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AuctionFilterPlus  Popular! (More than 5000 hits)

Version: 20400-2
by: DSanai [More]

This mod adds a flyout panel of filters and display modifications, plus a reset button, to the Auction House.

Thank you to the authors of AuctionFilterRL (Joshaze), AH_Reset (AnduinLothar), AuctionSort (Abraha), and AH_Wipe (Neriak), as these mods formed the base for this extension.

I've added a few more filters that I always wished I'd had when shopping (such as only-20-piece stacks, and exact search), changed it to a low-clutter Flyout display, added the ability to save one's filter settings, merged the two mods into one, and added tooltips so users have more information about what each filter does.

FEATURES
-- Adds a Filter button and a Reset button to the AuctionHouse frame.
-- Pressing the Filter button will cause a Flyout menu to appear.
-- The filter checkboxes on the flyout allow you to limit your AH results or change the display of certain information.
-- In "Show Best Deals" display, bolts of cloth and greater essences are valued as their appropriate number of component elements.
-- You can clear your filter settings with a single click.
-- You can clear your Auction House search boxes with a single click.
-- You can save your filter settings as your default setup, which will persist across sessions, characters, and servers.
-- You can clear your settings temporarily and then reload them without relogging.
-- Each of the filter checkboxes has an explanatory tooltip.
-- Ready for localization (please help do so, if you are German- or French-speaking). You will be credited!
-- Compatible with Auctioneer and KC_Items.

v20400-2 (fan's update) Driizt
-- Detect Auctioneer Advanced 5.x CompactUI setting and abort if enabled.
-- Add Auc-Advanced to ## OptDeps to ensure AFP doesn't hook AH before checking its settings.
-- Beautify addon print function.
-- Move the compatibility checks earlier in the execution path to disable cleanly.
-- GetMoney -> getMoney bugfix capitalization of string variable as opposed to API call.

v20400-1
-- Patch 2.4 compatibility changes (courtesy Dridzt)
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Unread 11-16-05, 11:20 AM  
Ishmael
A Kobold Labourer

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Incompatibility with Bibmod?

I just installed this mod (looks sweet by the way) but it seems to be incompatible with my Bibmod... specifically the bib_windows part of Bibmod which allows windows to be dragged.

Basically what happens is I just can't click either of the two buttons at the top of the frame, unless I turn bib_windows off before I login, then it's fine (which of course screws up the rest of my UI placements).

I hope you can find a solution to this is a future release, this mod looks very handy.
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Unread 11-16-05, 06:31 PM  
DSanai
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Re: Incompatibility with Bibmod?

Originally posted by Ishmael
I just installed this mod (looks sweet by the way) but it seems to be incompatible with my Bibmod... specifically the bib_windows part of Bibmod which allows windows to be dragged.

Basically what happens is I just can't click either of the two buttons at the top of the frame, unless I turn bib_windows off before I login, then it's fine (which of course screws up the rest of my UI placements).

I hope you can find a solution to this is a future release, this mod looks very handy.
BibWindowsMod is a known offender to several mods that place buttons on the frame window bars. KC_EnhancedTrade, ArmorCraft, and AH_Reset/Wipe are a few that also cannot function with BibWindowsMod running.

If you are ONLY using it to drag windows, I suggest removing that singular module (BibCore and BibToolbars are fine) and install MobileFrames instead. It does not have that limitation.

I did add a command-line feature that allows you to open the flyout without clicking the button, but I goofed it a bit. If you download the newest version, and then edit the AuctionFilterPlus.lua file (in Notepad), you can fix the issue.

Simply search for:
Code:
	SLASH_AUCTIONFILTERPLUS_COMMAND1 = "/auctionfilterplus";
	SLASH_AUCTIONFILTERPLUS_COMMAND2 = "/afp";
And replace with:
Code:
	SLASH_AUCTIONFILTERPLUS1 = "/auctionfilterplus";
	SLASH_AUCTIONFILTERPLUS2 = "/afp";
The slash command will be fixed in the next version. I still recommend changing which mod does your window dragging, though.
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Unread 11-17-05, 04:28 PM  
Ishmael
A Kobold Labourer

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Re: Re: Incompatibility with Bibmod?

Thanks for the advice, I'll look into it and (hopefully) remember to post here :c).
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Unread 01-16-06, 02:54 AM  
DSanai
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TO ANYONE RUNNING THE AUCTIONEER BETA/UNSTABLE VERSION:

1. Edit AuctionFilterPlus.lua (with any text editor, such as Notepad).

2. Locate this line (search for it):
if (Auctioneer_isScanningRequested and Auctioneer_isScanningRequested==true) then

3. Replace that line with this:
if ((Auctioneer_isScanningRequested and Auctioneer_isScanningRequested==true) or (Auctioneer and Auctioneer.Scanning and Auctioneer.Scanning.IsScanningRequested and Auctioneer.Scanning.IsScanningRequested==true)) then
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Unread 03-02-06, 12:10 PM  
Emli
A Murloc Raider

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Since you explicitly say that you're compatible with KCI, I thought you should know about some potential compatibility issues. These may be moot, with a new version of KCI being released soon, but I wanted to point them out anyway. If you think these are problems in KCI rather than in your mod, I'm happy to take the bugs to KCI instead.

