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Rise of Azshara (8.2.0)
Updated:09-18-19 08:51 AM
Created:12-15-13 12:44 PM
Downloads:79,939
Favorites:126
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.2.0

ls: UI  Updated this week!  Popular! (More than 5000 hits)

Version: 80200.03
by: lightspark [More]

Yet another UI, but this one is a bit special.

"Orbs" Layout:


"Classic" Layout:


Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80200.03

- Added resizeable square minimap. It's the new default style for the "Classic" UI layout;
- Added an option to hide MBC tooltip;
- Fixed an issue where some font strings didn't have a shadow;
- Updated Simplified Chinese translation. Translated by [email protected];
- Misc bug fixes and tweaks.

Version 80200.02

- Added minimap button collection. Can be found at /LSUI > Minimap > Collect Buttons. It can
collect both Blizz and addon minimap buttons, however, by default, it only collects addon
buttons. If Minimap Button Frame is detected, the feature will be disabled;
- Added portraits to pet, target of target, and target of focus frames;
- Fixed an issue where disabling player/pet castbars would re-enable Blizz player/pet castbars.
Quartz users rejoice!
- Misc bug fixes and tweaks;
- Updated embeds.



Version 80200.01

- Added 8.2.0 support;
- Added new M+ affix's auras to the aura filter;
- Updated embeds.

Version 80100.10

- Added MaxDps Rotation Helper support;
- Fixed an issue where player's buffs and debuffs weren't updating correctly when changing their
settings;
- Updated both Spanish translations. Translated by [email protected];
- Updated embedded oUF.

NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.09

- Added portraits to target, focus, boss, and "classic" player frames. Available in 2D and 3D.
Disabled by default;
- Slightly reworked movers. Added highlight textures, grid and axes;
- Updated "Classic" layout. Moved unit frames closer to the bottom of the screen;
- Moved action buttons' count/stack text above the cooldown spiral.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.08

- Reworked unit frame aura filters:
- Added an option to create custom aura filters. Can be found at /LSUI > General > Aura Filters.
You can create both black- and whitelist, after you create your aura filter, you'll need to
enable it for a unit frame. There's a new "User-created" section in UF Auras that contains all
custom filters. Please note that all custom filters are global and shared across all chars
and profiles;
- Added tanks', healers', and misc buffs and debuffs. Misc or miscellaneous is everything that
wasn't filtered out by other filters.
- Added reset confirmation popups to all "Restore Defaults" buttons;
- Updated aura types' icons. Added support for enrage auras.

NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.07

- Added tag editor. Can be found at /LSUI > General > Tags. Moved all of my tags to the config, if
you know Lua, you can try editing mine or creating your own. If you find any tags that stopped
working, please, report them;
- Moved colours from the profile table to the global one;
- Updated embedded oUF.

Version 80100.06

- Removed floating combat feedback from the player frame;
- Fixed xp bonus bar updates;
- Fixed rune bar sorting;
- Updated azerite bar to use a custom texture. Suggested by [email protected];
- Updated embedded oUF.

Version 80100.05

- Added a workaround for a Blizz's bug where the default UI tries to call missing
AchievementMicroButton_Update function;
- Added a workaround for a Blizz's bug where vehicle's health bar on the player frame wasn't
updating correctly;
- Fixed an issue where the main action bar's page wasn't updated correctly while doing "The Cycle
of Life" world quest;
- Updated embedded oUF.

Version 80100.04

- Added 8.1.5 support;
- Adjusted custom character frame so it doesn't interfere with Pawn's and DejaCharacterStats'
buttons;
- Updated embedded oUF.

