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Updated:10-30-16 03:09 AM
Created:08-19-16 09:00 PM
Downloads:17,485
Favorites:49
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Categories:Class Compilations, Graphical Compilations, Minimalistic Compilations, DPS Compilations, Healer Compilations, Generic Compilations

Birg's Druid UI  Popular! (More than 5000 hits)

Version: 1.4
by: Birg [More]

YuuMeliodas' updated version for BfA. You can find my latest projects on YouTube.
Reach me at birgwow@gmail or in the youtube comments




Notes:
  • Do not download this if you expect easy configuration or maintenance. Shared for inspiration.
  • Actionbars are hidden with Dominos. They can be shown by mouseover at the bottom right of the screen, or type /dominos to configure.
  • I recommend you download MiirGui Grey to skin the rest of your interface.
  • If you want to donate, please do so to any of the listed AddOn developers (list of AddOns found in picture 3). Nothing would be possible without their hard work.
  • -
  • Big thank you to InfusWoW, magicaldandruff, speku, Tercio, Ironi, Translit, Sweetsour, thebdc, & Cyous from MMO-Champion, as well as a huge thanks to all of the AddOn developers.

Important:
  • I recommend you update the addons yourself, so you don't have to remake your keybinds or other configurations each time you update this UI.
  • Set Particle Density to High to get the highest quality auras.
  • Do not update BigWigs and KuiNamePlates through the Curse Client or their configurations will be reset. Download from their respective pages and copy everything except BigWigs Plugin and Kui_Nameplates > Elements.

Known Issues:
  • Item procs and other types of buffs will only get updated as I get them. Use /raven to add them yourself.
  • Queue Status icon is slightly offset.
  • LFG window has some weird artwork behind it. Don't know what's causing it but will probably get fixed by updating addons eventually. Doesn't interfere with clicking.
  • Font shadows got changed in 7.1 and won't be as visible as before. Could be solved in the future with a hotfix or with addons updating their code to accommodate.

Updates:
  • Minor adjustments to correct the changes from patch 7.1.
  • KuiNamePlates debuffs have been centered instead of justified to the left. Couldn't figure out how to change it in the new addon update.
  • Some previous issues got fixed.
  • MiirGui Grey interface skin must now be downloaded separately due to changes in the upload size on WoWInterface. It's entirely optional, not part of the main interface.

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Unread 08-20-16, 06:36 AM  
dmbardal
A Kobold Labourer

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Stunning as always.

Thank you!
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Unread 08-21-16, 03:46 AM  
snot1rod
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Where is the number of my health goals? To heal
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Unread 08-21-16, 09:42 AM  
Birg
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Originally Posted by dmbardal
Stunning as always.

Thank you!
No worries! <3

Originally Posted by snot1rod
Where is the number of my health goals? To heal
Player health and target health can be seen on the Guardian picture (lowest) next to the circle - it's a bit blurry since the picture is compressed. Not sure if that's what you meant though?
Last edited by Birg : 08-21-16 at 09:42 AM.
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Unread 08-21-16, 08:58 PM  
rockdude16
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Wow this is beautiful!

Editing this for death knights is a bit of a headache for me since I'm not that good with WA, hopefully someone makes a similar one for DK's.
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Unread 08-22-16, 10:12 AM  
Birg
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Originally Posted by rockdude16
Wow this is beautiful!

Editing this for death knights is a bit of a headache for me since I'm not that good with WA, hopefully someone makes a similar one for DK's.
Thank you! Hah, yeah DKs and their annoying runes.. might be a bit of a hassle to incorporate that, indeed! I'll let you know if I see a DK version of it though. Already heard of a priest and rogue version being made
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Unread 08-22-16, 08:16 PM  
Ravenstorm88
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Hey Birg


is this UI ONLY Druid?
or can i use this whit my another Characters?

Farming, Dungeons
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Unread 08-22-16, 10:21 PM  
diagadumah
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This UI is amazing. Crisp and clean, nicely minimal. I had a question though, which add on is creating the selection overlays for the "unit frames" that allow you to right click and get the options you would clicking on a standard unit frame. Its currently creating a semi transparent orange bar over top of where the health bars are. Thanks again for all your hard work on this UI! Keep it up!
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Unread 08-22-16, 10:33 PM  
diagadumah
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Originally Posted by diagadumah
This UI is amazing. Crisp and clean, nicely minimal. I had a question though, which add on is creating the selection overlays for the "unit frames" that allow you to right click and get the options you would clicking on a standard unit frame. Its currently creating a semi transparent orange bar over top of where the health bars are. Thanks again for all your hard work on this UI! Keep it up!
Nevermind, I found it Thanks again for all your work on this.
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Unread 08-22-16, 10:34 PM  
digitallyatomic
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Warlocks!

