Quantcast
Download
(12 MB)
Download
Updated: 07-29-20 03:25 PM
Pictures
File Info
Compatibility:
Retail Patch (8.3.7)
Visions of N'Zoth (8.3.0)
BfA content patch (8.2.5)
Updated:07-29-20 03:25 PM
Created:05-28-20 08:18 PM
Downloads:1,688
Favorites:11
MD5:
Categories:Unit Mods, Action Bar Mods, Bags, Bank, Inventory, Graphical Compilations, Minimalistic Compilations, Generic Compilations
8.3.0

InkedSV (Super Villain)

Version: 1.8.5
by: keivamp [More]

From days long past a rebirth of Super Villain UI has finally become a reality.
Plenty of awesome features - This version is made for World of Warcraft Retail.
For Russian players you need to change the default fonts to DeJaVu San (included)

**Paragon Reps***
**Inevtory System***
**Actions Bars***
**Unit Frames***
**Tons of Fonts**
**MiniMap with Coords built in**
**MiniMap Icon clean up***
**Cool quest Tracker***
**Docking Panels***
**AFK screens***
**Lots and Lots of Data Bars***
**Clean default layout***
**Made for Noobs and Pro's alike***
**Alternate skin ***
** and loads more features***

By supporting me on Patreon or Twitch you help me give you the mod you deserve.
https://www.patreon.com/keivamp
https://www.twitch.tv/keivamp


My Socials:
https://twitter.com/keivamp1
https://www.instagram.com/keivamp
https://www.facebook.com/keivamp

The following Addons do not work with InkedSV
Btw Objective Filter
Ahoy!
Clique
Interactive Wormholes


Discord: https://discord.gg/mVck3Fh

The Video

killed some bugs
Optional Files (0)


Archived Files (31)
File Name
Version
Size
Author
Date
1.8.4
12MB
keivamp
07-28-20 02:13 PM
1.8.3
12MB
keivamp
07-27-20 01:30 AM
1.8.2
12MB
keivamp
06-17-20 09:13 PM
1.8.1
12MB
keivamp
06-13-20 12:16 AM
1.8.0
12MB
keivamp
06-10-20 06:53 PM
1.7.9
11MB
keivamp
06-09-20 12:13 AM
1.7.8
11MB
keivamp
06-08-20 04:21 PM
1.7.7
11MB
keivamp
06-06-20 08:06 PM
1.7.6
11MB
keivamp
06-05-20 11:11 PM
1.7.5
11MB
keivamp
06-05-20 02:04 PM
1.7.4
11MB
keivamp
06-05-20 12:04 AM
1.7.3
11MB
keivamp
06-03-20 09:49 PM
1.7.2
11MB
keivamp
06-03-20 05:37 PM
1.7.1
11MB
keivamp
06-03-20 04:17 PM
1.7.0
11MB
keivamp
06-02-20 10:25 PM
1.6.9
11MB
keivamp
06-02-20 09:26 PM
1.6.8
11MB
keivamp
06-02-20 11:19 AM
1.6.7
11MB
keivamp
05-31-20 11:17 PM
1.6.6
11MB
keivamp
05-31-20 06:46 PM
1.6.5
11MB
keivamp
05-31-20 12:21 AM
1.6.4
11MB
keivamp
05-30-20 11:54 PM
1.6.3
11MB
keivamp
05-30-20 09:30 PM
1.6.2
11MB
keivamp
05-30-20 07:55 PM
1.6.1
11MB
keivamp
05-30-20 04:19 PM
1.6.0
11MB
keivamp
05-30-20 12:41 AM
1.5.9
11MB
keivamp
05-29-20 11:50 PM
1.5.6
11MB
keivamp
05-29-20 09:13 PM
1.5.7
11MB
keivamp
05-29-20 08:24 PM
1.5.6.1
11MB
keivamp
05-29-20 08:18 PM
1.5.6
11MB
keivamp
05-29-20 02:34 PM
1.5.4
11MB
keivamp
05-28-20 08:18 PM


Post A Reply Comment Options
Unread Yesterday, 03:47 AM  
Serwolv
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Pet Action Bar

