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Updated:09-16-16 12:53 AM
Created:08-23-16 05:20 PM
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oUF Mono (Fan update)

Version: 1.0.2
by: Galaxy119 [More]

Fan update of oUF_Mono

Everything should(tm) work as before, no changes have been made to functionality, just updates to obsoleted code and whatnot.

I have no screenshots cuz I'm lazy.
Have fun.

Version 1.0.2
-Fixed Issue causing healthbars to not properly display on certain events


Version 1.0.1
-Fixed(?) Shaman class tag error due to removal of Earth Shield
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Unread 09-16-16, 12:54 AM  
Joker119
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Update 1.0.2

Fixed the Shaman bug in 1.0.1

Fixed statusbar bug in 1.0.2


Need screenshots of party/raid bug for reference.
I don't actively use this UI as I have my own that I maintain, so any errors, useful info and screenshots you can provide for any bugs are 100% welcomed. Thanks.
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Unread 09-16-16, 04:07 AM  
Dodo gogo
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Another bug report with combat feed back.
http://pastebin.com/pmyqCm8g
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Unread 09-16-16, 05:36 AM  
Joker119
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Originally Posted by Dodo gogo
Another bug report with combat feed back.
http://pastebin.com/pmyqCm8g
When does this bug occur, exactly? I didn't run into it during my tests but I didn't do a whole lot of combat
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Unread 09-16-16, 12:31 PM  
Dodo gogo
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I have turned this option ON in config.lua (by default it is off)
Every time i am starting a game, entering world and this bug accures with first damadge deal or take. I can try to make Vidio actualy. if it is required.
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Unread 09-16-16, 10:53 PM  
Joker119
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Originally Posted by Dodo gogo
I have turned this option ON in config.lua (by default it is off)
Every time i am starting a game, entering world and this bug accures with first damadge deal or take. I can try to make Vidio actualy. if it is required.
Ah ok, I will look into this ASAP. My moving schedule got pushed up alittle sooner, I'm actually leaving tomorrow morning, so I won't have the ability to look into this for at least 3-4 days.

I'll see what I can figure out tonight though.
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Unread 09-17-16, 12:02 PM  
Arxae
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Re: Update 1.0.2

Originally Posted by Galaxy119
Fixed the Shaman bug in 1.0.1

Fixed statusbar bug in 1.0.2


Need screenshots of party/raid bug for reference.
I don't actively use this UI as I have my own that I maintain, so any errors, useful info and screenshots you can provide for any bugs are 100% welcomed. Thanks.
The party frames in itself are fine (although covered up in the screenshot). But if you use the raid as party frames you get this:

http://i.imgur.com/IMehatL.png

Also side question, would there be a chance to get an absorb overlay? :P I understand if you are not going to add features, but thought why not ask anyway
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Unread 09-17-16, 05:36 PM  
kaitsuburi
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Re: Re: Update 1.0.2

Originally Posted by Arxae
Originally Posted by Galaxy119
Fixed the Shaman bug in 1.0.1

Fixed statusbar bug in 1.0.2


Need screenshots of party/raid bug for reference.
I don't actively use this UI as I have my own that I maintain, so any errors, useful info and screenshots you can provide for any bugs are 100% welcomed. Thanks.
The party frames in itself are fine (although covered up in the screenshot). But if you use the raid as party frames you get this:

http://i.imgur.com/IMehatL.png

Also side question, would there be a chance to get an absorb overlay? :P I understand if you are not going to add features, but thought why not ask anyway
Looks like issue is in this part of code:
Code:
	-- Healing prediction
	local function heal_bar(self, ...)
		local b = CreateFrame('StatusBar', nil, f.Health)
		b:SetFrameLevel(4)
		b:SetStatusBarTexture(cfg.oUF.media.statusbar)
		b:SetStatusBarColor(...)
		b:SetPoint('TOP')
		b:SetPoint('BOTTOM')
		b:SetPoint('LEFT', f.Health:GetStatusBarTexture(), 'RIGHT')
		b:SetWidth(cfg.oUF.frames.raid.width)
		return b
	end
	if cfg.oUF.frames.raid.healbar.enable then
		local mhpb = heal_bar(f, .4, .8, 0, .5)
		local ohpb = heal_bar(f, 0, .4, 0, .5)
		local ahpb = heal_bar(f, .2, 1, 1, .7)
		f.HealPrediction = { myBar = mhpb, otherBar = ohpb, absorbBar = ahpb, maxOverflow = cfg.oUF.frames.raid.healbar.healoverflow }
	end