I just started using this mod with KCI and I immediately noticed 2 things:

KCI has an option that tints items based on where their price falls vs the average known price. When I select an item in the AH, any of the coloring that KCI does is cleared. This didn't happen until I started using this mod, and I noticed it with the flyout open. If I deselect an item for whatever reason, the coloring returns. I don't remember if it happens with the flyout closed, as I pretty much always have it open.

KCI will prepopulate item prices based on averages or on prices you've used before. Since I've installed this mod, the base item price shown when I put an item up for auction has gone back to the game default base price.
Last edited by Emli : 03-02-06 at 12:10 PM.
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Unread 04-16-06, 05:57 PM  
cheadstina
A Defias Bandit
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1.10 problem

The colow known doesn't work very well with 1.10
changing the xml or lua file only results in a major performance hit (this color known will work then).

Is there a valid alternative for this nice addon? Or will someone fix this?
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Unread 07-01-06, 06:03 PM  
Phanx
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Although your description and screenshots indicate compatibility with AuctionSort, when I try to run AuctionFilterPlus and AuctionSort, my auction house columns are misplaced. The Rarity and Level columns overlap, and the rest of the columns are shifted to the left. I'm not using any other mods that affect the AH, so I'm not sure what the problem is.

Any ideas?
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Unread 07-17-06, 10:26 PM  
DSanai
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AuctionSort?

I don't know what you're reading -- this mod is NOT compatible with AuctionSort. It *includes* AuctionSort's features. You should NOT run them together. There simply isn't any reason to.
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Unread 07-18-06, 05:47 PM  
Phanx
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I'm reading your own description for your own mod.

"NOTE: In the screenshot(s), the extra column sorting headers are courtesy of AuctionSort, and the checkboxes and Scan button are from Auctioneer. I'm trying to show how it plays nicely with the other auction mods, and how my setup looks altogether. They are not parts of this mod."

and

"In the future I hope to also add Abraha's AuctionSort, as he has given permission for me to do so."

When running only AuctionFilterPlus, I didn't get the extra column headers that AuctionSort adds.
Last edited by Phanx : 07-19-06 at 06:41 AM.
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Unread 07-20-06, 12:48 AM  
DSanai
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You either have an old version, or you are using a mod that is conflicting. From my patch notes:

v1800-6
-- Added AuctionSort functionality (courtesy Abraha)
-- Added Show Best Deals, which will evaluate prices and tell you how an item fares against the average for the search results.
-- Show Best Deals will also take into account how many pieces of cloth were used to create bolts of cloth, when rating its value.

That was quite a while ago.

It sounds like this site lost my updated description, grrrr.
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Unread 07-20-06, 03:06 AM  
Phanx
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Oooh. I did read through the patch notes, but missed that bit. Thanks for the pointer.
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Unread 08-03-06, 06:40 PM  
NorthernPlato
A Deviate Faerie Dragon

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first, I just want to say this is a great mod.
I was reading the patch notes for the latest version, and noticed that you've removed auciton colouring for known patterns, and recommend using recipebook instead, which is great, however, I've noticed that Recipe Book doesnt colour the auctions anymore since I;ve installed this addon

I was wondering which version of Recipe Book you're running for it to work with AuctionFilterPlus.

Thanks in advance for your time.

Plato

Edit:
In the newest version of Recipe Book, the author made the appropriate changes to his mod. These two now play nicely together. Auction filtering/sorting and recipe colouring, oh my!
Last edited by NorthernPlato : 09-22-06 at 07:30 PM.
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Unread 08-22-06, 12:02 PM  
Emli
A Murloc Raider

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Unless my search returns enough items to activate the scrollbar, I get a giant tooltip in the upper left corner of my screen with the last thing in the list on the search. It will not go away unless I do a subsequent search that returns enough items to scroll.

I am using the latest version available here. This started showing up after the patch that required tooltip xml changes (1.11? 1.10? I forget.) .
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Unread 09-04-06, 01:14 PM  
DSanai
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I made the appropriate changes to this mod. First, disable all of your other mods and see if it still does it alone. If it does, let me know. If it doesn't, it's another mod causing the issue.
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Unread 09-21-06, 04:35 PM  
pingbo
A Defias Bandit

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fix for AH lag

Just from reading the comments on the other addon sites, I thought I'd repost a fix for the lag problem here:

[on ui.worldofwar.net, demar wrote:]
I upgraded from version 10900-1 to 11100-1 and also noticed the scrolling slowdown. After some experimenting I found that if I comment out the gametooltip onload stuff at the end of the auctionfilterplus.xml file, the slowdown goes away:

<GameTooltip name="AFHiddenTooltip" inherits="GameTooltipTemplate" parent="UIParent" hidden="true">
<!-- <Scripts>
<OnLoad>
GameTooltip_OnLoad();
this:SetOwner(WorldFrame, "ANCHOR_NONE");
</OnLoad>
</Scripts>
--> </GameTooltip>
</Ui>

No idea why this worked, or what is getting broken by removing this (everything seems to still be working correctly) .

[my reply]
I just took a look at demar's fix for the slowdown, and it definitely works.

Looking at the code, the AFHiddenTooltip is only used to set some information that was checked by the ColorKnown functionality. This functionality was removed (commented out) in the recent versions, but the AFHiddenTooltip stuff is still in the loop that updates items in the AH list.

To be safe, I also opened up AuctionFilterPlus.lua and commented out the two lines that call AFHiddenTooltip, since it's not being used anywhere anymore.
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