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Updated:09-16-16 12:53 AM
Created:08-23-16 05:20 PM
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oUF Mono (Fan update)

Version: 1.0.2
by: Galaxy119 [More]

Fan update of oUF_Mono

Everything should(tm) work as before, no changes have been made to functionality, just updates to obsoleted code and whatnot.

I have no screenshots cuz I'm lazy.
Have fun.

Version 1.0.2
-Fixed Issue causing healthbars to not properly display on certain events


Version 1.0.1
-Fixed(?) Shaman class tag error due to removal of Earth Shield
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
1.0.1
579kB
Galaxy119
08-23-16 05:20 PM


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Unread 09-28-16, 12:41 AM  
Dodo gogo
A Murloc Raider

Forum posts: 5
File comments: 9
Uploads: 0
@kaitsuburi - i am useing lastest version and bugs: 1, 2, 3, 5, 6 are unfixed. Shaman ui dosent work. May be lay race is fixed but i cant chek it right now.

Realm: EU-Stormscale
Language: English
Last updated bug report: 05.11.2016.

1) Background colour.
No log.
There is no bug log appears for background problem, only for combat feedback.
Video:
https://youtu.be/ROGL_PgcmZY

P.S. Every time i am sarting a game i recive this bug - There is no background colour of health bar, also there is no combat feedback. As you see i have made 2 /reload s. After first time: i have rid of problem with combat feedback and after second i have rid of background colour problem.

2.
- Version: 1.0.2
- Occurs when: This error occurs with combat feedback (no feedback displayed) each time you start a game and disappears after: /reload (some times it requires to make this several times) or reloging within the game.
- Video: https://youtu.be/XHnirGT_ryo
- Testing and log date: 24.10.2016
- Log (old):
Code:
7x oUF_Mono\embeds\CombatFeedback.lua:131: ERROR: <unnamed>:SetFont(): invalid fontHeight: 1.7285156687293e-040, height must be > 0
[C]: in function `SetFont'
oUF_Mono\embeds\CombatFeedback.lua:131: in function <oUF_Mono\embeds\CombatFeedback.lua:61>
(tail call): ?

Locals:
- Log (new):
Code:
12x oUF_Mono\embeds\CombatFeedback.lua:131: ERROR: <unnamed>:SetFont(): invalid fontHeight: 0, height must be > 0
[C]: in function `SetFont'
oUF_Mono\embeds\CombatFeedback.lua:131: in function <oUF_Mono\embeds\CombatFeedback.lua:61>
(tail call): ?

Locals:
(*temporary) = <unnamed> {
 maxAlpha = 0.75
 0 = <userdata>
 ignoreEnergize = true
 origHeight = 0
}
(*temporary) = "Addons\oUF_mono\media\font.ttf"
(*temporary) = 0
(*temporary) = "OUTLINE"
3.
- Version: 1.0.2
- Occurs when: Logging on shaman class.
- Screenshot: https://s22.postimg.org/oj85acds1/Wo...716_194142.jpg
- Testing and log date: 17.10.2016
- Log:
Code:
1x oUF_Mono\core.lua:82: Attempted to use invalid tag [raid:earth].
[C]: in function `error'
oUF_Mono\oUF\elements\tags.lua:596: in function `Tag'
oUF_Mono\lib.lua:1037: in function `gen_specificpower'
oUF_Mono\core.lua:82: in function `styleFunc'
oUF_Mono\oUF\ouf-1.6.8.lua:292: in function <oUF_Mono\oUF\ouf.lua:222>
(tail call): ?
oUF_Mono\oUF\ouf-1.6.8.lua:591: in function `Spawn'
oUF_Mono\core.lua:257: in function `func'
oUF_Mono\oUF\factory.lua:20: in function <oUF_Mono\oUF\factory.lua:16>
(tail call): ?

Locals:
(*temporary) = "Attempted to use invalid tag [raid:earth]."
4.
- Version: 1.0.2
- Occurs when: World quest named Lay Race. When you are crossing Blue mana column.
- Screenshot: Nothing to screen.
- Testing and log date: 17.10.2016
- Log:
Code:
21x oUF_Mono\lib.lua:1232: attempt to index local 'tex' (a number value)
oUF_Mono\lib.lua:1232: in function <oUF_Mono\lib.lua:1227>
(tail call): ?
(tail call): ?
(tail call): ?
oUF_Mono\oUF\elements\altpowerbar.lua:143: in function `func'
oUF_Mono\oUF\events.lua:48: in function <oUF_Mono\oUF\events.lua:46>
(tail call): ?