	local h = CreateFrame"Frame" h:SetParent(f.Health) h:SetAllPoints(f.Health) h:SetFrameLevel(20)
	if cfg.oUF.frames.raid.healbar.healtext then
	  local ht = lib.gen_fontstring(h, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  ht:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  ht:SetShadowOffset(1.25, -1.25)
	  ht:SetJustifyH("LEFT")
	  f:Tag(ht, '[mono:heal]')
	end
	--absorbs
	local a = CreateFrame"Frame" a:SetParent(f.Health) a:SetAllPoints(f.Health) a:SetFrameLevel(20)
	if cfg.oUF.frames.raid.absorbtext then
	  local at = lib.gen_fontstring(a, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  at:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  at:SetShadowOffset(1.25, -1.25)
	  at:SetJustifyH("LEFT")
	  f:Tag(at, '[mono:absorb]')
	end
Commenting it removes the green background.
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Unread 09-18-16, 01:11 AM  
kaitsuburi
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Re: Re: Re: Update 1.0.2

Originally Posted by kaitsuburi
Originally Posted by Arxae
Originally Posted by Galaxy119
Fixed the Shaman bug in 1.0.1

Fixed statusbar bug in 1.0.2


Need screenshots of party/raid bug for reference.
I don't actively use this UI as I have my own that I maintain, so any errors, useful info and screenshots you can provide for any bugs are 100% welcomed. Thanks.
The party frames in itself are fine (although covered up in the screenshot). But if you use the raid as party frames you get this:

http://i.imgur.com/IMehatL.png

Also side question, would there be a chance to get an absorb overlay? :P I understand if you are not going to add features, but thought why not ask anyway
Looks like issue is in this part of code:
Code:
	-- Healing prediction
	local function heal_bar(self, ...)
		local b = CreateFrame('StatusBar', nil, f.Health)
		b:SetFrameLevel(4)
		b:SetStatusBarTexture(cfg.oUF.media.statusbar)
		b:SetStatusBarColor(...)
		b:SetPoint('TOP')
		b:SetPoint('BOTTOM')
		b:SetPoint('LEFT', f.Health:GetStatusBarTexture(), 'RIGHT')
		b:SetWidth(cfg.oUF.frames.raid.width)
		return b
	end
	if cfg.oUF.frames.raid.healbar.enable then
		local mhpb = heal_bar(f, .4, .8, 0, .5)
		local ohpb = heal_bar(f, 0, .4, 0, .5)
		local ahpb = heal_bar(f, .2, 1, 1, .7)
		f.HealPrediction = { myBar = mhpb, otherBar = ohpb, absorbBar = ahpb, maxOverflow = cfg.oUF.frames.raid.healbar.healoverflow }
	end

	local h = CreateFrame"Frame" h:SetParent(f.Health) h:SetAllPoints(f.Health) h:SetFrameLevel(20)
	if cfg.oUF.frames.raid.healbar.healtext then
	  local ht = lib.gen_fontstring(h, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  ht:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  ht:SetShadowOffset(1.25, -1.25)
	  ht:SetJustifyH("LEFT")
	  f:Tag(ht, '[mono:heal]')
	end
	--absorbs
	local a = CreateFrame"Frame" a:SetParent(f.Health) a:SetAllPoints(f.Health) a:SetFrameLevel(20)
	if cfg.oUF.frames.raid.absorbtext then
	  local at = lib.gen_fontstring(a, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  at:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  at:SetShadowOffset(1.25, -1.25)
	  at:SetJustifyH("LEFT")
	  f:Tag(at, '[mono:absorb]')
	end
Commenting it removes the green background.
Following change to above code seems to work:
Code:
	-- Health bar
    local h = CreateFrame("Frame", nil, f.Health)
    h:SetAllPoints(f.Health)
    h:SetFrameLevel(20)

    if cfg.oUF.frames.raid.healbar.healtext then
	  local ht = lib.gen_fontstring(h, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  ht:SetPoint("CENTER", f.Health, "RIGHT", 0,1)
	  ht:SetShadowOffset(1.25, -1.25)
	  ht:SetJustifyH("LEFT")
	  f:Tag(ht, '[mono:heal]')
	end

