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Updated: 05-02-16 02:52 PM
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Updated:05-02-16 02:52 PM
Created:04-30-16 02:52 PM
Downloads:4,040
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Categories:Suites, Discontinued and Outdated Mods

Blacksteel UI

Version: Deprecated (0.8.1 Bugfix)
by: Folji [More]

Hey! Yeah you, hi!

This project is scrapped, by and large. Loved the idea, but never had the time to properly maintain. Especially considering, in the space between when I started it and now, I got busy with a full-time job.

So if someone wants the graphical assets to tinker with, just PM me about it. If you want to just root around with the code, totally do it.

Playing a bit around with the idea of bringing parts of it back, like rebuilding the unit frames or the minimap as standalone addons. But the suite as a whole I don't know what more I'll do with.

0.8.1 Bugfix Update
- Enabled FrequentUpdates for the power bars to make them look smoother.
- Fixed an issue where the raid icons would load the entire icon map above the unit frames.
- Improved castbar texture layering and fixed visibility issues.
- Cooldown flashes now properly hide with the main action bar.
- Fixed a layering issue with the garrison button on the minimap.
0.8 Initial Release
We're live, woo!
This is the initial pre-1.0 release for the UI. The UI is perfectly usable, though there are some bugs and missing features still.

Known bugs right now:
- Raid markers sometimes load and show the entire texture map.
- Monks are missing a Chi point.
- The global cooldown flash is showing even when the main bar is hidden.
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Unread 06-24-16, 06:27 PM  
Folji
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Re: Awesome

Originally Posted by bluebama1
This interface is incredible! It is sleek in its minimal nature with still plenty of functionality and a nice clean look. I hope you continue to support this ui into legion. I am one of those people who downloads a million ui's from this site trying to find the perfect one and this has been the best I've seen in several years. Kudos to you
Hey, thanks a lot!

Haven't quite gotten to the point of getting things ready for Legion with it, though I probably will sooner or later. Still got a handful of changes I'd like to get out for Warlords of Draenor before I focus on things in the beta, but it's not been easy to find both the time and the motivation at the same time. Heh. When there's one, the other is just not around.

But I'm glad you like it, the next update for it will streamline things a bit further; got a bout of changes for the action bars and their textures, redone the micro-menu, next thing I'm planning to do here is rework the player resource bar. Make it its own separate element. Things that shouldn't take that much time, but they still do, mainly for motivational reasons!
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Unread 06-23-16, 09:14 PM  
bluebama1
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Awesome

This interface is incredible! It is sleek in its minimal nature with still plenty of functionality and a nice clean look. I hope you continue to support this ui into legion. I am one of those people who downloads a million ui's from this site trying to find the perfect one and this has been the best I've seen in several years. Kudos to you
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Unread 06-13-16, 02:31 PM  
Soulcleaver
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Originally Posted by Folji
Originally Posted by Soulcleaver
EDIT: These are class colored? Can you turn that off somewhere and use a custom color?
Yeah, the runes are class coloured. I'm planning to add in custom colouring at a later point!
Awesome! And a option to turn of that bar in the middle of the screen would also be great! Keep it up
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Unread 06-13-16, 06:22 AM  
Folji
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Originally Posted by Soulcleaver
EDIT: These are class colored? Can you turn that off somewhere and use a custom color?
Yeah, the runes are class coloured. I'm planning to add in custom colouring at a later point!
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Unread 06-11-16, 02:18 AM  
Soulcleaver
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I just found this.. and im GREATLY impressed.. how simple, yet unique this is! I can see myself using this in Legion, when you're done.. is it ok if i remake those "blue glows" to be green for my own use :P?

EDIT: These are class colored? Can you turn that off somewhere and use a custom color?
Last edited by Soulcleaver : 06-11-16 at 02:23 AM.
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Unread 06-03-16, 08:29 PM  
Couches
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Keep up the good work! Looking forward to seeing what you have in store.

Also, is there a more efficient way to install updates other than replacing the old folder with the new one by chance?
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Unread 06-02-16, 03:45 PM  
Folji
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Oh yeah no, oUF isn't included in the download. I suppose I could include it for sheer convenience? But generally I don't really see the point in that myself.

But, in other news! Getting underway with the next update for the UI! Been updating the button textures, and reworking the structure of the bottom frame. Then I'm going to tweak the class resources and see whatever else I can squeeze into this round.