Locals:
app = <unnamed> {
 __owner = oUF_monoPlayerFrame {
 }
 b = <unnamed> {
 }
 v = <unnamed> {
 }
 powerTooltip = "Current Ley-Energy level. Race to successive Ley-Line nodes to charge your mana saber."
 ForceUpdate = <function> defined @oUF_Mono\oUF\elements\altpowerbar.lua:130
 powerName = "Collected Ley Energy"
 0 = <userdata>
 barType = 0
 bg = <unnamed> {
 }
 PostUpdate = <function> defined @oUF_Mono\lib.lua:1227
}
min = 0
cur = 0
max = 100
self = oUF_monoPlayerFrame {
 0 = <userdata>
 UNIT_PORTRAIT_UPDATE = <function> defined @oUF_Mono\oUF\elements\portraits.lua:75
 Combat = <unnamed> {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @oUF_Mono\oUF\elements\masterlooter.lua:73
 PLAYER_ENTERING_WORLD = <function> defined @oUF_Mono\oUF\ouf.lua:190
 Leader = <unnamed> {
 }
 Resting = <unnamed> {
 }
 UNIT_HEALTH_FREQUENT = <function> defined @oUF_Mono\oUF\elements\health.lua:155
 UNIT_MAXHEALTH = <function> defined @oUF_Mono\oUF\elements\health.lua:155
 __elements = <table> {
 }
 UNIT_POWER_FREQUENT = <function> defined @oUF_Mono\oUF\elements\power.lua:225
 Power = <unnamed> {
 }
 UNIT_POWER_BAR_SHOW = <table> {
 }
 PLAYER_REGEN_DISABLED = <function> defined @oUF_Mono\oUF\elements\combat.lua:52
 Health = <unnamed> {
 }
 height = 24
 UNIT_EXITED_VEHICLE = <function> defined @oUF_Mono\oUF\ouf.lua:38
 UNIT_CONNECTION = <table> {
 }
 Portrait = <unnamed> {
 }
 SmoothBar = <function> defined @oUF_Mono\embeds\Smooth.lua:25
 unit = "player"
 GROUP_ROSTER_UPDATE = <table> {
 }
 UNIT_POWER = <function> defined @oUF_Mono\oUF\elements\altpowerbar.lua:126
 UNIT_COMBAT = <function> defined @oUF_Mono\embeds\CombatFeedback.lua:61
 PARTY_LEADER_CHANGED = <function> defined @oUF_Mono\oUF\elements\leader.lua:53
 PLAYER_REGEN_ENABLED = <function> defined @oUF_Mono\oUF\elements\combat.lua:52
 RaidIcon = <unnamed> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @oUF_Mono\oUF\elements\resting.lua:52
 RAID_TARGET_UPDATE = <function> defined @oUF_Mono\oUF\elements\ricons.lua:58
 style = "monoPlayer"
 __tags = <table> {
 }
 UNIT_MAXPOWER = <table> {
 }
 Assistant = <unnamed> {
 }
 Highlight = <unnamed> {
 }
 UNIT_DISPLAYPOWER = <function> defined @oUF_Mono\oUF\elements\power.lua:225
 UNIT_FACTION = <table> {
 }
 width = 229
 UNIT_ENTERED_VEHICLE = <function> defined @oUF_Mono\oUF\ouf.lua:38
 mystyle = "player"
 menu = <function> defined @oUF_Mono\lib.lua:52
 AltPowerBar = <unnamed> {
 }
 MasterLooter = <unnamed> {
 }
 UNIT_POWER_BAR_HIDE = <table> {
 }
 CombatFeedbackText = <unnamed> {
 }
 UNIT_MODEL_CHANGED = <function> defined @oUF_Mono\oUF\elements\portraits.lua:75
}
tex = 457302
r = 0.011764707043767
g = 0.88627457618713
b = 1
(*temporary) = 0.011764707043767
(*temporary) = 457302
(*temporary) = 1
(*temporary) = 1
(*temporary) = nil
(*temporary) = "attempt to index local 'tex' (a number value)"
5.
- Version: 1.0.2
- Occurs when: Xavius fight. I guess that bug uppears becouse of special power bar that isnt shown during the fight.
- Screenshot: Nothing to screen.
- Testing and log date: 05.11.2016
- Log:
Code:
55x oUF_Mono\lib.lua:1232: attempt to index local 'tex' (a number value)
oUF_Mono\lib.lua:1232: in function <oUF_Mono\lib.lua:1227>
(tail call): ?
(tail call): ?
(tail call): ?
oUF_Mono\oUF\elements\altpowerbar.lua:143: in function `func'
oUF_Mono\oUF\events.lua:48: in function <oUF_Mono\oUF\events.lua:46>
(tail call): ?

