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Updated: 04-30-20 10:56 AM
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Classic Patch (1.13.4)
Classic Patch (1.13.3)
Classic (1.13.2)
Updated:04-30-20 10:56 AM
Created:09-06-19 03:44 PM
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ItemRack Classic Quickfix  Popular! (More than 5000 hits)

Version: 3.30
by: styx616 [More]

Hi!

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

Original description:*https://www.curseforge.com/wow/addons/itemrack

I removed the new talent system registers and pet battles from the retail code and it surprisingly works.
I do not own any copyright or similar, I just wanted to share a working classic version with you.
If you are the author and want it to be removed, please contact me and I will remove it.

Since I don't play WoW anymore the support and development for this addon is discontinued.
If I get pullrequests, I publish them on curseforge, so have a look there please

3.24:

- Raised minimap button strate, so it is visible with SpartanUI (or other overhauls)

3.23:

- Added possibility for AdiBags to create rules. Thanks to Andrew Potter for the PR

3.22

- Add option to disable set info in toolstips

3.21:

- Add combat swap for sets with hotkeys

EquipSet events triggert by hotkeys will not be able to swap weapons in combat.
This will not work if "ItemRack equip" is called via a macro

3.20:
- Display set info in tooltip
- Remove leftover retail functions

3.19:
- Removed the swappable flag from the item slots, should fix a bug when switching gear in combat

3.18:
- Fix mouse button mapping

3.17:
- Mount events should be more reliable now
- Removed remaining dual spec event

3.15:

- Fixed lua error while swapping gear in combat
- Gear sets that are switched in combat are added to the combat queue and changed afterwards
Optional Files (0)


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Unread 09-07-19, 08:10 AM  
Dridzt
A Pyroguard Emberseer
 
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Still useful, but it can't do weapon swaps in combat which diminishes it's functionality somewhat.

Nice job getting it running though
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Unread 09-08-19, 07:49 PM  
generated
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To fix the issue with keybindings not saving change the following on line 1829 in ItemRack.lua

"-- SaveBindings(GetCurrentBindingSet())" TO
"AttemptToSaveBindings(GetCurrentBindingSet())"
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Unread 09-09-19, 01:26 AM  
styx616
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Originally Posted by generated
To fix the issue with keybindings not saving change the following on line 1829 in ItemRack.lua

"-- SaveBindings(GetCurrentBindingSet())" TO
"AttemptToSaveBindings(GetCurrentBindingSet())"
Thanks for your hint!
The fix is already included in the github version, I will update the release here.
Update: I pushed version 3.11 which includes this fix!
Last edited by styx616 : 09-09-19 at 01:35 AM.
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Unread 09-09-19, 06:34 PM  
pär
A Murloc Raider
 
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Any update on the weapon swap issues in combat, or are there non-macro alternatives? I'm a noob rogue looking to open with a dagger and then switch weapons, if even possible?

Cheers.
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Unread 09-10-19, 01:13 AM  
rbpaiett
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What is this?

Great, got 'it' running, gotta love it ... what IS 'it'? There's no description. Some of us don't know what ItemRack is.
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Unread 09-10-19, 01:30 AM  
styx616
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Re: What is this?

Originally Posted by rbpaiett
Great, got 'it' running, gotta love it ... what IS 'it'? There's no description. Some of us don't know what ItemRack is.
Original description is here:
https://www.curseforge.com/wow/addons/itemrack
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Unread 09-16-19, 01:07 AM  
pinmouse
A Murloc Raider

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Unhappy Weapons Not Changing In Combat

As previously mentioned. It seems that weapons are not swapping if you change outfits while in combat (for example I swap my weapons when changing between Battle and Defensive Stance on my Warrior). Hoping you can get this fixed!

Thanks for the update so far!
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Unread 09-17-19, 04:23 PM  
styx616
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It seems there's no easy fix for weapon swapping in combat, I'm open to suggestions how to fix it.
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Unread 09-18-19, 05:14 PM  
Dridzt
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Originally Posted by styx616
It seems there's no easy fix for weapon swapping in combat, I'm open to suggestions how to fix it.
Have you had a chance to test what happens if you try to pair Pickup* with`AutoEquipCursorItem`?
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Unread 09-19-19, 01:16 AM  
styx616
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Originally Posted by Dridzt
Originally Posted by styx616
It seems there's no easy fix for weapon swapping in combat, I'm open to suggestions how to fix it.
Have you had a chance to test what happens if you try to pair Pickup* with`AutoEquipCursorItem`?
Yes
2x [ADDON_ACTION_BLOCKED] AddOn 'ItemRack' tried to call the protected function 'AutoEquipCursorItem()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `AutoEquipCursorItem'
ItemRack\ItemRackEquip.lua:274: in function `MoveItem'
ItemRack\ItemRackEquip.lua:194: in function `IterateSwapList'
ItemRack\ItemRackEquip.lua:113: in function `EquipSet'
ItemRack\ItemRack-3.14.nil.lua:1839: in function `?'
FrameXML\ChatFrame.lua:4609: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:4270: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:2699: in function <FrameXML\ChatFrame.lua:2692>
[C]: ?
[C]: ?
[C]: ?
[C]: in function `UseAction'
FrameXML\SecureTemplates.lua:338: in function `handler'
FrameXML\SecureTemplates.lua:616: in function <FrameXML\SecureTemplates.lua:564>
[C]: ?
FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
[C]: ?
FrameXML\SecureHandlers.lua:296: in function <FrameXML\SecureHandlers.lua:279>
(tail call): ?

Locals:
InCombatSkipped
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Unread 09-30-19, 09:53 PM  
Ultroman
A Murloc Raider

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You mention "[changing weapons in combat] only works with macros at the moment". I noticed that Decursive adds its own macro to do its work. Can you do the same? Or does the macro need to include the exact names of the items, so one has to update it whenever you get a better item?
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Unread 10-03-19, 02:09 AM  
Daiei
A Kobold Labourer

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Trinket/Carrot Not Swapping Back After Demount

Trinket will switch to carrot when mounted, but will not switch back after I demount. Anyone know why?
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Unread 10-07-19, 02:11 PM  
styx616
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Re: Trinket/Carrot Not Swapping Back After Demount

Originally Posted by Daiei
Trinket will switch to carrot when mounted, but will not switch back after I demount. Anyone know why?
Retest with 3.17 please
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Unread 10-28-19, 07:20 AM  
rambo0185
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hi,

if i use the "Mounted" event he switch the gear if i use my mount but he dont switch every time back if i dismount. It works few times at beginning but now he never switch back. I delete all my other addons to check but its still not working. two of my frieds have the same problem. We use the newest version 3.19
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Unread 10-28-19, 11:20 PM  
Vanq
A Murloc Raider
 
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Originally Posted by styx616
It seems there's no easy fix for weapon swapping in combat, I'm open to suggestions how to fix it.
It is possible within a macro, right? So, maybe trigger a macro, if that's somehow possible?
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