Version 80100.03

- Reworked the character frame. It now shows info on gems and enchants. Enabled by default, can be
toggled at /LSUI > Blizzard > Character Frame;
- Added the "Clean Up" button to the mail frame. Removes all empty messages that are left after
using Blizz's "Open All" button. Disabled by default, can be toggled at /LSUI > Blizzard > Mail;
- Added an option to auto-dismiss the "Talking Head" frame. Disabled by default, can be toggled
at /LSUI > Blizzard > Talking Head Frame > Hide;
- Updated French Translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 80100.02

- Reworked the micro menu module and its config;
- Fixed an issue where class power bar would sometimes disappear from the player orb;
- Updated French Translation. Translated by [email protected];
- Updated German Translation. Translated by [email protected];
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80100.01

- Added 8.1.0 support;
- Added AdiButtonAuras support. Requires AdiButtonAuras alpha release;
- Fixed an issue where opening PvP panel was causing errors;
- Updated embeds.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (26)
File Name
Version
Size
Author
Date
80200.02
1MB
lightspark
09-11-19 09:49 AM
80200.01
1MB
lightspark
06-12-19 04:31 AM
80100.09
1MB
lightspark
05-27-19 11:59 PM
80100.08
1MB
lightspark
05-23-19 07:21 AM
80100.07
1MB
lightspark
05-09-19 01:30 AM
80100.06
1MB
lightspark
04-26-19 11:57 PM
80100.05
1MB
lightspark
03-23-19 08:10 AM
80100.04
1MB
lightspark
03-14-19 03:43 AM
80100.03
1MB
lightspark
03-07-19 07:05 AM
80100.02
1MB
lightspark
01-27-19 06:53 AM
80100.01
1MB
lightspark
12-18-18 06:18 AM
80000.15
1MB
lightspark
11-04-18 04:02 AM
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 09-18-19, 08:53 AM  
lightspark
A Rage Talon Dragon Guard
 
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Pushed 80200.03!

- Added resizeable square minimap. It's the new default style for the "Classic" UI layout;
- Added an option to hide MBC tooltip;
- Fixed an issue where some font strings didn't have a shadow;
- Updated Simplified Chinese translation. Translated by [email protected];
- Misc bug fixes and tweaks.
I hope I didn't miss anything I wanted to push w/ this update T_T
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Unread 09-16-19, 07:08 AM  
lightspark
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I'm done w/ the square minimap.



It's resizeable and it'll be the new default minimap type for the "Classic" mode. The difficulty flags, clock, and zone text are no longer movable if you're using the square minimap. I also removed an option to move the zone text if you're using the round map, I've been thinking about doing it for quite a long time :P

Eventually, I'd like to draw new textures for the difficulty flags. This looks undeniably ugly



But to draw new stuff I need to finish rewriting my PS plugins or finally migrate to CSP and write new plugins for it >_>

Now I need to clean up the code here and there, so I think I'll release an update either tomorrow or the day after tomorrow.
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Unread 09-14-19, 06:49 AM  
Dernes
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Originally Posted by lightspark
Make sure that you're using the retail version of MaxDPS. Twitch client's retail <> classic handling is kinda broken atm, it occasionally pushes wrong files to users.
... yup. That was it. Went to double-check MaxDPS via twitch and it was classic version. Sorry!!!
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Unread 09-13-19, 12:25 AM  
lightspark
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Originally Posted by Nokuzen
Very good mods, but I was wondering if you were going to add a logo for elites and rare creature

Sorry for my rotten english.
Something like a dragon in the default UI? There's "add elite/rare ornaments" in my TODO list, not sure when I'm actually going to add those >_> Have to draw stuff, you know. So for now you'll have to rely on R and + near mob levels.
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Unread 09-12-19, 11:56 PM  
Nokuzen
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Very good mods, but I was wondering if you were going to add a logo for elites and rare creature

Sorry for my rotten english.
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Unread 09-12-19, 10:41 PM  
lightspark
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Originally Posted by Dernes
Hey LS! So happy to see you still working on this awesome UI

I did find a bug when I use the MaxDPS addon alongside LS UI. MaxDPS is causing issues with the overlay glow on the buttons. I don't actually care that much about MaxDPS anyway so I don't mind not having it, but it could come up again with another addon? Dunno. Anyway, here's the error message that pops up when I have both LS UI and MaxDPS on at the same time:

It also completely breaks LS and doesn't let it load.
I've just installed MaxDPS and everything works just fine.

Make sure that you're using the retail version of MaxDPS. Twitch client's retail <> classic handling is kinda broken atm, it occasionally pushes wrong files to users.

But I'll add some safeguards jic.
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Unread 09-12-19, 09:16 PM  
lightspark
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Originally Posted by Dernes
It's possible to do that? So like when I start a new character and forget to disable kaliel's tracker I don't break everything?