Stay tuned!
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Unread 06-01-16, 06:53 PM  
ragcse
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The Download on the front page of Addon doesn't bring the oUF folder only UI to get oUF and UI go to other file and download that one unless he fix
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Unread 05-25-16, 07:46 AM  
Folji
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So I discovered recently that there are, well. A couple of issues with the way I've handled the micro menu, and the way the game handles the vehicle override interface. Whoops!

So first update coming up is going to be a rework of the micro menu. Going to change both it and the bag bar, and turn it into a mouseover element anchored to the top of the screen. Then next after that, I'll be making changes to the action bars. And possibly work in scaling options at the same time while I'm at it.
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Unread 05-04-16, 01:32 AM  
Anj
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Thanks for this UI and the recent update! This is my current default UI. More power!
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Unread 05-03-16, 08:42 AM  
Folji
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Re: about mainbar

Originally Posted by purpleblack
i love this UI idea but i dont like the mainbar in the middle
Is there a way to use the standard actionbar and keep the feel of this UI?.. or maybe create a separete ouf addon
Right now this is just how the UI is designed, it's how I built it to be. In the future, though, I'm going to make some layout alterations and with it introduce an option to have the action bar at the bottom with the rest. Probably gonna be a little while until, but the plan is to have the 1.0 version done by Legion!
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Unread 05-03-16, 08:01 AM  
purpleblack
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about mainbar

i love this UI idea but i dont like the mainbar in the middle
Is there a way to use the standard actionbar and keep the feel of this UI?.. or maybe create a separete ouf addon
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Unread 05-02-16, 12:29 PM  
cazzbr
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Originally Posted by Folji
Originally Posted by cazzbr
Snip
Ohh, wow. That is actually quite a bit of space taken up by the raid frames! Haha. Though I gotta say that I actually kind of like seeing the micro menu like that. Yeah, now I'm thinking it could actually work to restyle it similarly to the main action bar, anchor it to the top like that. Making the bags a single button though, eugh, I'd have to still implement some kind of way to get to the bag buttons and handle them. Maybe I could make a bag button that can be right-clicked to pop-up the actual bag slots.

But, top or bottom micro menu, the more customization like that I do the more spaghetti the code's just going to get knowing my own habits, heh. Maybe in the long rung it'd be worth trying out. Still, now that I see it in action, I actually like the idea of putting the action bar up top. It'd save some space down below.

Also, the target castbar's interrupt shield is utterly bugged out. Been making a few tweaks and bugfixes, most likely going to push an update out today or tomorrow.
Its a huge space for the raid frames, I could reduce them a little bit but I actualy like them this size for easy heal buffs track.

anyway, I'm really happy if it inspired you in any way.
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Unread 05-02-16, 11:26 AM  
Folji
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Originally Posted by cazzbr
Snip
Ohh, wow. That is actually quite a bit of space taken up by the raid frames! Haha. Though I gotta say that I actually kind of like seeing the micro menu like that. Yeah, now I'm thinking it could actually work to restyle it similarly to the main action bar, anchor it to the top like that. Making the bags a single button though, eugh, I'd have to still implement some kind of way to get to the bag buttons and handle them. Maybe I could make a bag button that can be right-clicked to pop-up the actual bag slots.

But, top or bottom micro menu, the more customization like that I do the more spaghetti the code's just going to get knowing my own habits, heh. Maybe in the long rung it'd be worth trying out. Still, now that I see it in action, I actually like the idea of putting the action bar up top. It'd save some space down below.

Also, the target castbar's interrupt shield is utterly bugged out. Been making a few tweaks and bugfixes, most likely going to push an update out today or tomorrow.
Last edited by Folji : 05-02-16 at 11:42 AM.
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Unread 05-02-16, 11:08 AM  
cazzbr
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Originally Posted by Folji
Sure, seeing how people tweak and restyle things is a great way to get data on new things I could do with the addon itself!
Well, the idea is somethig like this, I must work a little bit around the size of the bars and adjust them on the art backgrounds.

Moved the player and target frames to clean up the center a little cuz since the players life is already tracked on the raid frames, there is no need to focus on the player frame too much as a healz.

I want to increse the target cast bar a little and remove the bags from the micro menu, or maybe replace to an icon more back and white like the micromenu itself.
Maybe reuse your main action bar art for the micro menu on the top xD.

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