my other UI elements.

Thanks!

EDIT: Just found out how. Is there a way so that I can position x and y exactly and not in the increments it currently has, though?
You should be able to type in the editbox that's part of the slider control directly instead of using the mouse to drag the slider itself.
Slider has a specific step (don't remember exact number atm) but editbox will accept precise numbers.
Mine automatically sets it back to a different increment instead of allowing specified numbers. It rounds up to the nearest 25 or so.

Also, my fix for the strata issue was only a temporary one. It keeps sliding back beneath the other UI things and I have to redo it every time. Is there a different fix aside from manually changing the strata by using this code?

/run OnScreenHealthPlayerFrame:SetFrameStrata("MEDIUM")
I'll try to put an option in for the strata for next release.

About your other issue, are you sure you're pressing <Enter> after typing into the editbox?
Yeah. The instant I hit enter it rounds my number to it's nearest setting instead.
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Unread 09-29-12, 10:31 PM  
Dridzt
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Originally Posted by VyneDono
Originally Posted by Dridzt
Originally Posted by VyneDono
Hi, just downloaded this.. is there a way to change what layer/strata thing that the health numbers appear on? It keeps going under some of my other UI elements.

Thanks!

EDIT: Just found out how. Is there a way so that I can position x and y exactly and not in the increments it currently has, though?
You should be able to type in the editbox that's part of the slider control directly instead of using the mouse to drag the slider itself.
Slider has a specific step (don't remember exact number atm) but editbox will accept precise numbers.
Mine automatically sets it back to a different increment instead of allowing specified numbers. It rounds up to the nearest 25 or so.

Also, my fix for the strata issue was only a temporary one. It keeps sliding back beneath the other UI things and I have to redo it every time. Is there a different fix aside from manually changing the strata by using this code?

/run OnScreenHealthPlayerFrame:SetFrameStrata("MEDIUM")
I'll try to put an option in for the strata for next release.

About your other issue, are you sure you're pressing <Enter> after typing into the editbox?
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Unread 09-29-12, 12:48 AM  
VyneDono
A Defias Bandit

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Originally Posted by Dridzt
Originally Posted by VyneDono
Hi, just downloaded this.. is there a way to change what layer/strata thing that the health numbers appear on? It keeps going under some of my other UI elements.

Thanks!

EDIT: Just found out how. Is there a way so that I can position x and y exactly and not in the increments it currently has, though?
You should be able to type in the editbox that's part of the slider control directly instead of using the mouse to drag the slider itself.
Slider has a specific step (don't remember exact number atm) but editbox will accept precise numbers.
Mine automatically sets it back to a different increment instead of allowing specified numbers. It rounds up to the nearest 25 or so.

Also, my fix for the strata issue was only a temporary one. It keeps sliding back beneath the other UI things and I have to redo it every time. Is there a different fix aside from manually changing the strata by using this code?

/run OnScreenHealthPlayerFrame:SetFrameStrata("MEDIUM")
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Unread 09-28-12, 07:26 PM  
Dridzt
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Originally Posted by VyneDono
Hi, just downloaded this.. is there a way to change what layer/strata thing that the health numbers appear on? It keeps going under some of my other UI elements.

Thanks!

EDIT: Just found out how. Is there a way so that I can position x and y exactly and not in the increments it currently has, though?
You should be able to type in the editbox that's part of the slider control directly instead of using the mouse to drag the slider itself.
Slider has a specific step (don't remember exact number atm) but editbox will accept precise numbers.
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