Locals:
app = <unnamed> {
 __owner = oUF_monoPlayerFrame {
 }
 b = <unnamed> {
 }
 v = <unnamed> {
 }
 powerTooltip = "Nightmare Corruption twists your thoughts."
 ForceUpdate = <function> defined @oUF_Mono\oUF\elements\altpowerbar.lua:130
 powerName = "Nightmare Corruption"
 0 = <userdata>
 barType = 0
 bg = <unnamed> {
 }
 PostUpdate = <function> defined @oUF_Mono\lib.lua:1227
}
min = 0
cur = 0
max = 100
self = oUF_monoPlayerFrame {
 0 = <userdata>
 UNIT_PORTRAIT_UPDATE = <function> defined @oUF_Mono\oUF\elements\portraits.lua:75
 Combat = <unnamed> {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @oUF_Mono\oUF\elements\masterlooter.lua:73
 PLAYER_ENTERING_WORLD = <function> defined @oUF_Mono\oUF\ouf.lua:190
 Leader = <unnamed> {
 }
 Resting = <unnamed> {
 }
 UNIT_HEALTH_FREQUENT = <function> defined @oUF_Mono\oUF\elements\health.lua:155
 UNIT_MAXHEALTH = <function> defined @oUF_Mono\oUF\elements\health.lua:155
 __elements = <table> {
 }
 UNIT_POWER_FREQUENT = <function> defined @oUF_Mono\oUF\elements\power.lua:225
 Power = <unnamed> {
 }
 UNIT_POWER_BAR_SHOW = <table> {
 }
 PLAYER_REGEN_DISABLED = <function> defined @oUF_Mono\oUF\elements\combat.lua:52
 Health = <unnamed> {
 }
 height = 24
 UNIT_EXITED_VEHICLE = <function> defined @oUF_Mono\oUF\ouf.lua:38
 UNIT_CONNECTION = <table> {
 }
 Portrait = <unnamed> {
 }
 SmoothBar = <function> defined @oUF_Mono\embeds\Smooth.lua:25
 unit = "player"
 GROUP_ROSTER_UPDATE = <table> {
 }
 UNIT_POWER = <function> defined @oUF_Mono\oUF\elements\altpowerbar.lua:126
 UNIT_COMBAT = <function> defined @oUF_Mono\embeds\CombatFeedback.lua:61
 PARTY_LEADER_CHANGED = <function> defined @oUF_Mono\oUF\elements\leader.lua:53
 PLAYER_REGEN_ENABLED = <function> defined @oUF_Mono\oUF\elements\combat.lua:52
 RaidIcon = <unnamed> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @oUF_Mono\oUF\elements\resting.lua:52
 RAID_TARGET_UPDATE = <function> defined @oUF_Mono\oUF\elements\ricons.lua:58
 style = "monoPlayer"
 __tags = <table> {
 }
 UNIT_MAXPOWER = <table> {
 }
 Assistant = <unnamed> {
 }
 Highlight = <unnamed> {
 }
 UNIT_DISPLAYPOWER = <function> defined @oUF_Mono\oUF\elements\power.lua:225
 UNIT_FACTION = <table> {
 }
 width = 229
 UNIT_ENTERED_VEHICLE = <function> defined @oUF_Mono\oUF\ouf.lua:38
 mystyle = "player"
 menu = <function> defined @oUF_Mono\lib.lua:52
 AltPowerBar = <unnamed> {
 }
 MasterLooter = <unnamed> {
 }
 UNIT_POWER_BAR_HIDE = <table> {
 }
 CombatFeedbackText = <unnamed> {
 }
 UNIT_MODEL_CHANGED = <function> defined @oUF_Mono\oUF\elements\portraits.lua:75
}
tex = 1452758
r = 0.97254908084869
g = 0.50588238239288
b = 0.50588238239288
(*temporary) = 0.97254908084869
(*temporary) = 1452758
(*temporary) = 0.50588238239288
(*temporary) = 1
(*temporary) = nil
(*temporary) = "attempt to index local 'tex' (a number value)"
Screenshot:
Nothing to sceen.

