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Classic Patch (1.13.4)
Classic Patch (1.13.3)
Classic (1.13.2)
Updated:06-20-20 09:09 PM
Created:05-23-19 09:05 AM
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NugRunning Classic  Popular! (More than 5000 hits)

Version: 1.13.41
by: d87 [More]

Spell timers addon for all classes.

>>> LATEST VERSION HERE


- Multi-target
- Good default whitelist
- Totem timers since 1.13.8
- Timers are customizable for each spell
- Optional nameplate timers
- Supports groups, priorities, dot/gcd ticks and a lot more

github

### 1.13.28

- Kidney, Cheap Shot, Scatter DR changes

### 1.13.27

- Long CC PvP duration set to 20s

### 1.13.26

- Fixed Miss Timers

### 1.13.25

- Improvements for Shadow Weaving

### 1.13.24

- fixed Faerie Fire
- added Iron Grenade
- Polymorph now using default icon
- workaround for Healing Way refresh

### 1.13.23

- added zhCN localization

### 1.13.22

- 15s pvp duration for long CCs

### 1.13.21

- Hopefully fixed Rupture and KS timers

### 1.13.20

- Support for localizations
- ruRU localization
- For Chinese and Korean clients using their default font and localized spell names
- player/target/offtargets groups can now be moved to different anchors. More info: /nrun help

### 1.13.19

- Shadow Weaving
- Blood Fury
- bugfixes

### 1.13.17

- bugfixes

### 1.13.16

- bugfix for cooldown settings in GUI
- infinite timer option
- existing cooldowns no longer getting bumped by wand GCD

### 1.13.15

- bugfixes
- Inner fire changes

### 1.13.14

- fixed Pounce stun
- fixed gcd from wands triggering cooldowns


### 1.13.12

- hopefully fixed random errors with totems
- fixed temp timers on unlock

### 1.13.11

- user-added spells now properly recognized in combat log

### 1.13.10

- proper fix with DRs, Combo Points, Overpower and Revenge

### 1.13.9

- quickfix for stress test combat log changes

### 1.13.8

- new totem timers
- removed Aimed Shot CD, because shared with Arcane Shot
- counting Brutal Impact for Ferals
- added Feral Charge
- added Shadowburn debuff
- fixed Garrote rank spell ID
- added Mind Flay Rank 1
- removed raid affliation from Ignite and FIre Vuln

### 1.13.7

- fixed typo that was breaking DRs

### 1.13.6

- split Warrior's shared MS/BT/SS cooldowns
- added Whirlwind cooldown

### 1.13.5

- Taking DRs into account for durations
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Unread 02-29-20, 11:11 AM  
Elanor
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Target names and click?

Hello and thanks for this awesome addon!

Is there any chance to have the target name close to the bars? And, last but not least, is there any way to click on the target name close to the bars?
I'm asking much I'm afraid, but asking is better than don't try at all for a solution

Thanks for any info and tip!

Elanor
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Unread 10-27-19, 09:09 AM  
zahapp
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Originally Posted by d87
Originally Posted by zahapp
Greetings.

How do I turn off the graphical timer that spawns in the middle of the screen? I only want to keep the small timer that is above the mobs head.
You can't as it's the main addon. But you can shove it off the screen i guess
Yes thank you. I didn't know what the anchor settings did, but I managed to move it outside of the screen.
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Unread 10-26-19, 08:11 PM  
d87
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Originally Posted by zahapp
Greetings.

How do I turn off the graphical timer that spawns in the middle of the screen? I only want to keep the small timer that is above the mobs head.
You can't as it's the main addon. But you can shove it off the screen i guess
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Unread 10-26-19, 03:08 PM  
zahapp
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Greetings.

