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UnitButtons  Popular! (More than 5000 hits)

Version: 2.04
by: sstixrud [More]

****ATTENTION****

All,

I just wanted to let everyone know I intend to take a different direction with UnitButtons in the near future. Specifically, I spoke to Maul of Trinity/Trinity2 fame a few months back on some of the challenges I faced with UnitButtons and how I felt Trinity was well suited to providing a button framework other mod authors could extend. Trinity2 is partly the result of that conversation and I am happy to say Maul has added enough functionality now where I can begin coding some of the features from UnitButtons, in the form of a module for Trinity2.

Trinity2 contains the logic for target bars/buttons (currently it supports player, pet, target, targettarget, focus, mouseover, party1-4, pet1-4). Trinity2 does not use the standard blizzard buttons, this means it does not suffer from the 120 button limit and thus every button on every bar can be unique, bars also support more than 12 buttons per bar. Trinity2 is still a bit of a chore to configure as the "clone bar" feature is not enabled yet. This feature will make duplicating party/raid bars a snap.

The module I intend to write for trinity2 will focus on the specialty features found in UnitButtons, namely Dynamic Buttons (flash, dim, hide based on health, debuff, missing buff etc..), hiding buttons based on class etc...


******END******



Brief description: This addon provides you with a button bar of 12 buttons for the player, the player pet, player target, each party member and each party pet. These bars are tied to their respective units, in other words each spell associated with a bar will automatically cast on the unit it is associated with. UnitButtons also provides you the ability to define behaviors to spells based on their type. For example you can make a spell flash when a unit is poisoned, when their health drops / raises to a certain level or even if a buff/debuff wears off.

You configure buttons with the "/ub" or "/ub config" commands.

This ADDON was inspired by GroupButtons, my goal is to add the key functionality without bloat or hard coded variables. This mod relies 100% on the user configuration of spells and thus should be resistant problems as the result of Blizzard patch updates. In addition this ADDON is designed to use minimal CPU & Memory resources, in fact no performance impact should be visable on any WOW capable machine.[/color]

Version 2.0 Released!

Included features:
Player buttons
Party buttons
Target buttons
Pet buttons
Button scale
Button rows
Number of buttons
hide/show based on class
blink/dim/faded buttons based on friendly or target buff/debuff.
blink/dim/hide/show based on friendly unit's health status.
Blinking and hiding of buttons based curable afflictions on a unit.
Fully documented (detailed tooltips) configuration user interface.

Planned features in upcoming version 2.1:
Raid Buttons
Enhance Spell configuration logic, add ranks to spells allowing custom attributes by rank.
Target's target and Target Focus bars
Alternative color highlighting for button status (normal/blue/black as an alternative to show/dim/hide)

CHANGES BETWEEN 2.0b7 and 2.0b9:

* Button id selection is now dynamically determined at startup based on player class
* Config window is now movable and default button locations are on screen at all UI scales.
* Many bugs and cleanups resolved in the config ui
* Many bugs resolved with buttons incorrectly changing visual status.
* Config UI changed where all classes are now enabled by default (check to disable)
* The command "/ub" behaves the same as "/ub config".
* Multiple spells with the same "name" and on the same bar now function as expected (different ranks share the same spell attributes, custom attributes per rank will be supported soon).

CHANGES BETWEEN 2.0b9 and 2.0b10:

* Code cleanup and optimization
* Fixed a number of bugs
* Fixed a few more cases of multiple spells of the same name causing problems
* Debuff target spells now dim for friendly targets
* Combat LockDown protection for configuration ui (auto save / close).
* Buttons are now locked and cannot be dragged while in Dynamic Button mode.

CHANGES BETWEEN 2.0b10 and 2.0b11:

* Fixed the bug where partybars would not show up automatically.
* Worked around a harmless but annoying wow bug (in rare cases UnitClass == nil on party join events)
* Added a user configurable toggle for locking actionbars.

CHANGES BETWEEN 2.0b11 and 2.0b12:

* Adds Petbars

*note* I am aware of two minor bugs in this and previous versions. a) bars do not always get removed when players leave the group. b) I have seen cases where the target bar appears and disappears (if it is disabled) when entering combat.