6) Unknown:
Log:
Code:
4x [ADDON_ACTION_BLOCKED] AddOn 'oUF_Mono' tried to call the protected function '<unnamed>:Hide()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function `Hide'
FrameXML\WorldMapActionButton.lua:58: in function `Clear'
FrameXML\WorldMapActionButton.lua:67: in function `Refresh'
FrameXML\WorldMapActionButton.lua:19: in function `SetMapAreaID'
FrameXML\WorldMapFrame.lua:390: in function <FrameXML\WorldMapFrame.lua:353>
[C]: in function `Hide'
FrameXML\UIParent.lua:2320: in function `SetUIPanel'
FrameXML\UIParent.lua:2347: in function `MoveUIPanel'
FrameXML\UIParent.lua:2378: in function `HideUIPanel'
FrameXML\UIParent.lua:2052: in function <FrameXML\UIParent.lua:2044>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2846: in function `HideUIPanel'
FrameXML\UIParent.lua:2812: in function `ToggleFrame'
FrameXML\WorldMapFrame.lua:219: in function `ToggleWorldMap'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>

Locals:
Screenshot:
Nothing to screen.

7.
- Version: 1.0.2
- Occurs when: Playing battle ground or arena.
- Screenshot: Nothing to screen.
- Testing and log date: 17.10.2016
- Log:
Code:
1258x oUF_Mono\embeds\AuraTracker.lua:39: table index is nil
oUF_Mono\embeds\AuraTracker.lua:39: in function <oUF_Mono\embeds\AuraTracker.lua:4>
oUF_Mono\embeds\AuraTracker.lua:80: in function `func'
oUF_Mono\oUF\ouf-1.6.8.lua:182: in function `ForceUpdateAllElements'
oUF_Mono\oUF\ouf-1.6.8.lua:192: in function <oUF_Mono\oUF\ouf.lua:190>
(tail call): ?
[C]: in function `Show'
FrameXML\SecureStateDriver.lua:83: in function <FrameXML\SecureStateDriver.lua:73>
FrameXML\SecureStateDriver.lua:137: in function <FrameXML\SecureStateDriver.lua:119>

Locals:
(*temporary) = <table> {
 Mortal Coil = 3
 Polymorph = 3
 Freezing Trap Effect = 3
 Banish = 3
 Seduction = 3
 Psychic Scream = 3
 Frost Nova = 3
 Cyclone = 3
 Intimidating Shout = 3
 Wild Charge = 3
 Fear = 3
 Hex = 3
 Howl of Terror = 3
 Gouge = 3
 Kidney Shot = 3
 Sap = 3
 Entangling Roots = 3
 Mighty Bash = 3
 Ice Trap = 1
 Cheap Shot = 3
 Blind = 3
}
(*temporary) = nil
(*temporary) = 44572
(*temporary) = "table index is nil"
Last edited by Dodo gogo : 11-05-16 at 04:27 AM.
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Unread 09-27-16, 03:30 PM  
Galaxy119
A Flamescale Wyrmkin
 
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@dodo - all but 2 of those have already been fixed. Please update to the newest version before posting bug reports.

