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Updated: 08-08-23 01:48 PM
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Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Classic (1.14.3)
Updated:08-08-23 01:48 PM
Created:07-17-16 10:32 AM
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NameplateColors  Popular! (More than 5000 hits)

Version: v1.7.4
by: Ketho [More]

Colors friendly and enemy nameplates

  • Color by class or by friendly/enemy colors
  • Modify font size
  • Health bars can be disabled (name-only mode)

Slash Commands
/nc, /nameplatecolors


NameplateColors
v1.7.4 (2023-08-08)
Full Changelog Previous Releases
  • Bump TOC
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
v1.7.3
97kB
Ketho
11-26-22 08:14 PM
v1.7.2
97kB
Ketho
08-27-22 06:06 PM
v1.7.1
97kB
Ketho
05-25-21 10:37 AM
v1.7.0
97kB
Ketho
05-25-21 10:31 AM
v1.7.0
97kB
Ketho
05-25-21 10:31 AM
v1.7.0
97kB
Ketho
05-25-21 10:31 AM


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Unread 07-17-16, 10:52 AM  
Ketho
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(Comment from older addon)
http://www.wowinterface.com/download...myHostileColor

Originally Posted by WarsongPriest
Thanks you for this addon, I've been playing with class colored friendly plates and red enemy plates on live for years (with aloft addon) so I'm super happy I can still get this setup.

That said I have a question, is there anyway to incorporate a way to identify the class while still having the red hostile color? On live right now using Aloft (which is sadly being discontinued) I change the player name text to be class colored while also adding a class icon to the end of their name.

Wasn't sure if there was any simple way to accomplish this in Legion, in any case thanks for the great addons!

- Z

This made me think about it, and I uploaded this addon that colors the enemy name by class, while still having the red hostile color bar
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Unread 07-17-16, 05:37 PM  
WarsongPriest
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Originally Posted by Ketho
(Comment from older addon)
http://www.wowinterface.com/download...myHostileColor

Originally Posted by WarsongPriest
Thanks you for this addon, I've been playing with class colored friendly plates and red enemy plates on live for years (with aloft addon) so I'm super happy I can still get this setup.

That said I have a question, is there anyway to incorporate a way to identify the class while still having the red hostile color? On live right now using Aloft (which is sadly being discontinued) I change the player name text to be class colored while also adding a class icon to the end of their name.

Wasn't sure if there was any simple way to accomplish this in Legion, in any case thanks for the great addons!

- Z

This made me think about it, and I uploaded this addon that colors the enemy name by class, while still having the red hostile color bar
This is perfect, thanks!
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Last edited by WarsongPriest : 07-17-16 at 05:37 PM.
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Unread 07-18-16, 07:40 AM  
Ketho
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I didn't think about PvP flagged players,

will try to color those names green instead of white in a future update

(Edit) added a PvP icon instead in v1.1
Last edited by Ketho : 07-21-16 at 07:34 PM.
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Unread 07-21-16, 12:44 PM  
gossipgirlxo
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not sure why but my enemy player nameplates went back to all red. Any ideas?
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Unread 07-21-16, 07:38 PM  
Ketho
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Originally Posted by gossipgirlxo
not sure why but my enemy player nameplates went back to all red. Any ideas?

The enemy player nameplates/healthbars are supposed to be red
while their names should be class colored

If the names are also red, then it's a bug. Does it also happen with the latest version (v1.1)?
Last edited by Ketho : 07-21-16 at 07:39 PM.
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Unread 07-25-16, 10:32 AM  
p3lim
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Code:
852x C stack overflow
[C]: ?
FrameXML\SecureHandlers.lua:320: in function <FrameXML\SecureHandlers.lua:304>
(tail call): ?
[C]: ?
FrameXML\SecureHandlers.lua:264: in function <FrameXML\SecureHandlers.lua:261>
[C]: ?
FrameXML\SecureHandlers.lua:320: in function <FrameXML\SecureHandlers.lua:304>
(tail call): ?
[C]: ?
FrameXML\SecureHandlers.lua:264: in function <FrameXML\SecureHandlers.lua:261>
[C]: ?
FrameXML\SecureHandlers.lua:320: in function <FrameXML\SecureHandlers.lua:304>
...
[C]: ?
FrameXML\SecureHandlers.lua:264: in function <FrameXML\SecureHandlers.lua:261>
[C]: ?
FrameXML\SecureHandlers.lua:320: in function <FrameXML\SecureHandlers.lua:304>
(tail call): ?
[C]: ?
FrameXML\SecureHandlers.lua:264: in function <FrameXML\SecureHandlers.lua:261>
[C]: ?
FrameXML\SecureHandlers.lua:320: in function <FrameXML\SecureHandlers.lua:304>
(tail call): ?

