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Embers of Neltharion (10.1.0)
Updated:05-04-23 04:01 AM
Created:07-24-12 08:03 AM
Downloads:13,119
Favorites:71
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Battle Pet Tabs  Popular! (More than 5000 hits)

Version: v10.1.0.230503
by: Vladinator [More]

Official repository can be found at GitHub.

You can create up to 10 team loadouts and toggle between them by pressing the tabs on the Pet Journal - could it get any simpler? You can also store your team compositions into a dropbox, and then easily swap between active and inactive teams!

BattlePetTabs
v10.1.0.230503 (2023-05-04)
Full Changelog Previous Releases
  • TOC bump for 10.1
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
v10.0.0.221026
9kB
Vladinator
10-26-22 02:11 PM
v9.2.7.220917
9kB
Vladinator
09-17-22 09:11 AM


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Unread 02-02-20, 03:44 AM  
Vlad
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Re: Battle Pet Tabs affected by SetPoint error

Hi Barleduq,

Thanks for the error report. Sorry for the slow replies and updates, but I also noticed this with the patch that came and by now I think it's fixed, but let me know if you have problems still. Can always PM me directly if you have concerns you wish me to reply to quicker, you seem like a very active person on here!

Originally Posted by Barleduq
Please to fix/update? Here, also.

Code:
Date: 2019-07-09 23:02:40
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\BattlePetTabs\core.lua line 162:
   Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: BattlePetTabsTeam0:SetPoint.
Debug:
   [C]: ?
   [C]: SetPoint()
   BattlePetTabs\core.lua:162: CreateUI()
   BattlePetTabs\core.lua:76: ?()
   BattlePetTabs\core.lua:28:
      BattlePetTabs\core.lua:28
   [C]: ?
   [C]: LoadAddOn()
   ..\FrameXML\UIParent.lua:450: UIParentLoadAddOn()
   Rarity\Core.lua:4516: ScanToys()
   Rarity\Core.lua:4471: ScanExistingItems()
   Rarity\Core.lua:594: DoEnable()
   Rarity\Core.lua:546:
      Rarity\Core.lua:545
   (tail call): ?
   [C]: ?
   [string "safecall Dispatcher[1]"]:9:
      [string "safecall Dispatcher[1]"]:5
   (tail call): ?
   ...rface\AddOns\2048\libs\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
   ...rface\AddOns\2048\libs\AceAddon-3.0\AceAddon-3.0.lua:651:
      ...rface\AddOns\2048\libs\AceAddon-3.0\AceAddon-3.0.lua:636
   [C]: ?
   [C]: LoadAddOn()
   ..\FrameXML\UIParent.lua:450: UIParentLoadAddOn()
   ..\FrameXML\UIParent.lua:493: CombatLog_LoadUI()
   ..\FrameXML\UIParent.lua:1212:
      ..\FrameXML\UIParent.lua:1108
Locals:

AddOns:
ADDONS REMOVED FOR LENGTH
  (ck=192d)
Thank yoU!
-Barleduq
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Unread 07-09-19, 09:05 PM  
Barleduq
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Battle Pet Tabs affected by SetPoint error

Please to fix/update? Here, also.

Code:
Date: 2019-07-09 23:02:40
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\BattlePetTabs\core.lua line 162:
   Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: BattlePetTabsTeam0:SetPoint.
Debug:
   [C]: ?
   [C]: SetPoint()
   BattlePetTabs\core.lua:162: CreateUI()
   BattlePetTabs\core.lua:76: ?()
   BattlePetTabs\core.lua:28:
      BattlePetTabs\core.lua:28
   [C]: ?
   [C]: LoadAddOn()
   ..\FrameXML\UIParent.lua:450: UIParentLoadAddOn()
   Rarity\Core.lua:4516: ScanToys()
   Rarity\Core.lua:4471: ScanExistingItems()
   Rarity\Core.lua:594: DoEnable()
   Rarity\Core.lua:546:
      Rarity\Core.lua:545
   (tail call): ?
   [C]: ?
   [string "safecall Dispatcher[1]"]:9:
      [string "safecall Dispatcher[1]"]:5
   (tail call): ?
   ...rface\AddOns\2048\libs\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
   ...rface\AddOns\2048\libs\AceAddon-3.0\AceAddon-3.0.lua:651:
      ...rface\AddOns\2048\libs\AceAddon-3.0\AceAddon-3.0.lua:636
   [C]: ?
   [C]: LoadAddOn()
   ..\FrameXML\UIParent.lua:450: UIParentLoadAddOn()
   ..\FrameXML\UIParent.lua:493: CombatLog_LoadUI()
   ..\FrameXML\UIParent.lua:1212:
      ..\FrameXML\UIParent.lua:1108
Locals:

AddOns:
ADDONS REMOVED FOR LENGTH
  (ck=192d)
Thank yoU!
-Barleduq
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Unread 09-05-18, 08:20 AM  
Barleduq
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Does this need an update for BfA?