Hi,

first of all thx a lot for your work and this great UI.
I'm experiencing a little issue with my pet action bar where my skills didn't appear.

https://imgur.com/g4rpf4I

I did a clean install but the problem is still present.
Report comment to moderator  
Reply With Quote
Unread 06-08-20, 02:36 AM  
keivamp
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 4
Originally Posted by Zorknemesis
unfortunately a mistake, if I click on the cords below the minimap, I get that. 3 error messages when I click on the 2 runs a number like crazy. and I get the message in the game that too many errors are caused. use the new version

I still have a question, how can I change the height of the chat window? i like it a little smaller


1.
Code:
.lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:624: <unnamed>:SetScale(): Scale must be > 0
Time: Mon Jun  8 08:23:58 2020
Count: 1
Stack: ...lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:624: <unnamed>:SetScale(): Scale must be > 0
[string "=[C]"]: in function `SetScale'
[string "@Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua"]:624: in function `InstantPanAndZoom'
[string "@Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua"]:614: in function `ResetZoom'
[string

2.
Code:
Message: ...lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:749: attempt to perform arithmetic on a nil value
Time: Mon Jun  8 08:27:37 2020
Count: 8789
Stack: ...lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:749: attempt to perform arithmetic on a nil value
[string "@Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua"]:749: in function <...lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:748>
[string "=(tail call)"]: ?
[string "=(tail call)"]: ?
[string "@Interface\AddOns\Blizzard_SharedMapDataProviders\QuestBlobDataProvider.lua"]:182: in function `UpdateTooltip'
[string "@Interface\AddOns\Blizzard_SharedMapDataProviders\QuestBlobDataProvider.lua"]:119: in function <...ard_SharedMapDataProviders\QuestBlobDataProvider.lua:113>

Locals: self = <unnamed> {
 0 = <userdata>
 MarkCanvasDirty = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:384
 GetMinZoomViewRect = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:547
 GetNormalizedHorizontalScroll = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:703
 SetPanTarget = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:580
 DenormalizeVerticalSize = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:728
 IsAtMaxZoom = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:647
 AccumulateMouseDeltas = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:248
 currentScale = 0
 ScalingMode = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:293
 GetMap = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:659
 IsZoomingIn = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:639
 currentScrollY = 0.500000
 ZoomOut = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:601
 ShouldZoomInstantly = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:539
 SetScalingMode = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:289
 targetScale = 0
 GetNormalizedCursorPosition = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:753
 TryPanOrZoomOnClick = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:87
 shouldPanOnClick = false
 SetZoomTarget = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:585
 normalizedPanXLerpAmount = 0.150000
 NormalizeUIPosition = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:748
 OnMouseUp = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:105
 MarkAreaTriggersDirty = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:376
 CalculateViewRect = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:551
 ResetZoom = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:613
 NormalizeHorizontalSize = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:716
 SetNormalizedHorizontalScroll = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:698
 OnLoad = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:7
 Child = <unnamed> {
 }
 zoomLevels = <table> {
 }
 SetShouldPanOnClick = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:527
 scrollYExtentsMin = Infinite
 areaTriggersDirty = false
 currentScrollX = 0.500000
 scrollXExtentsMin = Infinite
 SetCanvasSiz
3.
Code:
Message: Interface\AddOns\InkedSV_Maps\InkedSV_Maps.lua:429: attempt to perform arithmetic on local 'centerX' (a nil value)
Time: Mon Jun  8 08:28:05 2020
Count: 9869
Stack: Interface\AddOns\InkedSV_Maps\InkedSV_Maps.lua:429: attempt to perform arithmetic on local 'centerX' (a nil value)
[string "@Interface\AddOns\InkedSV_Maps\InkedSV_Maps.lua"]:429: in function `f'
[string "@Interface\AddOns\InkedSV\libs\_Inked_Lib\Timers.lua"]:61: in function <Interface\AddOns\InkedSV\libs\_Inked_Lib\Timers.lua:52>

