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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
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Unread 07-27-09, 11:22 AM  
Maldazzar
A Kobold Labourer

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do you ever plan on syncing the addon with other people running it? (WARNING: PLAYERX HAS JUST FOUND ""NPC NAME"") or something
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Unread 07-27-09, 01:34 PM  
CloudsBreak
A Kobold Labourer

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Quick question, I noticed when adding tamable custom rares from wowhead I get Notes ingame saying something like (* is tamable, so seeing it as a tamed hunter's pet will cause a false alarm.) This to me would suggest that the custom "existing" rares are already part of the database just not listed for scanning which makes the users needing to add them. If this is infact true how can I force load all of them so I dont need to one by one them ?
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Unread 07-27-09, 02:51 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by CloudsBreak
Quick question, I noticed when adding tamable custom rares from wowhead I get Notes ingame saying something like (* is tamable, so seeing it as a tamed hunter's pet will cause a false alarm.) This to me would suggest that the custom "existing" rares are already part of the database just not listed for scanning which makes the users needing to add them. If this is infact true how can I force load all of them so I dont need to one by one them ?
_NPCScan only has a list of the tamable mobs' IDs; It doesn't have any of their names. The list is in the file _NPCScan.TamableIDs.lua, if you still want to take a look.
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Unread 07-28-09, 02:11 PM  
CloudsBreak
A Kobold Labourer

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Originally posted by Saiket
_NPCScan only has a list of the tamable mobs' IDs; It doesn't have any of their names. The list is in the file _NPCScan.TamableIDs.lua, if you still want to take a look.
Thx and as always great mod even more so with the batch file I made ;-)
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Unread 07-30-09, 09:42 AM  
CloudsBreak
A Kobold Labourer

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Anyway to make the sound file obsurdly loud, I know that something can be made louder depending on the volume its recorded in. I just wana make sure if I'm camping I can make sure I hear the mod "go off" if I'm layin down and watching TV.
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Unread 07-30-09, 04:18 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by CloudsBreak
Anyway to make the sound file obsurdly loud, I know that something can be made louder depending on the volume its recorded in. I just wana make sure if I'm camping I can make sure I hear the mod "go off" if I'm layin down and watching TV.
If you open your Sound Options window in WoW and turn off the "Sound Effects" checkbox, it will mute almost all sounds except for the _NPCScan alert. Then you can turn your volume up a ways without being distracted by a bunch of other loud WoW noise.
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Unread 07-30-09, 06:59 PM  
shkm
A Chromatic Dragonspawn
 
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Originally posted by Saiket
If you open your Sound Options window in WoW and turn off the "Sound Effects" checkbox, it will mute almost all sounds except for the _NPCScan alert. Then you can turn your volume up a ways without being distracted by a bunch of other loud WoW noise.
Interesting. So can all checkboxes aside from enable sound be unchecked, or is this part of ambience? I hate the other WoW sounds interfering with music.
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Quit WoW again on 17/04/2014.
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Unread 07-30-09, 07:10 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by shkm
Interesting. So can all checkboxes aside from enable sound be unchecked, or is this part of ambience? I hate the other WoW sounds interfering with music.
The only one that affects it is "Enable Sound", yep. Kind of an accidental "Feature", but it's pretty useful for people who usually mute game sounds.
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Unread 08-04-09, 10:05 AM  
CloudsBreak
A Kobold Labourer

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See thats the thing, even with all sound for the game and my system turned up it doesnt seem oud enough to me. Then again I'm playing off of Laptop Speakers.

Anyway to record the sound file in a higher volume so when played it would output louder on my system ?

Also, word to the wise... if your using a batch file to remove the creaturecache make sue you save a copy of it because I just got done patching and the patch removed my batchfile, Thankfully I saved a copy of it.
Last edited by CloudsBreak : 08-04-09 at 10:06 AM.
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Unread 08-04-09, 12:26 PM  
Rhudaur
A Defias Bandit

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Skoll

Like a legion of others, I really like this addon and thanks for all the work on it. For various reasons I have not been able to play recently even on the PTR, but will be back soon.

I have been looking around but haven't been able to find an ID for the new spirit beast Skoll.

Will it be included in the version of NPCScan that is going to work with 3.2?

Thanks for the info.
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Unread 08-04-09, 12:51 PM  
chicknlil25
A Defias Bandit

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Re: Skoll

Originally posted by Rhudaur
I have been looking around but haven't been able to find an ID for the new spirit beast Skoll.
According to MMO Champion's database, the ID is 35189.
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Unread 08-04-09, 03:36 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by CloudsBreak
See thats the thing, even with all sound for the game and my system turned up it doesnt seem oud enough to me. Then again I'm playing off of Laptop Speakers.

Anyway to record the sound file in a higher volume so when played it would output louder on my system ?
I don't know much of anything about manipulating audio files, but if you can figure that out, you'll be able to add your custom sound with SharedMedia with the new version of _NPCScan. I've never messed with SharedMedia personally (you might need to ask around on that addon's page), but presumably it's doable.

You might be the first person to not think it was too loud and scary, by the way. :P
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Unread 08-04-09, 03:52 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Skoll

Originally posted by Rhudaur
Like a legion of others, I really like this addon and thanks for all the work on it. For various reasons I have not been able to play recently even on the PTR, but will be back soon.

I have been looking around but haven't been able to find an ID for the new spirit beast Skoll.

Will it be included in the version of NPCScan that is going to work with 3.2?

Thanks for the info.
I actually hadn't heard of Skoll until you mentioned it. I just included him in the new version.
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Unread 08-05-09, 07:53 AM  
Psychophan7
A Chromatic Dragonspawn

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I like how the 3D model for the alert frame rotates slowly. Reminds me of SSB games when a new character challenges you and all you can see is it's silhouette.
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Unread 08-05-09, 08:29 AM  
joogee
A Kobold Labourer

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have used for couple months now and havent had any issues.
since patch i can't seem to reset scan. iv tried deleting cache but when i log back in still get message for mobs already found to go clear cache.
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