CHANGES BETWEEN 2.0b12 and 2.0b13:

* Disabled SHOW/HIDE frames option for now. It seems the method I was using to hide the frame but not the buttons will no longer work. In fact a Button's Alpha levels must be equal to or less than the frame alpha level. If anyone knows another way to hide text/frame border without hiding the buttons please let me know.

* I attempted to fix the following bugs:
1) Where parter members leave the group but their bar remains
2) Where disabled bars sometimes appear when entering combat...

I am not sure if I fixed these bugs please let me know if either still exists.

CHANGES BETWEEN 2.0b13 and 2.0b14:

Re-enabled SHOW/HIDING of frame Labels. This was a lot more work then I expected, I ended up rewriting significant portions of the framing code/xml. The good news is this had the positive side effect of disabling the frame dragging "tabs" when they are hidden, instead of just making them invisible. The bad news is everyone will need to re-position frames with this release (buttons layout and dynamic button configuration is not affected).

I cleaned up some of the pet frame logic but more work is left to be done (petbars will not disappear currently if the pet goes away while in combat).

Please let me know if any new bugs pop up in this version that did not exist in the last.

CHANGES BETWEEN 2.0b14 and 2.0b15:

* Added an option to configure bars in two rows of 6 buttons.
* Added an option to reset frames to default locations and set better default placements.
* Cleaned up button spacing.
* Fixed an issue where pet and party frames did not remove when a party or pet member left during combat.
* Adjusted Priest, Druid and Warrior button id usage... (these classes will have to re-order their spells)
* Misc other fixes and cleanups.

CHANGES BETWEEN 2.0b15 and 2.0:

* Tooltips and configuration interface documentation
* Misc tweaks and fixes.

CHANGES BETWEEN 2.0 and 2.01:

* Rewrote target button logic. Target buttons are now friendly/unfriendly aware, buttons will stay hidden if they cannot be cast on the current target.
* Rewrote heal spell logic. Option progression now goes: Hide -> Dim -> Show -> Blink and vis versa, when unit health is between blink and dim buttons will now be shown, Dim was changed so buttons are dimmed when unit health is ABOVE the slider value but below Hide slide value.
* Fixed some other bugs with dynamic health button logic, turning off a slider works as expected now.
* Misc other fixes.

CHANGES BETWEEN 2.01 and 2.02:
* User supplied fix for WOW 2.2! (Thanks darkpoe)

CHANGES BETWEEN 2.02 and 2.03:
* User supplied fix for Druids, let me know if this works or has problems. (Thanks AndyMan)

CHANGES BETWEEN 2.03 and 2.04:
* Validated addon is fully functional with current release.

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Unread 06-25-07, 01:50 AM  
sstixrud
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Interesting...

Not sure where all the archived UnitButton versions went.. or where all the comments for that matter... but until the site admins adds the latest version you can find it here:

http://wowui.incgamers.com/download....ons&flink=link
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Unread 06-25-07, 02:31 AM  
Aaberg
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Just to let you know
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Unread 06-26-07, 09:49 AM  
sstixrud
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Priest, Druid and Warrior button id changes

FYI,

Priests:

I moved your player buttons to another group of buttons:

Druids: I had to move all of your buttons around to be fully compatible with this class (post 2.0).

Warriors I swapped around some of your buttons as well.

I hate to do this to people (I know its a mild pain to keep ones buttons in order) and I try to keep from having to make these adjustments often. Please let me know if any of these changes in the latest release broke anything or is causing other path =).
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Unread 06-26-07, 10:45 PM  
sstixrud
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Next Release

What features do people want most in the next few releases? I plan to add focus and target's target bars in the next release.
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Unread 06-27-07, 01:56 PM  
Meldas
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Re: Next Release

Originally posted by sstixrud
What features do people want most in the next few releases? I plan to add focus and target's target bars in the next release.
Downranking by clicking with the right mouse button would be nice. The right-click should choose half of the rank to cast the spell.
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Unread 07-02-07, 05:16 PM  
Nubhealer
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I hope this isn't to much to ask!

Instead of 12 buttons across can we have 14, the added two could help some of us new healers.