Locals: scale = 0.711111
width = 702.000061
height = 534
centerX = nil
centerY = nil
cursorX = 517.688843
cursorY = 469.333344
(*temporary) = 727.999918
(*temporary) = 351.000031
(*temporary) = 14.690000
(*temporary) = 1469.734228
(*temporary) = 1469
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'centerX' (a nil value)"
WMP_XY_COORD = true
parsefloat = <function> defined @Interface\AddOns\InkedSV\libs\_Inked_Lib\LUA.lua:53
WorldMapCoords = InkedSV_WorldMapCoords {
 0 = <userdata>
 Player = InkedSV_WorldMapCoordsPlayer {
 }
 Mouse = InkedSV_WorldMapCoordsMouse {
 }
 Grip = InkedSV_WorldMapCoords_MOVE {
 }
}
CoordPattern = "%.1f"
WMM_XY_COORD = true
I will check into this after i get up in the morning - i am about to go to bed right now. Freaky thing is that the function causing the error is empty..just a name. But something is definitely happening. I will figure it out in the morning and it will be updated tomorrow afternoon, providing I don't get abducted by Aliens
Report comment to moderator  
Reply With Quote
Unread 06-08-20, 12:30 AM  
Zorknemesis
A Deviate Faerie Dragon

Forum posts: 10
File comments: 19
Uploads: 0
unfortunately a mistake, if I click on the cords below the minimap, I get that. 3 error messages when I click on the 2 runs a number like crazy. and I get the message in the game that too many errors are caused. use the new version

I still have a question, how can I change the height of the chat window? i like it a little smaller


1.
Code:
.lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:624: <unnamed>:SetScale(): Scale must be > 0
Time: Mon Jun  8 08:23:58 2020
Count: 1
Stack: ...lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:624: <unnamed>:SetScale(): Scale must be > 0
[string "=[C]"]: in function `SetScale'
[string "@Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua"]:624: in function `InstantPanAndZoom'
[string "@Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua"]:614: in function `ResetZoom'
[string

2.
Code:
Message: ...lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:749: attempt to perform arithmetic on a nil value
Time: Mon Jun  8 08:27:37 2020
Count: 8789
Stack: ...lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:749: attempt to perform arithmetic on a nil value
[string "@Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua"]:749: in function <...lizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:748>
[string "=(tail call)"]: ?
[string "=(tail call)"]: ?
[string "@Interface\AddOns\Blizzard_SharedMapDataProviders\QuestBlobDataProvider.lua"]:182: in function `UpdateTooltip'
[string "@Interface\AddOns\Blizzard_SharedMapDataProviders\QuestBlobDataProvider.lua"]:119: in function <...ard_SharedMapDataProviders\QuestBlobDataProvider.lua:113>

Locals: self = <unnamed> {
 0 = <userdata>
 MarkCanvasDirty = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:384
 GetMinZoomViewRect = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:547
 GetNormalizedHorizontalScroll = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:703
 SetPanTarget = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:580
 DenormalizeVerticalSize = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:728
 IsAtMaxZoom = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:647
 AccumulateMouseDeltas = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:248
 currentScale = 0
 ScalingMode = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:293
 GetMap = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:659
 IsZoomingIn = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:639
 currentScrollY = 0.500000
 ZoomOut = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:601
 ShouldZoomInstantly = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:539
 SetScalingMode = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:289
 targetScale = 0
 GetNormalizedCursorPosition = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:753
 TryPanOrZoomOnClick = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:87
 shouldPanOnClick = false
 SetZoomTarget = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:585
 normalizedPanXLerpAmount = 0.150000
 NormalizeUIPosition = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:748
 OnMouseUp = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:105
 MarkAreaTriggersDirty = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:376
 CalculateViewRect = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:551
 ResetZoom = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:613
 NormalizeHorizontalSize = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:716
 SetNormalizedHorizontalScroll = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:698
 OnLoad = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:7
 Child = <unnamed> {
 }
 zoomLevels = <table> {
 }
 SetShouldPanOnClick = <function> defined @Interface\AddOns\Blizzard_MapCanvas\MapCanvas_ScrollContainerMixin.lua:527
 scrollYExtentsMin = Infinite
 areaTriggersDirty = false
 currentScrollX = 0.500000
 scrollXExtentsMin = Infinite
 SetCanvasSiz
3.
Code:
Message: Interface\AddOns\InkedSV_Maps\InkedSV_Maps.lua:429: attempt to perform arithmetic on local 'centerX' (a nil value)
Time: Mon Jun  8 08:28:05 2020
Count: 9869
Stack: Interface\AddOns\InkedSV_Maps\InkedSV_Maps.lua:429: attempt to perform arithmetic on local 'centerX' (a nil value)
[string "@Interface\AddOns\InkedSV_Maps\InkedSV_Maps.lua"]:429: in function `f'
[string "@Interface\AddOns\InkedSV\libs\_Inked_Lib\Timers.lua"]:61: in function <Interface\AddOns\InkedSV\libs\_Inked_Lib\Timers.lua:52>

