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Casualty

Version: 77631
by: Carys [More]

Back in The Day (tm) there was a fantastic little real-time-tactics game by Bungie called "Myth: The Fallen Lords"; aside from the great gameplay, story, and voice acting of the narrator, one salient feature stuck with me: whenever a friendly unit died, a horribly neutral voice would simply announce "Casualty." When things went absolutely into the bucket, you would, over the screams of dying units, clash of steel, and explosions, just hear this passionless chant: "Casualty. Casualties. Casualty..."

I decided I wanted that in WoW as well, and so I wrote the first (non-Ace) version of Casualty some time ago, using my own voice instead of the copyrighted sound samples. Much to my surprise, it gathered a tiny little following who didn't just want the voice announcement, but liked having the name of who died announced in chat, or SCT... or pet announcements, or announcements of objects like totems (a shaman uses it as a reminder; when he hears the announcement and sees "Casualty: Grace of Air totem", he knows it's time to reapply; a rogue friend knows that when it starts chanting "Casualty" announcements at him, it's probably time to vanish and survive to fight another day).

Casualty has been rewritten to use the Ace libraries and install as a FuBar plugin. Right now it outputs in chat and rather crudely uses the SCT addon if configured to do so; it will be changed to use SinkLib once the latter has cleared up a couple of minor issues I'm having. It can be set to announce for all friendlies, those in the current raid or party, pets, objects, and the like.

Commands

Numerous commands are used to configure from the command line, but the easiest way to use Casualty is just to type "/casualty config" and set items from there. A button in the configuration menu can be used to test your settings by announcing that Bob and Tim have died, or "/casualty test" will accomplish the same thing.

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Unread 12-15-08, 10:43 AM  
Fonjask
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And when a hunter feigns death it also records it as being a Casualty.

Is this addon still alive?
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Unread 11-22-08, 11:20 AM  
Fonjask
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Any possibility on a .toc update and a disabler in Battlegrounds? I like the mod, when when I feel like doing a BG it just spams me 'Casualty. Casualties. Casualty. Mass Casualties.' etc.

s, Fonjask
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Unread 08-08-08, 09:16 AM  
VagrantEsha
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This is actually a fairly nifty idea.

There are few mods which are genuinely practical beyond being vanity mods (looks great in a screenshot, but in-game it doesn't really have any practical value, thus detailing why these people aren't developing games, et cetera, et cetera), and this is why I usually keep myself to silly mods unless I can create something that really counts.

This idea has potential, odd potential even that hadn't previously been considered and that's why it counts. My roomie's main is a Shaman, and his secondary is a Warlock. Both of these classes would find great use in a mod like this, to know exactly when a totem is taken down or the very moment the Voidwalker decides to bow out of a fight.

As soon as you have LibSink support in there -- or at least support for the default FCT -- I'll be passing this along to said roomie for him to try, as I'm almost certain it would come in handy.

---

I really wanted to give this a spin, so I could give my roomie something better than the poor "totem gone" mod I threw together in five minutes, so I decided to download it and look at the code. If I'm not mistaken, LibSink is already fully implemented? I'm a bit confused by that because the front-page description says it only supports SCT, and LibSink support will follow.

Regardless, I'm going to try it out in-game. If LibSink support is actually in there (and it seems to be, unless I'm going crazy... which I might be!) then I'll be passing this along, and you have my thanks.

---

Hmmm... LibSink is fully implemented and working beautifully. So five stars for you!
Last edited by VagrantEsha : 08-09-08 at 04:44 AM.
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