I need to get you playing a warlock, haha. Always making the good stuff for mages, monks, and druids.
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Unread 08-23-16, 08:12 AM  
Birg
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Re: Warlocks!

Originally Posted by Ravenstorm88
is this UI ONLY Druid? or can i use this whit my another Characters?
Yea this UI will only work on a druid. There's a link on the first page that goes over how you can change it to another class. Only download this if you feel comfortable configuring addons!

Originally Posted by diagadumah
This UI is amazing. Crisp and clean, nicely minimal. I had a question though, which add on is creating the selection overlays for the "unit frames" that allow you to right click and get the options you would clicking on a standard unit frame. Its currently creating a semi transparent orange bar over top of where the health bars are. Thanks again for all your hard work on this UI! Keep it up!
Glad you found it! If someone else has the same question it's created by Stuf UF. Open /stuf > Global > scroll down slightly to Background Mouseover > change colour/opacity.

Originally Posted by digitallyatomic
I need to get you playing a warlock, haha. Always making the good stuff for mages, monks, and druids.
tfw made a warlock UI but noone seemed to like it

Just joking, I wasn't too happy with it either. I still haven't picked an alt so I'm all ears!
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Unread 08-23-16, 02:15 PM  
travis2861
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This is beautiful simply put, can't say I've found something that ascetically looks better.
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Unread 08-23-16, 08:11 PM  
digitallyatomic
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Re: Re: Warlocks!

tfw made a warlock UI but noone seemed to like it

Just joking, I wasn't too happy with it either. I still haven't picked an alt so I'm all ears!
Well as a veteran Warlock, I think you can tell where my suggestion will go. It is a very "niche" class when it comes to personal preferences and play styles with a very high learning curve to min-max with. But if you get enjoyment from putting in work, problem solving, and practice... The warlock is VERY rewarding past the "basics" most are accustom to.

I did in fact use your previous Warlock UI but I was never a fan of bulky models distracting me. I stumbled upon it around the same time Magical Dandruff was posting ideas on MMO-Champion, lol. This... This is a lot different. Very minimal when it comes to the complexity of what is on your screen and the effects do not detract from that fact.

tl;dr: Make a warlock. Then make a UI for it akin to this. Hahaha

Seriously though, enough of my doctoral dissertation. Fantastic work and it is VERY aesthetically pleasing. Thanks for bringing this into the world.
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Unread 08-24-16, 07:07 PM  
ThisRayfe
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I was trying to figure out how to get the group frames above the target frame (and not near the minimap).

Also how does one put the border around Details! that you have ... matches the group frames.

I looked in weakauras but can't seem to find anything about group.
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Unread 08-25-16, 07:16 AM  
Birg
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Originally Posted by travis2861
This is beautiful simply put, can't say I've found something that ascetically looks better.
Thank you, I'm glad you like it!
Originally Posted by digitallyatomic
Well as a veteran Warlock, I think you can tell where my suggestion will go. It is a very "niche" class when it comes to personal preferences and play styles with a very high learning curve to min-max with. But if you get enjoyment from putting in work, problem solving, and practice... The warlock is VERY rewarding past the "basics" most are accustom to.

I did in fact use your previous Warlock UI but I was never a fan of bulky models distracting me. I stumbled upon it around the same time Magical Dandruff was posting ideas on MMO-Champion, lol. This... This is a lot different. Very minimal when it comes to the complexity of what is on your screen and the effects do not detract from that fact.

tl;dr: Make a warlock. Then make a UI for it akin to this. Hahaha

Seriously though, enough of my doctoral dissertation. Fantastic work and it is VERY aesthetically pleasing. Thanks for bringing this into the world.
That sounds a bit more like a class I'd main though, not an alt. I'm most likely rolling another hybrid, but not entirely sure yet!

You could always just alter this one to a warlock version. It's pretty easy if you have basic understanding of configuring addons (or just follow my video on it)

Thank you for the kind words!
Originally Posted by ThisRayfe
I was trying to figure out how to get the group frames above the target frame (and not near the minimap).

Also how does one put the border around Details! that you have ... matches the group frames.

I looked in weakauras but can't seem to find anything about group.
Go into /grid2, profiles, select " DRUID RESTO" instead of " DRUID" on the specs where you want the groups above the unitframes.

Bordering in Details! can be found in the "Bars: General" tab.
Last edited by Birg : 08-25-16 at 07:16 AM.
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Unread 08-26-16, 03:49 PM  
ThisRayfe
A Kobold Labourer

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Originally Posted by Birg
Go into /grid2, profiles, select " DRUID RESTO" instead of " DRUID" on the specs where you want the groups above the unitframes.

Bordering in Details! can be found in the "Bars: General" tab.
Ah, thanks! I figured out the /grid2 one, but couldn't figure out Details! Thanks for that and definitely for this UI.

