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Updated: 11-18-20 02:11 AM
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Shadowlands patch (9.0.2)
Shadowlands pre-patch (9.0.1)
Updated:11-18-20 02:11 AM
Created:11-18-20 01:39 AM
Downloads:680
Favorites:5
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G-UI

Version: 1.1
by: haibin1521 [More]

This UI draws on the materials and codes of a lot of UI bosses. Thank them here!
I am not the author, I help the author upload

Please download ELVUI separately
Some precautions in use, after reading to make it more convenient to use, the interface is more perfect:
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First of all, in the installation method, there are three layers of folders in the WTF in the downloaded file, respectively change your Battle.net account, server name, and role name (you can open your WoW catalog to view your original WTF folder). Then follow the instructions in the downloaded folder and put it in the corresponding location for direct overwriting. The World of Warcraft directory is generally below C:\Program Files (x86)\World of Warcraft\_retail_\.
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Each profession has a "skill cooling monitoring group" (the lower part in the example video is equivalent to the action bar. If you want to see the shortcut keys on the icon, then use the BT4 or ELVUI action bar to bind the case, and then in /WA The "Custom Options" page on the right of the ---Key Highlight Components---, call up "show bind text". If you don't have a full screen skill, you can use it with a regular ELVUI action bar to place it below the center of the screen. Put the secondary skills here.)
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The "Skill Cooling Monitoring Group" is divided into three lines by default. The icons in the two groups can be interchanged, and the order before and after, and the "permanent display" or "display during cooling" in the trigger can be changed. My personal usage is that the skills in one line and two lines are "always" displayed, and the secondary skills are placed in the three lines to select "display during cooling." Both aesthetics and practicality can be considered.
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Pay attention to the "Add" marked on the group "Guide Bar", open the sub-list, hold down CTRL to select, for example, 4 "trigger BUFF guide bar items" to add skills or accessories BUFF trigger in the trigger, you can make the BUFF guide bar It is correct and beautiful to match the key BUFF display you are monitoring. Here are two sets of guide bars for each of 4 sub-projects, namely "key BUFF monitoring" and "trigger BUFF monitoring".
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There is a sub-item "open up" in the "animation group", you can add the name of the skill you want in the trigger on the right to trigger this dynamic material.
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"Target Debuff group" is divided into two groups: limited number display and full display. After importing, check the "priority" under the "group" list to see if there is a tick of "self". Sometimes it will be lost when exported, just check it once.
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To beautify the shape of Masque skills, enter ESC-interface-plug-in-MASQUE-configuration-select TECH. When adding new skills in the future is not synchronized, in the "skin" here, select WA, select other skins, and then select back to serenity, which is equivalent to resetting.
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A plug-in is recommended here for key binding, which is attached. "Bindpad" in the game /BP opens the setting interface, you can bind the skills, and then drag the skills to any place without affecting the bound buttons.
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Check this option once: ESC-Interface-Plugins-Advanced-Uncheck "Show Lua errors", any error does not really matter as long as it doesn't cause you to freeze. It won't pop up when this is triggered.
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Regarding the trigger BUFF (usually the parentheses on your screen), check this option. I don’t turn it on. It doesn’t match the technology style. I will add all the trigger BUFFs to the monitoring group. It is easy to see with conspicuous positions. Can be opened as appropriate. In the ESC-interface-battle-spell alert opacity, drag it to the left to hide it, and to the right to display it.

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Unread 12-31-20, 09:42 PM  
haibin1521
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
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Originally Posted by meggalo
Originally Posted by Jester Bane
Anyway to make everything English?
Use google translator Seriously the guy put this up for his friend and there is no support on it whatsoever.
Shame looks so nice but a lot of work.
But what language issue did you come across as when I tried it I had np.
Are the Weakauras written In a different language?
Use of Chinese
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Unread 12-10-20, 11:11 AM  
meggalo
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Originally Posted by Jester Bane
Anyway to make everything English?
Use google translator Seriously the guy put this up for his friend and there is no support on it whatsoever.
Shame looks so nice but a lot of work.
But what language issue did you come across as when I tried it I had np.
Are the Weakauras written In a different language?
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Unread 12-06-20, 08:52 AM  
Jester Bane
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Anyway to make everything English?
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Unread 11-20-20, 10:34 AM  
meggalo
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Re: Re: Nice ui

Originally Posted by haibin1521
Originally Posted by meggalo
One problem on Monk the weak auras are not playing nice big green square when targeting.
Hi!
I'm afraid I can't help you...
I just shared it on behalf of the author, he has no plans to maintain or update it!
I can only say: Sorry, brother!
Np mate thanks for sharing it.
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Unread 11-20-20, 05:46 AM  
haibin1521
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Thumbs up Re: Nice ui

Originally Posted by meggalo
One problem on Monk the weak auras are not playing nice big green square when targeting.
Hi!
I'm afraid I can't help you...
I just shared it on behalf of the author, he has no plans to maintain or update it!
I can only say: Sorry, brother!
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Unread 11-19-20, 04:08 PM  
meggalo
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Nice ui

One problem on Monk the weak auras are not playing nice big green square when targeting.
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