The others will be worked on when I have time, starting a new full-time job plus school severely limits my availability and since this is just a side project for an addon i don't use it doesn't get a whole lot of time.
Last edited by Galaxy119 : 09-27-16 at 03:32 PM.
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Unread 09-26-16, 11:22 PM  
kaitsuburi
A Kobold Labourer
AddOn Compiler - Click to view compilations

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File comments: 12
Uploads: 1
Originally Posted by Dodo gogo
Bug reports for this mod. I hope it will be usefull.
Most are fixed already.
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Unread 09-21-16, 08:46 PM  
Arxae
A Cyclonian
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Forum posts: 44
File comments: 100
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Re: Re: Re: Re: Re: Re: Re: Re: Update 1.0.2

Originally Posted by kaitsuburi
Originally Posted by Arxae
Any chance you could get the code on github or so?
see in private message
Awesome, thanks!
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Unread 09-20-16, 11:47 PM  
kaitsuburi
A Kobold Labourer
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Re: Re: Re: Re: Re: Re: Re: Update 1.0.2

Originally Posted by Arxae
Any chance you could get the code on github or so?
see in private message
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Unread 09-20-16, 04:20 PM  
Arxae
A Cyclonian
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Forum posts: 44
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Re: Re: Re: Re: Re: Re: Update 1.0.2

Originally Posted by kaitsuburi
Originally Posted by Arxae
It's an improvement alright, but there are still some things off

http://i.imgur.com/ln7abJI.png

The raid marker, master looter and party leader symbol show up for everyone
The Poof guy was a frost mage with frost shield up

I also noticed the eclipse bar is busted as well
http://i.imgur.com/dah3fPC.png

Soul shard bar for warlocks. It looks like it just wants to display the resources from before (destruction still has an ember bar)
http://i.imgur.com/FFHdLYG.png

Shaman is all kinds of messed up (no lua errors either)
http://i.imgur.com/UtbNlm7.png
Not sure if eclipse bar is needed at all (have the fix in place), but afaik Eclipse is gone Shaman lost water/earth shield afaik. Lock has Soul Shards for all specs (got this fixed as well). Can't see symbols issue in my version, but I guess is cause of some errors you do not see. I noticed this when fixing shaman stuff, due to some errors it was showing all possible symbols on character frame :-)
Any chance you could get the code on github or so?
Last edited by Arxae : 09-20-16 at 04:21 PM.
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Unread 09-18-16, 12:58 PM  
kaitsuburi
A Kobold Labourer
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Re: Re: Re: Re: Re: Update 1.0.2

Originally Posted by Arxae
It's an improvement alright, but there are still some things off

http://i.imgur.com/ln7abJI.png

The raid marker, master looter and party leader symbol show up for everyone
The Poof guy was a frost mage with frost shield up

I also noticed the eclipse bar is busted as well
http://i.imgur.com/dah3fPC.png

Soul shard bar for warlocks. It looks like it just wants to display the resources from before (destruction still has an ember bar)
http://i.imgur.com/FFHdLYG.png

Shaman is all kinds of messed up (no lua errors either)
http://i.imgur.com/UtbNlm7.png
Not sure if eclipse bar is needed at all (have the fix in place), but afaik Eclipse is gone Shaman lost water/earth shield afaik. Lock has Soul Shards for all specs (got this fixed as well). Can't see symbols issue in my version, but I guess is cause of some errors you do not see. I noticed this when fixing shaman stuff, due to some errors it was showing all possible symbols on character frame :-)
Last edited by kaitsuburi : 09-20-16 at 12:01 AM.
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Unread 09-18-16, 11:02 AM  
Galaxy119
A Flamescale Wyrmkin
 
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I'm currently driving cross country, I'll address these issues when I get settled around thurs/fri
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Unread 09-18-16, 10:44 AM  
kaitsuburi
A Kobold Labourer
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As I wrote in comments of MonoUI a lot of issues are cause by missing spells or changed spell ids. On example, is Horn of Winter for DKs.
Shaman seems like lost earth and water shield, so obviously any reference to this shall be removed
Last edited by kaitsuburi : 09-18-16 at 12:33 PM.
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Unread 09-18-16, 01:54 AM  
Arxae
A Cyclonian
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Re: Re: Re: Re: Update 1.0.2

It's an improvement alright, but there are still some things off

http://i.imgur.com/ln7abJI.png

The raid marker, master looter and party leader symbol show up for everyone
The Poof guy was a frost mage with frost shield up

I also noticed the eclipse bar is busted as well
http://i.imgur.com/dah3fPC.png

Soul shard bar for warlocks. It looks like it just wants to display the resources from before (destruction still has an ember bar)
http://i.imgur.com/FFHdLYG.png