I've gotten it setup to basically work with Demon Hunter ... everything but /wa spell effects.

Only having an issue with this LUA error that pops up every time I go to a different zone.

Message: [string "return function() aura_env.Listener = Detai..."]:12: attempt to index local 'window2' (a nil value)
Time: 08/26/16 14:48:20
Count: 4
Stack: [string "return function() aura_env.Listener = Detai..."]:12: in function `?'
Interface\AddOns\Details\functions\events.lua:234: in function `SendEvent'
Interface\AddOns\Details\core\parser.lua:3338: in function `?'
Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:53: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>

Locals: event = "ZONE_TYPE_CHANGED"
zoneType = "party"
window1 = <table> {
h_baixo = DetailsBottomSideBarHighlight1 {
}
__pos = <table> {
}
show_statusbar = false
menu_icons_size = 1.6000000238419
menu_anchor = <table> {
}
_version = <unnamed> {
}
h_esquerda = DetailsLeftSideBarHighlight1 {
}
bg_r = 0.094117647058824
is_interacting = false
update = false
hide_out_of_combat = false
oldwith = 245.88017272949
rows_showing = 1
bars_sort_direction = 1
hide_in_combat_type = 1
segmento = 0
total_buttons_shown = 0
color_buttons = <table> {
}
__was_opened = false
icons = <table> {
}
modo = 2
switch_all_roles_in_combat = false
ponto1 = <table> {
}
rolagem = false
bgframe = Details_WindowFrame1 {
}
last_interaction = 1472247693
LastModo = 2
toolbar_side = 2
ponto3 = <table> {
}
row_info = <table> {
}
barras = <table> {
}
horizontalSnap = false
switch_tank = false
rows_created = 7
switch_all_roles_after_wipe = false
menu_icons = <table> {
}
switch_damager = false
show_sidebars = false
skin_custom = ""
window_scale = 1
scroll = Details_ScrollBar1 {
}
iniciada = true
h_direita = DetailsRightSideBarHighlight1 {
}
hide_icon = true
tooltip = <table> {
}
ignore_mass_showhide = false
consolidate = false
meu_id = 1
sub_atributo = 1
ponto4 = <table> {
}
atributo = 1
plugins_grow_direction = 1
top = 22723309.006167
rowframe = DetailsRowFrame1 {
}
desaturated_menu = false
auto_hide_menu = <table> {
}
attribute_text = <table> {
}
ponto2 = <table> {
}
micro_displays_side = 2
bars_inverted = false
bg_g = 0.094117647058824
rows_max = 50
need_rolagem = false
mostrando = "normal"
color = <table> {
}
break_snap_button = DetailsBreakSnapButton1 {
}
alturaAntiga = 129.99993896484
bgdisplay = Details_GumpFrame1 {
}
bg_b = 0.094117647058824
last_modo = 2
barraS = <table> {
}
skin = "Minimalistic"
h_cima = DetailsTopSideBarHighlight1 {
}
following = <table> {
}
baseframe = DetailsBaseFrame1 {
}
switch_healer = false
cached_bar_width = 245.88017272949
__snapV = false
largura_scroll = 26
backdrop_texture = "None"
showing = <table> {
}
ativa = true
StatusBarSaved = <table> {
}
sub_atributo_last = <table> {
}
v_barras = true
switch_tank_in_combat = false
version = 3
menu2_points = <table> {
}
__locked = true
__snapH = false
snap = <table> {
}
menu_points = <table> {
}
alert = DetailsAlertFrame1 {
}
strata = "LOW"
freeze_texto = <unnamed> {
}
__snap = <table> {
}
freeze_icon = <unnamed> {
}
hide_in_combat_alpha = 0
ps_update_frame = DetailsInstance1PsUpdate {
}
floatingframe = DetailsInstance1BorderHolder {
}
libwindow = <table> {
}
statusbar_info = <table> {
}
instance_button_anchor = <table> {
}
bars_grow_direction = 1
bg_alpha = 0.88417940586805
switch_healer_in_combat = false
bgdisplay_loc = 0
grab_on_top = false
StatusBar = <table> {
}
menu_alpha = <table> {
}
auto_current = true
rows_fit_in_window = 5
row_show_animation = <table> {
}
verticalSnap = false
hide_in_combat = false
posicao = <table> {
}
switch_damager_in_combat = false
isLocked = true
wallpaper = <table> {
}
total_bar = <table> {
}
stretch_button_side = 2
micro_displays_locked = true
row_height = 18
menu_anchor_down = <table> {
}
}
window2 = nil
(*temporary) = <table> {
SetBarSpecIconSettings = <function> defined @Interface\AddOns\Details\gumps\janela_principal.lua:4128
SetFrameStrata = <function> defined @Interface\AddOns\Details\gump
Last edited by ThisRayfe : 08-26-16 at 03:51 PM.
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