Locals: scale = 0.711111
width = 702.000061
height = 534
centerX = nil
centerY = nil
cursorX = 517.688843
cursorY = 469.333344
(*temporary) = 727.999918
(*temporary) = 351.000031
(*temporary) = 14.690000
(*temporary) = 1469.734228
(*temporary) = 1469
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'centerX' (a nil value)"
WMP_XY_COORD = true
parsefloat = <function> defined @Interface\AddOns\InkedSV\libs\_Inked_Lib\LUA.lua:53
WorldMapCoords = InkedSV_WorldMapCoords {
 0 = <userdata>
 Player = InkedSV_WorldMapCoordsPlayer {
 }
 Mouse = InkedSV_WorldMapCoordsMouse {
 }
 Grip = InkedSV_WorldMapCoords_MOVE {
 }
}
CoordPattern = "%.1f"
WMM_XY_COORD = true
Last edited by Zorknemesis : 06-08-20 at 12:49 AM.
Report comment to moderator  
Reply With Quote
Unread 06-08-20, 12:11 AM  
Zorknemesis
A Deviate Faerie Dragon

Forum posts: 10
File comments: 19
Uploads: 0
Re: Re: Game is Slow

Originally Posted by meggalo
Originally Posted by Zorknemesis
Nice interface, but I have the feeling that the game runs extremely slowly. The whole behavior seems very slow to me. I don't have any LUA errors. Or are you blocking them?
It was made to make you feel like your in a comic book. The game plays normally it's just your eyes telling you different. Do you have freezes? Do you have posses in-game are you lagging anyway? Feeling and actually happening are 2 different things.

I didn't want to attack anyone here or make the interface bad. For me it is a very well thought out interface. In general it seemed to me that the game reacts a little slower. After having tested it extensively over 2 days, I have to say that this interface was absolutely successful. A few adjustments adjusted and top. The presumption or rather the feeling that it reacts sluggishly has not been confirmed. Please do not get this wrong
Report comment to moderator  
Reply With Quote
Unread 06-07-20, 08:19 PM  
keivamp
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 4
Re: Game is Slow

Originally Posted by Zorknemesis
Nice interface, but I have the feeling that the game runs extremely slowly. The whole behavior seems very slow to me. I don't have any LUA errors. Or are you blocking them?
Lua errors are not being blocked in any way. I'd check the fps meter to see if you are losing frames of any kind.
Report comment to moderator  
Reply With Quote
Unread 06-07-20, 01:37 PM  
meggalo
A Deviate Faerie Dragon
 
meggalo's Avatar

Forum posts: 15
File comments: 272
Uploads: 0
Re: Game is Slow

Originally Posted by Zorknemesis
Nice interface, but I have the feeling that the game runs extremely slowly. The whole behavior seems very slow to me. I don't have any LUA errors. Or are you blocking them?
It was made to make you feel like your in a comic book. The game plays normally it's just your eyes telling you different. Do you have freezes? Do you have posses in-game are you lagging anyway? Feeling and actually happening are 2 different things.
__________________
Report comment to moderator  
Reply With Quote
Unread 06-06-20, 11:27 PM  
Zorknemesis
A Deviate Faerie Dragon

Forum posts: 10
File comments: 19
Uploads: 0
Game is Slow

Nice interface, but I have the feeling that the game runs extremely slowly. The whole behavior seems very slow to me. I don't have any LUA errors. Or are you blocking them?
Report comment to moderator  
Reply With Quote
Unread 06-06-20, 08:04 PM  
keivamp
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 4
Re: Re: Love it thanks!