Button Bars for:
Party, self, friend (not in party or raid), raid, pet and hostile target.

On a side note I think this is one of the better alternatives to GB.
Last edited by Nubhealer : 07-02-07 at 05:19 PM.
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Unread 07-03-07, 01:53 AM  
TyrannisNorg
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i would like to see the raid buttons come out as i run alotta raids. and could you add a raid range and line of sight to the raif buttons so if they're not in my los i could tell them to move or get closer by having there name turn red for range and maybe blue for los? for simpler usage could you have it set to where you pull out the groups out of the raid tab? like for a ten man have all ten players buttons accordingly? pet would have there own if any.
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Unread 07-06-07, 09:12 AM  
Oakayam
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Re: Next Release

Originally posted by sstixrud
What features do people want most in the next few releases? I plan to add focus and target's target bars in the next release.

Thanks for this mod first of all. I would be totally lost without it :P
Love the idea of focus and targets target set of buttons.
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Unread 07-08-07, 03:35 AM  
Tawny
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Druid problem

Hello!

I have just one problem. I used the add-on without problem, but yesterday i started a druid. When I now configure the buttons for my group, I have the problem that these buttons occure in the right rows of tthe Blizz UI. So I can't use these right rows because otherwise I would have no buttons for my group.

Is there a possibility to get it changed or is the druid a problem?

I use the newest version.

Thanks
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Unread 07-08-07, 12:55 PM  
sstixrud
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Re: Druid problem

Originally posted by Tawny
Hello!

I have just one problem. I used the add-on without problem, but yesterday i started a druid. When I now configure the buttons for my group, I have the problem that these buttons occure in the right rows of tthe Blizz UI. So I can't use these right rows because otherwise I would have no buttons for my group.

Is there a possibility to get it changed or is the druid a problem?

I use the newest version.

Thanks
Sadly this is a limitations caused by the number of buttons druids uses for their different forms. Druids basically get 4 bars (48 normal buttons) (5 bars and 60 buttons if you choose not to use target bars) left over when using UnitButtons. If you want more control over where to place the bars than Blizzards default UI gives you I recommend using an addon like TrinityBars.
Last edited by sstixrud : 07-08-07 at 12:56 PM.
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Unread 07-08-07, 01:13 PM  
Meiffe
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PLease can you add an option to complete hiding an Button (when Buff is active - example for Slice and Dice or not usable - example for Riposte)

On German Client the Buttons are not cllickable


Nice Addon and sorry for bad English
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Unread 07-08-07, 02:39 PM  
sstixrud
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Originally posted by Meiffe
PLease can you add an option to complete hiding an Button (when Buff is active - example for Slice and Dice or not usable - example for Riposte)

On German Client the Buttons are not cllickable


Nice Addon and sorry for bad English
Complete hiding? The buttons are barely visible even when "hidden" so that people do not click them by mistake. Wow 2.0 removed the ability to make a button non click able while in combat, so I do the next best thing and make it almost invisible =)

Is this what you mean? Or am I missing something?

Please go into more detail about what you mean by "buttons are not clickable" on german clients? Not at all?
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Unread 07-08-07, 03:02 PM  
Meiffe
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on german clients

i use the button slice and dice -> "you need combo points to do that" <- but i have combo points


For me the Buttons not barely enough xD - i will check my Monitor settings xD
Last edited by Meiffe : 07-08-07 at 04:01 PM.
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Unread 07-09-07, 02:39 AM  
Oakayam
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Heya,

I have a request. Could you make button scale more flexible? I'd like in particular to be able to make buttons smaller then .5 scale for a party.

Thanks
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Unread 07-11-07, 11:41 AM  
TyrannisNorg
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i have found a problem with 2 spells in the target frame when in certain areas like black morass and a few other places, when i have a target and i try to cast shadow word death or mind blast the buttons act as if they aren't there. when i click another spell they have the blizz 1 sec cool down on all spells but they aren't useable at all. and if you could is the a way to reduce the spacing on the party spell buttons so they don't span halfway across my screen plz? other than that this is still the best addon i have/use love it and recomend it for all healers!

BTW, ya workin on the raid buttons? (had to say something about it, lol) tyvm for the addon
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