    -- Absorbs
	local a = CreateFrame("Frame", nil, f.Health)
    a:SetAllPoints(f.Health)
    a:SetFrameLevel(20)

    if cfg.oUF.frames.raid.absorbtext then
	  local at = lib.gen_fontstring(a, cfg.oUF.media.font, cfg.oUF.frames.raid.font_size-2)
	  at:SetPoint("CENTER", f.Health, "RIGHT",0,1)
	  at:SetShadowOffset(1.25, -1.25)
	  at:SetJustifyH("LEFT")
	  f:Tag(at, '[mono:absorb]')
	end
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Unread 09-18-16, 01:54 AM  
Arxae
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Re: Re: Re: Re: Update 1.0.2

It's an improvement alright, but there are still some things off

http://i.imgur.com/ln7abJI.png

The raid marker, master looter and party leader symbol show up for everyone
The Poof guy was a frost mage with frost shield up

I also noticed the eclipse bar is busted as well
http://i.imgur.com/dah3fPC.png

Soul shard bar for warlocks. It looks like it just wants to display the resources from before (destruction still has an ember bar)
http://i.imgur.com/FFHdLYG.png

Shaman is all kinds of messed up (no lua errors either)
http://i.imgur.com/UtbNlm7.png
Last edited by Arxae : 09-18-16 at 02:29 AM.
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Unread 09-18-16, 10:44 AM  
kaitsuburi
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As I wrote in comments of MonoUI a lot of issues are cause by missing spells or changed spell ids. On example, is Horn of Winter for DKs.
Shaman seems like lost earth and water shield, so obviously any reference to this shall be removed
Last edited by kaitsuburi : 09-18-16 at 12:33 PM.
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Unread 09-18-16, 11:02 AM  
Joker119
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I'm currently driving cross country, I'll address these issues when I get settled around thurs/fri
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Unread 09-18-16, 12:58 PM  
kaitsuburi
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Re: Re: Re: Re: Re: Update 1.0.2

Originally Posted by Arxae
It's an improvement alright, but there are still some things off

http://i.imgur.com/ln7abJI.png

The raid marker, master looter and party leader symbol show up for everyone
The Poof guy was a frost mage with frost shield up

I also noticed the eclipse bar is busted as well
http://i.imgur.com/dah3fPC.png

Soul shard bar for warlocks. It looks like it just wants to display the resources from before (destruction still has an ember bar)
http://i.imgur.com/FFHdLYG.png

Shaman is all kinds of messed up (no lua errors either)
http://i.imgur.com/UtbNlm7.png
Not sure if eclipse bar is needed at all (have the fix in place), but afaik Eclipse is gone Shaman lost water/earth shield afaik. Lock has Soul Shards for all specs (got this fixed as well). Can't see symbols issue in my version, but I guess is cause of some errors you do not see. I noticed this when fixing shaman stuff, due to some errors it was showing all possible symbols on character frame :-)
Last edited by kaitsuburi : 09-20-16 at 12:01 AM.
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Unread 09-20-16, 04:20 PM  
Arxae
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Re: Re: Re: Re: Re: Re: Update 1.0.2

Originally Posted by kaitsuburi
Originally Posted by Arxae
It's an improvement alright, but there are still some things off

http://i.imgur.com/ln7abJI.png

The raid marker, master looter and party leader symbol show up for everyone
The Poof guy was a frost mage with frost shield up

I also noticed the eclipse bar is busted as well
http://i.imgur.com/dah3fPC.png

Soul shard bar for warlocks. It looks like it just wants to display the resources from before (destruction still has an ember bar)
http://i.imgur.com/FFHdLYG.png

Shaman is all kinds of messed up (no lua errors either)
http://i.imgur.com/UtbNlm7.png
Not sure if eclipse bar is needed at all (have the fix in place), but afaik Eclipse is gone Shaman lost water/earth shield afaik. Lock has Soul Shards for all specs (got this fixed as well). Can't see symbols issue in my version, but I guess is cause of some errors you do not see. I noticed this when fixing shaman stuff, due to some errors it was showing all possible symbols on character frame :-)
Any chance you could get the code on github or so?
Last edited by Arxae : 09-20-16 at 04:21 PM.
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Unread 09-20-16, 11:47 PM  
kaitsuburi
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Re: Re: Re: Re: Re: Re: Re: Update 1.0.2

Originally Posted by Arxae
Any chance you could get the code on github or so?
see in private message
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Unread 09-21-16, 08:46 PM  
Arxae
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Re: Re: Re: Re: Re: Re: Re: Re: Update 1.0.2

Originally Posted by kaitsuburi
Originally Posted by Arxae
Any chance you could get the code on github or so?
see in private message
Awesome, thanks!
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