Originally Posted by meggalo
Originally Posted by verixl
Always loved this UI, is there a way to hide the SVUI nameplates so I can use tidyplates? Or is there a way to get my debuffs over the SVUI nameplates?
Defeats the purpose of using the UI but I believe once you add tidy plates it should automatically change over as I have experienced with other uis but who knows give it a try.
awesome answer. That is one of the reasons this is fully modular so things can be easily changed out with out interrupting other parts.
Report comment to moderator  
Reply With Quote
Unread 06-06-20, 08:03 PM  
keivamp
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 4
Re: Love it thanks!

Originally Posted by verixl
Always loved this UI, is there a way to hide the SVUI nameplates so I can use tidyplates? Or is there a way to get my debuffs over the SVUI nameplates?
Thanks. Because this is fully modular you can just turn off the nameplates and use your own. One day I will improve the nameplates.
Report comment to moderator  
Reply With Quote
Unread 06-06-20, 03:51 PM  
meggalo
A Deviate Faerie Dragon
 
meggalo's Avatar

Forum posts: 15
File comments: 272
Uploads: 0
Re: Love it thanks!

Originally Posted by verixl
Always loved this UI, is there a way to hide the SVUI nameplates so I can use tidyplates? Or is there a way to get my debuffs over the SVUI nameplates?
Defeats the purpose of using the UI but I believe once you add tidy plates it should automatically change over as I have experienced with other uis but who knows give it a try.
__________________
Report comment to moderator  
Reply With Quote
Unread 06-06-20, 02:00 PM  
verixl
A Defias Bandit
 
verixl's Avatar

Forum posts: 2
File comments: 22
Uploads: 0
Love it thanks!

Always loved this UI, is there a way to hide the SVUI nameplates so I can use tidyplates? Or is there a way to get my debuffs over the SVUI nameplates?
__________________
Report comment to moderator  
Reply With Quote
Unread 06-05-20, 02:09 PM  
keivamp
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 4
Re: Cooldown Text on ActionBars

Originally Posted by demitrisln
Hey was wondering if there is a way to have cooldown text on the action bars?
I generally use OmniCC until I can get it working in InkedSV
Report comment to moderator  
Reply With Quote
Unread 06-05-20, 02:08 PM  
keivamp
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 4
Re: Error

Originally Posted by demitrisln
Hey keep getting this error every once in awhile. Usually when I log in and then in groups.

5x Blizzard_InspectUI\InspectPVPFrame.lua:80: Usage: UnitFactionGroup("unit" [,checkDisplayRace])
[string "=[C]"]: in function `UnitFactionGroup'
[string "@Blizzard_InspectUI\InspectPVPFrame.lua"]:80: in function `InspectPVPFrame_Update'
[string "@Blizzard_InspectUI\InspectPVPFrame.lua"]:60: in function <Blizzard_InspectUI\InspectPVPFrame.lua:58>

Locals:
(*temporary) = nil
That should be corrected now-- please let me know if it is not
Report comment to moderator  
Reply With Quote
Unread 06-05-20, 09:56 AM  
demitrisln
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Error

Hey keep getting this error every once in awhile. Usually when I log in and then in groups.

5x Blizzard_InspectUI\InspectPVPFrame.lua:80: Usage: UnitFactionGroup("unit" [,checkDisplayRace])
[string "=[C]"]: in function `UnitFactionGroup'
[string "@Blizzard_InspectUI\InspectPVPFrame.lua"]:80: in function `InspectPVPFrame_Update'
[string "@Blizzard_InspectUI\InspectPVPFrame.lua"]:60: in function <Blizzard_InspectUI\InspectPVPFrame.lua:58>

Locals:
(*temporary) = nil
Report comment to moderator  
Reply With Quote
Unread 06-05-20, 07:10 AM  
demitrisln
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Cooldown Text on ActionBars

Hey was wondering if there is a way to have cooldown text on the action bars?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: