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Updated: 11-17-19 08:14 AM
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BfA content patch (8.2.5)
Updated:11-17-19 08:14 AM
Created:03-04-18 05:02 AM
Downloads:21,612
Favorites:90
MD5:
Categories:Suites, Graphical Compilations, Minimalistic Compilations
8.2.5

SyncUI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 8.2.5.2
by: syncrow [More]


Features:
  • graphically reworked user interface, including:
    • Actionbars;
    • bag & bank management system;
    • talent frame;
    • mimimap;
  • refactored unit frames with different modes for various playstyles
  • information bar with a bunch of data plug-ins
  • customizable color appearance
  • in game changelog information


Feedback and Feature Requests:

License:
  • Copyright © 2014-2019 Yves Petsche <[email protected]>.
  • For more information, take a look at the LICENSE.txt file included in this AddOn.

Support:

See in-game changelog!
Archived Files (6)
File Name
Version
Size
Author
Date
8.2.5.1
2MB
syncrow
11-08-19 12:56 PM
8.2.5
2MB
syncrow
11-03-19 12:14 PM
8.0.4
2MB
syncrow
09-04-18 01:24 PM
8.0.3
2MB
syncrow
08-29-18 11:15 AM
8.0.2
2MB
syncrow
07-30-18 04:35 AM
8.0.1
2MB
syncrow
07-19-18 01:09 PM


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Unread Yesterday, 04:22 PM  
syncrow
A Flamescale Wyrmkin
 
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Forum posts: 149
File comments: 369
Uploads: 7
SyncUI - Classic

I'm going to release a portable classic version - soon™

Progress ~80%:
  • Most modules are working (i.e.: action bars / inventory / broker / placement-tool)
  • Non-existing stuff has been removed
  • Unitframes are currently under constructions
  • Nameplates are unstable
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Unread 11-17-19, 09:35 AM  
Lucar
A Defias Bandit
 
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Forum posts: 2
File comments: 37
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Originally Posted by syncrow
Originally Posted by bravejohn
A version for classic please :P even without all the modules (for example I know the talents wouldnt work). This is my favorite UI of all times. I hope there will be a classic version one day.
It would take weeks to make the ui workable for classic. I do not have that time, sry

It is a great UI but alone we have not evolved.

Why don't you do it like TUKZ? Today is a large community. Think about it for SyncUI please.

Sorry my english!
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Unread 11-17-19, 08:27 AM  
syncrow
A Flamescale Wyrmkin
 
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Forum posts: 149
File comments: 369
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Originally Posted by bravejohn
A version for classic please :P even without all the modules (for example I know the talents wouldnt work). This is my favorite UI of all times. I hope there will be a classic version one day.
It would take weeks to make the ui workable for classic. I do not have that time, sry
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Unread 11-17-19, 08:25 AM  
syncrow
A Flamescale Wyrmkin
 
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File comments: 369
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Re: UI Menu

Originally Posted by Nybbas1
For the life of me i do not see the arrow when i hit the escape key. Is there another way to access the UI menu?
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Unread 11-16-19, 01:58 PM  
Nybbas1
A Kobold Labourer

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File comments: 1
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UI Menu

For the life of me i do not see the arrow when i hit the escape key. Is there another way to access the UI menu?
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Unread 11-16-19, 03:35 AM  
LestatDraconia
A Kobold Labourer

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File comments: 50
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XP not Displaying

I have noticed my XP in the XP bar doesnt show when first initial log in, I have to type /reload every time I log into the game and then it appears; and sometimes entering and leaving Instances it will disappear and have to /reload once again.
Last edited by LestatDraconia : 11-16-19 at 03:36 AM.
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Unread 11-15-19, 03:51 AM  
bravejohn
A Deviate Faerie Dragon

Forum posts: 17
File comments: 149
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A version for classic please :P even without all the modules (for example I know the talents wouldnt work). This is my favorite UI of all times. I hope there will be a classic version one day.
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Unread 11-14-19, 08:03 AM  
Stuartcutting
A Kobold Labourer

Forum posts: 1
File comments: 21
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Thanks

Thanks so much for updating this UI. Great to be using it again.

Looking forward to hearing more about the new project!
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Unread 11-07-19, 01:35 PM  
syncrow
A Flamescale Wyrmkin
 
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Forum posts: 149
File comments: 369
Uploads: 7
Re: Re: Re: UI Scale

Originally Posted by Xeno Trigger
It doesn't change at all, I have even tried lowering the resolution to 1920x1080, but nothing seems to be affecting the scale of the UI.
I meant the ui scale in the sync options:
ESC -> right arrow button -> Appearance -> UI scale
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Unread 11-07-19, 12:37 PM  
WheazyWolf
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: Druid

Originally Posted by Akkarin1980
Originally Posted by WheazyWolf
I fired up my druid alt and found that syncUI does not have a stance bar.. I have no real way to change my different forms (unless I am missing something)

Love the UI great job on it..

I also have noticed that every now and then the loot window doesnt properly close when auto-loot is on. it will show the items and then they are looted to the bags, but the window remains with blank window.. hitting esc gets rid of the window.
The stance menue is on the lower left Panel - the "Stand-alone-Action Button" left besides the normal action Bars. Alternativly you can put the stance-forms in the normal action bars from your Spellbook
Sweet I like that setup.. thanks for the heads up on that one..
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Unread 11-07-19, 03:43 AM  
Akkarin1980
A Kobold Labourer

Forum posts: 0
File comments: 18
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Re: Druid

Originally Posted by WheazyWolf
I fired up my druid alt and found that syncUI does not have a stance bar.. I have no real way to change my different forms (unless I am missing something)

Love the UI great job on it..

I also have noticed that every now and then the loot window doesnt properly close when auto-loot is on. it will show the items and then they are looted to the bags, but the window remains with blank window.. hitting esc gets rid of the window.
The stance menue is on the lower left Panel - the "Stand-alone-Action Button" left besides the normal action Bars. Alternativly you can put the stance-forms in the normal action bars from your Spellbook
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Unread 11-06-19, 11:03 PM  
WheazyWolf
A Kobold Labourer

Forum posts: 0
File comments: 2
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Druid

I fired up my druid alt and found that syncUI does not have a stance bar.. I have no real way to change my different forms (unless I am missing something)

Love the UI great job on it..

I also have noticed that every now and then the loot window doesnt properly close when auto-loot is on. it will show the items and then they are looted to the bags, but the window remains with blank window.. hitting esc gets rid of the window.
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Unread 11-06-19, 10:15 PM  
Xeno Trigger
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: UI Scale

Originally Posted by syncrow
Originally Posted by Xeno Trigger
Anyone know how to increase the UI scale? I'm running the game at 3840 x 2160, and SyncUi is way too small. I have already tried increasing it through the advance options in the menu, but it doesn't change.
Does it not change at all when using the scaling option? Or is it simply to small in result?
It doesn't change at all, I have even tried lowering the resolution to 1920x1080, but nothing seems to be affecting the scale of the UI.
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Unread 11-05-19, 11:55 PM  
syncrow
A Flamescale Wyrmkin
 
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Forum posts: 149
File comments: 369
Uploads: 7
Re: UI Scale

Originally Posted by Xeno Trigger
Anyone know how to increase the UI scale? I'm running the game at 3840 x 2160, and SyncUi is way too small. I have already tried increasing it through the advance options in the menu, but it doesn't change.
Does it not change at all when using the scaling option? Or is it simply to small in result?
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Unread 11-05-19, 11:53 PM  
syncrow
A Flamescale Wyrmkin
 
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Forum posts: 149
File comments: 369
Uploads: 7
Originally Posted by Akkarin1980
Originally Posted by syncrow
Originally Posted by Lucar
Do not abandon us again. Your work is sensational! thank you!
I'm not going to abandon SyncUI, but focusing on a new project!
Sorry, den Post meinte ich :-)
klang mehr nach einem neuen Projekt
I know, and the project is called 'Quantum'

The gen˛ was shipped at the end of Warlords of Draenor
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