Shaman is all kinds of messed up (no lua errors either)
http://i.imgur.com/UtbNlm7.png
Last edited by Arxae : 09-18-16 at 02:29 AM.
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Unread 09-18-16, 01:11 AM  
kaitsuburi
A Kobold Labourer
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Re: Re: Re: Update 1.0.2

Originally Posted by kaitsuburi
Originally Posted by Arxae
Originally Posted by Galaxy119
Fixed the Shaman bug in 1.0.1

Fixed statusbar bug in 1.0.2


Need screenshots of party/raid bug for reference.
I don't actively use this UI as I have my own that I maintain, so any errors, useful info and screenshots you can provide for any bugs are 100% welcomed. Thanks.
The party frames in itself are fine (although covered up in the screenshot). But if you use the raid as party frames you get this:

http://i.imgur.com/IMehatL.png

Also side question, would there be a chance to get an absorb overlay? :P I understand if you are not going to add features, but thought why not ask anyway
Looks like issue is in this part of code:
Code:
	-- Healing prediction
	local function heal_bar(self, ...)
		local b = CreateFrame('StatusBar', nil, f.Health)
		b:SetFrameLevel(4)
		b:SetStatusBarTexture(cfg.oUF.media.statusbar)
		b:SetStatusBarColor(...)
		b:SetPoint('TOP')
		b:SetPoint('BOTTOM')
		b:SetPoint('LEFT', f.Health:GetStatusBarTexture(), 'RIGHT')
		b:SetWidth(cfg.oUF.frames.raid.width)
		return b
	end
	if cfg.oUF.frames.raid.healbar.enable then
		local mhpb = heal_bar(f, .4, .8, 0, .5)
		local ohpb = heal_bar(f, 0, .4, 0, .5)
		local ahpb = heal_bar(f, .2, 1, 1, .7)
		f.HealPrediction = { myBar = mhpb, otherBar = ohpb, absorbBar = ahpb, maxOverflow = cfg.oUF.frames.raid.healbar.healoverflow }
	end

	local h = CreateFrame"Frame" h:SetParent(f.Health) h:SetAllPoints(f.Health) h:SetFrameLevel(20)
	if cfg.oUF.frames.raid.healbar.healtext then
	  local ht = lib.gen_fontstring(h, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  ht:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  ht:SetShadowOffset(1.25, -1.25)
	  ht:SetJustifyH("LEFT")
	  f:Tag(ht, '[mono:heal]')
	end
	--absorbs
	local a = CreateFrame"Frame" a:SetParent(f.Health) a:SetAllPoints(f.Health) a:SetFrameLevel(20)
	if cfg.oUF.frames.raid.absorbtext then
	  local at = lib.gen_fontstring(a, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  at:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  at:SetShadowOffset(1.25, -1.25)
	  at:SetJustifyH("LEFT")
	  f:Tag(at, '[mono:absorb]')
	end
Commenting it removes the green background.
Following change to above code seems to work:
Code:
	-- Health bar
    local h = CreateFrame("Frame", nil, f.Health)
    h:SetAllPoints(f.Health)
    h:SetFrameLevel(20)

    if cfg.oUF.frames.raid.healbar.healtext then
	  local ht = lib.gen_fontstring(h, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  ht:SetPoint("CENTER", f.Health, "RIGHT", 0,1)
	  ht:SetShadowOffset(1.25, -1.25)
	  ht:SetJustifyH("LEFT")
	  f:Tag(ht, '[mono:heal]')
	end

    -- Absorbs
	local a = CreateFrame("Frame", nil, f.Health)
    a:SetAllPoints(f.Health)
    a:SetFrameLevel(20)

    if cfg.oUF.frames.raid.absorbtext then
	  local at = lib.gen_fontstring(a, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  at:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  at:SetShadowOffset(1.25, -1.25)
	  at:SetJustifyH("LEFT")
	  f:Tag(at, '[mono:absorb]')
	end
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Unread 09-17-16, 05:36 PM  
kaitsuburi
A Kobold Labourer
AddOn Compiler - Click to view compilations

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File comments: 12
Uploads: 1
Re: Re: Update 1.0.2