How do I turn off the graphical timer that spawns in the middle of the screen? I only want to keep the small timer that is above the mobs head.
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Unread 08-28-19, 09:35 AM  
Celriot
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Originally Posted by d87
Originally Posted by Edpon
I'm having some trouble with getting NugRunning to work right as a Druid. I can't seem to able to stop my Moonfire and Rejuvenation timers to be anchored to each other. I would much prefer to be able to have self-hots on one side of my char and dots-on-target on the other. Am I missing something or is this a bug? Otherwise a great addon, much love ♥
It can't do that. You can place individual spells on a different anchor, but not all self-buffs. To do that set Rejuv's group to "proc" from default
Nevermind i got it, thanks
Last edited by Celriot : 08-28-19 at 09:40 AM.
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Unread 08-10-19, 04:33 AM  
d87
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Originally Posted by Edpon
I'm having some trouble with getting NugRunning to work right as a Druid. I can't seem to able to stop my Moonfire and Rejuvenation timers to be anchored to each other. I would much prefer to be able to have self-hots on one side of my char and dots-on-target on the other. Am I missing something or is this a bug? Otherwise a great addon, much love ♥
It can't do that. You can place individual spells on a different anchor, but not all self-buffs. To do that set Rejuv's group to "proc" from default
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Unread 08-10-19, 03:09 AM  
Edpon
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I'm having some trouble with getting NugRunning to work right as a Druid. I can't seem to able to stop my Moonfire and Rejuvenation timers to be anchored to each other. I would much prefer to be able to have self-hots on one side of my char and dots-on-target on the other. Am I missing something or is this a bug? Otherwise a great addon, much love ♥
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Unread 08-09-19, 08:53 PM  
Perasite
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Originally Posted by d87
Fixed for stress test. Although i still expect bugs to pop up later with edge cases, but i'll fix those after launch. I can't test much on a level 5 warlock
Thank you so much! Works perfect so far. Just being able to see my lock's DoTs on all my targets makes a HUGE difference. Thank you.
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Unread 08-09-19, 02:30 AM  
d87
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Fixed for stress test. Although i still expect bugs to pop up later with edge cases, but i'll fix those after launch. I can't test much on a level 5 warlock
Last edited by d87 : 08-09-19 at 06:50 PM.
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Unread 08-08-19, 07:24 PM  
d87
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They removed spell IDs from combat log, which everything was based on. Most likely intentionally.
There's still spell name at least, but it's not as precise, you can't differentiate between ranks and spell names have to be localized. And it all requires a rewrite
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Unread 08-08-19, 02:36 PM  
Hadley
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I can't get it to work in the Stresstest. Worked fine in the Closed Beta though...
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Unread 06-11-19, 01:13 PM  
pibbz
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[quote=d87]
Originally Posted by pibbz
for now you can achieve something similar by just making an event timer on SPELL_AURA_REMOVED event and Fear Ward ID, duration like 0.5 and ghost 5. It'll notify you when FW is consumed or fades
Really cool workaround, thanks a lot!
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Unread 06-11-19, 08:47 AM  
d87
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Originally Posted by pibbz
How come the "hide until" field is permanently grayed out for spells? How can I enable it?
Want to see the last 5 seconds of fearward duration, not the full 10 minutes
There wasn't a good case for it and technically it's not very simple, because usually timers need to be visible to be ticking (cooldowns are different). But what you're trying to do with fear ward certainly makes sense

for now you can achieve something similar by just making an event timer on SPELL_AURA_REMOVED event and Fear Ward ID, duration like 0.5 and ghost 5. It'll notify you when FW is consumed or fades
Last edited by d87 : 06-11-19 at 08:55 AM.
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Unread 06-11-19, 01:42 AM  
pibbz
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How come the "hide until" field is permanently grayed out for spells? How can I enable it?

Want to see the last 5 seconds of fearward duration, not the full 10 minutes
Last edited by pibbz : 06-11-19 at 06:03 AM.
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Unread 06-08-19, 06:41 AM  
crusaderesper
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Originally Posted by d87
Originally Posted by crusaderesper
I finally dug into the options and saw after it wasn't showing serpent sting for my hunter. Thanks. I would ask why all dots are not by default on when my warlock's dots are, but I guess it doesn't really matter if I can enable them after the fact.
well having some additional timers on nameplates is a questionable feature. It's may be good for real multidot classes like warlocks priests and bfa assa rogues, but others will probably use the norma aura display from their nameplate addon
And that's a fair point... but Tidy/Neat Plates isn't working in the beta yet as far as I am aware.
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