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Updated:11-29-11 11:49 PM
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Snoopy Inspect  Popular! (More than 5000 hits)

Version: 4.3.001
by: totalpackage [More]

A little inspect mod with the following features:

  • keeps inspect window open even if targetless or out of range
  • adds guild title with guild name
  • adds a talent summary
  • quick inspect next target if window is still open
  • adds inspect key binding; inspects mouseover if targetless

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4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2
4.1.001 04/26/2011 - update for 4.1

4.0.003 02/10/2011:
- fix inspecting errors that occur when target is cleared
- removed legacy oGlow support to remove errors

4.0.001 10/18/2010 - 4.0 compat
3.3.001 12/08/2009 - updated for 3.3
3.2.001 08/04/2009 - toc to 3.2

3.1.003 05/22/2009 - prevent nil errors when retrieving frame name

3.1.002 05/19/2009 - added support for summarizing dual specs

3.1.001 04/14/2009 - toc update for 3.1, nothing else

3.0.006 03/25/2009:
- 3.1 compat
- AddonLoader support

3.0.005 01/24/2009 - oGlow compatible

3.0.004 01/22/2009:
- fix item linking
- added key binding option
- performance tweaks

3.0.003 - added missing local function declaration

3.0.002:
- removed 3.0 compat checks
- fix mouseover "self" error
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Unread 10-26-08, 11:16 AM  
Quokka
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keybind

It would be sweet if you gave an option for a keybinding
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Unread 01-21-09, 06:39 PM  
sensory
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I can't seem to link or inspect by shift or control clicking items in the inspect window.
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Unread 01-21-09, 11:18 PM  
totalpackage
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Originally posted by sensory
I can't seem to link or inspect by shift or control clicking items in the inspect window.
Fixed.

Originally posted by Quokka
It would be sweet if you gave an option for a keybinding
Oops, didn't see this comment. Better late than never, I guess.
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Unread 01-22-09, 02:10 PM  
EnSabahNur
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nice Addon

please add OGlow support
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Unread 01-22-09, 05:10 PM  
totalpackage
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Originally posted by EnSabahNur
nice Addon

please add OGlow support
Seems like nothing I can do on my side to make oGlow work with Snoopy.

Edit: wait, I think I found a way. I'll try it out later.
Last edited by totalpackage : 01-22-09 at 05:22 PM.
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Unread 03-25-09, 07:59 AM  
cawfee
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Very handy. I grind my teeth every time someone runs out of range while I'm inspecting them.
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Unread 05-04-09, 05:41 AM  
kimboslice
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Using latest version of oGlow.

On inspect, I receive the following error.

Date: 2009-05-04 04:34:39
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Snoopy\core.lua line 122:
attempt to call global 'oGlow' (a table value)
Debug:
[C]: oGlow()
Snoopy\core.lua:122: InspectPaperDollItemSlotButton_Update()
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:66:
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:63
Snoopy\core.lua:169:
Snoopy\core.lua:167
[C]: Show()
..\FrameXML\UIParent.lua:1542: SetUIPanel()
..\FrameXML\UIParent.lua:1387: ShowUIPanel()
..\FrameXML\UIParent.lua:1280:
..\FrameXML\UIParent.lua:1276
[C]: SetAttribute()
..\FrameXML\UIParent.lua:1899: ShowUIPanel()
Snoopy\core.lua:56:
Snoopy\core.lua:51
Snoopy\core.lua:89: InspectFrame_Show()
..\FrameXML\UIParent.lua:462: InspectUnit()
[string "INSPECT"]:2:
[string "INSPECT"]:1
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Unread 05-04-09, 11:22 AM  
totalpackage
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Originally posted by kimboslice
Using latest version of oGlow.

On inspect, I receive the following error....
You're using a version of oGlow that hasn't been released yet.
Last edited by totalpackage : 05-04-09 at 05:25 PM.
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Unread 05-21-09, 02:27 AM  
Grum
A Kobold Labourer

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Please update line 170 in core.lua to prevent 'matching against nil' errors:

Code:
if frame:GetFrameType() == "Button" and strmatch(frame:GetName() or "", "Inspect(.+)Slot") then
It is unsafe to assume every button has a name. This shall solve the 'problem' people experience when using WoWEquip. (And yes I know WoWEquip could add a name to the button, but then it is only waiting for the next addon who puts an unnamed button on the frame, defensive coding ftw )

Thanks in advance
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Unread 05-21-09, 01:49 PM  
totalpackage
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Originally posted by Grum
Please update line 170 in core.lua to prevent 'matching against nil' errors:

Code:
if frame:GetFrameType() == "Button" and strmatch(frame:GetName() or "", "Inspect(.+)Slot") then
It is unsafe to assume every button has a name. This shall solve the 'problem' people experience when using WoWEquip. (And yes I know WoWEquip could add a name to the button, but then it is only waiting for the next addon who puts an unnamed button on the frame, defensive coding ftw )

Thanks in advance
True, I usually do not name my frames, but I did not considered other mods. I'll add it to my next release.
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Unread 08-10-09, 12:55 AM  
kostisr
A Kobold Labourer

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toogle panel

Greetings and thx for this wonderfull addon. I have been using goodinspect for inspecting anyone from range (even if i couldnt see their items) and it helps alot in arena but with latest patch it stopped working.
Anyway i was wondering if you could make it so it toogles the inspect screen when i use the binding while the ispect screen is on.
That would be sweet cos you wont have to puch esc all the time.
Also i was wondering if talent thingy works in arenas and if there is a way to disable it if u want.

Thx in advance!!
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Unread 08-10-09, 04:02 AM  
totalpackage
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Re: toogle panel

Originally posted by kostisr
...Anyway i was wondering if you could make it so it toogles the inspect screen when i use the binding while the ispect screen is on.
That would be sweet cos you wont have to puch esc all the time.
Also i was wondering if talent thingy works in arenas and if there is a way to disable it if u want...
Can't toggle since the binding has a mouse-over inspect feature. Talent should work for anyone that you're allowed to inspect, and what you see is what you get.
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Unread 08-11-09, 10:37 AM  
Hei-di
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Dont know if this is still in the scope of this Addon. But it would be great if you could add itemlvl to the items and average itemlvl shown somewhere.

its something I realy miss in an addon
Last edited by Hei-di : 08-11-09 at 10:41 AM.
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Unread 08-11-09, 06:35 PM  
totalpackage
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Originally posted by Hei-di
Dont know if this is still in the scope of this Addon. But it would be great if you could add itemlvl to the items and average itemlvl shown somewhere...
Item levels in tooltips is a new Blizzard feature in 3.2 that can be enabled thru Interface Options. No on average item level for this mod.
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Unread 08-13-09, 07:03 AM  
Hei-di
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Yes on tooltips, but i dont wanna mousover every item, just to get a quick overview over someones items
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