Originally Posted by Arxae
Originally Posted by Galaxy119
Fixed the Shaman bug in 1.0.1

Fixed statusbar bug in 1.0.2


Need screenshots of party/raid bug for reference.
I don't actively use this UI as I have my own that I maintain, so any errors, useful info and screenshots you can provide for any bugs are 100% welcomed. Thanks.
The party frames in itself are fine (although covered up in the screenshot). But if you use the raid as party frames you get this:

http://i.imgur.com/IMehatL.png

Also side question, would there be a chance to get an absorb overlay? :P I understand if you are not going to add features, but thought why not ask anyway
Looks like issue is in this part of code:
Code:
	-- Healing prediction
	local function heal_bar(self, ...)
		local b = CreateFrame('StatusBar', nil, f.Health)
		b:SetFrameLevel(4)
		b:SetStatusBarTexture(cfg.oUF.media.statusbar)
		b:SetStatusBarColor(...)
		b:SetPoint('TOP')
		b:SetPoint('BOTTOM')
		b:SetPoint('LEFT', f.Health:GetStatusBarTexture(), 'RIGHT')
		b:SetWidth(cfg.oUF.frames.raid.width)
		return b
	end
	if cfg.oUF.frames.raid.healbar.enable then
		local mhpb = heal_bar(f, .4, .8, 0, .5)
		local ohpb = heal_bar(f, 0, .4, 0, .5)
		local ahpb = heal_bar(f, .2, 1, 1, .7)
		f.HealPrediction = { myBar = mhpb, otherBar = ohpb, absorbBar = ahpb, maxOverflow = cfg.oUF.frames.raid.healbar.healoverflow }
	end

	local h = CreateFrame"Frame" h:SetParent(f.Health) h:SetAllPoints(f.Health) h:SetFrameLevel(20)
	if cfg.oUF.frames.raid.healbar.healtext then
	  local ht = lib.gen_fontstring(h, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  ht:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  ht:SetShadowOffset(1.25, -1.25)
	  ht:SetJustifyH("LEFT")
	  f:Tag(ht, '[mono:heal]')
	end
	--absorbs
	local a = CreateFrame"Frame" a:SetParent(f.Health) a:SetAllPoints(f.Health) a:SetFrameLevel(20)
	if cfg.oUF.frames.raid.absorbtext then
	  local at = lib.gen_fontstring(a, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  at:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  at:SetShadowOffset(1.25, -1.25)
	  at:SetJustifyH("LEFT")
	  f:Tag(at, '[mono:absorb]')
	end
Commenting it removes the green background.
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Unread 09-17-16, 12:02 PM  
Arxae
A Cyclonian
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Forum posts: 44
File comments: 100
Uploads: 2
Re: Update 1.0.2

Originally Posted by Galaxy119
Fixed the Shaman bug in 1.0.1

Fixed statusbar bug in 1.0.2


Need screenshots of party/raid bug for reference.
I don't actively use this UI as I have my own that I maintain, so any errors, useful info and screenshots you can provide for any bugs are 100% welcomed. Thanks.
The party frames in itself are fine (although covered up in the screenshot). But if you use the raid as party frames you get this:

http://i.imgur.com/IMehatL.png

Also side question, would there be a chance to get an absorb overlay? :P I understand if you are not going to add features, but thought why not ask anyway
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Unread 09-16-16, 10:53 PM  
Galaxy119
A Flamescale Wyrmkin
 
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Forum posts: 111
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Uploads: 7
Originally Posted by Dodo gogo
I have turned this option ON in config.lua (by default it is off)
Every time i am starting a game, entering world and this bug accures with first damadge deal or take. I can try to make Vidio actualy. if it is required.
Ah ok, I will look into this ASAP. My moving schedule got pushed up alittle sooner, I'm actually leaving tomorrow morning, so I won't have the ability to look into this for at least 3-4 days.

I'll see what I can figure out tonight though.
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Unread 09-16-16, 12:31 PM  
Dodo gogo
A Murloc Raider

Forum posts: 5
File comments: 9
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I have turned this option ON in config.lua (by default it is off)
Every time i am starting a game, entering world and this bug accures with first damadge deal or take. I can try to make Vidio actualy. if it is required.
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