Or should I just keep 'load out of date addons' checked?
-Barleduq
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Unread 04-10-15, 06:04 PM  
Morwo
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hi there,
downloaded this addon yesterday. surprisingly simple. this suits me very well. thanks a lot for sharing this addon here.
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Unread 03-25-14, 12:43 AM  
Phanx
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Feature request: Allow reordering the teams somehow. Drag-and-drop would be ideal, or a right-click menu with move up/down commands, or even auto-sorting by team name or highest pet level.

Actually a right-click menu would be handy anyway, as you could put the rename and delete options in there, and I could quit right-clicking by accident and having to waste time clicking cancel on the delete confirmation dialog.
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Unread 01-27-14, 08:13 AM  
Phanx
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Originally Posted by Ratso Steamwheedle
... whenever I click on a tab to activate that team it automatically summons the first pet of that team as a companion. Is there any way to prevent that?
Originally Posted by Vlad
That's a game feature, sadly not possible to disable it from doing that.
While you can't prevent it from summoning the pet in the first place, you can just dismiss the pet immediately.

Code:
local summoned = C_PetJournal.GetSummonedPetGUID()
if summoned then
	C_PetJournal.SummonPetByGUID(summoned)
end
Probably simplest to just dismiss once when the pet journal is closed, rather than try to detect exactly when the pet is summoned after selecting the team.
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Unread 01-02-14, 09:58 PM  
Lonarms
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So few comments

Such a damn useful addon. If it only had more teams...
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Unread 08-18-13, 11:52 PM  
nickyjean
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Hi,

Loving the addon. One issue I'm having though as my pet list grows. I can't seem to figure out how to update a snapshot or a team without deleting it and starting over. If there's a way to do an Update on a Snapshot, that would be awesome.

70 / 75 to level 25 and I can't help but keep changing teams.
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Unread 06-07-13, 05:21 PM  
Vlad
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Originally Posted by Ratso Steamwheedle
First I just want to say that I appreciate your addon. It's well done and very useful.

Second, I'm finding that whenever I click on a tab to activate that team it automatically summons the first pet of that team as a companion. Is there any way to prevent that?

Thanks!
That's a game feature, sadly not possible to disable it from doing that.
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Unread 06-06-13, 07:58 PM  
Ratso Steamwheedle
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First I just want to say that I appreciate your addon. It's well done and very useful.

Second, I'm finding that whenever I click on a tab to activate that team it automatically summons the first pet of that team as a companion. Is there any way to prevent that?

Thanks!
Last edited by Ratso Steamwheedle : 06-06-13 at 07:59 PM.
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Unread 04-21-13, 10:08 AM  
Vlad
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*Edit* 1.1.7.1 hotfix has been uploaded and fixed a very serious issue.

Released 1.1.7, added a new feature called "Team Manager". Check the change-log for 1.1.7 for details.



Planned changes to the new feature are the ability to set the icon of each snapshot to what ever you like. The ability to drag and drop snapshots and organize the popup-panel. More detailed tooltips of what a snapshot actually contains.

Until next update, I hope you enjoy the addon and I hope that I have managed to get rid of bugs and issues.
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Last edited by Vlad : 04-21-13 at 10:45 AM.
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Unread 04-09-13, 07:07 AM  
Vlad
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Hehe, my OnUpdate code maybe runs at slower intervals, it just checks for when the pets are swapped before swapping their abilities. I don't think it's that slow tough.
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Unread 04-09-13, 04:36 AM  
Tonyleila
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Nice addon! I noticed that Its switching pet talents much slower then PetBattle Teams - is there a CPU are Design reason for that?

I'll come back as soon as you have added more tabs and maybe names for them
I'll need them for the Daily Tamers, Low level pet hunting etc.
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Unread 03-11-13, 04:34 AM  
Vlad
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Originally Posted by Haleth
Since 5.2, when I select a different team, the pets in my loadout don't seem to update until I click the search box, or click the tab a second time.
They probably changed a bit on what functions are called when updating the information, so I gotta update my hooks to update at the right moments as well. Gonna take a look on my starter edition and see what happens.

Originally Posted by Barleduq
<snip> I am, however, finding a need for more than 8 teams
Yeah, it's on my list, and I wish to add this feature seamlessly without adding new ugly buttons or elements on screen, I was thinking perhaps adding a button purely for loadout switching (when you have more than 8 teams), you can think of it as "tabs" or something, just brainstorming here, but it would allow you to add more "tabs" or "groups" to a menu and using that you can add/remove more tabs/groups and each tab/group would contain up to 8 teams.
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Unread 03-09-13, 03:05 PM  
Haleth
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Since 5.2, when I select a different team, the pets in my loadout don't seem to update until I click the search box, or click the tab a second time. Very odd.

Love the addon otherwise
Last edited by Haleth : 03-09-13 at 03:11 PM.
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