Locals:
(*temporary) = <function> defined =[C]:-1
(*temporary) = <function> defined @FrameXML\SecureHandlers.lua:261
(*temporary) = NamePlate1UnitFrame {
 otherHealPrediction = <unnamed> {
 }
 LoseAggroAnim = <unnamed> {
 }
 selectionHighlight = <unnamed> {
 }
 0 = <userdata>
 classificationIndicator = <unnamed> {
 }
 myHealAbsorbLeftShadow = <unnamed> {
 }
 ClassificationFrame = <unnamed> {
 }
 unit = "nameplate1"
 RaidTargetFrame = <unnamed> {
 }
 maxDispelDebuffs = 0
 disableMouse = true
 inVehicle = false
 totalAbsorbOverlay = <unnamed> {
 }
 statusText = <unnamed> {
 }
 castBar = <unnamed> {
 }
 displayedUnit = "nameplate1"
 maxDebuffs = 0
 unitExists = true
 healthBar = <unnamed> {
 }
 overAbsorbGlow = <unnamed> {
 }
 optionTable = <table> {
 }
 BuffFrame = <unnamed> {
 }
 myHealAbsorb = <unnamed> {
 }
 maxBuffs = 0
 totalAbsorb = <unnamed> {
 }
 name = <unnamed> {
 }
 aggroHighlight = <unnamed> {
 }
 myHealPrediction = <unnamed> {
 }
 myHealAbsorbRightShadow = <unnamed> {
 }
 overHealAbsorbGlow = <unnamed> {
 }
 newUnit = true
}
(*temporary) = <function> defined @FrameXML\SecureHandlers.lua:197
(*temporary) = true
Been showing up lately, and yes I narrowed it down to this addon.
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Unread 07-25-16, 10:56 AM  
Ketho
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Originally Posted by p3lim
Code:
852x C stack overflow
[...]
Been showing up lately, and yes I narrowed it down to this addon.

Wow, uhmm I literally have no idea how that stack overflow is happening

Do you maybe have any idea what it could be, p3lim?

I know there is a superfluous GetUnitName() and :Show() call, but I don't see anything odd otherwise...
Is it happening in battlegrounds/pvp or just randomly? Since I did add a few functions for adding the PvP icon
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Unread 07-25-16, 10:58 AM  
p3lim
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Originally Posted by Ketho
Originally Posted by p3lim
Code:
852x C stack overflow
[...]
Been showing up lately, and yes I narrowed it down to this addon.

Wow, uhmm I literally have no idea how that stack overflow is happening

Do you maybe have any idea what it could be, p3lim?

I know there is a superfluous GetUnitName() and :Show() call, but I don't see anything odd otherwise...
Is it happening in battlegrounds/pvp or just randomly? Since I did add a few functions for adding the PvP icon
Just been leveling alts, happens continuously in dungeons.
And no, ain't got a clue neither.
Last edited by p3lim : 07-25-16 at 10:59 AM.
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Unread 07-25-16, 11:05 AM  
Ketho
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Originally Posted by p3lim
Just been leveling alts, happens continuously in dungeons.
And no, ain't got a clue neither.

Ow, I haven't ran any dungeons ever since I used this addon

Maybe it's something to do with NPCs, I will go do some dungeons. I hope there is a hint somewhere
Last edited by Ketho : 07-25-16 at 11:07 AM.
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Unread 07-25-16, 04:28 PM  
mtaher
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hello, i had enemy name plates display by color but after installing ur addon all my enemy player name plates turned red. i deleted the addon and they are still red. any way i can fix this again ?
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Unread 07-25-16, 04:42 PM  
Ketho
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Originally Posted by mtaher
i deleted the addon and they are still red. any way i can fix this again ?

You can change it back with this command (it's also in the addon description at the bottom)
Code:
/run SetCVar("ShowClassColorInNameplate", 1) ReloadUI()
@p3lim: (Edit) I now ran two low level dungeons (Stratholme and Zul'Farrak) but couldn't reproduce the problem yet
I did remove the extra GetUnitName and :Show call though, will do some more testing with v1.1 version
Last edited by Ketho : 07-25-16 at 07:27 PM.
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Unread 07-25-16, 04:51 PM  
mtaher
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Originally Posted by Ketho
Originally Posted by mtaher
i deleted the addon and they are still red. any way i can fix this again ?

You can change it back with this command (it's also in the addon description at the bottom)
Code:
/run SetCVar("ShowClassColorInNameplate", 1) ReloadUI()
@p3lim: I still need to run some dungeons, sorry
thank you
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Unread 07-26-16, 01:14 PM  
p3lim
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Originally Posted by Ketho
Originally Posted by mtaher
i deleted the addon and they are still red. any way i can fix this again ?

You can change it back with this command (it's also in the addon description at the bottom)
Code:
/run SetCVar("ShowClassColorInNameplate", 1) ReloadUI()
@p3lim: (Edit) I now ran two low level dungeons (Stratholme and Zul'Farrak) but couldn't reproduce the problem yet
I did remove the extra GetUnitName and :Show call though, will do some more testing with v1.1 version
I found out my installation was corrupted (CLEU wouldn't fire most of the time), I'll do some more testing later, it might have been linked to this.
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Unread 12-15-16, 10:32 PM  
Viper_0000
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- Would really love a checkbox to disable the pvp flagged icons please
Last edited by Viper_0000 : 12-15-16 at 10:34 PM.
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Unread 12-16-16, 08:43 PM  
Ketho
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Originally Posted by Viper_0000
- Would really love a checkbox to disable the pvp flagged icons please
Sure, It'll be added sometime this week
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