I'd love that. pretty please?
It's not that it won't break anything, it still will break stuff, but the rest of the UI should be able to load properly.

I guess I'll do that alongside a fix for MaxDPS before I continue working on square minimap.
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Unread 09-12-19, 05:18 PM  
Dernes
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Originally Posted by lightspark
I should probably rewrite how my addon loads so such things don't break it completely.
It's possible to do that? So like when I start a new character and forget to disable kaliel's tracker I don't break everything?

I'd love that. pretty please?
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Unread 09-12-19, 08:42 AM  
lightspark
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Originally Posted by Dernes
Hey LS! So happy to see you still working on this awesome UI

I did find a bug when I use the MaxDPS addon alongside LS UI. MaxDPS is causing issues with the overlay glow on the buttons. I don't actually care that much about MaxDPS anyway so I don't mind not having it, but it could come up again with another addon? Dunno. Anyway, here's the error message that pops up when I have both LS UI and MaxDPS on at the same time:



It also completely breaks LS and doesn't let it load.
TY <3

Hmm, I'll reinstall MaxDPS tomorrow and see what's going on, it prob was updated and few things about its functionality were changed, so now I need to update stuff, disable it for now, if you don't care that much, or downgrade it to a prev version.

-- edit

I should probably rewrite how my addon loads so such things don't break it completely.
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Unread 09-12-19, 08:33 AM  
Dernes
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Hey LS! So happy to see you still working on this awesome UI

I did find a bug when I use the MaxDPS addon alongside LS UI. MaxDPS is causing issues with the overlay glow on the buttons. I don't actually care that much about MaxDPS anyway so I don't mind not having it, but it could come up again with another addon? Dunno. Anyway, here's the error message that pops up when I have both LS UI and MaxDPS on at the same time:

5x ls_UI\init.lua:217: hooksecurefunc(): UpdateButtonGlow is not a function
[C]: in function `hooksecurefunc'
ls_UI\init.lua:217: in function `func'
ls_UI\core\core.lua:36: in function <ls_UI\core\core.lua:34>

Locals:
It also completely breaks LS and doesn't let it load.
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Unread 09-11-19, 11:11 AM  
lightspark
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Originally Posted by DreamsUnderStars
I really like what you have done with this since last I tried it and played, but I would love to be able to hide the unit frames (player and target) when out of combat, or have a transparency slider. At least for the "classic" style.
Someone on Curse/Twitch asked me the same thing, hehe...

So, I won't be adding ooc fading for the player orb, that frame is very complex and it looks VERY badly when not at max alpha. However, I might add ooc fading too all rectangular frames, that includes the player frame in "Classic" layout.

I added this to my TODO list, but no ETA. Square minimap comes first.
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Unread 09-11-19, 09:53 AM  
lightspark
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And done!

So the next thing I'm going to work on is the square minimap. Decided to separate MBC from it because I had no time to work on both
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Unread 09-11-19, 08:05 AM  
lightspark
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Originally Posted by Biowoolf
Hi LS! When will the new version be released?
Sup!

I've got lot on my plate atm T_T So Soon

But to be more precise, I'm double checking few issues, cleaning things up, and updating the CHANGELOG rn. So it should go live shortly.

80200.02 changelog so far:
- Added minimap button collection. Can be found at /LSUI > Minimap > Collect Buttons. It can
collect both Blizz and addon minimap buttons, however, by default, it only collects addon
buttons. If Minimap Button Frame is detected, the feature will be disabled;
- Added portraits to pet, target of target, and target of focus frames;
- Fixed an issue where disabling player/pet castbars would re-enable Blizz player/pet castbars.
Quartz users rejoice!
- Misc bug fixes and tweaks;
- Updated embedded oUF.


oUF update will fix health bar issues mentioned earlier.
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Unread 09-11-19, 07:45 AM  
Biowoolf
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Hi LS! When will the new version be released?
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DreamsUnderStars
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I really like what you have done with this since last I tried it and played, but I would love to be able to hide the unit frames (player and target) when out of combat, or have a transparency slider. At least for the "classic" style.
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